Différences entre les versions de « Événements de Halo Infinite/Fracture : Retranchement »

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(11 versions intermédiaires par 2 utilisateurs non affichées)
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{{non canon}}
[[Fichier:HINF-S2 Fracture Entrenched Key Art.jpg|350px|right]]
{{tocomplete}}
'''Fracture : Retranchement''' (''Fracture: Entrenched'') est un [[Événements de Halo Infinite|événement]] gratuit de la [[saison 2 : Loups solitaires]] de [[Halo Infinite]]<ref name=Apr22>[https://www.halowaypoint.com/news/halo-infinite-update-april-2022 Halo Waypoint: News - Halo Infinite Update – April 2022]</ref> disponible à six reprises pendant la saison,<ref name=S2Patch /> la première fois étant du 24 au 31 mai 2022.<ref name=Apr22 /> Il permet de débloquer 30 éléments<ref name=S2Patch>[https://support.halowaypoint.com/hc/en-us/articles/5890104346644-Halo-Infinite-Season-2-Lone-Wolves-Patch-Notes Halo Support - Halo Infinite Season 2: Lone Wolves – Patch Notes]</ref> dont un nouveau [[noyau d'armure]], [[Eaglestrike]],<ref>[https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker Halo Waypoint: News - Season 2 Map Previews: Catalyst & Breaker]</ref> en terminant des [[Défis de Halo Infinite|défis]] d'événement au nombre de 10 par semaine.<ref name=WayEnt /> L'événement introduit le nouveau mode [[Possession du terrain]] qui restera actif durant le reste de la saison<ref>[https://www.halowaypoint.com/news/season-2-modes-preview Halo Waypoint: News - Season 2: Modes Preview]</ref> en tant que sélection tournante.
 
L'univers alternatif se situe dans un environnement dieselpunk. Les Spartans sont ici nommés les ''Sky Marshals'' et sont augmentés alchimiquement tandis que les Covenants utilisent de la technologie arcanique. L'UNSC est ici le sigle pour ''Unified Nations Security Confederation'' et les humains utilisent des bombes à éther, donnant un résultat similaire à une bombe atomique. Les Covenants sont ainsi devenu des mutants après l'utilisation de ces armes sur Terre, rendue invivable.<ref name=WayEnt>[https://www.halowaypoint.com/news/fracture-entrenched-event Halo Waypoint: News - Fracture: Entrenched Event]</ref>
 
==Dates==
*Semaine 1 : 24 au 31 mai 2022
*Semaine 2 : 14 au 21 juin 2022
*Semaine 3 : 5 au 12 juillet 2022
*Semaine 4 : 16 au 22 août 2022
*Semaine 5 : 27 septembre au 4 octobre 2022
*Semaine 6 : 25 octobre au {{e|1}} novembre 2022
 
