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===Traduction===
===Halo 4 Review Round-up===
Une traduction partielle a été réalisé par Elros sur [http://www.halocreation.org/t13853-halo-bulletin-30-1er-novembre-2012?highlight=halo+bulletin Halo Creation].
[[Fichier:HB2012 Reviews Halo 4.png|600px|center]]
 
The accelerated ticking of our internal clocks can only mean one thing: the big day is almost here. Our bodies are ready. Is yours?
 
Instead of the traditional nine months, it's taken us more than three years to create (what we hope you will find to be) our masterpiece, and in a mere four days, we will hand our baby over to you. It's been a long and arduous journey, full of grueling days and sleepless nights, and the fact that we're so close to launch is nothing short of surreal. Butterflies are flying laps around our stomachs, and we anxiously wait to hear what you, the Halo community, think of the newest title in your beloved franchise.
 
As the clock struck midnight last night, reviews began pouring in. The majority of us at the studio stayed up all night reading them, and we've been overwhelmed and humbled by the response. As we prepare for the masses to begin populating Halo 4's virtual battlefields, we'd like to offer you a brief review round-up, brought to you by your friendly neighborhood media outlets. There are too many to include here, so we trust that you know how to find the rest.
 
<center>[[Fichier:HB2012 Destructoid Halo 4 Review.png|200px]][[Fichier:HB2012 IGN Halo 4 Review.png|200px]][[Fichier:HB2012 Joystick Halo 4 Review.png|200px]]</center>
 
===Experience Halo===
[[Fichier:HB 01-11-2012 Halo Experience 1.jpg|600px|center]]
 
Every day I get to experience Halo. Tuesday, though, thanks to the EMEA Xbox team, I got to do it like never before.
 
I was recently whisked away to Liechtenstein, a beautiful country lying entirely within the Alps. For one day only, the mountainous landscapes of the normally tranquil countryside became the stage for a real-life experience set in (a replica of) the Halo universe. Taking over some of the country's most iconic landmarks, including a 13th century castle and a working mine, fans and worldwide media from 16 different countries were catapulted into this off-world environment to take part in a theatrical experience which saw them travel to a top secret location before being unexpectedly thrust into a war zone which re-created brutal battle grounds through pyrotechnic explosions, thunderous sound effects and cinematic set builds.
 
[[Fichier:HB 01-11-2012 Halo Experience 2.jpg|center|600px]]
 
The experience started with a deceptively uneventful bus ride from Switzerland to Liechtenstein. To fill the time spent in transit, we were treated to a viewing of Halo 4: Forward Unto Dawn (Yes, I saw the ending. No, I will not tell you what happens.). Then, the bus pulled off into a deserted area, with nothing but patches of dirt, clumps of trees and the cover of darkness to greet us. Well, nothing but the aforementioned things if you weren’t to count the dozen or so military vehicles, downed helicopter and 15 soldiers mingling suspiciously in the distance.
 
The second the bus rolled to a stop, the soldiers welcomed us, asking us nicely to exit that vehicle and get on a different one. And by asking us nicely, I mean yelling at us at their top of their lungs while delivering small amounts of spittle to our frightened and confused faces.
 
I might have pooped my pants. Several different times.
 
[[Fichier:HB 01-11-2012 Halo Experience 3.jpg|center|600px]]
 
After climbing into the back of an unlit military vehicle, I chattered nervously with the others temporarily trapped there with me about what could be coming next. The windows were blacked out, as was the barrier between the back and the front, so we huddled together in a cramped, dark space lit only by adrenaline and the soft glow of mobile devices.
 
Ten minutes later, we were delivered to a military camp in the countryside, which was actually a local farmer's field that had been transformed into a post-apocalyptic battle ground (a total of 280 props, three makeshift tents and one helicopter helped complete the transformation). Smoke and the bark of soldiers' orders filled the air as we scurried to pick up supply bags and find a seat in one of the tents. Once everybody was situated, Dr. Halsey (played by none other than Jen Taylor) came out to debrief us on the current situation. Our help was needed to decode a series of cryptic clues. If we were successful, we would save mankind from extinction by fighting off the threat of an attack. If we weren't, well… that wasn't an option.
 
[[Fichier:HB 01-11-2012 Halo Experience 4.jpg|center|600px]]
 
We were divided into three different groups, each of which was assigned to a leader, and then off we went, deep into a working mine (that was turned into a movie film set for the day with a team of six pyrotechnic specialists re-creating explosions with fire balls and sound effects). I had several near death experiences, one of which involved my attempt to get a poncho on. Helpful hint: If you're wearing an adorably fluffy coat with a hood, remove said coat before attempting to put on a poncho. Otherwise you'll flail around like an idiot for an extended length of time, much to the chagrin of every single soldier, the rest of the participants and your lady boss that is of course standing right behind you.
 
As we went deeper and deeper into the quarry, explosions rocked the walls and smoke filled the tunnel. After encountering a distraught doctor, we began sifting through the dirt in an attempt to find a glyph. After unearthing one (it's worth noting Frankie delicately used a spade while everybody else dug around frantically with their hands), we ran out of the mine, driven to a frantic pace by both the soldiers and a series of thunderous explosions.
 
[[Fichier:HB 01-11-2012 Halo Experience 5.jpg|center|600px]]
 
Upon safely reaching the entrance, we breathed a sigh of relief and delivered our glyph into the hands of an awaiting doctor. The other two teams also found glyphs, so Dr. Halsey talked us through piecing them together. As that was happening, a nearby disturbance turned our attention back to the mine, where we saw a faint glimmer of light that could only mean one thing: Something (or someone) was coming out of the tunnel. The lights got brighter, shining directly into our eyes and rendering us temporarily blind. Before our vision cleared, we could barely make out a puma-shaped outline, and then we caught sight of the Master Chief, riding in the back of a Warthog. As his chariot of choice came to a stop, a series of pyrotechnic explosions at first startled us, but then caused an eruption of cheers.
 
Our hero had arrived.
 
[[Fichier:HB 01-11-2012 Halo Experience 6.jpg|center|600px]]
 
Now that we were officially safe, we were transferred to the Gutenberg Castle, one of the most important historical landmarks of Liechtenstein, which had taken on a new guise as a futuristic military fortification. There, with the Master Chief in tow, Cortana congratulated us on our success and briefed us on our next mission (which you'll be tackling on November 6). Then we played Halo 4 until the wee hours of the morning. If you're on Twitter, keep an eye on the #ExperienceHalo hashtag for more coverage from the attendees. A little birdie tells me Nak3d Eli is working on a video as we speak, that he's recounting his experience at this event via Twitter, so that's a good place to start should you desire additional coverage. Here's the official wrap-up video, to give you a small visual taste of what actually went down.
 
<center>{{#ev:youtube|KvdB-RIbSUo|600}}</center>
 
Enough about that particular experience, though. Let's chat a bit about the one you'll soon be having, come November 6, shall we?
 
===Section 3===
{|
|-
| [[Fichier:HB 17-10-2012 ARG H4 Symbole.png|45px]] || Last night I dreamt about physics, waldo and ancient melodies.
|}
<poem>/START FILE/
//CLASSIFIED/
//ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/
//CLASSIFIED/ .</poem>
 
/END FILE/
 
[[Fichier:H4ARGEmpty.png|left]]
{{clear}}
 
===Halo 4 Pre-launch Q&A===
[[Fichier:H4-John-117, S-IV et Marines.png|center|600px]]
 
As this is the last Bulletin before Halo 4 launches, I thought we would continue our customary tradition of Q&A sessions with Frankie. Kevin Franklin, Humberto Castaneda, Chris Davidson and Brad Welch also provided some of the following answers to your numerous game-related queries. So, without further ado, here is one last Q&A, the Q of which were provided by you, and the A of which were provided by us.
 
