Chronique:Halo Bulletin 20/02/2013

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20 février 2013[modifier]

Original[modifier]

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A Blowout of Majestic Proportions[modifier]

Yesterday, at exactly 12:01AM PT, we opened the floodgates on all things Majestic. Well, not all things Majestic, but we definitely revealed the tip of the map pack-related iceberg. If you're interested in learning as much as you can about this particular set of play spaces, you'll be excited to hear we have a steady stream of news releases planned for the entirety of this week. Take a look at what we've put out already and what will soon be available on Halo Waypoint!

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HB - Majestic Map Pack Screen Galleries.png HB - Making Halo 4 Majestic Map Pack.png
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HB - Halo 4 Majestic Map Pack Achievements.png HB - Welcome to Landfall.png
HB - Welcome to Monolith.png
HB - Welcome to Skyline.png
HB - H4 Majestic Map Pack Live Stream - 2013.png


We've been taking screenshots, capturing and editing footage, and all around working our Mjolnir-armored butts off to create the aforementioned schedule of Majestic-related content. While we hope you enjoy the fruits of our labor, we know some of you are just now being introduced to Landfall, Monolith and Skyline for the very first time. So if you missed both the screenshots hidden in last week's Valentines (wink, wink) and yesterday's headlines, here are the basics about the almost-here Majestic Map Pack.

HB - Majestic Map Visid - 2013.jpg

H4-Landfall 01.jpg H4 Concept Landfall.jpg

Landfall: Tribute's capital served as key battleground against the Covenant's brutal assault of this system.

Description: Before it fell to the Covenant, the world of Tribute was a bright beacon of commerce among the inner colonies. Although this planet is now a graveyard due to its violent razing, the port city of Casbah was once the site of a legendary battle between a Spartan fireteam and the entire Covenant invasion force. These few soldiers would ultimately give their lives, affording a handful of civilians safe passage from the colony.

Concept Art Wallpapers: 1024x768, 1280x720, 1920x1080

H4-Monolith 02.jpg H4 Concept Monolith.jpg

Monolith: Forgotten in the tide of an asteroid field, the Forerunners built this monument to remember their fallen warriors.

Description: For over fifty years, the war between the Forerunners and ancient humans claimed uncountable lives. After the final victory, it is believed that the Didact personally ordered the construction of a number of monuments throughout the last bastion of human resistance, including the asteroid belt near the core world of Sothra Hakkor. These structures would serve as a reminder of the heavy cost of war and, unmistakably, the threat humankind could pose.

Concept Art Wallpapers: 1024x768, 1280x720, 1920x1080

H4-Skyline 01.jpg H4-Skyline (concept art 01).jpg

Skyline: High above the city of Mindoro, a tether build site provides excellent terrain for infantry warfare.

Description: With efforts to rebuild in the aftermath of the Covenant War, several major industrial corporations based out of Cascade's capital city of Mindoro now assist with the construction of a new space tether. When complete, this tether's terminus - Station Nova Austin - will be the world's most important commercial spaceport. Intriguingly, and despite the relative safety of this skyward perch, combat analysts believe that the rooftop terrain here is an ideal training environment for close-quarters infantry combat.

Concept Art Wallpapers: 1024x768, 1280x720, 1920x1080

Section 3[modifier]

Classified

/ START FILE/
//CLASSIFIED/
/
/ATTENTION OPERATIVES:
/
/A FEW GLYPHS HAVE BEEN LOCATED SO FAR, AND SECTION 3 IS CURRENTLY WORKING TO DECODE A LOCKED NODE (WHICH HOPEFULLY CONTAINS MORE RELEVANT INTEL).
/IN THE MEANTIME, HERE IS SOME ADVICE FOR THE FIELD:
/
/IF YOU ARE FEELING OVERWHELMED BY THE CHALLENGE IN FRONT OF YOU, TRY BREAKING IT UP INTO SMALLER PARTS WHICH YOU MAY BE ABLE TO TACKLE EASIER. PERSONALLY, I FIND THAT I CAN ONLY HANDLE AROUND TEN CONCURRENT ISSUES AT A TIME. AND OUT OF THOSE, NORMALLY ONLY ONE ENDS UP BEING ACTUALLY IMPORTANT. THE KEY IS FINDING OUT WHICH ARE WHICH.
/
/LASTLY, PLEASE REMEMBER TO PRACTICE YOUR MEDITATION, FOR IT IS ONLY IN A QUIET MIND THAT QUESTIONS CAN BE ANSWERED.
/
/END FILE/