==Pass événement==
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{|
| style="vertical-align:top" |
{| class="wikitable"
{{TiersBP
|1
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|[[Arrière-plans|Arrière-plan]] Numéro 1<br> [[Fichier:HINF S2 Entrenched Big One backdrop.png|100px]] }}
{{TiersBP
|2
|G
|R
|[[Emblèmes de Halo Infinite|Emblème de véhicule]] 1 rouge<br> [[Fichier:HINF S2 Entrenched Red One emblem.png|100px]] }}
{{TiersBP
|3
|G
|R
|[[Poses de Halo Infinite|Pose]] Point de vue d'Eagle<br> [[Fichier:HINF S2 Entrenched Eagle's Outlook stance.png|100px]] }}
{{TiersBP
|4
|G
|R
|[[Textures/Sidekick|Texture d'arme]] Cantinier nomade<br> [[Fichier:HINF S2 Entrenched Nomad Sutler coating.png|100px]] }}
{{TiersBP
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|G
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|Noyau d'armure [[Eaglestrike]]<br> [[Fichier:HINF S2 Entrenched Eaglestrike armor core.png|100px]] }}
{{TiersBP
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|[[Emblèmes de Halo Infinite|Emblème d'arme]] 1 rouge<br> [[Fichier:HINF S2 Entrenched Red One emblem.png|100px]] }}
{{TiersBP
|7
|G
|R
|[[Textures/Mangouste|Texture de véhicule]] Toundra de carbone<br> [[Fichier:HINF S2 Entrenched Carbon Tundra coating.png|100px]] }}
{{TiersBP
|8
|G
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|[[Genouillères (accessoires Halo Infinite)|Genouillères]] Type-1 Splinterguard<br> [[Fichier:HINF S2 Entrenched Type-1 Splinterguard kneepad.png|100px]] }}
{{TiersBP
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|G
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|[[Visières (accessoires Halo Infinite)|Visière]] Triplex aéro<br> [[Fichier:HINF S2 Triplex Aero visor.png|100px]] }}
{{TiersBP
|10
|G
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|Accessoire de casque [[Eaglestrike#Accessoires|Perce-oreille]]<br> [[Fichier:HINF S2 Entrenched Earwing attachment.png|100px]] }}
{{TiersBP
|11
|G
|R
|[[Emblèmes de Halo Infinite|Emblème d'armure]] 1 rouge<br> [[Fichier:HINF S2 Entrenched Red One emblem.png|100px]] }}
{{TiersBP
|12
|G
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|[[Textures/Wasp|Texture de véhicule]] Toundra de carbone<br> [[Fichier:HINF S2 Entrenched Carbon Tundra coating.png|100px]] }}
{{TiersBP
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|[[Épaulières (accessoires Halo Infinite)|Épaulière]] gauche Carapace de crabe<br> [[Fichier:HINF S2 Entrenched Crabshell left shoulder.png|100px]] }}
{{TiersBP
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|[[Épaulières (accessoires Halo Infinite)|Épaulière]] droite Carapace de crabe<br> [[Fichier:HINF S2 Entrenched Crabshell right shoulder.png|100px]] }}
{{TiersBP
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|[[Genouillères (accessoires Halo Infinite)|Genouillères]] Couronne des os<br> [[Fichier:HINF S2 Entrenched Bonecaps kneepad.png|100px]] }}
|}
|
{|
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{| class="wikitable"
{{TiersBP
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|[[Emblèmes de Halo Infinite|Plaque nominative]] 1 rouge<br> [[Fichier:HINF S2 Entrenched Red One emblem.png|100px]] }}
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|[[Textures/Eaglestrike|Texture d'armure]] Toundra de carbone<br> [[Fichier:HINF S2 Entrenched Carbon Tundra coating.png|100px]] }}
{{TiersBP
|18
|G
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|[[Torses (accessoires Halo Infinite)|Torse]] Poches de sorcier<br> [[Fichier:HINF S2 Entrenched Wizard Pockets chest.png|100px]] }}
{{TiersBP
|19
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|[[Utilitaires (accessoires Halo Infinite)|Utilitaire]] Ami du soldat<br> [[Fichier:HINF S2 Entrenched Soldier's Friend utility.png|100px]] }}
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|Casque [[Kerberos]]<br> [[Fichier:HINF S2 Entrenched Kerberos helmet.png|100px]] }}
{{TiersBP
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|[[Arrière-plans|Arrière-plan]] Dernière ligne de défense<br> [[Fichier:HINF S2 Entrenched Last Line of Defense backdrop.png|100px]] }}
{{TiersBP
|22
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|[[Textures/Eaglestrike|Texture d'armure]] Tigre blanc<br> [[Fichier:HINF S2 Entrenched White Tiger coating.png|100px]] }}
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|[[Visières (accessoires Halo Infinite)|Visière]] Esprit de la nuit<br> [[Fichier:HINF S2 Night Wisp visor.png|100px]] }}
{{TiersBP
|24
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|Accessoire de casque [[Eaglestrike#Accessoires|Bande du recruter]]<br> [[Fichier:HINF S2 Entrenched Recruiter's Band attachment.png|100px]] }}
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|[[Torses (accessoires Halo Infinite)|Torse]] Canif<br> [[Fichier:HINF S2 Entrenched Jacknife chest.png|100px]] }}
{{TiersBP
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|[[Épaulières (accessoires Halo Infinite)|Épaulière]] gauche Type-1 Defenders<br> [[Fichier:HINF S2 Entrenched Type-1 Defenders left shoulder.png|100px]] }}
{{TiersBP
|27
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|[[Épaulières (accessoires Halo Infinite)|Épaulière]] droite Type-1 Defenders<br> [[Fichier:HINF S2 Entrenched Type-1 Defenders right shoulder.png|100px]] }}
{{TiersBP
|28
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|[[Poses de Halo Infinite|Pose]] Marteau impitoyable<br> [[Fichier:HINF S2 Entrenched Ruthless War Club stance.png|100px]] }}
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|29
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|[[Textures/Eaglestrike|Texture d'armure]] Corps outremer<br> [[Fichier:HINF S2 Entrenched Ultramarine Corps coating.png|100px]] }}
{{TiersBP
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|[[Poignets (accessoires Halo Infinite)|Poignet]] Pad de combat Kythera<br> [[Fichier:HINF S2 Entrenched Kythera Battlepad wrist.png|100px]] }}
|}
|}
|}
 
==Défis==
Les défis normaux, héroïques et légendaires rapportent respectivement 300, 350 et 400 EXP. Les défis Ultimes hebdomadaires rapportent également 400 EXP. Les chiffres sous chaque colonne de difficulté indiquent le nombre de fois que l'action doit être effectuée.
 
{| class="wikitable"
|-
| colspan=5 | '''Défis d'événement'''
|-
! Nom !! Description !! Normal !! Héroïque !! Légendaire
|-
| Dépassement (''Overtake'') || Capturez une zone en mode Possession du terrain en JcJ. || 1 || 3 || 10
|-
| Fourre-tout (''Grab Bag'') || Obtenez un score de joueur cumulatif dans des parties Possession du terrain en JcJ. || 2 500 || 5 000 || 10 000
|-
| Guerre de tranchées (''Trench Warfare'') || Remportez des parties de Possession du terrain en JcJ. || N/A || 1 || 3
|-
|  Héros de guerre (''War Hero'') || Tuez des Spartans ennemis en mode Possession du terrain en JcJ. || 10 || 20 || 50
|-
| L'UNSC a besoin de vous ! (''The UNSC Needs YOU!'') || Terminez des parties de Possession du terrain en JcJ. || 1 || 3 ||
|-
| Multitâche (''Multitasking'') || Tuez des Spartans ennemis qui défendent leur zone en mode Possession du terrain en JcJ. || 1 || 2 || 3
|-
| Temps précieux (''Precious Time'') || Passez du temps à occuper des zones dans des parties Possession du terrain en JcJ. || 15 || 30 || 60
|-
| colspan=5 | '''Ultimes hebdomadaires'''
|-
! Nom !! Description !! Volume !! colspan=2 | Date
|-
| Conscription (''Conscription'') || Terminez des parties de Possession du terrain en JcJ. || 3 || colspan=2 | Semaine du 24 mai 2022
|-
| Appropriation (''Staking a Claim'') || Capturez une zone en mode Possession du terrain en JcJ. || 3 || colspan=2 | Semaine du 14 juin 2022
|-
| Ça va péter ! (''Fire in the Hole!'') || Tuez un Spartan ennemi avec une grenade en mode Possession du terrain en JcJ. || 1 || colspan=2 | Semaine du 5 juillet 2022
|-
| Un p'tit drapeau, siouplaît (''Do You Have a Flag?'') || Remportez des parties de Possession du terrain en JcJ. || 1 || colspan=2 | Semaine du 16 août 2022
|-
| Nombre de victimes (''Bodycount'') || Tuez des Spartans ennemis en mode Possession du terrain en JcJ. || 20 || colspan=2 | Semaine du 27 septembre 2022
|-
| Prendre du galon (''Earn Your Stripes'') || Obtenez un score personnel cumulatif en mode Possession du terrain en JcJ. || 5 000 || colspan=2 | Semaine du 25 octobre 2022
|-
|}
 
