Différences entre les versions de « Crédits de Halo 2 : Anniversary »
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<div id="contentSub"><span class="subpages">< [[Halo 2 : Anniversary]]</span></div> | |||
== | ==Crédits== | ||
Les crédits de [[Halo 2 : Anniversary]] ne sont pas affichés à la fin du jeu, mais hébergés sur [https://www.halowaypoint.com/en-au/games/halo-the-master-chief-collection/credits/halo-2 Halo Waypoint]. | |||
{{colonnes|;<big>Audio</big> | |||
;[[343 Industries]] | |||
:Paul Lipson – Senior Audio Director | |||
:Brian Fieser – Sound Supervisor | |||
:Paul Stoughton – Sound Designer | |||
:Music Composed By: Martin O' Donnell | |||
:and Michael Salvatori | |||
:Adapted and Orchestrated By: Paul Lipson, | |||
:Lennie Moore, Tom Salta, Brian Trifon, | |||
:Brian Lee White | |||
:Produced By:Paul Lipson and | |||
:Finishing Move Inc. | |||
:Additional Music: Misha Mansoor | |||
'''Voir [[Bande originale de Halo 2 : Anniversary#Crédits|Crédits de la bande originale]]''' | |||
;Source Sound Inc. | |||
:Supervising Sound Designer / Re-recording Mixer: Charles Deenen | |||
:Sound Designer: Csaba Wagner, Stuart Provine, | |||
:Tim Walston | |||
:Sound Editor: Justin Davey | |||
:1st Assistant Sound Editor: Braden Parkes | |||
:Assistant Sound Editor: Travis Prater, George Pereyra | |||
:Additional Re-recording Mixer: Jay Jennings, | |||
:Thomas C. Brewer, Foley Walker, Gregg Barbanell, | |||
:Foley Mixer, Darrin Mann | |||
;Formosa Interative - Sound Design | |||
:Supervising Sound Designer: Peter Zinda | |||
:Creative Director: Scott Gershin | |||
:Sound Designer: Chad Bedell, Shannon Potter, | |||
:Eliot Connors, Dutch Hill | |||
:Asset Coordinator: Alex Johnson, David Shinji Furuya | |||
:Foley Artist: Jeff Wilhoit | |||
:Foley Recordist: Brett Voss | |||
;Formosa Interactive - Voice Services | |||
:Director, Studio Services and Celebrity Acquisitions: | |||
:William "Chip" Beaman | |||
:Manager, Voice Over Studios: Julia Bianco | |||
:Voice Over Director: Kevin McMullan | |||
:Project Coordinator: Kristen Scoles | |||
:Administrative Assistant: Krysta Biondo | |||
:Recording Engineer: David Natale, Josh Mosser | |||
:Assistant Engineer: Jessica Medina, Tyrone Forte | |||
:Editorial Supervisor: Daniel P. Francis | |||
:Editorial Coordinator: Duncan Brown | |||
:Dialogue Editor: Justin Langley | |||
;Additional Recording Services provided by | |||
:Clatter & Din, Seattle, WA | |||
;<big>[[Blur Studio]]</big> | |||
:Cinematic sequences created by Blur Studio, Inc. | |||
:Director: Franck Balson | |||
:Company Creative Director: Tim Miller | |||
:CG Supervisor: Jerome Denjean, Kevin Margo | |||
:Animation Supervisor: Thierry Labelle | |||
:Facial Animation Supervisor: Bryan Hillestad | |||
:Motion Capture Supervisor: Anthony Romero | |||
:Rigging Supervisor: Jeremie Passerin | |||
:FX Supervisor: Kirby Miller | |||
:Information Technology & Systems Supervisor: | |||
:Duane Powell | |||
:Pipeline & Tools Supervisor: Jeffery Beeland | |||
:Producer: Keith luczywo | |||
:Line Producer: Jake Fenske | |||
:Executive Producer: Al Shier | |||
;Layout and Editorial | |||
:Layout Lead: Douglas Lassance | |||
:Layout Artists: Allan Cabal, Curtis Cardwell, | |||
:Mathias Jourdes, Mikey Rogers, Fulvio Sestito, | |||
:Aristomenis Tsirbas, Dirk Valk, Sammy Wong | |||
:Editorial Assistant: Andrew Cohen | |||
;Character Modeling | |||
:Character Modeling Lead: Mathieu Aerni, James Ku | |||
:Character Modelers: Akin Bilgic, Damien Canderle, | |||
:Francisco Cortina, Camille Delmeule, Daniel Garcia, | |||
:Etienne Jabbour, Arda Koyuncu, Alex Litchinko, | |||
:Jeff Miller, Gun Park, Dmitriy Robochiy, | |||
:Sergey Samuilov, Jesse Sandifer, Juan Solis, | |||
:Andrei Szasz, Furio Tedeschi, Tom Tran, | |||
:David Munoz Velazquez | |||
;Rigging | |||
:Facial Rigging Lead: Tyler Fox | |||
:Rigger: Steven Alley, Justin Callanan, Josh Cogswell, | |||
:Ben Durkin, Jennifer Hendrich, Gerry Hsu, | |||
:Travis Miller, Brent Wiley | |||
;Animation | |||
:Animation Lead: Thomas Cannell | |||
:Animators: Paul Allen, David M. Breaux Jr., | |||
:Allan Cabal, Ben Cinelli, Derek Esparza, | |||
:Erik Gamache, Yvain Gnabro, Wade Hampton, | |||
:Jason Hendrich, Joseph Hoback, Jeremiah Izzard, | |||
:Tom Judd, Micheal Kiely, Ken King, Michael Loeck, | |||
:Ryan McGeary, Bradley McLaughlin, | |||
:Pericles Michielin, Oliver Parcasio, | |||
:Danny Patterson, Linda Petch, Christian Reese, | |||
:Anthony Romero, Chase Shields, Scott Slater, | |||
:Miurika Valery, Erick Ward, Nick Whitmire, Dick Zondag | |||
;Clth and Hair Simulation | |||
:Cloth Simulation Lead: Luis Lopez | |||
:Hair Simulation Lead: Danny Young | |||
:Cloth/Hair Simulation Artists: Don de Castro, | |||