'''Will Spartan Ops have consecutive seasons, and when can we expect their release? - GristlyStew721'''
 
Spartan Ops is being treated just like any other "TV show" and we'll wait and see how it's received and digested before moving forward. We have some very cool story ideas and some ways to continue the arc of the Spartan Ops series, but it's a pretty grand experiment and we will apply our learnings from that experience in appropriate ways.
 
'''Will there be a skill-based ranking system? - xBrutaIity'''
 
We are tracking all player skill data and while it will not be exposed in the game UI at launch, we have some ideas about how to give players access to that information, in a useful way, in the not-so-distant future.
 
[[Fichier:H4 Complex Spartans.jpg|center|600px]]
 
'''What playlists are going to be available at launch? - SensoryFour34'''
 
<u>Infinity Slayer - 4 v. 4</u><br/>
The newly introduced Infinity Slayer variant allows Spartans to earn points during the course of a match, which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter of which can alter a Spartan's speed, shielding or ability to issue damage.
 
<u>Big Team Infinity Slayer - 8 v. 8 </u><br/>
Same as above, in an 8 v. 8 setting
 
<u>Dominion - 6 v. 6 </u><br/>
Teams are pitted against each other to capture, fortify and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.
 
<u>Regicide - 6-player FFA </u><br/>
The Spartan in first place is the King. As the King racks up kills, their bounty increases, thereby increasing the points other Spartans gain from killing the King. All other Spartans' heads-up displays and motion sensors give away the King's location at all times during the match, aggressively focusing combat wherever the point leader happens to be.
 
<u>Flood - 10 players </u><br/>
Within this War Games simulation, the deadly parasite has returned - a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans, converting them into Flood combat form allies. As an uninfected Spartan, the player's goal is to survive the seemingly never-ending Flood onslaught, staving off transformation into the parasite.
 
<u>Capture the Flag - 5 v. 5 </u><br/>
Played with up to four teams, each of which has their own Flag. The goal of each team is to steal an enemy team's Flag, while protecting their own. Once a team has grabbed a Flag, they must return it to their own capture point to score. Flag carriers are only able to use a Magnum or the Flag itself as a weapon.
 
<u>Oddball - 5 v. 5 </u><br/>
With up to eight teams in combat, the goal of the War Games simulation called Oddball is to hold onto the ball the longest. While holding the ball, a player or team will gain points, but the player holding the ball is unable to defend themselves with their weapon. Players are also able throw the ball or use it as a weapon for close-range melee attacks.
 
<u>King of the Hill - 5 v. 5 </u><br/>
Reminiscent of schoolyard skirmishes, the War Games competition known as King of the Hill pits up to eight teams against each other in a struggle to hold a specific territory. While this is a classic game type, its most recent iteration offers a variety of new scoring methods, including a focus on individual performance in addition to the team's collective effort.
 
<u>Team Slayer Pro - 4 v. 4 </u><br/>
This playlist features the following settings: No Radar, 3 Loadouts (DMR, AR or BR with 1 grenade and Resupply Tactical Package), Player Movement Speed, Reload Speed and Weapon Swap Speed set to 110%, Friendly Fire ON, Score to win Round 60 Kills, No Map Loadouts, and No Custom Loadouts.
 
[[Fichier:H4 SOPS Land Grab (third person).jpg|center|600px]]
 
'''I was thinking about starting Spartan Ops with my friend before starting the campaign. Will the first episode spoil the campaign? Major spoilers? Mild spoilers? - Superman x JLA'''
 
There are a couple of big ideas that are obvious, and don't read any further if you don't want those spoiled, such as the fact that a couple of characters and ships have "made it" but beyond that it won't necessarily spoil or ruin the campaign. However we still advise people to play them in the correct chronological order.
 
'''Will there be a UNSC flying vehicle (Falcon, Hornet, etc.) on the multiplayer side of the game (excluding Spartan Ops)? - Phat M0nk3y4'''
 
Not in Multiplayer but there are some interesting options available in Campaign.
 
'''Will your Halo 4 milestone unlock exclusive armor for Halo 4? - MSchnelkz 17'''
 
There will be an armor set and some emblem unlocks available in the CLASSIFIED section of Waypoint. You will need to find codes (hint: Check the Bulletins) and play Campaign, Spartan Ops and War Games in Halo 4 in order to unlock.
 
'''We recently got our first look at the Crimson, Majestic and Castle Map packs, expected to be out in December, February and April respectively. Can we expect any more map packs after these, and at what frequency? - GristlyStew721'''
 
We are obviously still working on those maps, some of them playable now, although not polished and some (the more distant ones) are basically concept art and geometry at this time. We will ultimately have to put sensible limits on how much DLC we create to prevent too much splintering of content and playlists. So, while some of that can be done via playlist and hopper management, the reality is that whatever we do on top of the announced maps will have to offer something logical to the existing suite.
 
'''Can Sprint be disabled? - Buffdaddy Jama'''
 
Sprint is a base trait for all Spartans, but you can, as always, adjust the upper limit of your Spartan's speed in custom game player traits. In the "Traits" section of the custom game menu, players can tune a Spartan's movement speed from 0% of default to 300%. When tuning a player's movement speed, Sprint scales as well. Sprint itself cannot be disabled, but there are many other ways to modify player speeds, including power-ups and trait zones.
 
'''Is it true that Theater isn't available in Campaign and Opartan ops? If so, what was the reasoning behind this and will there be a future patch or download to fix this? - unip8'''
 
Theater Mode in Campaign did not make the cut for launch for various reasons of scheduling, rendering issues and some significant engine changes. However, we are treating Title Updates very differently for Halo 4 and rather than simply using them as opportunities for simple big fixes, we are thinking of them as a way to sustain and grow features and options, so it is possible you could see Saved Films made available for Campaign (as well as some other significant features) at some time in the not-too-distant future, but that's yet to be determined.
 
[[Fichier:H4-John-117, Infinity, Scorpion.jpg|center|600px]]
 
'''At what SR rank will the BR be unlocked? - Ommageden'''
 
The BR and DMR are unlocked VERY quickly. Unless you wear a blindfold and earmuffs, you should have both unlocked before the plastic wrap from your packaging hits the floor. It's also vital to note that they are unlocked for you to customize your Spartan with. There are plenty of playlists that will make default loadouts that include those weapons, available to people with no Spartan Rank whatsoever, including guests.
 
'''How many slots will we get in Halo 4's File Share? More importantly, is there going to be a Bungie Pro equivalent? - Jeff McRae'''
 
There will not be a Bungie Pro equivalent, but all users will have 25 slots for their personal catalog.
 
'''How does the install process for Disk 2 work? Can we play off Disk 2 without installing it? And if we do install Disk 2, can we play all that content while using Disk 1? - IIBloodDaggerII'''
 
Disc 2 contains largely multiplayer content. You can put it in at any time, even before Disc 1, and install the content. You will get a nice slideshow, some pretty music and a gradual progress bar. After a few minutes, you can remove that disc and never deal with it again. Everythingmultiplayer, including Spartan Ops, Forge and Campaign can then be launched from Disc 1. You can, of course, also install Disc 1 to your storage device to make loading quicker and reduce wear and tear on your optical drive, but that's optional and is a 360 system feature, not a necessity.
 
'''If you preorder weapon skins (e.g., Arctic BR from GameStop), will they unlock the weapon as soon as you redeem the code, or will you have to unlock the weapon before you get the weapon skin? - a zoojoo'''
 
You'll get immediate access to that weapon (or armor for that matter) with that skin; you don't have to rank up or spend Spartan Points. For weapons this is mostly a fairly small head start, since the skinned pre-order weapons are low in the ranks, but some of the armor skins will definitely give you earlier access to that type of armor.
 