==Galerie==
<gallery>
Fichier:HINF-S2 Fracture Entrenched Key Art (textless).jpg
Fichier:HINF-S2 Eaglestrike armor Key Art.jpg
Fichier:HINF-S2 Eaglestrike armor Key Art (textless).jpg
Fichier:HINF-S2 Fracture Entrenched infographic.jpg|Contenu partiel du pass.
Fichier:HINF-S2 Eaglestrike armor core.jpg|Armures personnalisées sur le noyau Eaglestrike.
Fichier:HINF-S2 Entrenched armor 03.jpg
Fichier:HINF-S2 Entrenched armor 01.jpg|Parties de Possession du terrain.
Fichier:HINF-Catalyst map 04.jpg
Fichier:HINF-Land Grab 01.jpg
Fichier:HINF-Land Grab 02.jpg
Fichier:HINF-Brodie Armor Set bundle.jpg|Exemples de lots dans la boutique.
Fichier:HINF-Liberty Clad bundle.jpg
Fichier:HINF-S2 Fracture Entrenched Story Shard cover.jpg|Illustration des articles ''Story Shard''.
</gallery>
 
<gallery caption=Récompenses>
Fichier:HINF-S2 Fracture Entrenched backdrop gift.jpg|Arrière-plan Retranchement, offert aux joueurs connectés pendant la première semaine.
Fichier:HINF-S2 Amber Yesterday visor (Ultimate reward).jpg|Visière Ambre hier, récompense du défi ultime de la première semaine.
Fichier:HINF-S2 Bluewood Bole vehicle coating (Ultimate reward).jpg|Texture Tronc de bois-bleu, récompense du défi ultime de la deuxième semaine.
Fichier:HINF-S2 Nomad Sutler armor coating (Ultimate reward).jpg|Texture Cantinier nomade, récompense du défi ultime de la troisième semaine.
Fichier:HINF-S2 Kaolin Strand armor coating (Ultimate reward).jpg|Texture Kaolin Strand, récompense du défi ultime de la quatrième semaine.
Fichier:HINF-S2 Unremembered Defiance armor coating (Ultimate reward).jpg|Texture Défiance oubliée, récompense du défi ultime de la cinquième semaine.
Fichier:HINF-S2 Scarlet Hunter visor (Ultimate reward).jpg|Visière Chasseur écarlate, récompense du défi ultime de la sixième semaine.
</gallery>
 
==Univers alternatif==
{{non canon|1}}
{{tocomplete2}}
{{tosort}}
{{tosort}}
 
[[Fichier:HINF-Fracture Entrenched logo.png|right|thumb|Logo de la Fracture : Retranchement.]]
{{quote|texte=The Entrenched Fracture is a world scoured by superscience aether-bombs and alchemically-enhanced soldiers. Though its lands are ruined, the Unified Nations Security Confederation fights on in blind obedience to orders from long-dead generals.
{{quote|texte=The Entrenched Fracture is a world scoured by superscience aether-bombs and alchemically-enhanced soldiers. Though its lands are ruined, the Unified Nations Security Confederation fights on in blind obedience to orders from long-dead generals.


Ligne 8 : Ligne 259 :


Survival on the front lines requires EAGLESTRIKE energized plate, a marvel of war-smithing that protects against both radiation and Covenant plasmatron weaponry.
Survival on the front lines requires EAGLESTRIKE energized plate, a marvel of war-smithing that protects against both radiation and Covenant plasmatron weaponry.
|auteur=[https://www.halowaypoint.com/news/fracture-entrenched-event Halo Waypoint - ''Fracture: Entrenched Event'']}}
|auteur=<ref name=WayEnt />}}


'''Retranchement''' est le nom de l'univers alternatif présenté au cours de l'[[Événements de Halo Infinite|événement Fracture]] de la [[saison 2]] de [[Halo Infinite]].
'''Retranchement''' est le nom de l'univers alternatif présenté au cours de l'[[Événements de Halo Infinite|événement Fracture]] de la [[saison 2]] de [[Halo Infinite]].
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L'univers est un monde [https://fr.wikipedia.org/wiki/Dieselpunk dieselpunk] où le reste de l'humanité, dirigée par l’''Unified Nations Security Confederation'' continue la guerre contre les Covenants, nommée la {{hover|Final War|Dernière guerre}}, devenus des mutants radioactifs après que l'UNSC ait utilisé des bombes à éther et nucléaires sur son propre territoire et dans l'empire covenant, provoquant la destruction de ce dernier et la quasi disparition de l'humanité.
L'univers est un monde [https://fr.wikipedia.org/wiki/Dieselpunk dieselpunk] où le reste de l'humanité, dirigée par l’''Unified Nations Security Confederation'' continue la guerre contre les Covenants, nommée la {{hover|Final War|Dernière guerre}}, devenus des mutants radioactifs après que l'UNSC ait utilisé des bombes à éther et nucléaires sur son propre territoire et dans l'empire covenant, provoquant la destruction de ce dernier et la quasi disparition de l'humanité.