:Adam Dorner, Steve Guevera, Gerry Hsu, Jon Jordan, | |||
:Daniel Kole, Mark Lipsmeyer, James Marcus, | |||
:Lennon Montejo, Yury Sakovich, Jace Trimmer | |||
;Prop and Vehicle Modeling | |||
:Prop/Vehicle Modeling Lead: Zack Cork | |||
:Prop/Vehicle Modelers: Rafael Amarante, | |||
:Trung Dang, Davide Di Giannantonio Potente, | |||
:Yann Goument, Brandon Hall, Jinho Jang, Gavriil Klimov, | |||
:Leo Krajden, Yaron Levi, Jose Manuel Linares Lopez, | |||
:Justin Mijal, Andrei Samardac, Sergey Samuilov, | |||
:Rahul Shrimali, Cki Vang, Norbert Varga | |||
;Environment Modeling | |||
:Environment Modeling Leads: James Atilano, | |||
:Gary Christian, Colin James, Kris Kaufman | |||
:Environment Modelers: Togrul Alekperov, | |||
:Andrew Averkin, Akin Bilgic, Sebastian Chort, | |||
:Marek Denko, Carlos Fueyo, Delcio Gomes, | |||
:Marcel Haladej, Mathias Jourdes, Gavriil Klimov, | |||
:Andrew Lema, Wlad Litchinko, | |||
:Jose Manuel Linares Lopez, Justin Mijal, | |||
:Damien Peinoit, Peter Sanitra, Rahul Shrimali, | |||
:Jared Tripp, Luke Wakeford, Chad Wanstreet | |||
;Scene Assembly | |||
:Visual Development and Scene Assembly Lead: | |||
:James Atilano, Gary Christian, Colin James, | |||
:Kris Kaufman | |||
:Scene Assemblers: Matan Abel, Shirak Agresta, | |||
:Omar Aweidah, Matt Bell, Akin Bilgic, | |||
:Mohsen Bizar, Kris Cabrera, Curtis Cardwell, | |||
:Zack Cork, Marek Denko, Eric Durante, | |||
:Julian Fitzpatrick, Carlos Fueyo, Miguel Garcao, | |||
:Pooya Ghobadpour, Andy Gilbert, Matt Giovingo, | |||
:Delcio Gomes, Gage Hedden, John Ikera, | |||
:Darryl Johnson, Mike Johnson, Mathias Jourdes, | |||
:Andrew Lema, Dan Levy, John Martini, Justin Mijal, | |||
:John Nelson, James Park, Jenny Park, Nathan Rule, | |||
:Peter Sanitra, Erick Schiele, Joe Strasser, | |||
:Scott Trosclair, Dirk Valk, Norbert Varga, | |||
:Chad Wanstreet, Peter Wildman, Ihsu Yoon | |||
:Compositor: JD Cowles, Michael Dobbs, Colin Drobnis | |||
;User Interface Graphics | |||
:UI Design Lead: Jonathan Ficcadenti | |||
:UI Animators: Navarro Parker, Timothy Williams | |||
;Matte Painting | |||
:Matte Painting Lead: Nick Hiatt | |||
:Matte Painter: Ivo Horvat, Brandon Kachel, | |||
:David Schwartz | |||
;FX | |||
:FX Artists: Brian Alvarez, Matthew Benson, | |||
:Daniel Chamberlin, Joe Coleman, Mahmoud Elragheb, | |||
:Rick Fuentealba, Seona Hwang, Seung Jae Lee, | |||
:Hnedel Maximore, Allan McKay, Phiphat Pinyosophon, | |||
:Sasmit Ranadive, Brandon Riza, John Schratz, | |||
:Victor Wei, Brandon Young | |||
|;Production | |||
:Production Coordinator – Layout: Hayley Perkins | |||
:Production Coordinator – Animation: David Maldonado, | |||
:Chris McLeod | |||
:Production Coordinator – FX and Scene Assembly: | |||
:Ian Blough | |||
:Production Coordinator – Assests, Hair/Cloth | |||
:and Scene Assembly: Janis Robertson | |||
:Production Assistant: Amanda Powell | |||
;Concept Design | |||
:Concept Artists: Cristi Balanescu, Ioan Dumitrescu, | |||
:Leonid Enin, Nicolas Francoeur, Mikko Kinnunen, | |||
:Ville-Valtteri Kinnunen, Bogdan Marica, Vlad Marica, | |||
:Alex Patrascan, Sean McNally, Dani Oprea, | |||
:Darren Quach, Joshua Shaw, Dinu Silviu, | |||
:Leopard Snow, Chuck Wojtkiewicz, Tom Zhao | |||
;Information Technology | |||
:Technician: Alexander Chavez | |||
:Systems Administrator/Programmer: Jeremy Donahue, | |||
:Perry Randall | |||
:Systems Administrator: Paul Huang | |||
:Systems Analyst/DBA: Matt Newell | |||
;Programming and Pipeline Development | |||
:Pipeline TD: Stephen Lu | |||
:Pipeline Intern: Will Cunningham | |||
;Company Management & Administration | |||
:Company Operating Officer: Jennifer Miller | |||
:Accounting: Hamou Nessib | |||
:HR/Recruiting Personnel: Monica Haley | |||
;Casting | |||
:Additional Casting by Emily Schweber CSA | |||
:Signatory Services provided by Formosa Interactive | |||
;Motion Capture Stunts | |||
:Stunt Coordinator: Roberto Gutierrez | |||
:Stunt Performer: Gui Da Silva, Stephen Oyoung | |||
:Stung Rigging Coordinator: Joseph Ross | |||
:Stunt Rigger: Damien Bray | |||
;Motion Capture | |||
:Motion Capture Assistant: Paul Alvarez del Castillo, | |||
:Laura Anderson, Jessi Fisher, Ryan Girard, | |||
:Joshua Gwenard, Marc Morisseau, Sean Sterling | |||
:Motion Capture Stage: Rouge Productions | |||
:Motion Capture Cleaning Services Provided by Mocap Militia | |||
:Motion Capture Supervisor: Vince Argentine | |||
:Motion Capture Producer: Jenna Melfi | |||
:Motion Capture Artist: Andre Petrossian, Jason Rush, | |||
:Josh Hutchins, Scott Feigel, Tiago Washburn | |||
;Facial Scanning and Capture | |||
:Facial Scans by Light Stage Inc. & TNG Visual Effects | |||
:Facial Capture Services Provided by MOVA, | |||
:a division of Digital Domain | |||
;<big>[[Certain Affinity]]</big> | |||