Next Week's Matchmaking Playlist Update[modifier]

The Majestic Map Pack releases on Monday. That's not the only treat you're getting that day, though, because launching alongside it are two new Majestic DLC playlists and a new free-for-all game type, Infinity Rumble. Here to talk about all that and more is Bravo, someone who works almost as hard as he plays.

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Week of 2/25:

Bravo here, to talk about some Majestic map making and Matchmaking madness. On Monday, Spartan Ops will feature a selection of "Designer's Choice" missions, selected by our very own David Ellis and Greg Murphy. Here is the layout:

Spartan Ops Designer's Choice: David Ellis and Greg Murphy Episode 3 Mission 4 - Shootout in Valhalla Episode 10 Mission 3 - Seize the Power Episode 10 Mission 5 - One Last Time Episode 4 Mission 3 - Random Transport Episode 5 Mission 4 - The Cauldron Base

As you most assuredly are aware, the Majestic Map Pack will launch on Monday. If you haven't seen the behind-the-scenes Making Halo 4: Majestic Map Pack video yet, you need to check it out immediately. Seriously, watch it. And I'm not just saying that because I'm in it, either. [bs angel note: He's totally saying that because he's in it.]



To start, here's how these maps will be integrated into existing playlists at launch.

Landfall Infinity Slayer
SWAT
Team Doubles
Monolith Infinity Slayer
Capture the Flag
SWAT
Regicide
Team Doubles
Skyline Infinity Slayer
Capture the Flag
SWAT
Regicide
Team Doubles

The Majestic Map Pack will also be featured in two brand new playlists: Majestic FFA and Majestic Team DLC. Here are the game types that will be featured in each playlist:

Majestic Team DLC 4 vs. 4
Landfall Infinity Slayer
Extraction
Monolith Infinity Slayer
Team Regicide
King of the Hill
Skyline Infinity Slayer
Capture the Flag
SWAT
Majestic FFA DLC 8 player Free-for-All
Landfall Infinity Rumble
Rumble Pro
Monolith Infinity Rumble
Rumble Pro
Regicide
Skyline Infinity Rumble
Rumble Pro
Regicide

Now, onto the new FFA modes. Infinity Rumble, as you may have guessed, pits you against 7 enemies in the Infinity Slayer experience. However, instant respawn is disabled, so be sure to use each life wisely.

Mode Infinity Rumble
Players 8
Score to Win 250 (25 Kills)
Loadouts Custom
Instant Respawn Disabled
Death Cam Enabled
Motion Tracker Enabled
Personal Ordnance Enabled
Ordnance Drops Enabled
Time Limit 15 Minutes

Rumble Pro is another brand new mode that offers an FFA experience based on the Doubles Pro settings. Here are the details below:

Mode Rumble Pro
Players 8
Score to Win 250 (25 Kills)
Loadouts Game Loadouts (see below)
Instant Respawn Disabled
Death Cam Disabled
Motion Tracker Enabled
Personal Ordnance Enabled
Ordnance Drops Enabled
Time Limit 12 Minutes

Rumble Pro Game Loadouts:

Loadout 1
Starting Weapon DMR
Secondary Weapon Magnum
Armor Abilities None
Tactical Mod Resupply
Support Mod Explosives
Loadout 2
Starting Weapon Battle Rifle
Secondary Weapon Magnum
Armor Abilities None
Tactical Mod Resupply
Support Mod Explosives
Loadout 3
Starting Weapon LightRifle
Secondary Weapon Magnum
Armor Abilities None
Tactical Mod Resupply
Support Mod Explosives
Loadout 4
Starting Weapon Carbine
Secondary Weapon Magnum
Armor Abilities None
Tactical Mod Resupply
Support Mod Explosives
HB - After Loadout 4.jpg