Les Spartans sont nommés dans cet univers les ''Sky-Marshals'', équipés d'un armure [[Eaglestrike]] les protégeant des radiations et des armes arcanotechnologiques covenantes.<ref name=Way>[https://www.halowaypoint.com/news/fracture-entrenched-event Halo Waypoint - ''Fracture: Entrenched Event'']</ref>
Les Spartans sont nommés dans cet univers les ''Sky-Marshals'', équipés d'un armure [[Eaglestrike]] les protégeant des radiations et des armes arcanotechnologiques covenantes.<ref name=WayEnt />


==UNSC==
===UNSC===
L'UNSC était un gouvernement autoritaire, ou dictatorial, avec une utilisation des ''Sky-Marshals'' pour éliminer les manifestants antiguerre au sein de la {{hover|Capital Military Authority|Autorité militaire de la capitale}} ([[CMA]]). Ces manifestants, traités de {{citer|défaitistes}}, finirent par donner les {{hover|Carver Riots|émeutes [[Elias Carver|Carver]]}}.<ref>Armure [[Eaglestrike]], casque Kerberos</ref> Pour augmenter le moral les Gardiens de la morale de l'UNSC<ref group=Note>Le terme anglais est UNSC Morale Promoters, ce qui donne UNSC MP, comme Millitary Police, la police militaire.</ref> avait des yeux et des oreilles partout. Ils traquaient sédition ou le moindre soupçon de paresse dans les tranchées et les dortoirs. Il fallut rapidement les obliger à détourner le regard.<ref>[[Visières (accessoires Halo Infinite)|Visière]] Chasseur écarlate</ref>   
L'UNSC était un gouvernement autoritaire, ou dictatorial, avec une utilisation des ''Sky-Marshals'' pour éliminer les manifestants antiguerre au sein de la {{hover|Capital Military Authority|Autorité militaire de la capitale}} ([[CMA]]). Ces manifestants, traités de {{citer|défaitistes}}, finirent par donner les {{hover|Carver Riots|émeutes [[Elias Carver|Carver]]}}.<ref>[[Halo Infinite]], casque [[Eaglestrike|Kerberos]]</ref> Pour augmenter le moral les Gardiens de la morale de l'UNSC<ref group=Note>Le terme anglais est UNSC Morale Promoters, ce qui donne UNSC MP, comme Millitary Police, la police militaire.</ref> avait des yeux et des oreilles partout. Ils traquaient sédition ou le moindre soupçon de paresse dans les tranchées et les dortoirs. Il fallut rapidement les obliger à détourner le regard.<ref>[[Halo Infinite]], [[Visières (accessoires Halo Infinite)|visière]] Chasseur écarlate</ref>   


L'équivalent des [[ODST]] semblent être nommés les astrorangers ou Cloudjumper (pour l'équivalent de ''Helljumper'' dans le canon) ils furent déployés des années auparavant sans pour autant voir de nouvelles.<ref>Armure [[Eaglestrike]], accessoire Cosmocom</ref>  
L'équivalent des [[ODST]] semblent être nommés les astrorangers ou Cloudjumper (pour l'équivalent de ''Helljumper'' dans le canon) ils furent déployés des années auparavant sans pour autant voir de nouvelles.<ref name=Cosmocom>[[Halo Infinite]], casque [[Eaglestrike#Accessoires|Sky Marshal Cosmocom]]</ref> Ils furent les premiers à utiliser l'[[Hydra]] sans pour autant suivre le rôle officiel de l'arme.<ref>[[Halo Infinite]], [[Textures/Hydra|texture d'arme]] Zéphyr prétorien</ref> L'Army existe dans cet univers.<ref>[[Halo Infinite]], torse [[Eaglestrike#Torses|Harnais pour chien]]</ref>  


Il existait des équipes d'espionnages dit {{citer|rats de tunnel}} pour enquêter sur les équipes d'archéotechniciens covenants, les {{citer|bouffeurs de racines}}.<ref>Armure [[Eaglestrike]], casque Leadbelcher</ref>
Il existait des équipes d'espionnages dit {{citer|rats de tunnel}} pour enquêter sur les équipes d'archéotechniciens covenants, les {{citer|bouffeurs de racines}}.<ref>[[Halo Infinite]], casque [[Eaglestrike|Leadbelcher]]</ref>