;Project Leads | |||
:Art Director: Mark Anderson | |||
:Executive Producer: Alex Chrisman | |||
:Lead Producer: William Fox | |||
:Lead Designer: David Mertz | |||
:Lead Programmer: Scott Stevens | |||
:QA Lead: Kyle Uberman | |||
;Art | |||
:Lead Environment Artist: Michael Hadwin | |||
:Lead Character Artist: Steev Kelly | |||
:Lead Technical Artist: Bryan Moss | |||
:Lead Concept Artist: Michael Pedro | |||
:Environment Artist: Mark Ahlin, Ray Arriaga, | |||
:Ognian Bonev, Jason Bretz, Martin Cable, | |||
:Matt Demaray, Scott Downey, JP Eaton, | |||
:Maruchy Fernandez, Will Fuller, Leo Gonzalez, | |||
:Katie Houston, Rick Knox, Seok Ki Kwon, | |||
:Ryan Mansfield, Dean McCall, Eric Miller, | |||
:Andrew Morris, Chip Patterson, Josh Powers, | |||
:Ryan Rude, John Stamos, Wimolrat Tangtiphongkul, | |||
:Dan Valey, Chelsea Velazquez, Justin Walters, | |||
:Josh Wilkinson, Lorraine Zawada, Laura Zimmermann | |||
:Concept Artist: Jason Borne, Ryan Gitter, | |||
:Brad Jeansonne, Layne Johnson, Rolf Mohr | |||
:Technical Artist: Neil Davis, Luiz Kruel, | |||
:Matt Oztalay | |||
:VFX Artist: John Grubner | |||
:Hyung Kim: Geoff Taylor | |||
:UI Artist: Rebecca Wallace, Ben Shore (Independent) | |||
:Character Artist: Isaac Oster, Michael Pavlovich, | |||
:David Salaiz | |||
:Animator: Alex Omlansky, Dan Rubel, | |||
:Tyler Johnston (Volt) | |||
;Design | |||
:Lead Sandbox Designer: Jacob Crow | |||
:Lead Forge/UI Designer: Scott Maclean | |||
:Lead Level Designer: Steve Young | |||
:Systems Designer: Lincoln Li, David Midgley, | |||
:Charlie Wiederhold, Henry Yu | |||
:Level Designer: Clint Bogue, Scott Lepanen | |||
:UX Designer: Maggie Duvall | |||
;Engineering | |||
:Programmer: Paul Isaac, Nathan Mates | |||
:Thomas Mauer: Robert Walker | |||
;Production | |||
:Producer: Ron LaJoie | |||
;Audio | |||
:Sound & Implementation: Bobby Arlauskas (Gl33k), | |||
:James Barker (Gl33k) | |||
;QA | |||
:QA Tester: Ryan Fox, Brett Acuff (Global Insight), | |||
:Garrett Breaux (Volt), Ken Fisher (Volt), | |||
:Dane Johnson (Volt), Hunter Kent (Volt), | |||
:Scott McCrea (Volt), Matt McCready (Volt), | |||
:Nate Terhune (Volt), Byron Welch (Volt) | |||
;Studio Leadership | |||
:President: Max Hoberman | |||
:VP of Marketing and Operations: Mojdeh Gharbi | |||
:VP of Product Development: Phil Wattenbarger | |||
:Art Director: Mark Anderson | |||
:Director of Talent and Culture: Susan Bollinger | |||
:Director of Production: Alex Chrisman | |||
:Director of Technical Operations: Mark Fletcher | |||
:Design Director: David Mertz | |||
;Studio Support | |||
:IT Systems Support Analyst: Javier DeJesus | |||
:Project Manager: Carla Hamilton | |||
:HR Business Partner: Jennipher Judge | |||
:Accounting Clerk: Sisi Kruel | |||
:Community Manager: Erin Maiorino | |||
:Programmer: Bill Mauer | |||
:Brand and Marketing Manager: Mike McCarthy | |||
:IT Sys Admin/Web Dev: Matt Mills | |||
:Accounting Manager: Sarah Schauf | |||
:IT Systems Support Analyst: Thomas Whitlow | |||
:Facilities Manager: James Wrench | |||
:Talent Acquisition: Fiona Cherbak (Independent) | |||
;Additional Development | |||
:Chris Brooks | |||
:Mike Clopper | |||
:Neill Glancy | |||
:Stephen Palmer | |||
:David Prout | |||
:Stefan Sinclair | |||
:Alex Stodolnik | |||
:Josh Kao (Independent) | |||
:Todd Moulton (Volt) | |||
:Thomas Pringle (Independent) | |||
;Special Thanks | |||
:Patrick Bergman | |||
:John McMahon (Volt) | |||
:Annette Mercado (Volt) | |||
:Mark Meza (Volt) | |||
:Brian Reilly (Volt) | |||
;<big>[[Saber Interactive]]</big> | |||
;Production | |||
:CEO: Matthew Karch | |||
:COO: Andrey Iones | |||
:CTO: Anton Krupkin | |||
:Producer: Sergey Rakhmanov | |||
:Associate Producers: Fatina Anastasiya, | |||
:Lyudmila Shatalova, Aleksandr Ermakov, | |||
:Anna Naleushkina, Evgeniy Popkov | |||
|;Programming Department | |||
:Game Integration: | |||
::Programming Director: Andrey Grigorev | |||
::Lead Project Programmer / Console Tech Lead: | |||
::Roman Lebedev | |||
::Lead Physics Programmer: Pavel Kuznetsov | |||
::Lead Programmer: Sergey Avdeev | |||
::Senior Programmers: Victor Korytko, Ilya Kormin, | |||
::Alexey Shutov, Anton Ivanov | |||
:Game Scripting: | |||
::Senior Programmers: Sergey Dudkin, Leonid Mashinskiy | |||
::Game Integration Programmer: Artem Voznyuk | |||
:Engine: | |||
::Engine Lead: Evgeniy Cimbaluk | |||
::Game Engine Lead: Ruslan Vizgalin | |||
::Senior Engine Programmers: Anton Vasilev, Viktor Isaev | |||
::Engine Programmers: Pavel Dmitrievskiy, Kirill Korepanov | |||
::Ilya Belyy: Anton Sherstyuk, Evgeniy Kozlov, | |||
::Evgeniy Pichugin, Yaroslav Cherniy | |||
:Rendering: | |||
::Lead Rendering Programmer: Denis Sladkov | |||
::Senior Rendering Programmers: Aleksandr Skolunov, | |||