'''How will Split Screen work in Halo 4? - The Little Moa'''
 
Split Screen support in Halo 4 is identical in most respects to Halo: Reach. Two player split in Campaign and Spartan Ops, and four player split in War Games and Forge, although we may restrict this in some matchmaking playlists.
 
'''Clan support was a feature that got many players into the competitive spirit of Halo Multiplayer in a challenging-yet-rewarding way. Why has this feature died, or rather been missing in action, since Halo 2? Was it ever considered for implementation in Halo 4, and what was the deciding factor in it not being included? - u4iX'''
 
As we mentioned before, we plan to continue consistent and meaningful sustainment updates to improve and enhance player experience. Social constructs are something we too have missed since Halo 2, and we're looking at interesting ways to improve those experiences in the not-too-distant future. I will be using that expression a lot. Get used to it.
 
[[Fichier:H4-Mammoth (Depositaire).jpg|center|600px]]
 
'''Will the Mammoth be featured in Multiplayer? - TheLateLateShow'''
 
The Mammoth is currently only used in Campaign.
 
'''Can you talk about what criteria matchmaking uses to find suitable teammates and opponents? What does the system prioritize? Location, connection, skill, etc.? - NYSTOFMIND23'''
 
Matchmaking will use geography, connection data, history and skill to determine player populations per game. Skill and connection get very high priority, but there will be other factors involved. I should also note that the simplification of our hoppers and playlists means that the quality of those matchmaking criteria will be improved through population density and that alone will make a huge difference.
 
'''Have you guys come across any hilarious bugs/glitches in earlier builds of the game that you'd like to share? - Plain Ben'''
 
We collected a ton of "best bug ever" stuff including movies and animated gifs. It would be fun to make some of those available in the future. We have some pretty funny Derptana faces caused by animation and mo-cap bits that are horrific and hilarious.
 
'''What is Extraction? - DR ROCKSO 721'''
 
In the game type Extraction, Spartan teams are tasked with the retrieval of assets from various sites using prototype translocation technology. Once a team has found a viable site, they must initiate the extraction process with a quantum marker and its spherical translocation beacon. As the extraction process occurs, teams must defend their beacon in order to prevent others from converting the existing extraction process into their own favor.
 
'''What can you tell us about the betrayal booting system in Halo 4? - omarlotrc'''
 
Betrayal booting takes game type and "deliberateness" into account and while in a lot of ways it's similar to the prior incarnations, we've tried to be cleverer about what the game thinks is deliberate versus accidental. And Join In Progress should help ameliorate the negative impacts for everyone involved.
 
'''How awesome will Halo 4 be? On a scale between 1-343. - Dont pass gass'''
 
I will answer this when players give us their impressions in less than a week.
 
 
Speaking of which, see you then! Through the scope of my Battle Rifle, of course…
 
<3,
bs angel
{{Collapse-end}}
 
 
===Traduction (partielle)===
{{Collapse}}
===Les notes de Halo 4===
[[Fichier:HB2012 Reviews Halo 4.png|600px|center]]
 
L’amplification du tic-tac de notre horloge interne ne peut signifier qu’une seule chose : le Grand Jour est proche. Nous sommes prêts. L’êtes-vous ?
 
Au lieu des neuf mois traditionnels, il nous a fallu trois ans pour créer (ce que nous espérons que vous penserez être) notre pièce maitresse, et dans moins de quatre jours, nous vous tendrons notre bébé. Ça a été un voyage long et ardu, rempli de jours épuisants et de nuits sans sommeil, et le fait est que nous soyons si près de la sortie du jeu semble surréaliste. Nos tripes sont sens dessus dessous, et nous attendons anxieusement d’entendre ce que vous, la communauté d’Halo, pensez du nouveau titre de votre franchise bien aimée.
 
Lorsque l’horloge a passé le cap de minuit, la nuit dernière, les articles de tests ont commencé à se déverser partout dans l’internet. La majorité des gens de notre studio sont restés éveillé toute la nuit pour les lire, et nous avons été submergés et honorés pour les réponses. Alors que nous nous préparons à la population en masse des champs de bataille de Halo 4, nous aimerions vous offrir un tour rapide de ces tests, réalisés par les différents médias.
 
<center>[[Fichier:HB2012 Destructoid Halo 4 Review.png|200px]][[Fichier:HB2012 IGN Halo 4 Review.png|200px]][[Fichier:HB2012 Joystick Halo 4 Review.png|200px]]</center>
 
===Section 3===
{|
|-
| [[Fichier:HB 17-10-2012 ARG H4 Symbole.png|45px]] || Last night I dreamt about physics, waldo and ancient melodies.
|}
<poem>/START FILE/
//CLASSIFIED/
//ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/
//CLASSIFIED/ .</poem>
 
/END FILE/
 
[[Fichier:H4ARGEmpty.png|left]]
{{clear}}
 
===Questions / Réponses d’avant sortie===
[[Fichier:H4-John-117, S-IV et Marines.png|center|600px]]
 
'''Est-ce que les Spartan Ops auront plusieurs saisons, et pour quand pouvons-nous les attendre ? - GristlyStew721'''
 
Les Spartan Ops sont traitées comme un show TV, et nous allons attendre et voir comment elles sont appréciées par la communauté avant d’aller plus en avant. Nous avons quelques idées sympas pour l’histoire, et quelques façons de continuer l’arc de la série, mais c’est une assez expérimentation assez ample et nous appliquerons ce que nous allons apprendre de cette expérience.
 
'''Y aura-t-il un système de classement basé sur le skill ? - xBrutaIity'''
 
Nous enregistrons toutes les données liées au skill du joueur, et bien qu’elles ne seront pas visible dans le jeu à sa sortie, nous avons quelques idées sur comment donner au joueur l’accès à cette information, dans un futur pas si lointain.
 
[[Fichier:H4 Complex Spartans.jpg|center|600px]]
 
'''Quelles seront les sélections disponibles à la sortie du jeu ? - SensoryFour34'''
 
<u>Infinity Slayer - 4 v. 4</u><br/>
Le nouveau mode de jeu Infinity Slayer permet aux Spartans de gagner des points durant une partie, qui peuvent aboutir à un largage personnel. Les largages personnels de ce mode de jeu consisteront en trois options définies chacune aléatoirement parmi une liste d’armes ou de power-ups.
 
<u>Big Team Infinity Slayer - 8 v. 8 </u><br/>
Pareil qu’au dessu, mais en 8 v. 8.
 
<u>Dominion - 6 v. 6 </u><br/>
Les équipes doivent capturer, fortifier et réapprovisionner des bases pour gagner. Après avoir infiltré une base, un joueur peut la capturer pour son équipe, qu’elle soit neutre ou capturée par l’ennemi auparavant. Lorsqu’une équipe a tenu une base assez longtemps, elle sera automatiquement fortifiée, se défendant elle-même à l’aide de tourelles et boucliers à énergie. L’équipe qui tient une base gagne un point à chaque réapprovisionnement, qui consiste en armes lourdes et véhicules.
 
<u>Regicide - FFA, 6 joueurs </u><br/>
Le Spartan en 1ère position est le Roi. A mesure que le Roi fait des frags, la rançon sur sa tête augmente, ce qui augmente le nombre de points gagné par un Spartan qui tue le Roi. Le Roi est toujours visible sur le HUD des autres Spartan.
 