====Unités militaires====
=====Unités militaires=====
Il existe plusieurs unités de l'UNSC connues. La 11th Strikewing Squadron est une escadre d'[https://fr.wikipedia.org/wiki/Ornithopt%C3%A8re ornithoptères] armés. Leur insigne est une guêpe armées de deux canons.<ref>[[Emblèmes de Halo Infinite|Emblème]], Animé</ref> La Meridian Light Horse est une unité de cavalerie légère provenant initialement de [[Meridian]] mais qui fut anéantis et reconstituées à de nombreuses reprises. Faire partie de cette unité était un grand honneur mais aussi une condamnation à mort.<ref>[[Emblèmes de Halo Infinite|Emblème]], Cheval de lumière de Meridian</ref> La Air Transport Group Apple est une unité aérienne de transport de troupe utilisée notamment pour amener des troupes en territoire ennemis. Leur symbole est un Pélican nommé {{hover|Peter|Petros}}.<ref>[[Emblèmes de Halo Infinite|Emblème]], Petros le pélican</ref> La 23rd Armored Lancers est une unité mécanisée d'élite qui a permis de nombreuses innovations dans le transport blindé qui sont encore utilisés. Leur emblème est un cochon marron, le razorback.<ref>[[Emblèmes de Halo Infinite|Emblème]], Razorbacks</ref> La 1re division d'infanterie mobile, surnommée Red One, dont la devise  était {{citer|Sacrifice et devoir}} avant d'être anéantie.<ref>[[Emblèmes de Halo Infinite|Emblème]], 1 rouge</ref>
Il existe plusieurs unités de l'UNSC connues. La 11th Strikewing Squadron est une escadre d'[https://fr.wikipedia.org/wiki/Ornithopt%C3%A8re ornithoptères] armés. Leur insigne est une guêpe armées de deux canons.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Animé</ref> La Meridian Light Horse est une unité de cavalerie légère provenant initialement de [[Meridian]] mais qui fut anéantis et reconstituées à de nombreuses reprises. Faire partie de cette unité était un grand honneur mais aussi une condamnation à mort.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Cheval de lumière de Meridian</ref> La Air Transport Group Apple est une unité aérienne de transport de troupe utilisée notamment pour amener des troupes en territoire ennemis. Leur symbole est un Pélican nommé {{hover|Peter|Petros}}.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Petros le pélican</ref> La 23rd Armored Lancers est une unité mécanisée d'élite qui a permis de nombreuses innovations dans le transport blindé qui sont encore utilisés. Leur emblème est un cochon marron, le razorback.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Razorbacks</ref> La 1re division d'infanterie mobile, surnommée Red One, dont la devise  était {{citer|Sacrifice et devoir}} avant d'être anéantie.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] 1 rouge</ref>


La Ridgeback Cantonment Patrol est une unité composée de volontaires qui maintenaient la paix dans les décombres de Seattle. Leur devise est {{citer|Débusquer les problèmes et les rendre au double}}. Leur emblème est un chien de Rhodésie à crête dorsale ou Rhodesian ridgeback armée de deux pistolets.<ref name=Ridgeback>[[Emblèmes de Halo Infinite|Emblème]], Patrouille du camp de Ridgeback</ref> Le 52nd Destroyer Battalion, surnommée Shadow Scorpion, est une unité d'experts en embuscades et dotée d'une forte résilience même dans les conditions les plus extrêmes. Leur symbole est un scorpion noir et bleu aux yeux rouges dont la queue est une mitrailleuse et située au centre d'une cible.<ref>[[Emblèmes de Halo Infinite|Emblème]], Scorpion shadow</ref> Le 902nd Reconnaissance Cluster est une unité qui dérogeait parfois aux règlements et aux protocoles de l'UNSC mais qui n'a jamais manqué à son devoir. Son symbole est un phacochère vert tenant une mitrailleuse lourde.<ref>[[Emblèmes de Halo Infinite|Emblème]], Wyld Hogs</ref>  
La Ridgeback Cantonment Patrol est une unité composée de volontaires qui maintenaient la paix dans les décombres de Seattle. Leur devise est {{citer|Débusquer les problèmes et les rendre au double}}. Leur emblème est un chien de Rhodésie à crête dorsale ou Rhodesian ridgeback armée de deux pistolets.<ref name=Ridgeback>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Patrouille du camp de Ridgeback</ref> Le 52nd Destroyer Battalion, surnommée Shadow Scorpion, est une unité d'experts en embuscades et dotée d'une forte résilience même dans les conditions les plus extrêmes. Leur symbole est un scorpion noir et bleu aux yeux rouges dont la queue est une mitrailleuse et située au centre d'une cible.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Scorpion shadow</ref> Le 902nd Reconnaissance Cluster est une unité qui dérogeait parfois aux règlements et aux protocoles de l'UNSC mais qui n'a jamais manqué à son devoir. Son symbole est un phacochère vert tenant une mitrailleuse lourde.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Wyld Hogs</ref>  


Il existait des unités commandos secrètes qui combattaient dans l'ombre.<ref>[[Emblèmes de Halo Infinite|Emblème]], Mongoose Phantom</ref> La Seongnam Special Task Group Two est l'une des unités de force spéciale la plus reconnue en raisons de ses {{hover|Hwarang bladesingers of STG2|chanteurs de lames Hwarang de STG2}} qui conduisaient des missions délicates requérant de la précision et de la discrétion.<ref>[[Emblèmes de Halo Infinite|Emblème]], Groupe de missions spéciales Seongnam 2</ref>
Il existait des unités commandos secrètes qui combattaient dans l'ombre.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Mongoose Phantom</ref> La Seongnam Special Task Group Two est l'une des unités de force spéciale la plus reconnue en raisons de ses {{hover|Hwarang bladesingers of STG2|chanteurs de lames Hwarang de STG2}} qui conduisaient des missions délicates requérant de la précision et de la discrétion.<ref>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Groupe de missions spéciales Seongnam 2</ref>


Il existe aussi un corps outremer.<ref>[[Texture]], Corps outremer</ref>   
Il existe aussi un corps outremer.<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Corps outremer</ref>   