::Aleksandr Smetkin, Pavel Zagrebelnyiy, Pavel Smirnov | |||
::Rendering Programmers: Leonid Fedorov, Vadim Benkevich, | |||
::Nikolay Petrov, Anton Vasilev, Maksim Gridnev | |||
:Network: | |||
::Network Programmer: Georgiy Juravlev | |||
:Tools: | |||
::Lead Technology & Tools Programmer: Alexey Ivanov | |||
::Senior Tools Programmer: Ivan Alaferov | |||
::Tools Programmers: Roman Zhigunov, Dmitriy Vasilev | |||
::Build Programmer: Oleg Baluk | |||
;Art Department | |||
:Art Director: Dmitriy Kholodov | |||
:Characters Modelling Supervisors: Andrey Holodov, | |||
::Dmitriy Volkov | |||
:Concept Art: | |||
::Head of Concept Art Department: Vyacheslav Solovov | |||
::Senior Concept Artists: Vitaliy Anikin, Pavel Belov | |||
:Concept Artists: Nikolay Eliseev, Daniil Kuksov, | |||
::Dmitriy Maiorov, Dmitriy Klyushkin, Julia Misul | |||
::Junior Concept Artists: Sergey Borisenko, | |||
::Dmitriy Kononovich | |||
:Modelling: | |||
::Head of Level Modelling Department: Petr Kudryashov | |||
::Senior Level Modellers: Fedor Guilmoutdinov, | |||
::Yuriy Chernyish, Vladimir Tretyakov, | |||
::Pavel Baryshnikov, Dmitriy Efimov, | |||
::Andrey Kvashnin, Vyacheslav Dementyev, | |||
::Dmitriy Andreev, Andrey Gromov, | |||
::Michael Davydenko, Artem Smirnov | |||
::Senior Level Modeller / Asset Designer: Maksim Alekseev | |||
::Level Modellers: Sergey Lebedev, Aleksey Skorohod, | |||
::Dmitriy Lvov, Sergey Aleksandrov, Olga Dvurechenskaya | |||
::Junior Level Modellers: Igor Kochnev, Igor Kondratenko, Maxim Antropov | |||
::Senior Asset Modeller: Maksim Nezvanov | |||
:Technical Art Department: | |||
::Technical Art Director: Eugene Davydenko | |||
::Lead Technical Artist: Sergey Demidov | |||
::Senior Technical Artist: Kirill Arefev | |||
::Technical Artists: Alexey Kirillov, Valentin Danilenko, | |||
::Georgiy Kolokolcev, Filipp Ivanov, Aleksandr Artemenko, | |||
::Chernyaev Evgeniy | |||
::Lead Integration Artist: Georgiy Belyaev | |||
::Integration Artist: Igor Budalovskiy | |||
::Junior Game Integration Programmer: Evgeniy Shipilo | |||
:Animation: | |||
::Lead Animator: Aleksandr Myala | |||
::Animators: Evgeniy Melnikov, Mikhail Titorenko | |||
:Visual Effects: | |||
::Head of VFX Department: Anton Lomakin | |||
::Senior VFX Artist: Dmitriy Belov | |||
::VFX Artist: Sergey Ivanov | |||
:Texturing: | |||
::Head of Texturing Department: Elena Tarnovskaya | |||
::Senior Texture Artists: Aleksander Kuznetsov, | |||
::Evgeniy Dybchinskiy, Georgiy Paute | |||
::Texture Artists: Aleksandr Davyidov, Ilya Kuzmichev, | |||
::Alexey Konnov, Vadim Spiridonov, Denis Udalov, | |||
::Evgeniya Drozdova, Nikolay Sladkov, Anton Sumerin, | |||
::Renat Salimgareev, Konstantin Chulanov | |||
::Texture Artist, Additional Lighting: Dmitriy Berlin | |||
:Lighting: | |||
::Head of Lighting Department: Olga Cheremisova | |||
::Senior Lighting Artists: Dmitriy Jempala, | |||
::Dmitriy Pisminskiy, Georgiy Suvorov, Yakov Shevchenko | |||
::Junior Lighting Artist: Alexey Kovalev | |||
:Outsourcing: | |||
::Head of Outsourcing Department: :Elena Bondareva | |||
::Outsource Manager: Sergey Boginskiy | |||
::Character and Assets Modelling: Trace Studio, | |||
::Digital Forms, Crystal-Hive Entertainment | |||
::Assets Modelling: Sanctum, Fox3D, Trias, Adia, Glass Egg | |||
::Character and Assets Modeller: Dmitry Parkin | |||
::Assets Modellers: Dmitry Butenko, Yury Rumak, | |||
::Vyacheslav Gedich, Sergey Gricay, Nikolay Demencevich, | |||
::Vladislav Costin, Leonid Kuzyakin, Piotr Nasirau, | |||
::Alexey Murzak, Kudriashov Artem | |||
::Character Modeller: Andrey Chuloshnikov | |||
;QA Department | |||
:QA Director: Victor Glyanenko | |||
:QA Project Leads: Daniil Saparov, Irina Sergeeva | |||
:QA Experts: Daniil Bakulin, Timur Barblishvili, | |||
:Stanislav Borodikhin, Maxim Filippov, | |||
:Denis Kurashev, Daria Kasimanova, Aleksey Vorobiev, | |||
:Anton Sorokin | |||
:QA Intern: Mikhail Kurnosov, Mikhail Rybalkin, | |||
:Pavel Sdobnikov, Vasiliy Toropchin, Ilya Ovchinnikov, Oleg Shlykov | |||
;Support | |||
:Studio Director: Vladimir Chernysh | |||
:Accounting: Maria Korobkina, Associate Producers, | |||
:Leyla Novruzova, Alina Tarasova | |||
:HR Managers: Margarita Sarksyan, Marina Sоlovova | |||
:IT Director: Stupko Victor | |||
:Network Administrators: Vladislav Yakushenko, | |||
:Ivan Lebedev, Arthur Agadzhanov | |||
:Director of Game Content: Rick Raymo | |||
;Saver-Kiev | |||
:Project Manager: Aleksandr Belotserkovets | |||
:Technical Artist: Yaroslav Kulov | |||
:Concept Artist: Alexander Blyzniuk | |||
:Level Modellers: Roman Androshchuk, Dmitriy Krainuk, | |||
:Michael Borodachov, Anton Zhuk, Pavel Dmitrov | |||
:Texture Artist: Julia Lavinukova | |||
;<big>[[The Sequence Group]]</big> | |||