You'll notice that we've added "Explosives" as the support mod to Rumble Pro settings to create grenade consistency amongst the various loadouts in this variant. After reviewing feedback and conducting additional testing, it was determined that the Doubles Pro variant should also benefit from this change. Starting on Monday, all Doubles Pro loadouts will be the same as above, and utilize the Explosives support mod. We encourage you to leave your feedback on this and other updates in the War Games Feedback section of our forums.

Team Throwdown launched on Monday and we're happy to see that many of you have checked out the playlist as well as left feedback in the Team Throwdown Feedback thread. In terms of playlist fixes, we'll be adjusting the flag capture radius in CTF so that it behaves as normal come Monday. As always, your immediate feedback and bug reporting is extremely helpful as we improve playlists over time. Thank you!

If there's no Matchmaking Update next week, it's because I am at home playing and voting for the Majestic maps in every single playlist.

Title Update… Update?[modifier]

The next Halo 4 Title Update is slated to go live sometime this week. While we'd love to give you the specific date and time you'll be prompted to download this update, unfortunately we're only given an ambiguous window in which it will release, not a hard date. So you'll know as soon as we know... or something like that, anyway.

While this update tackles a significant amount of bugs, glitches and issues we're happy to soon call resolved, there's more balancing to be done and more matters of contention to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes. For now, here is a breakdown of what will be included in this particular title update.

Gameplay

  • Reduced the range of the Boltshot's damage scaling over distance. The previous effective range for 1-hit kills was around 20-25'. The range has been reduced to 15'.
  • Fixed an issue where modified loadouts were not being saved correctly.
  • Fixed an issue where attempting to sprint while crouching using "hold to crouch" would cause players to be unable to shoot for 1-1.5 seconds.
  • Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
  • Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
  • Fixed various issues regarding glitched Autosentry deployment.
  • Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
  • Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
  • Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: "You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console."


Vehicles

  • Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
  • Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
  • Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.


Specific Game Modes

  • Friendly fire turned off in Flood to prevent exploits.
  • Fixed Flood character models to allow for Warthog and Mongoose use.
  • Fixed an inconsistency with King of the Hill deathcam.
  • Fixed an issue where the Grifball would get stuck in geometry and never respawn.
  • Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
  • Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.


Custom Games

  • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
  • Fixed an issue on Shatter where players couldn't start a custom Dominion game.
  • Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
  • Fixed an issue where custom game descriptions did not appear in the "Settings" preview screen.
  • Fixed inconsistencies and bugs in the final death cam for custom games.


Spartan Ops

  • Fixed an issue where the "Dedicated to Crimson" Achievement could not be unlocked.
  • Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.


Miscellaneous

  • Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
  • Fixed File Share preview images for films and map variants.
  • Fixed issues with in-game translations.
  • Fixed title screen camera clipping.
  • Fixed an issue with Forge pieces and the shadows they create.
  • Fixed aliasing split screen HUD issues.
  • Fixed an issue where some saved films of Forge games featured no Forge lighting.
  • Fixed incorrect "change description" text in File Browser.
  • Fixed assorted crashes.


And with that, I have an Achievement article to prepare. I would say see you next week, same time and place, however, I'm actually hoping to see you tomorrow. And the next day. And the next day. And the next day. So until then…

<3,

bs angel

P.S. Some "lucky" players were alerted to the miraculously early availability of the Majestic Map pack in the last couple of days, and in an accidental troll of epic proportions, were able to get 99% of the way to downloading the Majestic Map pack, basically a week early. This was caused by an error in the way we test the real map download on real Xbox Live, ironically to make sure there are no hitches when you try to do it (again, in some cases) on the 25th. Our sincere apologies for the error, and double apologies for the especially troll-like experience. - Frankie

P.P.S.


Source[modifier]