===Lieux===
====Lieux====
Il existe un lieu appelé Northam,<ref group=Note>Il pourrait s'agir d'une ville sur Terre, soit en Angleterre, soit, et plus probablement, en Australie, prenant ainsi la place de [[Sydney]] dans le canon.</ref> qui a donné de nombreux volontaires qui périrent durant les combats chimiques contre les Covenants en Europe de l'Est.<ref name=Brodie>Armure [[Eaglestrike]], casque Brodie</ref> Elle contient aussi un centre de commandement qui fut détruit durant la guerre. Il y avait quelque chose dans ses ruines.<ref name=TdC>[[Texture]] Toundra de carbone</ref>  
Il existe un lieu appelé Northam,<ref group=Note>Il pourrait s'agir d'une ville sur Terre, soit en Angleterre, soit, et plus probablement, en Australie, prenant ainsi la place de [[Sydney]] dans le canon.</ref> qui a donné de nombreux volontaires qui périrent durant les combats chimiques contre les Covenants en Europe de l'Est.<ref name=Brodie>[[Halo Infinite]], casque [[Eaglestrike|Brodie]]</ref> Elle contient aussi un centre de commandement qui fut détruit durant la guerre. Il y avait quelque chose dans ses ruines.<ref name=TdC>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Toundra de carbone</ref>  


===Technologie===
====Technologie====
L'équivalent de [[Misriah Armory]] est Misriah Bathworks, il existe aussi la Hefley Radiator Company qui produisirent ensemble le casque M199X.<ref name=M199X>Armure [[Eaglestrike]], casque M199X</ref> L'équivalent du [[polybéton]] est le plastibéton dans cet univers.<ref>[[Texture]], Sinistre forteresse</ref> Le missile Hyperion {{hover|deathblossom|pétales de mort}} était une super arme qui avait été mise au point pour mettre un terme à la guerre. Des missiles furent utilisés et parvint presque à y arriver.<ref name=Hyperion>[[Emblèmes de Halo Infinite|Emblème]], Groupe de test Hyperion</ref>
L'équivalent de [[Misriah Armory]] est Misriah Bathworks, il existe aussi la Hefley Radiator Company qui produisirent ensemble le casque M199X.<ref name=M199X>[[Halo Infinite]], casque [[Eaglestrike|M199X]]</ref> L'équivalent du [[polybéton]] est le plastibéton dans cet univers.<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Sinistre forteresse</ref> Le missile Hyperion {{hover|deathblossom|pétales de mort}} était une super arme qui avait été mise au point pour mettre un terme à la guerre. Des missiles furent utilisés et parvint presque à y arriver.<ref name=Hyperion>[[Halo Infinite]], [[Emblèmes de Halo Infinite|emblème]] Groupe de test Hyperion</ref>


==Covenants==
La Cosmocom est l'équivalente du système [[COM]], probablement la version FLEETCOM.<ref name=Cosmocom /> bien qu'elle soit aussi utilisée pour la communication à l'intérieur d'une même unité.<ref>Story Shards - The Last Sky Marshal</ref>
Les Kig-Yars sont constitués en thalassocratie.<ref name=M199X/> Les Covenants ont attaquée la Terre avec des brumes qui tuèrent la majorité de la population malgré les contre-mesures de l'UNSC.<ref>Armure [[Eaglestrike]], accessoire Filtre de tube collant</ref> Cette brume n'attaque cependant que les matières vivantes.<ref>[[Texture]], Zone dangereuse</ref>  


Les Covenants font usage de l'arcanotechnologie, sous forme de lances, par exemple, ou de roquette antiaérienne. Ils utilisent aussi du [[plasma]]tron.<ref>[[Texture]], Zéphyr prétorien</ref>
===Covenants===
Les Kig-Yars sont constitués en thalassocratie.<ref name=M199X /> Les Covenants ont attaqué la Terre avec des brumes qui tuèrent la majorité de la population malgré la mise en place de contre-mesures de l'UNSC.<ref name=Filter>[[Halo Infinite]], casque [[Eaglestrike#Accessoires|Brodie Gummytube Filter]]</ref> Cette brume n'attaque cependant que les matières vivantes.<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Zone dangereuse</ref> Ceux qui sont exposés à la brume, et qui parviennent à y survivre, sont transformés en êtres difformes.<ref name=Filter/>


==Dernière guerre==
Les Covenants font usage de l'arcanotechnologie, sous forme de lances, par exemple, ou de roquette antiaérienne. Ils utilisent aussi du [[plasma]]tron.<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Zéphyr prétorien</ref> Les [[Sharquoi]]s furent utilisés par les Covenants durant la guerre.<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture de Sniper S7]] Zéphyr prétorien</ref>
La guerre durant pendant un certains temps et durant laquelle la plupart de l'humanité fut exterminé. Au début, l'UNSC faisait des prisonniers avant de se concentrer sur le bombardement ou le contournement des forces ennemies.<ref>[[Texture]], Bombardement sur point, Warthog lance-roquettes</ref> L'effort de guerre fut extrême avec une conscription très large pour une demande bien supérieure à ce qui était possible d'obtenir.<ref>Armure [[Eaglestrike]], accessoire Bande du recruteur</ref> Des ouvriers furent réquisitionnés pour continuer l'effort de guerre<ref name=Defenders>Armure [[Eaglestrike]], épaulière Type-11 Defenders</ref> {{tosource2|mais la production ne suivait pas}} notamment en raison des bombardements sur les usines.<ref name=Defenders/>


