Différences entre les versions de « Overgrowth (Multijoueur de Halo 5 : Guardians) »
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{{infoboxmap | {{infoboxmap | ||
|nom=Overgrowth | |nom=Overgrowth | ||
|image=[[Fichier:H5G Overgrowth screenshot 1.jpg | |image=[[Fichier:H5G Overgrowth screenshot 1.jpg]] | ||
|jeu=[[Halo 5 : Guardians]] | |jeu=[[Halo 5 : Guardians]] | ||
|desc={{hover|La nature a repris ses droits sur ce tombeau ancestral.|Nature has reclaimed this tomb of millions.}} | |desc={{hover|La nature a repris ses droits sur ce tombeau ancestral.|Nature has reclaimed this tomb of millions.}} | ||
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'''Overgrowth''' est une carte multijoueur de [[Halo 5 : Guardians]] ajoutée dans la mise à jour [[Le Don du Cartographe]]. Elle prend place dans une version abandonnée de la ville de [[Promesa]] sur [[Andesia]], imaginée par les ingénieurs des [[jeux de guerre]]. | '''Overgrowth''' est une carte multijoueur de [[Halo 5 : Guardians]] ajoutée dans la mise à jour [[Le Don du Cartographe]]. Elle prend place dans une version abandonnée de la ville de [[Promesa]] sur [[Andesia]], imaginée par les ingénieurs des [[jeux de guerre]]. | ||
==Description== | |||
{{Quote|texte=The relentless advance of the Covenant turned entire planets into funeral pyres between 2525 and 2552. Outer colonies that escaped the attention of the Prophets’ fleets often faced social collapse and mass famine – or worse – after the UNSC retreated, due to their reliance on food and terraforming support from Earth. At best, these colonies lost much of their population and sociopolitical complexity, but stabilized with locally sustainable settlements and technologies. Unfortunately, many cut-off colonies suffered catastrophic failures and were completely wiped out in desperate civil wars, plagues, or rapid reversion of planetary ecologies. As a reminder of what could have been, Infinity’s Andesia-born War Games designers set the training environment of Overgrowth on a Promesa that almost-was: a tomb-city reclaimed by their homeworld’s native vegetation. Here, trainees could prepare themselves for the grim duty of conducting security surveys on dead colonies that had strangled themselves on the complexities of interstellar support and interdependencies during the Covenant War.|auteur=<ref>[[Canon Fodder - Sustained Glass]]</ref>}} | |||
==Galerie== | ==Galerie== | ||
<gallery> | |||
Fichier:H5G-Overgrowth (Reaction Time).jpg | |||
Fichier:H5G-Overgrowth (Mark IV GEN1).jpg | |||
Fichier:H5G-Overgrowth (Nice Guy).jpg | |||
Fichier:H5G-Overgrowth (Fixer Upper).jpg | |||
Fichier:H5G-Overgrowth (Corner Shot).jpg | |||
Fichier:H5G Overgrowth screenshot 2.jpg | Fichier:H5G Overgrowth screenshot 2.jpg | ||
Fichier:H5G Overgrowth | Fichier:H5G-Overgrowth (Bad Driver).jpg | ||
Fichier:H5G-Overgrowth 01.jpg | Fichier:H5G-Overgrowth 01.jpg | ||
Fichier:H5G-Overgrowth 02.jpg | Fichier:H5G-Overgrowth 02.jpg | ||
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Fichier:H5G-Overgrowth 15.jpg | Fichier:H5G-Overgrowth 15.jpg | ||
Fichier:H5G-Overgrowth 16.jpg | Fichier:H5G-Overgrowth 16.jpg | ||
Fichier:H5G Overgrowth | Fichier:H5G-Overgrowth concept 01 (Josh Kao).jpg|Concept arts. | ||
Fichier:H5G Overgrowth | Fichier:H5G-Overgrowth concept 02 (Josh Kao).jpg | ||
</gallery> | Fichier:H5G-Overgrowth concept 02 alt (Josh Kao).jpg|Variante. | ||
Fichier:H5G-Overgrowth concept 03 (Josh Kao).jpg | |||
</gallery> | |||
==Sources== | ==Sources== | ||
*[https://www.halowaypoint.com/en-us/community/blog-posts/cartographer-s-gift-sneak-peek Halo Waypoint: Community Update - Cartographer's Gift Sneak Peek] | |||
<references /> | <references /> | ||
{{Modèle:Cartes multijoueur H5G}} | {{Modèle:Cartes multijoueur H5G}} |
Version actuelle datée du 21 août 2021 à 20:04
Overgrowth est une carte multijoueur de Halo 5 : Guardians ajoutée dans la mise à jour Le Don du Cartographe. Elle prend place dans une version abandonnée de la ville de Promesa sur Andesia, imaginée par les ingénieurs des jeux de guerre.
Description[modifier]
« | The relentless advance of the Covenant turned entire planets into funeral pyres between 2525 and 2552. Outer colonies that escaped the attention of the Prophets’ fleets often faced social collapse and mass famine – or worse – after the UNSC retreated, due to their reliance on food and terraforming support from Earth. At best, these colonies lost much of their population and sociopolitical complexity, but stabilized with locally sustainable settlements and technologies. Unfortunately, many cut-off colonies suffered catastrophic failures and were completely wiped out in desperate civil wars, plagues, or rapid reversion of planetary ecologies. As a reminder of what could have been, Infinity’s Andesia-born War Games designers set the training environment of Overgrowth on a Promesa that almost-was: a tomb-city reclaimed by their homeworld’s native vegetation. Here, trainees could prepare themselves for the grim duty of conducting security surveys on dead colonies that had strangled themselves on the complexities of interstellar support and interdependencies during the Covenant War. |
» |
Galerie[modifier]
Sources[modifier]
Cartes Arène | |||||||||||||||||||
Cartes de base : Coliseum • Eden / Empire • Fathom / Riptide • Overgrowth / Plaza • Regret / Truth • The Rig • Torque / Statis • Tyrant • Molten • Mercy | |||||||||||||||||||
Cartes Forge : | |||||||||||||||||||
Alpine : Basin • Deadlock • Guillotine • Orion • Pegasus | |||||||||||||||||||
Barrens | |||||||||||||||||||
Depths | |||||||||||||||||||
Élimination en Arène : Altitude • Crossfire • Gambol • Trench • Trident | |||||||||||||||||||
Glacier : Antifreeze • Recurve | |||||||||||||||||||
Parallax : Entombed | |||||||||||||||||||
Tidal
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Cartes Zone de combat | |||||||||||||||||||
Cartes de base : Battle of Noctus / Urban • Escape from A.R.C. / Dispatch • March on Stormbreak / Summit • Raid on Apex 7 / Array • Skirmish at Darkstar • Attack on Sanctum • Prospect • Temple |