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Fantômes de Meridian
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
Fantômes de Meridian (Ghosts of Meridian en VO) est la cinquième mise à jour de Halo 5 : Guardians. Elle est sortie le 6 avril. Les premiers détails furent révélés dans le Halo Community Update du 25 mars 2016.
Spartan Company members will now appear in the Active Roster
April 14 – 18: Warzone Firefight Beta playlist goes live.
Multiplayer
Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
Favorited friends now appear at the top of Active Roster
Fixed issue where players that a join a match in progress did not have full REQ Energy to start
Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
SWAT DMRs added to the SWAT playlist
Fixed an issue that caused the Event Feed to not display at the end of a round or match
SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
Gravity Hammer is now the starting weapon in Grifball
Reduced Boss Takedown damage requirement from 10% to 1%
Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games
Sandbox
Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
Mantis armor has been increased
Reduced the explosion radius of the Whiplash
Needler projectiles now do damage to Wraith and Scorpion weak points
Fixed an issue where Rail Gun aiming light can be seen through geometry
Fixed server crashes surrounding picking up powerups
Fixed a bug that made picking up powerups impossible
With Speed Boost activated, Spartan Charging now kills upon impact
Hydra Launcher now only locks onto the torso of enemy Spartans
Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
Slightly reduced bloom for the Halo: CE Pistol
Improved readability of shields popping immediately after they begin to recharge
Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
Fixed a bug that did not allow Ball holders to pick up grenades
Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster
Fixed issues where objects would become almost completely black when placed under certain conditions
Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
Fixed a bug where objects would randomly rotate when opening the objects property menu
Objects moved via scripting will respect, “Reset Object Position” commands
Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
Fixed Magnets for Wall 2x64x4 base variant
Fixed various object LOD (level of detail) issues
Grav volumes:
Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
Fixed magnets on some grav volumes
Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
Fixed an issue with Phased/Fixed crates despawning incorrectly
Crates despawned via scripting now correctly respawn on “Respawn All Objects”
Locked objects can no longer be accidentally deleted
Fixed an issue that caused FX to stop working after the first round in round based game types
Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
All objects in props>exploding now do consistent damage when destroyed
Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed