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Version du 8 juin 2017 à 13:00

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BY GRIMBROTHER ONE - 7/10/2015

ISSUE 32

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Greetings canonheads, and welcome back to another round. The fodder flavor this Friday is full of fiction-fries – in other words, San Diego style. That’s right, this week is all about the San Diego Comic Con, taking place right this very moment in California, where legions of fiction fans of all walks and universes gather each year to celebrate their shared passion for comics, games, books, movies, and much more. 343 Industries is taking part in our fair share of the festivities as well, as today we are hosting a story-centric Halo panel, “Hunt the Truth: Following the Trail of the Halo 5: Guardians Story.” Among a number of talking points for the panel will be information on the recently announced Halo: The Fall of Reach – The Animated Series. But what if you can’t be at the panel?! Don’t worry, we’ve got you covered right here, as I sat down with Franchise Development Director Frank O’Connor and Partner Executive Producer Kiki Wolfkill to flesh out some deeper details about what to expect when we revisit Reach…



Falling all over again

GrimBrother One: So to start off, what would you say sets Halo: The Fall of Reach – The Animated Series apart from both the beloved novel and the comic series?

Frank O’Connor: Well, apart from the fact that it’s fully animated, beautifully scored, dense with the rich suite of Halo audio, sound and visual effects and artfully directed by the folks at Sequence, I’d say this is a faithful adaptation of a beloved novel. We’ve always been careful to make sure that we take full advantage of the media in which we present and so in the case of Fall of Reach, that means building what’s effectively the origin story of much of what we understand to be the Halo universe.

Without getting into the weeds, we’ve been careful to align with the novel where it makes sense, but in visualizing the universe – which has evolved so much in the intervening years – we were presented with a few challenges, but also a lot of opportunities. So you’ll see a few differences, choices of Covenant ship, weapons and so on, but it adheres tightly to the core canon, with a few flourishes here and there to fill in gaps or smooth over previous errors.

Kiki Wolfkill: This is an adaptation of the origin story of John and Blue Team that is firmly-grounded in both the novel and comics. As with any adaptation, we focused on how best to tell the story through the medium it is being retold through. Sequence is known for their powerful but lyrical visual style and so Halo: The Fall of Reach is told through the voice of those animations, through an amazing score, and through a suite of talented voice actors. 343 has always loved exploring different creative perspectives and all of these tools gave us the ability to express the legend through a slightly different and very emotionally-compelling lens. Our goal is to bring John and Blue Team’s story to life in a different way both for those already familiar with the story and for those who may only know Master Chief as an armored Spartan.

GRIM: Can you speak to any challenges that are specific to the development of an animated piece such as this one as opposed to the development of a novel or comic?

FRANK: I actually think that the main challenge is being forced to drop inner monologue, but that also gives the artists and director the opportunity to show more than the claustrophobic confines of a novel permit. That in itself however brings up a challenge all adaptations go through – does the new media match the reader’s imagination and vision of the content? Or does it exceed it? Obviously the latter is the best result.

KIKI: Hmmm… the budget looks a little different ;-) It’s an incredibly fun challenge to adapt from the written page into animated visuals – if a picture is worth a thousand words, what is the right visual shorthand to deliver on the detail and description that words have the luxury of time to deliver? How do you fit a novel into just an hour? Often it meant strenuous – and sometimes combative conversation – between ourselves as well as with Sequence to distill down to what the heart of the story is… what is most important to relay to ensure that the viewer not only understands plot but also feels connected to the characters and the story.

GRIM: It can absolutely be a challenge, but certainly no more daunting than it is rewarding. Now let’s talk about the timing of this series in particular. Why did we feel it was important to revisit this specific story as we lead up to Halo 5: Guardians?

FRANK: Guardians focuses so heavily on Blue Team in some ways, that we felt almost obligated to explain to players why these characters, who you’ll meet anew in the game anyway, are so important to the history of the series. And really, this is something we’ve always wanted to make, regardless of the timing.

