Différences entre les versions de « Chronique:Halo Bulletin 25/10/2012 »

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===11 days and counting===
===11 days and counting===
[[Fichier:Hb2012 n42-collectionHaloRyan Sellers.jpg|center|600px]]
Several months ago, during the infamous Halo 4 news drought, I spent my days curled up in a fetal position under my desk, tears streaming down my face, sobbing about my need to share something, anything, with our information-starved fans. Last week I regressed to the same traumatized state, only this time for the opposite reason: I realized there was no possible way we were going to be able to cover everything about the game that you've asked about before it actually comes out. It was always our intent to leave a handful of surprises, though, so surprises you will have, assuming you've managed to stay spoiler-free.
While there are some things we want you to experience for yourself, there are other things we want you to know right this very second, which is why we've been pushing out large amounts of Halo 4 content at a fast and furious pace. The past three Fridays have given you Parts 1, 2, and 3 of Halo 4: Forward Unto Dawn (our five-part, live-action web series), last Thursday we premiered "Scanned" (the official launch trailer produced by David Fincher and directed by Tim Miller), and yesterday we released a brand new gameplay trailer (happily nestled between Sons of Anarchy segments). We have a few more tricks up our sleeve (in fact, I'm traveling across the pond for one this weekend), but divulge them I will not. Because then they wouldn't be tricks. And they wouldn't be up our sleeve.
As the calendar counts down to November 6, many teams within the studio find themselves busy polishing (and still creating, for those on the Spartan Ops and DLC teams) the updated experiences that will be launching alongside the game. We're refreshing Halo Waypoint (on console, web and mobile web), fancying up the forums (or simplifying, depending on how you look at it), and putting the finishing touches on a completely new Halo 4 stats experience and the soon-to-be-released Halo 4: Interactive Guide. While change is sometimes difficult, every decision we've made is based upon providing a better experience, so we're going to do everything we can to help you become acquainted with these altered areas. We'll provide text and image tutorials for each one, and also support in the forums. No, we aren't going to let you get lost in the newness. We will, however, happily show you around your new digs.
We know the wait is becoming near unbearable, so to keep you distracted, we're going to throw a lot of information at you in not a lot of time. In this Bulletin, we're lifting the curtain on a new map (OMG NEW MAP!), we're revealing all the objects available in Halo 4 Forge (OMG FORGE!), we're providing an update about the Halo 4 War Games Map Pass (OMG YOU CAN HAZ!), and, since we covered the Master Chief and his evolution last week, we're going to kick things off with the same thing this week, only this time with your favorite A.I. Oh yes, it's time to talk about that blue lady that is definitely not a natural formation.


===Evolution of Cortana===
===Evolution of Cortana===

Version du 18 mai 2015 à 20:06

25 octobre

Ce bulletin est très important car il comporte un message caché. Sur la version original, la première image présentant les objets disponible dans la Forge de Halo 4 menait à un fichier PDF (disponible aujourd'hui ici). Ce message est la suite de celui des bulletins du 10 et 17 octobre. Ces messages sont intégrés dans la campagne virale d'Halo 4. Pour tout les messages et leurs traduction voir CLASSIFICATION : ELEVENTH HOUR.

Original

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11 days and counting

Hb2012 n42-collectionHaloRyan Sellers.jpg

Several months ago, during the infamous Halo 4 news drought, I spent my days curled up in a fetal position under my desk, tears streaming down my face, sobbing about my need to share something, anything, with our information-starved fans. Last week I regressed to the same traumatized state, only this time for the opposite reason: I realized there was no possible way we were going to be able to cover everything about the game that you've asked about before it actually comes out. It was always our intent to leave a handful of surprises, though, so surprises you will have, assuming you've managed to stay spoiler-free.

While there are some things we want you to experience for yourself, there are other things we want you to know right this very second, which is why we've been pushing out large amounts of Halo 4 content at a fast and furious pace. The past three Fridays have given you Parts 1, 2, and 3 of Halo 4: Forward Unto Dawn (our five-part, live-action web series), last Thursday we premiered "Scanned" (the official launch trailer produced by David Fincher and directed by Tim Miller), and yesterday we released a brand new gameplay trailer (happily nestled between Sons of Anarchy segments). We have a few more tricks up our sleeve (in fact, I'm traveling across the pond for one this weekend), but divulge them I will not. Because then they wouldn't be tricks. And they wouldn't be up our sleeve.

As the calendar counts down to November 6, many teams within the studio find themselves busy polishing (and still creating, for those on the Spartan Ops and DLC teams) the updated experiences that will be launching alongside the game. We're refreshing Halo Waypoint (on console, web and mobile web), fancying up the forums (or simplifying, depending on how you look at it), and putting the finishing touches on a completely new Halo 4 stats experience and the soon-to-be-released Halo 4: Interactive Guide. While change is sometimes difficult, every decision we've made is based upon providing a better experience, so we're going to do everything we can to help you become acquainted with these altered areas. We'll provide text and image tutorials for each one, and also support in the forums. No, we aren't going to let you get lost in the newness. We will, however, happily show you around your new digs.

We know the wait is becoming near unbearable, so to keep you distracted, we're going to throw a lot of information at you in not a lot of time. In this Bulletin, we're lifting the curtain on a new map (OMG NEW MAP!), we're revealing all the objects available in Halo 4 Forge (OMG FORGE!), we're providing an update about the Halo 4 War Games Map Pass (OMG YOU CAN HAZ!), and, since we covered the Master Chief and his evolution last week, we're going to kick things off with the same thing this week, only this time with your favorite A.I. Oh yes, it's time to talk about that blue lady that is definitely not a natural formation.

Evolution of Cortana

Vortex

Section 3

Halo 4 Forge

War Games Map Pass Update

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Traduction

Une traduction partielle a été réalisé par Elros sur Halo Creation.