:Director: Ian Kirby | |||
:Producers: Daniel Sioui, Ian Kirby | |||
:Production Coordinator: Elisa Wolfenden | |||
:Writers: Kevin Grace (Microsoft), | |||
:Jeremy Patenaude (Microsoft) | |||
:Art Director/ Lead Artist: Andrew West | |||
:Artists: Tyler Bradley, David Edwards, Jace Kim, | |||
:Graeme McCormack, Seungjin Woo | |||
:Lead Character Animator: Anne Jans | |||
:Animators / Compositors: Luke Bicevskis, | |||
:Aaron Hildebrandt, Sean Kalra, Ryan Kane, | |||
:Ali Lupu, Gene Magtoto, Jacob Owens, | |||
:Mark Stuckert, Eric Wada, Christian Whiticar | |||
:Lead 3D artist: Leonardo Viale | |||
:3D Modeling Lead: Chad Fox | |||
:3D Modellers: Gene Magtoto, Graeme McCormack, | |||
:Leonardo Viale | |||
:3D Character Rigging Lead: Peter Scott | |||
:3D Character Rigging / Facial: Anne Jans, Gene Magtoto | |||
:Editor: Ian Kirby | |||
:Assistant Editor: Jacob Owens | |||
:Junior Editor: Jeremy Szostak | |||
:Sound Design & Mixing: Adam Fulton | |||
:Animation Production Services provided by The Sequence Group | |||
;<big>Middleware Partners</big> | |||
:Granny 3D (animation) | |||
:FMOD Studio (sound) | |||
:Autodesk Scaleform (Flash utilities) | |||
:iZotope (sound) | |||
:Havok (multiple) | |||
:Autodesk Beast (lighting) | |||
:SpeedTree (models) | |||
:Miles Sound System (sound) | |||
:FaceFX (lip sync) | |||
:Audiokinetic Wwise (sound) | |||
:Bink Video (video format)}} | |||
{{Modèle:Crédits}} | {{Modèle:Crédits}} |
Version du 10 août 2017 à 19:12
Crédits
Les crédits de Halo 2 : Anniversary ne sont pas affichés à la fin du jeu, mais hébergés sur Halo Waypoint.
- Audio
- 343 Industries
- Paul Lipson – Senior Audio Director
- Brian Fieser – Sound Supervisor
- Paul Stoughton – Sound Designer
- Music Composed By: Martin O' Donnell
- and Michael Salvatori
- Adapted and Orchestrated By: Paul Lipson,
- Lennie Moore, Tom Salta, Brian Trifon,
- Brian Lee White
- Produced By:Paul Lipson and
- Finishing Move Inc.
- Additional Music: Misha Mansoor
Voir Crédits de la bande originale
- Source Sound Inc.
- Supervising Sound Designer / Re-recording Mixer: Charles Deenen
- Sound Designer: Csaba Wagner, Stuart Provine,
- Tim Walston
- Sound Editor: Justin Davey
- 1st Assistant Sound Editor: Braden Parkes
- Assistant Sound Editor: Travis Prater, George Pereyra
- Additional Re-recording Mixer: Jay Jennings,
- Thomas C. Brewer, Foley Walker, Gregg Barbanell,
- Foley Mixer, Darrin Mann
- Formosa Interative - Sound Design
- Supervising Sound Designer: Peter Zinda
- Creative Director: Scott Gershin
- Sound Designer: Chad Bedell, Shannon Potter,
- Eliot Connors, Dutch Hill
- Asset Coordinator: Alex Johnson, David Shinji Furuya
- Foley Artist: Jeff Wilhoit
- Foley Recordist: Brett Voss
- Formosa Interactive - Voice Services
- Director, Studio Services and Celebrity Acquisitions:
- William "Chip" Beaman
- Manager, Voice Over Studios: Julia Bianco
- Voice Over Director: Kevin McMullan
- Project Coordinator: Kristen Scoles
- Administrative Assistant: Krysta Biondo
- Recording Engineer: David Natale, Josh Mosser
- Assistant Engineer: Jessica Medina, Tyrone Forte
- Editorial Supervisor: Daniel P. Francis
- Editorial Coordinator: Duncan Brown
- Dialogue Editor: Justin Langley
- Additional Recording Services provided by
- Clatter & Din, Seattle, WA
- Blur Studio
- Cinematic sequences created by Blur Studio, Inc.
- Director: Franck Balson
- Company Creative Director: Tim Miller
- CG Supervisor: Jerome Denjean, Kevin Margo
- Animation Supervisor: Thierry Labelle
- Facial Animation Supervisor: Bryan Hillestad
- Motion Capture Supervisor: Anthony Romero
- Rigging Supervisor: Jeremie Passerin
- FX Supervisor: Kirby Miller
- Information Technology & Systems Supervisor:
- Duane Powell
- Pipeline & Tools Supervisor: Jeffery Beeland
- Producer: Keith luczywo
- Line Producer: Jake Fenske
- Executive Producer: Al Shier
- Layout and Editorial
- Layout Lead: Douglas Lassance
- Layout Artists: Allan Cabal, Curtis Cardwell,
- Mathias Jourdes, Mikey Rogers, Fulvio Sestito,
- Aristomenis Tsirbas, Dirk Valk, Sammy Wong
- Editorial Assistant: Andrew Cohen
- Character Modeling
- Character Modeling Lead: Mathieu Aerni, James Ku
- Character Modelers: Akin Bilgic, Damien Canderle,
- Francisco Cortina, Camille Delmeule, Daniel Garcia,
- Etienne Jabbour, Arda Koyuncu, Alex Litchinko,
- Jeff Miller, Gun Park, Dmitriy Robochiy,
- Sergey Samuilov, Jesse Sandifer, Juan Solis,
- Andrei Szasz, Furio Tedeschi, Tom Tran,
- David Munoz Velazquez
- Rigging
- Facial Rigging Lead: Tyler Fox
- Rigger: Steven Alley, Justin Callanan, Josh Cogswell,
- Ben Durkin, Jennifer Hendrich, Gerry Hsu,
- Travis Miller, Brent Wiley
- Animation
- Animation Lead: Thomas Cannell
- Animators: Paul Allen, David M. Breaux Jr.,