<u>Flood - 10 joueurs </u><br/>
Dans cette simulation, le Parasite mortel est de retour. Un groupe de Spartans a été transformé en une forme de combat de Flood incroyablement rapide et mortelle. En tant que Flood, les joueurs doivent infecter les Spartans survivants, pour les convertir au Flood. Les Spartans survivants doivent… survivre au flot ininterrompu de Flood.
 
<u>Capture the Flag - 5 v. 5 </u><br/>
Jouable avec un maximum de quatre équipes, chacune ayant son propre drapeau. Le but de chaque équipe est de voler le drapeau d’une équipe ennemie tout en protégeant le sien. Une fois qu’une équipe a attrapé un drapeau ennemi, elle doit le rapporter à son propre point de capture pour marquer un point. Les porteurs du drapeau ne peuvent utiliser qu’un Magnum ou le drapeau lui-même pour se défendre.
 
<u>Oddball - 5 v. 5 </u><br/>
Avec un maximum de huit équipes au combat, le but de l’Oddball est de tenir la balle le plus longtemps possible. Lorsqu’il tient la balle, un joueur (ou son équipe) gagne des points, mais le joueur tenant la balle ne peut pas utiliser ses armes. Les joueurs peuvent aussi lancer la balle ou l’utiliser comme une arme de corps à corps.
 
<u>King of the Hill - 5 v. 5 </u><br/>
Le Roi de la Colline voit s’affronter jusqu’à huit équipes pour le contrôle d’un territoire spécifique.
 
<u>Team Slayer Pro - 4 v. 4 </u><br/>
Pas de radar, trois paquetages (DMR, BR ou Fusil d’assaut avec 1 grenade et Resupply), les vitesses de déplacement, de rechargement et de changement d’arme  du joueur augmentés de 10%, tir allié activé, 60 frags pour gagner, pas de paquetages personnalisés ou liés à la map.
 
[[Fichier:H4 SOPS Land Grab (third person).jpg|center|600px]]
 
'''Est-ce que le premier épisode des Spartan Ops spoile la campagne ? - Superman x JLA'''
 
Certaines parties de l‘histoire des Spartan Ops sont évidentes, comme le fait que certains personnages et vaisseaux ont survécu à la campagne, mais hormis ça, rien ne spoile véritablement la campagne. Cependant, nous recommandons aux joueurs de jouer dans l’ordre chronologique.
 
'''Y aura-t-il un véhicule volant de l’UNSC en multijoueur (hors Spartan Ops) ? - Phat M0nk3y4'''
 
Pas en multijoueur, mais il y a quelques options intéressantes en campagne.
 
'''Quelles sont les actions à effectuer pour débloquer les armures ? - MSchnelkz 17'''
 
Un set d’armure et quelques emblèmes seront déblocables dans la section CLASSIFIED de Waypoint. Vous aurez besoin de trouver des codes (cachés dans les bulletins), jouer à la Campagne, aux Spartan Ops et aux War Games de Halo 4.
 
'''Y aura-t-il d’autres packs de maps que les trois déjà connus ? - GristlyStew721'''
 
Nous sommes évidemment encore en train de travailler sur les trois premiers packs de maps, certaines des maps sont jouables, bien que pas encore peaufinée, et d’autres ne sont que concept arts pour le moment. Au final, nous devrons limiter le nombre de DLC que nous proposerons pour éviter trop de dispersion au niveau du contenu et des sélections. Donc, bien que ça peut être fait par la gestion des sélections, la réalité est que tout ce qui sera fait en plus des maps déjà annoncées devra offrir quelque chose de cohérent avec l’existant.
 
'''Est-ce que le Sprint peut-être désactivé ? - Buffdaddy Jama'''
 
Le Sprint est une caractéristique de base de tous les Spartans, mais vous pouvez ajuster la vitesse maximum des Spartan en parties personnalisées. Lorsque vous modifiez la vitesse de déplacement, la vitesse de Sprint est mise à l’échelle. Le Sprint en lui-même ne peut pas être désactivé, mais il y a beaucoup d’autres possibilités pour modifier la vitesse d’un joueur.
 
'''Est-ce vrai que le Cinéma n’est pas disponible en Campagne et Spartan Ops ? Si c’est le cas, quelles sont les raisons qui vous ont poussé à décider cela, et y aura-t-il un patch ou un téléchargement futur pour corriger cela ? - unip8'''
 
Le Cinéma en Campagne n’a pas été retenu pour la sortie du jeu à cause de diverses raisons liées au planning, d’erreurs de renderisation et quelques changements significatifs du moteur. Cependant, nous allons traiter les Title Updates différemment pour Halo 4 et plutôt que d’être que des corrections de bugs, nous les pensons comme un moyen de maintenir et améliorer des fonctionnalités, donc il est possible que vous soyez capable de regarder des films de campagne sauvegardés dans un futur pas si lointain, mais c’est encore à déterminer.
 
[[Fichier:H4-John-117, Infinity, Scorpion.jpg|center|600px]]
 
'''Combien de slots contiendra le partage de fichiers de Halo 4 ? Y aura-t-il un équivalent au Bungie Pro ? - Jeff McRae'''
 
Tous les joueurs auront 25 slots dans leur catalogue personnel, et il n’y aura pas d’équivalent au Bungie Pro.
 
'''Comment fonctionne le processus d’installation du disque 2 ? Peut-on jouer avec le disque 2 sans l’installer ? Et si on l’installe, peut-on utiliser son contenu alors que l’on joue sur le disque 1 ? - IIBloodDaggerII'''
 
Le disque 2 contient du contenu multijoueur. Vous pouvez le lancer à tout moment, même avant le disque 1, et installer son contenu. Vous aurez droit à une jolie jauge de progression et une petite musique. Après quelques minutes, vous pouvez retirer ce disque et ne plus jamais l’utiliser. Tous les modes de jeu peuvent être lancés depuis le disque 1. Vous pouvez aussi évidemment installer le disque 1 pour accélérer les chargements et réduire les rotations de votre lecteur optique, mais ce n’est pas nécessaire et c’est une fonctionnalité de la 360.
 
'''Si l’on a précommandé un skin d’arme, est-ce qu’il débloque l’arme dès qu’on le télécharge, ou devra-t-on débloquer l’arme avant de pouvoir utiliser le skin ? - a zoojoo'''
 
Vous aurez un accès immédiat à l’arme (ou armure) liée au skin. Vous n’aurez pas besoin de monter en grade ou dépenser des Points Spartan. Pour les armes, c’est un avantage très faible, car les skins des précommandes sont liés à des armes débloquées rapidement, mais certains skins d’armure vous permettront d’avoir très tôt une armure débloquée normalement loin dans le futur.
 
'''Comment fonctionne les écrans partagés dans Halo 4 ? - The Little Moa'''
 
Presque pareil que pour Halo : Reach. Deux joueurs en Campagne et en Spartan Ops, et quatre joueurs en War Games et Forge, bien que certaines sélections du matchmaking peuvent limiter cela.
 
'''Les Clans sont une fonctionnalité qui ont lancé beaucoup de joueurs dans l’esprit compétitif d’Halo. Pourquoi est-ce que cette fonctionnalité n’a pas survécu plus loin qu’Halo 2 ? Est-ce que son implémentation a été considérée dans Halo 4 ? - u4iX'''
 
Comme je l’ai dit plus haut, nous avons prévu des mises à jour pour améliorer l’expérience des joueurs. Les constructions sociales sont quelque chose qui nous manque aussi depuis Halo 2, et nous sommes en train de considérer des moyens intéressants pour améliorer cela dans un futur pas si lointain.
 
[[Fichier:H4-Mammoth (Depositaire).jpg|center|600px]]
 
'''Est-ce que le Mammoth sera disponible en multijoueur ? - TheLateLateShow'''
 
Le Mammoth n’est actuellement disponible qu’en Campagne.
 