KIKI: The theme of family and the bonds that exist between soldiers (and even AI) has always been intriguing for us. We left the Master Chief at the end of Halo 4 contemplating a future without Cortana. Who can the Master Chief trust? In Halo 5: Guardians, John is reunited with Blue Team who represents a different kind of family for him – what is their bond and how was it forged? Halo: The Fall of Reach explores not just John’s origin story but also that of Blue Team itself.

GRIM: Should fans expect to experience or notice any cool connections or inclusion from previous Halo fiction?

FRANK: We’ll actually have a whisper of connection to Halo 5: Guardians directly, but that’s a subtle nod only book readers will even notice; overall it’s definitely a properly encapsulated version of the original story.

KIKI: Yes indeedy.

GRIM: Whoa Kiki, easy on the detailed spoilers! Shifting gears a bit to the actual production process itself, how has working with SEQUENCE on this project differed from working with them on something like the Terminals (seen in Halo: Anniversary, Halo 4, and Halo 2: Anniversary)?

FRANK: This series is artistically going to share a lot with Sequence’s previous style, so you’ll see some continuity for sure, but the scale and fidelity of the animation for this is more ambitious than Sequence’s already gorgeous, dreamlike tradition – and this is fully animated and mostly 3D. It’s just a lot more work, and not just in animating, but in shading and texturing the painterly style. It’s hard work.

KIKI: This animated series is different from the Terminals in that it is a 60-minute single-arc story that has much more visual complexity – particularly around characters – than the Terminals previously had. Telling that long a story across 3 episodes and mapping the emotional arc across that amount of time is a challenge, especially given how beloved a story this is. The guys and gals at Sequence have been doing a fantastic job in evolving their own style and storytelling methods to rise to this challenge – they are very passionate about delivering on a great experience.

GRIM: Do we plan to show John’s face?!

FRANK: You’ll certainly see plenty of young John.

KIKI: You’ll also see his arms and legs.

GRIM: Again with the spoilers! So before we close for today, what is the biggest thing you hope fans will take away from Halo: The Fall of Reach – The Animated Series?

FRANK: I think as a primer for the worlds we’ve built over the last 15 years, Fall of Reach has always been a fantastic foundation, and this simply makes it more accessible than ever before.

KIKI: I hope it will feel like coming home for those who already know the story, like hearing a favorite tale by the campfire again but told from a new storyteller. For those who do not know the story, I hope it builds a new connection to our universe and to the man inside the Mjolnir. The Fall of Reach novel was the first piece of Halo content I read after playing Halo: Combat Evolved and it started my own love affair with the universe which until then had been framed just by the game. That novel is part of why I personally am so passionate about Halo storytelling and I hope this animated series can do the same for other players and viewers.

GRIM: Well, can’t think of any way to say it better than that. Thanks so much to the both of you for sharing your thoughts with the fans today!



Ring around the Blok

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Our friends at MegaBloks have some really cool Halo projects of their own to show off, including their custom one-off take on a brand new Halo 5: Guardians Warzone map, “Raid on Apex 7.” In case you missed it, yesterday Gamespot highlighted some of the cool things MegaBloks have going on which fans and collectors alike should definitely find exciting. Of course, for our purposes here, we know what you’re interested in… the lore. So with that in mind, let’s take a look at the story behind Raid on Apex 7…


Raid on Apex 7


Each ringworld in the Halo Array is 10,000 kilometers in diameter. Their inner surfaces are sculpted with mountains and valleys, covered by water and vegetation, and stocked with animals. This thin layer of life on each ring conceals machinery for spreading death at a galactic scale - generators and focusing arrays designed to create a wave of energy that kills all sentient creatures as part of the Forerunner’s plan to stop the parasitical Flood. With only two of the Array's six remaining rings located, the UNSC has prepared quick-reaction plans to secure and disable these installations as soon as they are found. Spartans in particular must be constantly tested and familiarized with the structures and enemies that could be found on these ancient weapons of mass destruction to ensure a quick shutdown.