- Allan Cabal, Ben Cinelli, Derek Esparza,
- Erik Gamache, Yvain Gnabro, Wade Hampton,
- Jason Hendrich, Joseph Hoback, Jeremiah Izzard,
- Tom Judd, Micheal Kiely, Ken King, Michael Loeck,
- Ryan McGeary, Bradley McLaughlin,
- Pericles Michielin, Oliver Parcasio,
- Danny Patterson, Linda Petch, Christian Reese,
- Anthony Romero, Chase Shields, Scott Slater,
- Miurika Valery, Erick Ward, Nick Whitmire, Dick Zondag
- Clth and Hair Simulation
- Cloth Simulation Lead: Luis Lopez
- Hair Simulation Lead: Danny Young
- Cloth/Hair Simulation Artists: Don de Castro,
- Adam Dorner, Steve Guevera, Gerry Hsu, Jon Jordan,
- Daniel Kole, Mark Lipsmeyer, James Marcus,
- Lennon Montejo, Yury Sakovich, Jace Trimmer
- Prop and Vehicle Modeling
- Prop/Vehicle Modeling Lead: Zack Cork
- Prop/Vehicle Modelers: Rafael Amarante,
- Trung Dang, Davide Di Giannantonio Potente,
- Yann Goument, Brandon Hall, Jinho Jang, Gavriil Klimov,
- Leo Krajden, Yaron Levi, Jose Manuel Linares Lopez,
- Justin Mijal, Andrei Samardac, Sergey Samuilov,
- Rahul Shrimali, Cki Vang, Norbert Varga
- Environment Modeling
- Environment Modeling Leads: James Atilano,
- Gary Christian, Colin James, Kris Kaufman
- Environment Modelers: Togrul Alekperov,
- Andrew Averkin, Akin Bilgic, Sebastian Chort,
- Marek Denko, Carlos Fueyo, Delcio Gomes,
- Marcel Haladej, Mathias Jourdes, Gavriil Klimov,
- Andrew Lema, Wlad Litchinko,
- Jose Manuel Linares Lopez, Justin Mijal,
- Damien Peinoit, Peter Sanitra, Rahul Shrimali,
- Jared Tripp, Luke Wakeford, Chad Wanstreet
- Scene Assembly
- Visual Development and Scene Assembly Lead:
- James Atilano, Gary Christian, Colin James,
- Kris Kaufman
- Scene Assemblers: Matan Abel, Shirak Agresta,
- Omar Aweidah, Matt Bell, Akin Bilgic,
- Mohsen Bizar, Kris Cabrera, Curtis Cardwell,
- Zack Cork, Marek Denko, Eric Durante,
- Julian Fitzpatrick, Carlos Fueyo, Miguel Garcao,
- Pooya Ghobadpour, Andy Gilbert, Matt Giovingo,
- Delcio Gomes, Gage Hedden, John Ikera,
- Darryl Johnson, Mike Johnson, Mathias Jourdes,
- Andrew Lema, Dan Levy, John Martini, Justin Mijal,
- John Nelson, James Park, Jenny Park, Nathan Rule,
- Peter Sanitra, Erick Schiele, Joe Strasser,
- Scott Trosclair, Dirk Valk, Norbert Varga,
- Chad Wanstreet, Peter Wildman, Ihsu Yoon
- Compositor: JD Cowles, Michael Dobbs, Colin Drobnis
- User Interface Graphics
- UI Design Lead: Jonathan Ficcadenti
- UI Animators: Navarro Parker, Timothy Williams
- Matte Painting
- Matte Painting Lead: Nick Hiatt
- Matte Painter: Ivo Horvat, Brandon Kachel,
- David Schwartz
- FX
- FX Artists: Brian Alvarez, Matthew Benson,
- Daniel Chamberlin, Joe Coleman, Mahmoud Elragheb,
- Rick Fuentealba, Seona Hwang, Seung Jae Lee,
- Hnedel Maximore, Allan McKay, Phiphat Pinyosophon,
- Sasmit Ranadive, Brandon Riza, John Schratz,
- Victor Wei, Brandon Young
- Production
- Production Coordinator – Layout: Hayley Perkins
- Production Coordinator – Animation: David Maldonado,
- Chris McLeod
- Production Coordinator – FX and Scene Assembly:
- Ian Blough
- Production Coordinator – Assests, Hair/Cloth
- and Scene Assembly: Janis Robertson
- Production Assistant: Amanda Powell
- Concept Design
- Concept Artists: Cristi Balanescu, Ioan Dumitrescu,
- Leonid Enin, Nicolas Francoeur, Mikko Kinnunen,
- Ville-Valtteri Kinnunen, Bogdan Marica, Vlad Marica,
- Alex Patrascan, Sean McNally, Dani Oprea,
- Darren Quach, Joshua Shaw, Dinu Silviu,
- Leopard Snow, Chuck Wojtkiewicz, Tom Zhao
- Information Technology
- Technician: Alexander Chavez
- Systems Administrator/Programmer: Jeremy Donahue,
- Perry Randall
- Systems Administrator: Paul Huang
- Systems Analyst/DBA: Matt Newell
- Programming and Pipeline Development
- Pipeline TD: Stephen Lu
- Pipeline Intern: Will Cunningham
- Company Management & Administration
- Company Operating Officer: Jennifer Miller
- Accounting: Hamou Nessib
- HR/Recruiting Personnel: Monica Haley
- Casting
- Additional Casting by Emily Schweber CSA
- Signatory Services provided by Formosa Interactive
- Motion Capture Stunts
- Stunt Coordinator: Roberto Gutierrez
- Stunt Performer: Gui Da Silva, Stephen Oyoung
- Stung Rigging Coordinator: Joseph Ross
- Stunt Rigger: Damien Bray
- Motion Capture
- Motion Capture Assistant: Paul Alvarez del Castillo,
- Laura Anderson, Jessi Fisher, Ryan Girard,
- Joshua Gwenard, Marc Morisseau, Sean Sterling
- Motion Capture Stage: Rouge Productions
- Motion Capture Cleaning Services Provided by Mocap Militia
- Motion Capture Supervisor: Vince Argentine
- Motion Capture Producer: Jenna Melfi
- Motion Capture Artist: Andre Petrossian, Jason Rush,
- Josh Hutchins, Scott Feigel, Tiago Washburn
- Facial Scanning and Capture
- Facial Scans by Light Stage Inc. & TNG Visual Effects
- Facial Capture Services Provided by MOVA,