'''Quels sont les critères qui sont utilisés pour mettre en correspondance les joueurs en matchmaking ? Qu’est ce qui est prioritaires ? - NYSTOFMIND23'''
 
Le système de matchmaking utilisera la position géographique, les données de connexion, l’historique et le skill pour déterminer les joueurs d’une partie. Le Skill et la connexion ont une haute priorité, mais il y a d’autres facteurs impliqués. La simplification des sélections signifie aussi que la qualité des critères de matchmaking sera augmentée par la densité de population.
 
 
'''Comment fonctionnera le système d’exclusion pour trahison dans Halo 4? - omarlotrc'''
 
Le système d’exclusion prendra en compte le mode de jeu et l’aspect « délibéré » de la trahison, et bien qu’il soit similaire aux précédents systèmes, nous avons essayé d’améliorer la détection des trahisons délibérées par rapport aux accidents. Et le système d’accès à une partie en cours devrait aider à diminuer l’impact négatif des exclusions.
 
'''Sur une échelle de 1 à 343, à quel point Halo 4 est génial ? - Dont pass gass'''
 
Je répondrai à cette question quand les joueurs nous aurons donné leurs impressions dans moins d’une semaine.
 
 
En parlant de ça, on se retrouve là-bas ! Au travers de la lunette de mon BR, évidemment…
 
<3,
bs angel
 
 
 
'''[http://halocreation.superforum.fr/t13853-halo-bulletin-30-1er-novembre-2012 Traduit par Elros pour Halo Création].'''
{{Collapse-end}}
 
==Source==
*[http://halo.bungie.org/halobulletins/73 Halo.Bungie.Org]


*[http://halo.bungie.org/halobulletins/73 Source]


{{Halo Bulletin}}
{{Halo Bulletin}}

Version actuelle datée du 23 juillet 2019 à 15:14

1er novembre[modifier]

Original[modifier]

Halo 4 Review Round-up[modifier]

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The accelerated ticking of our internal clocks can only mean one thing: the big day is almost here. Our bodies are ready. Is yours?

Instead of the traditional nine months, it's taken us more than three years to create (what we hope you will find to be) our masterpiece, and in a mere four days, we will hand our baby over to you. It's been a long and arduous journey, full of grueling days and sleepless nights, and the fact that we're so close to launch is nothing short of surreal. Butterflies are flying laps around our stomachs, and we anxiously wait to hear what you, the Halo community, think of the newest title in your beloved franchise.

As the clock struck midnight last night, reviews began pouring in. The majority of us at the studio stayed up all night reading them, and we've been overwhelmed and humbled by the response. As we prepare for the masses to begin populating Halo 4's virtual battlefields, we'd like to offer you a brief review round-up, brought to you by your friendly neighborhood media outlets. There are too many to include here, so we trust that you know how to find the rest.

HB2012 Destructoid Halo 4 Review.pngHB2012 IGN Halo 4 Review.pngHB2012 Joystick Halo 4 Review.png

Experience Halo[modifier]

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Every day I get to experience Halo. Tuesday, though, thanks to the EMEA Xbox team, I got to do it like never before.

I was recently whisked away to Liechtenstein, a beautiful country lying entirely within the Alps. For one day only, the mountainous landscapes of the normally tranquil countryside became the stage for a real-life experience set in (a replica of) the Halo universe. Taking over some of the country's most iconic landmarks, including a 13th century castle and a working mine, fans and worldwide media from 16 different countries were catapulted into this off-world environment to take part in a theatrical experience which saw them travel to a top secret location before being unexpectedly thrust into a war zone which re-created brutal battle grounds through pyrotechnic explosions, thunderous sound effects and cinematic set builds.

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The experience started with a deceptively uneventful bus ride from Switzerland to Liechtenstein. To fill the time spent in transit, we were treated to a viewing of Halo 4: Forward Unto Dawn (Yes, I saw the ending. No, I will not tell you what happens.). Then, the bus pulled off into a deserted area, with nothing but patches of dirt, clumps of trees and the cover of darkness to greet us. Well, nothing but the aforementioned things if you weren’t to count the dozen or so military vehicles, downed helicopter and 15 soldiers mingling suspiciously in the distance.

The second the bus rolled to a stop, the soldiers welcomed us, asking us nicely to exit that vehicle and get on a different one. And by asking us nicely, I mean yelling at us at their top of their lungs while delivering small amounts of spittle to our frightened and confused faces.

I might have pooped my pants. Several different times.

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After climbing into the back of an unlit military vehicle, I chattered nervously with the others temporarily trapped there with me about what could be coming next. The windows were blacked out, as was the barrier between the back and the front, so we huddled together in a cramped, dark space lit only by adrenaline and the soft glow of mobile devices.

Ten minutes later, we were delivered to a military camp in the countryside, which was actually a local farmer's field that had been transformed into a post-apocalyptic battle ground (a total of 280 props, three makeshift tents and one helicopter helped complete the transformation). Smoke and the bark of soldiers' orders filled the air as we scurried to pick up supply bags and find a seat in one of the tents. Once everybody was situated, Dr. Halsey (played by none other than Jen Taylor) came out to debrief us on the current situation. Our help was needed to decode a series of cryptic clues. If we were successful, we would save mankind from extinction by fighting off the threat of an attack. If we weren't, well… that wasn't an option.

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We were divided into three different groups, each of which was assigned to a leader, and then off we went, deep into a working mine (that was turned into a movie film set for the day with a team of six pyrotechnic specialists re-creating explosions with fire balls and sound effects). I had several near death experiences, one of which involved my attempt to get a poncho on. Helpful hint: If you're wearing an adorably fluffy coat with a hood, remove said coat before attempting to put on a poncho. Otherwise you'll flail around like an idiot for an extended length of time, much to the chagrin of every single soldier, the rest of the participants and your lady boss that is of course standing right behind you.

As we went deeper and deeper into the quarry, explosions rocked the walls and smoke filled the tunnel. After encountering a distraught doctor, we began sifting through the dirt in an attempt to find a glyph. After unearthing one (it's worth noting Frankie delicately used a spade while everybody else dug around frantically with their hands), we ran out of the mine, driven to a frantic pace by both the soldiers and a series of thunderous explosions.

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Upon safely reaching the entrance, we breathed a sigh of relief and delivered our glyph into the hands of an awaiting doctor. The other two teams also found glyphs, so Dr. Halsey talked us through piecing them together. As that was happening, a nearby disturbance turned our attention back to the mine, where we saw a faint glimmer of light that could only mean one thing: Something (or someone) was coming out of the tunnel. The lights got brighter, shining directly into our eyes and rendering us temporarily blind. Before our vision cleared, we could barely make out a puma-shaped outline, and then we caught sight of the Master Chief, riding in the back of a Warthog. As his chariot of choice came to a stop, a series of pyrotechnic explosions at first startled us, but then caused an eruption of cheers.

Our hero had arrived.

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Now that we were officially safe, we were transferred to the Gutenberg Castle, one of the most important historical landmarks of Liechtenstein, which had taken on a new guise as a futuristic military fortification. There, with the Master Chief in tow, Cortana congratulated us on our success and briefed us on our next mission (which you'll be tackling on November 6). Then we played Halo 4 until the wee hours of the morning. If you're on Twitter, keep an eye on the #ExperienceHalo hashtag for more coverage from the attendees. A little birdie tells me Nak3d Eli is working on a video as we speak, that he's recounting his experience at this event via Twitter, so that's a good place to start should you desire additional coverage. Here's the official wrap-up video, to give you a small visual taste of what actually went down.