Le nombre de dommages collatéraux, notamment des civils humains, semble être très élevé, obtenues lors d'opérations de l'UNSC, et des Sky-Marshals, soit lors d'usage d'armes de destructions massives<ref name=Lunette/> dans une politique de terre brûlée,<ref>[[Texture]], Pétrole jamais vert</ref> soit directement par les Sky-Marshals.<ref name=Lunette>Armure [[Eaglestrike]], accessoire Lunettes de vue nocturne</ref> Les bombardements sur les usines par les Covenants infligèrent aussi de nombreuses pertes civiles.<ref name=Defenders/>
===Dernière guerre===
La guerre durant pendant un certains temps et lors de laquelle la plupart de l'humanité fut exterminée. Au début, l'UNSC faisait des prisonniers avant de se concentrer sur le bombardement ou le contournement des forces ennemies.<ref>[[Halo Infinite]], [[Textures/Warthog lance-roquettes|texture d'armure]] Bombardement sur point</ref> L'effort de guerre fut extrême avec une conscription très large pour une demande bien supérieure à ce qui était possible d'obtenir.<ref>[[Halo Infinite]], casque [[Eaglestrike#Accessoires|Kerberos Bande du recruter]]</ref> Des ouvriers furent réquisitionnés pour continuer l'effort de guerre mais la production ne suivait pas notamment en raison des bombardements sur les usines et du manque de matériaux de bonne qualité.<ref name=Defenders>[[Halo Infinite]], [[Épaulières (accessoires Halo Infinite)#Eaglestrike|épaulières]] Type-11 Defenders</ref>  


Les Covenants finirent par arriver dans le [[système solaire]]. Sur la [[Lune (satellite de la Terre)|Lune]] et sur [[Terre]]. La Lune fut bombardée par une ou plusieurs bombes atomiques.<ref>Armure [[Eaglestrike]], casque Sky Marshal</ref> Sur la Terre, des combats importants eurent lieu en Europe de l'Est<ref name=Brodie/> et la ville de Seattle fut détruite.<ref name=Ridgeback/>
Le nombre de dommages collatéraux, notamment des civils humains, semble être très élevé, obtenues lors d'opérations de l'UNSC, et des Sky-Marshals, soit lors d'usage d'armes de destructions massives<ref name=Lunettes /> dans une politique de terre brûlée,<ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Pétrole jamais vert</ref> soit directement par les Sky-Marshals.<ref name=Lunettes>[[Halo Infinite]], casque [[Eaglestrike#Accessoires|M199X Lunettes de vue nocturne]]</ref> Les bombardements sur les usines par les Covenants infligèrent aussi de nombreuses pertes civiles.<ref name=Defenders />


Vers la fin de la guerre, des missiles Hyperion furent utilisés pour mettre fin à la guerre sans y parvenir directement. Les dégâts furent cependant très importants.<ref name=Hyperion/>
Les Covenants finirent par arriver dans le [[système solaire]]. Sur la [[Lune (satellite de la Terre)|Lune]] et sur [[Terre]]. La Lune fut bombardée par une ou plusieurs bombes atomiques.<ref>[[Halo Infinite]], casque [[Eaglestrike|Sky Marshal]]</ref> Sur la Terre, des combats importants eurent lieu en Europe de l'Est<ref name=Brodie /> et la ville de Seattle fut détruite.<ref name=Ridgeback />


La Dernière guerre est d'une certaine manière terminée depuis que la Terre n'est plus que des décombres invivables,<ref>Arrière-plan, Dernière ligne de défense</ref><ref>[[Texture]], Sables noirs</ref>  cependant, les combats se poursuivent malgré la mort des généraux.<ref name=Way/><ref>[[Visières (accessoires Halo Infinite)|Visière]], Âme de graphite</ref> La situation est telle que même si les deux camps continuent de s'affronter, la victoire est maintenant impossible.<ref>Arrière-plan, Retranchement</ref>
Vers la fin de la guerre, des missiles Hyperion furent utilisés pour mettre fin à la guerre sans y parvenir directement. Les dégâts furent cependant très importants.<ref name=Hyperion /> Les Covenants utilisèrent des brumes n'attaquant que la matière vivante qui tuèrent la majorité de la population et ceux qui furent atteints mais parvinrent à y survivre, furent transformés en êtres difformes.<ref name=Filter />


==Story Shards - The Last Sky Marshal==
Face au degré de destruction, la Dernière guerre est d'une certaine manière terminée depuis que la Terre n'est plus que des décombres invivables,<ref>[[Halo Infinite]], [[Arrière-plans|arrière-plan]] Dernière ligne de défense</ref><ref>[[Halo Infinite]], [[Textures/Eaglestrike|texture d'armure]] Sables noirs</ref><ref name=Backdrop>[[Halo Infinite]], [[Arrière-plans|arrière-plan]] Retranchement</ref> cependant, les combats se poursuivent malgré la mort des généraux.<ref name=WayEnt /><ref>[[Halo Infinite]], [[Visières (accessoires Halo Infinite)|visière]] Âme de graphite</ref> La situation est telle que même si les deux camps continuent de s'affronter, la victoire est maintenant impossible.ref name=Backdrop />
 
===Story Shards - The Last Sky Marshal===
{{tocomplete2}}
{{tocomplete2}}
Les ''Story Shards'' sont des nouvelles publiés à chaque retour de l'évènement, à partir du second, sur Halo Waypoint qui prennent place dans l'univers Fracture. La fin de l'histoire possède un cliffhanger et un choix entre deux possibilités de suite. La communauté peut alors voter sur différents réseaux sociaux ; sur l'article, le forum de Halo Waypoint, Facebook, Instagram et Twitter, pour choisir la suite de l'histoire.
Les ''Story Shards'' sont des nouvelles publiées à chaque retour de l'évènement, à partir du second, sur Halo Waypoint qui prennent place dans l'univers Fracture. La fin de l'histoire possède un cliffhanger et un choix entre deux possibilités de suite. La communauté peut alors voter sur différents réseaux sociaux ; sur l'article, le forum de Halo Waypoint, Facebook, Instagram et Twitter, pour choisir la suite de l'histoire.


