Différences entre les versions de « Overgrowth (Multijoueur de Halo 5 : Guardians) »

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{{infoboxmap
{{infoboxmap
|nom=Overgrowth
|nom=Overgrowth
|image=[[Fichier:H5G Overgrowth screenshot 1.jpg|300px]]
|image=[[Fichier:H5G Overgrowth screenshot 1.jpg]]
|jeu=[[Halo 5 : Guardians]]
|jeu=[[Halo 5 : Guardians]]
|desc={{hover|La nature a repris ses droits sur ce tombeau ancestral.|Nature has reclaimed this tomb of millions.}}
|desc={{hover|La nature a repris ses droits sur ce tombeau ancestral.|Nature has reclaimed this tomb of millions.}}
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|modes=
|modes=
|nombrejoueurs=
|nombrejoueurs=
}}{{Quote|texte=The relentless advance of the Covenant turned entire planets into funeral pyres between 2525 and 2552. Outer colonies that escaped the attention of the Prophets’ fleets often faced social collapse and mass famine – or worse – after the UNSC retreated, due to their reliance on food and terraforming support from Earth. At best, these colonies lost much of their population and sociopolitical complexity, but stabilized with locally sustainable settlements and technologies. Unfortunately, many cut-off colonies suffered catastrophic failures and were completely wiped out in desperate civil wars, plagues, or rapid reversion of planetary ecologies. As a reminder of what could have been, Infinity’s Andesia-born War Games designers set the training environment of Overgrowth on a Promesa that almost-was: a tomb-city reclaimed by their homeworld’s native vegetation. Here, trainees could prepare themselves for the grim duty of conducting security surveys on dead colonies that had strangled themselves on the complexities of interstellar support and interdependencies during the Covenant War.|auteur=<ref>[[Canon Fodder - Sustained Glass]]</ref>}}
}}
'''Overgrowth''' est une carte multijoueur de [[Halo 5 : Guardians]] ajoutée dans la mise à jour [[Le Don du Cartographe]]. Elle prend place dans une version abandonnée de la ville de [[Promesa]] sur [[Andesia]], imaginée par les ingénieurs des [[jeux de guerre]].
'''Overgrowth''' est une carte multijoueur de [[Halo 5 : Guardians]] ajoutée dans la mise à jour [[Le Don du Cartographe]]. Elle prend place dans une version abandonnée de la ville de [[Promesa]] sur [[Andesia]], imaginée par les ingénieurs des [[jeux de guerre]].


==Description==
{{Quote|texte=The relentless advance of the Covenant turned entire planets into funeral pyres between 2525 and 2552. Outer colonies that escaped the attention of the Prophets’ fleets often faced social collapse and mass famine – or worse – after the UNSC retreated, due to their reliance on food and terraforming support from Earth. At best, these colonies lost much of their population and sociopolitical complexity, but stabilized with locally sustainable settlements and technologies. Unfortunately, many cut-off colonies suffered catastrophic failures and were completely wiped out in desperate civil wars, plagues, or rapid reversion of planetary ecologies. As a reminder of what could have been, Infinity’s Andesia-born War Games designers set the training environment of Overgrowth on a Promesa that almost-was: a tomb-city reclaimed by their homeworld’s native vegetation. Here, trainees could prepare themselves for the grim duty of conducting security surveys on dead colonies that had strangled themselves on the complexities of interstellar support and interdependencies during the Covenant War.|auteur=<ref>[[Canon Fodder - Sustained Glass]]</ref>}}


==Galerie==
==Galerie==
<center><gallery>
<gallery>
Fichier:H5G-Overgrowth (Reaction Time).jpg
Fichier:H5G-Overgrowth (Mark IV GEN1).jpg
Fichier:H5G-Overgrowth (Nice Guy).jpg
Fichier:H5G-Overgrowth (Fixer Upper).jpg
Fichier:H5G-Overgrowth (Corner Shot).jpg
Fichier:H5G Overgrowth screenshot 2.jpg
Fichier:H5G Overgrowth screenshot 2.jpg
Fichier:H5G Overgrowth screenshot 3.jpg
Fichier:H5G-Overgrowth (Bad Driver).jpg
Fichier:H5G Overgrowth screenshot 4.jpg
Fichier:H5G-Overgrowth 01.jpg
Fichier:H5G-Overgrowth 01.jpg
Fichier:H5G-Overgrowth 02.jpg
Fichier:H5G-Overgrowth 02.jpg
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Fichier:H5G-Overgrowth 15.jpg
Fichier:H5G-Overgrowth 15.jpg
Fichier:H5G-Overgrowth 16.jpg
Fichier:H5G-Overgrowth 16.jpg
Fichier:H5G Overgrowth artwork 1.jpg|Concept arts.
Fichier:H5G-Overgrowth concept 01 (Josh Kao).jpg|Concept arts.
Fichier:H5G Overgrowth artwork 2.jpg
Fichier:H5G-Overgrowth concept 02 (Josh Kao).jpg
</gallery></center>
Fichier:H5G-Overgrowth concept 02 alt (Josh Kao).jpg|Variante.
 
Fichier:H5G-Overgrowth concept 03 (Josh Kao).jpg
</gallery>


==Sources==
==Sources==
*[https://www.halowaypoint.com/en-us/community/blog-posts/cartographer-s-gift-sneak-peek Halo Waypoint: Community Update - Cartographer's Gift Sneak Peek]
<references />
<references />
*[https://www.halowaypoint.com/en-us/community/blog-posts/cartographer-s-gift-sneak-peek Halo Waypoint: Community Update - Cartographer's Gift Sneak Peek]






{{Modèle:Cartes multijoueur H5G}}
{{Modèle:Cartes multijoueur H5G}}

Version actuelle datée du 21 août 2021 à 21:04

Overgrowth
H5G Overgrowth screenshot 1.jpg
Jeu, pack de cartes :
Description
Nature has reclaimed this tomb of millions.
Informations
Localisation :

Overgrowth est une carte multijoueur de Halo 5 : Guardians ajoutée dans la mise à jour Le Don du Cartographe. Elle prend place dans une version abandonnée de la ville de Promesa sur Andesia, imaginée par les ingénieurs des jeux de guerre.

Description[modifier]

«

The relentless advance of the Covenant turned entire planets into funeral pyres between 2525 and 2552. Outer colonies that escaped the attention of the Prophets’ fleets often faced social collapse and mass famine – or worse – after the UNSC retreated, due to their reliance on food and terraforming support from Earth. At best, these colonies lost much of their population and sociopolitical complexity, but stabilized with locally sustainable settlements and technologies. Unfortunately, many cut-off colonies suffered catastrophic failures and were completely wiped out in desperate civil wars, plagues, or rapid reversion of planetary ecologies. As a reminder of what could have been, Infinity’s Andesia-born War Games designers set the training environment of Overgrowth on a Promesa that almost-was: a tomb-city reclaimed by their homeworld’s native vegetation. Here, trainees could prepare themselves for the grim duty of conducting security surveys on dead colonies that had strangled themselves on the complexities of interstellar support and interdependencies during the Covenant War.

»

Galerie[modifier]

Sources[modifier]