Enough about that particular experience, though. Let's chat a bit about the one you'll soon be having, come November 6, shall we?

Section 3[modifier]

HB 17-10-2012 ARG H4 Symbole.png Last night I dreamt about physics, waldo and ancient melodies.

/START FILE/
//CLASSIFIED/
//ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/
//CLASSIFIED/ .

/END FILE/

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Halo 4 Pre-launch Q&A[modifier]

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As this is the last Bulletin before Halo 4 launches, I thought we would continue our customary tradition of Q&A sessions with Frankie. Kevin Franklin, Humberto Castaneda, Chris Davidson and Brad Welch also provided some of the following answers to your numerous game-related queries. So, without further ado, here is one last Q&A, the Q of which were provided by you, and the A of which were provided by us.

Will Spartan Ops have consecutive seasons, and when can we expect their release? - GristlyStew721

Spartan Ops is being treated just like any other "TV show" and we'll wait and see how it's received and digested before moving forward. We have some very cool story ideas and some ways to continue the arc of the Spartan Ops series, but it's a pretty grand experiment and we will apply our learnings from that experience in appropriate ways.

Will there be a skill-based ranking system? - xBrutaIity

We are tracking all player skill data and while it will not be exposed in the game UI at launch, we have some ideas about how to give players access to that information, in a useful way, in the not-so-distant future.

H4 Complex Spartans.jpg

What playlists are going to be available at launch? - SensoryFour34

Infinity Slayer - 4 v. 4
The newly introduced Infinity Slayer variant allows Spartans to earn points during the course of a match, which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter of which can alter a Spartan's speed, shielding or ability to issue damage.

Big Team Infinity Slayer - 8 v. 8
Same as above, in an 8 v. 8 setting

Dominion - 6 v. 6
Teams are pitted against each other to capture, fortify and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.

Regicide - 6-player FFA
The Spartan in first place is the King. As the King racks up kills, their bounty increases, thereby increasing the points other Spartans gain from killing the King. All other Spartans' heads-up displays and motion sensors give away the King's location at all times during the match, aggressively focusing combat wherever the point leader happens to be.

Flood - 10 players
Within this War Games simulation, the deadly parasite has returned - a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans, converting them into Flood combat form allies. As an uninfected Spartan, the player's goal is to survive the seemingly never-ending Flood onslaught, staving off transformation into the parasite.

Capture the Flag - 5 v. 5
Played with up to four teams, each of which has their own Flag. The goal of each team is to steal an enemy team's Flag, while protecting their own. Once a team has grabbed a Flag, they must return it to their own capture point to score. Flag carriers are only able to use a Magnum or the Flag itself as a weapon.

Oddball - 5 v. 5
With up to eight teams in combat, the goal of the War Games simulation called Oddball is to hold onto the ball the longest. While holding the ball, a player or team will gain points, but the player holding the ball is unable to defend themselves with their weapon. Players are also able throw the ball or use it as a weapon for close-range melee attacks.

King of the Hill - 5 v. 5
Reminiscent of schoolyard skirmishes, the War Games competition known as King of the Hill pits up to eight teams against each other in a struggle to hold a specific territory. While this is a classic game type, its most recent iteration offers a variety of new scoring methods, including a focus on individual performance in addition to the team's collective effort.

Team Slayer Pro - 4 v. 4
This playlist features the following settings: No Radar, 3 Loadouts (DMR, AR or BR with 1 grenade and Resupply Tactical Package), Player Movement Speed, Reload Speed and Weapon Swap Speed set to 110%, Friendly Fire ON, Score to win Round 60 Kills, No Map Loadouts, and No Custom Loadouts.

H4 SOPS Land Grab (third person).jpg

I was thinking about starting Spartan Ops with my friend before starting the campaign. Will the first episode spoil the campaign? Major spoilers? Mild spoilers? - Superman x JLA

There are a couple of big ideas that are obvious, and don't read any further if you don't want those spoiled, such as the fact that a couple of characters and ships have "made it" but beyond that it won't necessarily spoil or ruin the campaign. However we still advise people to play them in the correct chronological order.

Will there be a UNSC flying vehicle (Falcon, Hornet, etc.) on the multiplayer side of the game (excluding Spartan Ops)? - Phat M0nk3y4

Not in Multiplayer but there are some interesting options available in Campaign.

Will your Halo 4 milestone unlock exclusive armor for Halo 4? - MSchnelkz 17

There will be an armor set and some emblem unlocks available in the CLASSIFIED section of Waypoint. You will need to find codes (hint: Check the Bulletins) and play Campaign, Spartan Ops and War Games in Halo 4 in order to unlock.

We recently got our first look at the Crimson, Majestic and Castle Map packs, expected to be out in December, February and April respectively. Can we expect any more map packs after these, and at what frequency? - GristlyStew721

We are obviously still working on those maps, some of them playable now, although not polished and some (the more distant ones) are basically concept art and geometry at this time. We will ultimately have to put sensible limits on how much DLC we create to prevent too much splintering of content and playlists. So, while some of that can be done via playlist and hopper management, the reality is that whatever we do on top of the announced maps will have to offer something logical to the existing suite.

Can Sprint be disabled? - Buffdaddy Jama

Sprint is a base trait for all Spartans, but you can, as always, adjust the upper limit of your Spartan's speed in custom game player traits. In the "Traits" section of the custom game menu, players can tune a Spartan's movement speed from 0% of default to 300%. When tuning a player's movement speed, Sprint scales as well. Sprint itself cannot be disabled, but there are many other ways to modify player speeds, including power-ups and trait zones.

Is it true that Theater isn't available in Campaign and Opartan ops? If so, what was the reasoning behind this and will there be a future patch or download to fix this? - unip8

Theater Mode in Campaign did not make the cut for launch for various reasons of scheduling, rendering issues and some significant engine changes. However, we are treating Title Updates very differently for Halo 4 and rather than simply using them as opportunities for simple big fixes, we are thinking of them as a way to sustain and grow features and options, so it is possible you could see Saved Films made available for Campaign (as well as some other significant features) at some time in the not-too-distant future, but that's yet to be determined.

H4-John-117, Infinity, Scorpion.jpg

At what SR rank will the BR be unlocked? - Ommageden

The BR and DMR are unlocked VERY quickly. Unless you wear a blindfold and earmuffs, you should have both unlocked before the plastic wrap from your packaging hits the floor. It's also vital to note that they are unlocked for you to customize your Spartan with. There are plenty of playlists that will make default loadouts that include those weapons, available to people with no Spartan Rank whatsoever, including guests.

How many slots will we get in Halo 4's File Share? More importantly, is there going to be a Bungie Pro equivalent? - Jeff McRae

There will not be a Bungie Pro equivalent, but all users will have 25 slots for their personal catalog.

How does the install process for Disk 2 work? Can we play off Disk 2 without installing it? And if we do install Disk 2, can we play all that content while using Disk 1? - IIBloodDaggerII

Disc 2 contains largely multiplayer content. You can put it in at any time, even before Disc 1, and install the content. You will get a nice slideshow, some pretty music and a gradual progress bar. After a few minutes, you can remove that disc and never deal with it again. Everythingmultiplayer, including Spartan Ops, Forge and Campaign can then be launched from Disc 1. You can, of course, also install Disc 1 to your storage device to make loading quicker and reduce wear and tear on your optical drive, but that's optional and is a 360 system feature, not a necessity.

If you preorder weapon skins (e.g., Arctic BR from GameStop), will they unlock the weapon as soon as you redeem the code, or will you have to unlock the weapon before you get the weapon skin? - a zoojoo

You'll get immediate access to that weapon (or armor for that matter) with that skin; you don't have to rank up or spend Spartan Points. For weapons this is mostly a fairly small head start, since the skinned pre-order weapons are low in the ranks, but some of the armor skins will definitely give you earlier access to that type of armor.