- a division of Digital Domain
- Certain Affinity
- Project Leads
- Art Director: Mark Anderson
- Executive Producer: Alex Chrisman
- Lead Producer: William Fox
- Lead Designer: David Mertz
- Lead Programmer: Scott Stevens
- QA Lead: Kyle Uberman
- Art
- Lead Environment Artist: Michael Hadwin
- Lead Character Artist: Steev Kelly
- Lead Technical Artist: Bryan Moss
- Lead Concept Artist: Michael Pedro
- Environment Artist: Mark Ahlin, Ray Arriaga,
- Ognian Bonev, Jason Bretz, Martin Cable,
- Matt Demaray, Scott Downey, JP Eaton,
- Maruchy Fernandez, Will Fuller, Leo Gonzalez,
- Katie Houston, Rick Knox, Seok Ki Kwon,
- Ryan Mansfield, Dean McCall, Eric Miller,
- Andrew Morris, Chip Patterson, Josh Powers,
- Ryan Rude, John Stamos, Wimolrat Tangtiphongkul,
- Dan Valey, Chelsea Velazquez, Justin Walters,
- Josh Wilkinson, Lorraine Zawada, Laura Zimmermann
- Concept Artist: Jason Borne, Ryan Gitter,
- Brad Jeansonne, Layne Johnson, Rolf Mohr
- Technical Artist: Neil Davis, Luiz Kruel,
- Matt Oztalay
- VFX Artist: John Grubner
- Hyung Kim: Geoff Taylor
- UI Artist: Rebecca Wallace, Ben Shore (Independent)
- Character Artist: Isaac Oster, Michael Pavlovich,
- David Salaiz
- Animator: Alex Omlansky, Dan Rubel,
- Tyler Johnston (Volt)
- Design
- Lead Sandbox Designer: Jacob Crow
- Lead Forge/UI Designer: Scott Maclean
- Lead Level Designer: Steve Young
- Systems Designer: Lincoln Li, David Midgley,
- Charlie Wiederhold, Henry Yu
- Level Designer: Clint Bogue, Scott Lepanen
- UX Designer: Maggie Duvall
- Engineering
- Programmer: Paul Isaac, Nathan Mates
- Thomas Mauer: Robert Walker
- Production
- Producer: Ron LaJoie
- Audio
- Sound & Implementation: Bobby Arlauskas (Gl33k),
- James Barker (Gl33k)
- QA
- QA Tester: Ryan Fox, Brett Acuff (Global Insight),
- Garrett Breaux (Volt), Ken Fisher (Volt),
- Dane Johnson (Volt), Hunter Kent (Volt),
- Scott McCrea (Volt), Matt McCready (Volt),
- Nate Terhune (Volt), Byron Welch (Volt)
- Studio Leadership
- President: Max Hoberman
- VP of Marketing and Operations: Mojdeh Gharbi
- VP of Product Development: Phil Wattenbarger
- Art Director: Mark Anderson
- Director of Talent and Culture: Susan Bollinger
- Director of Production: Alex Chrisman
- Director of Technical Operations: Mark Fletcher
- Design Director: David Mertz
- Studio Support
- IT Systems Support Analyst: Javier DeJesus
- Project Manager: Carla Hamilton
- HR Business Partner: Jennipher Judge
- Accounting Clerk: Sisi Kruel
- Community Manager: Erin Maiorino
- Programmer: Bill Mauer
- Brand and Marketing Manager: Mike McCarthy
- IT Sys Admin/Web Dev: Matt Mills
- Accounting Manager: Sarah Schauf
- IT Systems Support Analyst: Thomas Whitlow
- Facilities Manager: James Wrench
- Talent Acquisition: Fiona Cherbak (Independent)
- Additional Development
- Chris Brooks
- Mike Clopper
- Neill Glancy
- Stephen Palmer
- David Prout
- Stefan Sinclair
- Alex Stodolnik
- Josh Kao (Independent)
- Todd Moulton (Volt)
- Thomas Pringle (Independent)
- Special Thanks
- Patrick Bergman
- John McMahon (Volt)
- Annette Mercado (Volt)
- Mark Meza (Volt)
- Brian Reilly (Volt)
- Saber Interactive
- Production
- CEO: Matthew Karch
- COO: Andrey Iones
- CTO: Anton Krupkin
- Producer: Sergey Rakhmanov
- Associate Producers: Fatina Anastasiya,
- Lyudmila Shatalova, Aleksandr Ermakov,
- Anna Naleushkina, Evgeniy Popkov
- Programming Department
- Game Integration:
- Programming Director: Andrey Grigorev
- Lead Project Programmer / Console Tech Lead:
- Roman Lebedev
- Lead Physics Programmer: Pavel Kuznetsov
- Lead Programmer: Sergey Avdeev
- Senior Programmers: Victor Korytko, Ilya Kormin,
- Alexey Shutov, Anton Ivanov
- Game Scripting:
- Senior Programmers: Sergey Dudkin, Leonid Mashinskiy
- Game Integration Programmer: Artem Voznyuk
- Engine:
- Engine Lead: Evgeniy Cimbaluk
- Game Engine Lead: Ruslan Vizgalin
- Senior Engine Programmers: Anton Vasilev, Viktor Isaev
- Engine Programmers: Pavel Dmitrievskiy, Kirill Korepanov
- Ilya Belyy: Anton Sherstyuk, Evgeniy Kozlov,
- Evgeniy Pichugin, Yaroslav Cherniy
- Rendering:
- Lead Rendering Programmer: Denis Sladkov
- Senior Rendering Programmers: Aleksandr Skolunov,
- Aleksandr Smetkin, Pavel Zagrebelnyiy, Pavel Smirnov
- Rendering Programmers: Leonid Fedorov, Vadim Benkevich,
- Nikolay Petrov, Anton Vasilev, Maksim Gridnev
- Network:
- Network Programmer: Georgiy Juravlev
- Tools:
- Lead Technology & Tools Programmer: Alexey Ivanov
- Senior Tools Programmer: Ivan Alaferov
- Tools Programmers: Roman Zhigunov, Dmitriy Vasilev
- Build Programmer: Oleg Baluk
- Art Department
- Art Director: Dmitriy Kholodov
- Characters Modelling Supervisors: Andrey Holodov,
- Dmitriy Volkov
- Concept Art:
- Head of Concept Art Department: Vyacheslav Solovov
- Senior Concept Artists: Vitaliy Anikin, Pavel Belov