Raid on Apex 7 is a combined-arms Warzone simulation set on a location occasionally referred to within Section Three as “Project BLACKBALL” – a ring environment crafted by ONI’s top War Games team to train both scientific and military teams expected to operate on known or recently discovered Halo rings. One of a set of linked environments that highlight specific areas and facilities of interest (e.g. Library and Cartographer sites), Apex 7 is a composite of high-value research archives found on Delta and Gamma Halo, and assumed to have existed on Alpha Halo. Specialized UNSC fast-response teams composed of Spartan-IV operatives are drilled to either defend or seize Apex 7 under a myriad of threat profiles ranging from hostile Forerunner resistance to Covenant occupation, all while utilizing the full range of UNSC weapons and vehicles. As October draws near we look forward to revealing more information about Raid on Apex 7 and the other incredible large-scale Warzone environments that will be shipping with Halo 5: Guardians!


Speaking of MegaBloks, this Sunday they will be hosting a very cool panel at SDCC that will show off some extremely rad new Halo pieces, as well as offer insight into how you take a galaxy-spanning franchise and convert it into buildable and toy-box-fillable form.


Building the Halo Universe with the Collectible Mega Bloks Series (Room 24ABC: Sunday, July 12, 2:00 p.m. – 3:00 p.m.)


With over 65 million Halo game titles and over 35 million Mega Bloks Halo sets sold, some of the world's biggest Halo fans bring our universe to life through construction, helping to shape this legendary world in their own way. Fans can expect teasers of the new Mega Bloks Spring '16 line and a look back at the history of Halo and Mega Bloks, info on how the games become builds with behind-the-scenes stories and making-of moments, why Halo chose Mega Bloks, and what's next for both brands.


While there are no plans for streaming, we’re working with the folks at Comic-Con to make the VoDs available following not just the MegaBloks panel, but today’s fiction-focused Halo panel as well.



Show business

If you do happen to be on the show floor, our very own cast-happy community commander Bravo put together an awesome guide to all the Halo goodness going on during SDCC. To see for yourself, check out the latest Community Update posted earlier this week for all the details. Fiction fans in particular who are attending will probably want to focus on some of our awesome partners who help us bring the Halo story to you all year long! If so, here’s where you can find them…

Simon and Schuster - Booth 1128
Stop by the Simon & Schuster booth (which prominently features Halo: Hunters in the Dark in their booth design) to tell them how much you appreciate all the Halo book love this year! While you’re there you can purchase copies of Halo: Hunters in the Dark and Halo: Broken Circle, and check out some cool Halo 5: Guardians trailer action on their booth monitors.
Dark Horse – Booth 2615
Be sure to check out the Halo UNSC Pelican Dropship Replica at the Dark Horse booth! Fans of the UNSC's most prominent aerial-based troop and material transport will love the soon-to-be-available authentic, fully painted 6" miniature replica. And it looks even snazzier in an SDCC exclusive bronze finish!



Full circle

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Also at the panel today, we showed off a handy graphic that helps fans understand how some of the recent fiction all ties into the storyline of Halo 5: Guardians. Even for hardcore fans, getting a chance to see this all in one place is nice, so check it out! Clicky to biggie.



So that will bring us to a close for this edition. Whether you are out at SDCC on the show floor, or are living vicariously through your favorite online outlets, have a blast and soak up all the story glory this week! And before you go, you should take a minute to soak up the debut trailer for Halo: The Fall of Reach - The Animated Series. Just saying. Enjoy! Until next week… Live well, play Halo, and olly olly oxen free!

-Grim


New universe entries this week!

The Sangheili are a proud warrior race of biped saurians who once served as the enforcers of the Prophets, but now chart a new destiny among the stars.

The Focus Rifle is a long-range, precision weapon that repurposes existing, active Forerunner machinery – in this case, beam emitters installed in the Forerunner’s Sentinel Aggressor drones.


Source