How will Split Screen work in Halo 4? - The Little Moa

Split Screen support in Halo 4 is identical in most respects to Halo: Reach. Two player split in Campaign and Spartan Ops, and four player split in War Games and Forge, although we may restrict this in some matchmaking playlists.

Clan support was a feature that got many players into the competitive spirit of Halo Multiplayer in a challenging-yet-rewarding way. Why has this feature died, or rather been missing in action, since Halo 2? Was it ever considered for implementation in Halo 4, and what was the deciding factor in it not being included? - u4iX

As we mentioned before, we plan to continue consistent and meaningful sustainment updates to improve and enhance player experience. Social constructs are something we too have missed since Halo 2, and we're looking at interesting ways to improve those experiences in the not-too-distant future. I will be using that expression a lot. Get used to it.

H4-Mammoth (Depositaire).jpg

Will the Mammoth be featured in Multiplayer? - TheLateLateShow

The Mammoth is currently only used in Campaign.

Can you talk about what criteria matchmaking uses to find suitable teammates and opponents? What does the system prioritize? Location, connection, skill, etc.? - NYSTOFMIND23

Matchmaking will use geography, connection data, history and skill to determine player populations per game. Skill and connection get very high priority, but there will be other factors involved. I should also note that the simplification of our hoppers and playlists means that the quality of those matchmaking criteria will be improved through population density and that alone will make a huge difference.

Have you guys come across any hilarious bugs/glitches in earlier builds of the game that you'd like to share? - Plain Ben

We collected a ton of "best bug ever" stuff including movies and animated gifs. It would be fun to make some of those available in the future. We have some pretty funny Derptana faces caused by animation and mo-cap bits that are horrific and hilarious.

What is Extraction? - DR ROCKSO 721

In the game type Extraction, Spartan teams are tasked with the retrieval of assets from various sites using prototype translocation technology. Once a team has found a viable site, they must initiate the extraction process with a quantum marker and its spherical translocation beacon. As the extraction process occurs, teams must defend their beacon in order to prevent others from converting the existing extraction process into their own favor.

What can you tell us about the betrayal booting system in Halo 4? - omarlotrc

Betrayal booting takes game type and "deliberateness" into account and while in a lot of ways it's similar to the prior incarnations, we've tried to be cleverer about what the game thinks is deliberate versus accidental. And Join In Progress should help ameliorate the negative impacts for everyone involved.

How awesome will Halo 4 be? On a scale between 1-343. - Dont pass gass

I will answer this when players give us their impressions in less than a week.


Speaking of which, see you then! Through the scope of my Battle Rifle, of course…

<3, bs angel


Traduction (partielle)[modifier]

Les notes de Halo 4[modifier]

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L’amplification du tic-tac de notre horloge interne ne peut signifier qu’une seule chose : le Grand Jour est proche. Nous sommes prêts. L’êtes-vous ?

Au lieu des neuf mois traditionnels, il nous a fallu trois ans pour créer (ce que nous espérons que vous penserez être) notre pièce maitresse, et dans moins de quatre jours, nous vous tendrons notre bébé. Ça a été un voyage long et ardu, rempli de jours épuisants et de nuits sans sommeil, et le fait est que nous soyons si près de la sortie du jeu semble surréaliste. Nos tripes sont sens dessus dessous, et nous attendons anxieusement d’entendre ce que vous, la communauté d’Halo, pensez du nouveau titre de votre franchise bien aimée.

Lorsque l’horloge a passé le cap de minuit, la nuit dernière, les articles de tests ont commencé à se déverser partout dans l’internet. La majorité des gens de notre studio sont restés éveillé toute la nuit pour les lire, et nous avons été submergés et honorés pour les réponses. Alors que nous nous préparons à la population en masse des champs de bataille de Halo 4, nous aimerions vous offrir un tour rapide de ces tests, réalisés par les différents médias.

HB2012 Destructoid Halo 4 Review.pngHB2012 IGN Halo 4 Review.pngHB2012 Joystick Halo 4 Review.png

Section 3[modifier]

HB 17-10-2012 ARG H4 Symbole.png Last night I dreamt about physics, waldo and ancient melodies.

/START FILE/
//CLASSIFIED/
//ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/
//CLASSIFIED/ .

/END FILE/

H4ARGEmpty.png

Questions / Réponses d’avant sortie[modifier]

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Est-ce que les Spartan Ops auront plusieurs saisons, et pour quand pouvons-nous les attendre ? - GristlyStew721

Les Spartan Ops sont traitées comme un show TV, et nous allons attendre et voir comment elles sont appréciées par la communauté avant d’aller plus en avant. Nous avons quelques idées sympas pour l’histoire, et quelques façons de continuer l’arc de la série, mais c’est une assez expérimentation assez ample et nous appliquerons ce que nous allons apprendre de cette expérience.

Y aura-t-il un système de classement basé sur le skill ? - xBrutaIity

Nous enregistrons toutes les données liées au skill du joueur, et bien qu’elles ne seront pas visible dans le jeu à sa sortie, nous avons quelques idées sur comment donner au joueur l’accès à cette information, dans un futur pas si lointain.

H4 Complex Spartans.jpg

Quelles seront les sélections disponibles à la sortie du jeu ? - SensoryFour34

Infinity Slayer - 4 v. 4
Le nouveau mode de jeu Infinity Slayer permet aux Spartans de gagner des points durant une partie, qui peuvent aboutir à un largage personnel. Les largages personnels de ce mode de jeu consisteront en trois options définies chacune aléatoirement parmi une liste d’armes ou de power-ups.

Big Team Infinity Slayer - 8 v. 8
Pareil qu’au dessu, mais en 8 v. 8.

Dominion - 6 v. 6
Les équipes doivent capturer, fortifier et réapprovisionner des bases pour gagner. Après avoir infiltré une base, un joueur peut la capturer pour son équipe, qu’elle soit neutre ou capturée par l’ennemi auparavant. Lorsqu’une équipe a tenu une base assez longtemps, elle sera automatiquement fortifiée, se défendant elle-même à l’aide de tourelles et boucliers à énergie. L’équipe qui tient une base gagne un point à chaque réapprovisionnement, qui consiste en armes lourdes et véhicules.

Regicide - FFA, 6 joueurs
Le Spartan en 1ère position est le Roi. A mesure que le Roi fait des frags, la rançon sur sa tête augmente, ce qui augmente le nombre de points gagné par un Spartan qui tue le Roi. Le Roi est toujours visible sur le HUD des autres Spartan.

Flood - 10 joueurs
Dans cette simulation, le Parasite mortel est de retour. Un groupe de Spartans a été transformé en une forme de combat de Flood incroyablement rapide et mortelle. En tant que Flood, les joueurs doivent infecter les Spartans survivants, pour les convertir au Flood. Les Spartans survivants doivent… survivre au flot ininterrompu de Flood.

Capture the Flag - 5 v. 5
Jouable avec un maximum de quatre équipes, chacune ayant son propre drapeau. Le but de chaque équipe est de voler le drapeau d’une équipe ennemie tout en protégeant le sien. Une fois qu’une équipe a attrapé un drapeau ennemi, elle doit le rapporter à son propre point de capture pour marquer un point. Les porteurs du drapeau ne peuvent utiliser qu’un Magnum ou le drapeau lui-même pour se défendre.