- Concept Artists: Nikolay Eliseev, Daniil Kuksov,
- Dmitriy Maiorov, Dmitriy Klyushkin, Julia Misul
- Junior Concept Artists: Sergey Borisenko,
- Dmitriy Kononovich
- Modelling:
- Head of Level Modelling Department: Petr Kudryashov
- Senior Level Modellers: Fedor Guilmoutdinov,
- Yuriy Chernyish, Vladimir Tretyakov,
- Pavel Baryshnikov, Dmitriy Efimov,
- Andrey Kvashnin, Vyacheslav Dementyev,
- Dmitriy Andreev, Andrey Gromov,
- Michael Davydenko, Artem Smirnov
- Senior Level Modeller / Asset Designer: Maksim Alekseev
- Level Modellers: Sergey Lebedev, Aleksey Skorohod,
- Dmitriy Lvov, Sergey Aleksandrov, Olga Dvurechenskaya
- Junior Level Modellers: Igor Kochnev, Igor Kondratenko, Maxim Antropov
- Senior Asset Modeller: Maksim Nezvanov
- Technical Art Department:
- Technical Art Director: Eugene Davydenko
- Lead Technical Artist: Sergey Demidov
- Senior Technical Artist: Kirill Arefev
- Technical Artists: Alexey Kirillov, Valentin Danilenko,
- Georgiy Kolokolcev, Filipp Ivanov, Aleksandr Artemenko,
- Chernyaev Evgeniy
- Lead Integration Artist: Georgiy Belyaev
- Integration Artist: Igor Budalovskiy
- Junior Game Integration Programmer: Evgeniy Shipilo
- Animation:
- Lead Animator: Aleksandr Myala
- Animators: Evgeniy Melnikov, Mikhail Titorenko
- Visual Effects:
- Head of VFX Department: Anton Lomakin
- Senior VFX Artist: Dmitriy Belov
- VFX Artist: Sergey Ivanov
- Texturing:
- Head of Texturing Department: Elena Tarnovskaya
- Senior Texture Artists: Aleksander Kuznetsov,
- Evgeniy Dybchinskiy, Georgiy Paute
- Texture Artists: Aleksandr Davyidov, Ilya Kuzmichev,
- Alexey Konnov, Vadim Spiridonov, Denis Udalov,
- Evgeniya Drozdova, Nikolay Sladkov, Anton Sumerin,
- Renat Salimgareev, Konstantin Chulanov
- Texture Artist, Additional Lighting: Dmitriy Berlin
- Lighting:
- Head of Lighting Department: Olga Cheremisova
- Senior Lighting Artists: Dmitriy Jempala,
- Dmitriy Pisminskiy, Georgiy Suvorov, Yakov Shevchenko
- Junior Lighting Artist: Alexey Kovalev
- Outsourcing:
- Head of Outsourcing Department: :Elena Bondareva
- Outsource Manager: Sergey Boginskiy
- Character and Assets Modelling: Trace Studio,
- Digital Forms, Crystal-Hive Entertainment
- Assets Modelling: Sanctum, Fox3D, Trias, Adia, Glass Egg
- Character and Assets Modeller: Dmitry Parkin
- Assets Modellers: Dmitry Butenko, Yury Rumak,
- Vyacheslav Gedich, Sergey Gricay, Nikolay Demencevich,
- Vladislav Costin, Leonid Kuzyakin, Piotr Nasirau,
- Alexey Murzak, Kudriashov Artem
- Character Modeller: Andrey Chuloshnikov
- QA Department
- QA Director: Victor Glyanenko
- QA Project Leads: Daniil Saparov, Irina Sergeeva
- QA Experts: Daniil Bakulin, Timur Barblishvili,
- Stanislav Borodikhin, Maxim Filippov,
- Denis Kurashev, Daria Kasimanova, Aleksey Vorobiev,
- Anton Sorokin
- QA Intern: Mikhail Kurnosov, Mikhail Rybalkin,
- Pavel Sdobnikov, Vasiliy Toropchin, Ilya Ovchinnikov, Oleg Shlykov
- Support
- Studio Director: Vladimir Chernysh
- Accounting: Maria Korobkina, Associate Producers,
- Leyla Novruzova, Alina Tarasova
- HR Managers: Margarita Sarksyan, Marina Sоlovova
- IT Director: Stupko Victor
- Network Administrators: Vladislav Yakushenko,
- Ivan Lebedev, Arthur Agadzhanov
- Director of Game Content: Rick Raymo
- Saver-Kiev
- Project Manager: Aleksandr Belotserkovets
- Technical Artist: Yaroslav Kulov
- Concept Artist: Alexander Blyzniuk
- Level Modellers: Roman Androshchuk, Dmitriy Krainuk,
- Michael Borodachov, Anton Zhuk, Pavel Dmitrov
- Texture Artist: Julia Lavinukova
- The Sequence Group
- Director: Ian Kirby
- Producers: Daniel Sioui, Ian Kirby
- Production Coordinator: Elisa Wolfenden
- Writers: Kevin Grace (Microsoft),
- Jeremy Patenaude (Microsoft)
- Art Director/ Lead Artist: Andrew West
- Artists: Tyler Bradley, David Edwards, Jace Kim,
- Graeme McCormack, Seungjin Woo
- Lead Character Animator: Anne Jans
- Animators / Compositors: Luke Bicevskis,
- Aaron Hildebrandt, Sean Kalra, Ryan Kane,
- Ali Lupu, Gene Magtoto, Jacob Owens,
- Mark Stuckert, Eric Wada, Christian Whiticar
- Lead 3D artist: Leonardo Viale
- 3D Modeling Lead: Chad Fox
- 3D Modellers: Gene Magtoto, Graeme McCormack,
- Leonardo Viale
- 3D Character Rigging Lead: Peter Scott
- 3D Character Rigging / Facial: Anne Jans, Gene Magtoto
- Editor: Ian Kirby
- Assistant Editor: Jacob Owens
- Junior Editor: Jeremy Szostak
- Sound Design & Mixing: Adam Fulton
- Animation Production Services provided by The Sequence Group
- Middleware Partners
- Granny 3D (animation)
- FMOD Studio (sound)
- Autodesk Scaleform (Flash utilities)
- iZotope (sound)
- Havok (multiple)
- Autodesk Beast (lighting)
- SpeedTree (models)
- Miles Sound System (sound)
- FaceFX (lip sync)
- Audiokinetic Wwise (sound)
- Bink Video (video format)