Oddball - 5 v. 5
Avec un maximum de huit équipes au combat, le but de l’Oddball est de tenir la balle le plus longtemps possible. Lorsqu’il tient la balle, un joueur (ou son équipe) gagne des points, mais le joueur tenant la balle ne peut pas utiliser ses armes. Les joueurs peuvent aussi lancer la balle ou l’utiliser comme une arme de corps à corps.

King of the Hill - 5 v. 5
Le Roi de la Colline voit s’affronter jusqu’à huit équipes pour le contrôle d’un territoire spécifique.

Team Slayer Pro - 4 v. 4
Pas de radar, trois paquetages (DMR, BR ou Fusil d’assaut avec 1 grenade et Resupply), les vitesses de déplacement, de rechargement et de changement d’arme du joueur augmentés de 10%, tir allié activé, 60 frags pour gagner, pas de paquetages personnalisés ou liés à la map.

H4 SOPS Land Grab (third person).jpg

Est-ce que le premier épisode des Spartan Ops spoile la campagne ? - Superman x JLA

Certaines parties de l‘histoire des Spartan Ops sont évidentes, comme le fait que certains personnages et vaisseaux ont survécu à la campagne, mais hormis ça, rien ne spoile véritablement la campagne. Cependant, nous recommandons aux joueurs de jouer dans l’ordre chronologique.

Y aura-t-il un véhicule volant de l’UNSC en multijoueur (hors Spartan Ops) ? - Phat M0nk3y4

Pas en multijoueur, mais il y a quelques options intéressantes en campagne.

Quelles sont les actions à effectuer pour débloquer les armures ? - MSchnelkz 17

Un set d’armure et quelques emblèmes seront déblocables dans la section CLASSIFIED de Waypoint. Vous aurez besoin de trouver des codes (cachés dans les bulletins), jouer à la Campagne, aux Spartan Ops et aux War Games de Halo 4.

Y aura-t-il d’autres packs de maps que les trois déjà connus ? - GristlyStew721

Nous sommes évidemment encore en train de travailler sur les trois premiers packs de maps, certaines des maps sont jouables, bien que pas encore peaufinée, et d’autres ne sont que concept arts pour le moment. Au final, nous devrons limiter le nombre de DLC que nous proposerons pour éviter trop de dispersion au niveau du contenu et des sélections. Donc, bien que ça peut être fait par la gestion des sélections, la réalité est que tout ce qui sera fait en plus des maps déjà annoncées devra offrir quelque chose de cohérent avec l’existant.

Est-ce que le Sprint peut-être désactivé ? - Buffdaddy Jama

Le Sprint est une caractéristique de base de tous les Spartans, mais vous pouvez ajuster la vitesse maximum des Spartan en parties personnalisées. Lorsque vous modifiez la vitesse de déplacement, la vitesse de Sprint est mise à l’échelle. Le Sprint en lui-même ne peut pas être désactivé, mais il y a beaucoup d’autres possibilités pour modifier la vitesse d’un joueur.

Est-ce vrai que le Cinéma n’est pas disponible en Campagne et Spartan Ops ? Si c’est le cas, quelles sont les raisons qui vous ont poussé à décider cela, et y aura-t-il un patch ou un téléchargement futur pour corriger cela ? - unip8

Le Cinéma en Campagne n’a pas été retenu pour la sortie du jeu à cause de diverses raisons liées au planning, d’erreurs de renderisation et quelques changements significatifs du moteur. Cependant, nous allons traiter les Title Updates différemment pour Halo 4 et plutôt que d’être que des corrections de bugs, nous les pensons comme un moyen de maintenir et améliorer des fonctionnalités, donc il est possible que vous soyez capable de regarder des films de campagne sauvegardés dans un futur pas si lointain, mais c’est encore à déterminer.

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Combien de slots contiendra le partage de fichiers de Halo 4 ? Y aura-t-il un équivalent au Bungie Pro ? - Jeff McRae

Tous les joueurs auront 25 slots dans leur catalogue personnel, et il n’y aura pas d’équivalent au Bungie Pro.

Comment fonctionne le processus d’installation du disque 2 ? Peut-on jouer avec le disque 2 sans l’installer ? Et si on l’installe, peut-on utiliser son contenu alors que l’on joue sur le disque 1 ? - IIBloodDaggerII

Le disque 2 contient du contenu multijoueur. Vous pouvez le lancer à tout moment, même avant le disque 1, et installer son contenu. Vous aurez droit à une jolie jauge de progression et une petite musique. Après quelques minutes, vous pouvez retirer ce disque et ne plus jamais l’utiliser. Tous les modes de jeu peuvent être lancés depuis le disque 1. Vous pouvez aussi évidemment installer le disque 1 pour accélérer les chargements et réduire les rotations de votre lecteur optique, mais ce n’est pas nécessaire et c’est une fonctionnalité de la 360.

Si l’on a précommandé un skin d’arme, est-ce qu’il débloque l’arme dès qu’on le télécharge, ou devra-t-on débloquer l’arme avant de pouvoir utiliser le skin ? - a zoojoo

Vous aurez un accès immédiat à l’arme (ou armure) liée au skin. Vous n’aurez pas besoin de monter en grade ou dépenser des Points Spartan. Pour les armes, c’est un avantage très faible, car les skins des précommandes sont liés à des armes débloquées rapidement, mais certains skins d’armure vous permettront d’avoir très tôt une armure débloquée normalement loin dans le futur.

Comment fonctionne les écrans partagés dans Halo 4 ? - The Little Moa

Presque pareil que pour Halo : Reach. Deux joueurs en Campagne et en Spartan Ops, et quatre joueurs en War Games et Forge, bien que certaines sélections du matchmaking peuvent limiter cela.

Les Clans sont une fonctionnalité qui ont lancé beaucoup de joueurs dans l’esprit compétitif d’Halo. Pourquoi est-ce que cette fonctionnalité n’a pas survécu plus loin qu’Halo 2 ? Est-ce que son implémentation a été considérée dans Halo 4 ? - u4iX

Comme je l’ai dit plus haut, nous avons prévu des mises à jour pour améliorer l’expérience des joueurs. Les constructions sociales sont quelque chose qui nous manque aussi depuis Halo 2, et nous sommes en train de considérer des moyens intéressants pour améliorer cela dans un futur pas si lointain.

H4-Mammoth (Depositaire).jpg

Est-ce que le Mammoth sera disponible en multijoueur ? - TheLateLateShow

Le Mammoth n’est actuellement disponible qu’en Campagne.

Quels sont les critères qui sont utilisés pour mettre en correspondance les joueurs en matchmaking ? Qu’est ce qui est prioritaires ? - NYSTOFMIND23

Le système de matchmaking utilisera la position géographique, les données de connexion, l’historique et le skill pour déterminer les joueurs d’une partie. Le Skill et la connexion ont une haute priorité, mais il y a d’autres facteurs impliqués. La simplification des sélections signifie aussi que la qualité des critères de matchmaking sera augmentée par la densité de population.


Comment fonctionnera le système d’exclusion pour trahison dans Halo 4? - omarlotrc

Le système d’exclusion prendra en compte le mode de jeu et l’aspect « délibéré » de la trahison, et bien qu’il soit similaire aux précédents systèmes, nous avons essayé d’améliorer la détection des trahisons délibérées par rapport aux accidents. Et le système d’accès à une partie en cours devrait aider à diminuer l’impact négatif des exclusions.

Sur une échelle de 1 à 343, à quel point Halo 4 est génial ? - Dont pass gass

Je répondrai à cette question quand les joueurs nous aurons donné leurs impressions dans moins d’une semaine.


En parlant de ça, on se retrouve là-bas ! Au travers de la lunette de mon BR, évidemment…

<3, bs angel


Traduit par Elros pour Halo Création.


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