===Résumé===
''The Last Sky Marshal'' est traduit par {{citer|Le Dernier maréchal du ciel}} dans le menu Actus de Halo Infinite.


===Contenu===
====Résumé====
{{quote|texte=THE FINAL WAR! Earth has been scoured by superscience aether-bombs in the conflict between the UNIFIED NATIONS SECURITY CONFEDERATION and the zealous, rad-poisoned mutants of THE COVENANT.
 
Our home has fallen, headquarters is lost, our generals are long dead, and the dire horde at our gates seek to bring about THE END OF HUMANITY!
 
BUT, HEROES HAVE RISEN! Alchemically-enhanced soldiers take to the front lines in their incredible EAGLESTRIKE armor, leading the charge and doing their part against our RELENTLESS ENEMY.
 
It is with these intrepid heroes—the SKY MARSHAL ASTRO-RANGERS, led by COMMANDER KOLBY—that the fate of humanity will be decided...
|auteur=}}
{{tocomplete2}}
 
====Contenu====
{{colonnes|
{{colonnes|
====Personnages====
;Personnages
*UNSC
*UNSC
**[[Thomas Lasky|Kolby]]
**[[Thomas Lasky|Kolby]]
Ligne 71 : Ligne 335 :
*[[Section Three]]
*[[Section Three]]
**[[Henry Glassman|Henrik Gläsmann]]
**[[Henry Glassman|Henrik Gläsmann]]
====Vaisseaux====
;Vaisseaux
*''SCS Brísingamen''
*''SCS Brísingamen''
*''[[UNSC Infinity|SCS Perpetua]]''
*''[[UNSC Infinity|SCS Perpetua]]''
====Lieux====
;Lieux
*[[Lune (satellite de la Terre)|Lune]]
*[[Terre]]
**[[Lune (satellite de la Terre)|Lune]]
}}
}}


===Transcription===
====Transcription====
=====Partie 1=====
1045 HOURS, NOVEMBER 3, 67 AP \ SCS ''BRÍSINGAMEN'', APPROACHING CONSTRUCTION DOME ON LUNA
 
“Corporal, would you please describe the manner in which we will be engaging the enemy.”
 
“Sir! Feet first, sir!”
 
A chorus of ''oo-rahs'' sounded across the deck as Commander Kolby and his battalion prepared to drop. Cocooned within their vacuum-sealed, titanium-plated armor, it was the Sky Marshals that would—as always—take the lead as the ''Brísingamen'', the frigate-class zeppelin and last space-faring vessel of the Unified Nations Security Confederation, opened its deployment bays.
 
Kolby’s training kicked in as the three-hundred Sky Marshal astro-rangers leapt out of the skyship and headed towards the steel dome surrounding the complex on the Moon, firing their thrusters to rocket through gaps in the dome’s plating from some previous battle early in the war that left this place derelict—plastered over now by arcanotech energy barriers.
 
That was the easy part.
 
Entering the vacuum-sealed interior of the dome revealed almost two square kilometers of factories, warehouses, and long-abandoned workshops, extending outwards on all sides from its magnificent centerpiece. Their target. Project: PERPETUA...
 
The mission was simple. The Covenant, zealous cultists who became warped abominations as they were mutated by the irradiated trenches and poisoned mires of Earth, had discovered an abandoned cosmodrome with functional off-world transport. Arriving at Luna, they reignited the dormant atomic piles to complete construction of Project: PERPETUA—a massive zeppelin that was in the process of being built in the earliest years of the war.
 
The SCS ''Perpetua'' was to be a shining symbol of hope for humanity’s recovery after the end of the last war, but no one had truly understood the scale of devastation that was on the horizon. Spoiled lands, divided nations, aether bombs... civilization itself collapsed, but humanity could not rely on the mercy of a short apocalypse. The inertia of that destruction was still carrying the corpse along through this Final War. Now, the Covenant planned to augment this zeppelin with their own esoteric arcanotechnology and unleash it upon humanity.
 
In the last war, Commander Kolby and his alchemically augmented Sky Marshals were also looked to as symbols of hope and heroism, but they would find no time to rest when the conflict had seemingly abated. The lights of democracy guttered in the wind as the Covenant cultists razed cities to the ground, leading the hard-pressed SCS command to ensure that the Sky Marshals’ service would continue, culminating in this mission which could determine the outcome of the Final War.
 
They were to either claim the ''Perpetua'' themselves and turn it on the Covenant mutants, or—failing that—detonate the atomic reactor used to power it and leave a new crater on the Moon.
 
But first, they had to take out the Covenant’s archon sky-strikers, or else—should the dome open for the Covenant to launch the ''Perpetua''—''Brísingamen'' would be shredded by the arcanotech-augmented machine cannons.
 
And if they had to destroy the ''Perpetua'', they’d have no way off this rock.
 
[[Fichier:HINF-S2 Jacknife chest.jpg|center|500px]]
 
An errant arcanotech bolt impacted and dissipated on Kolby’s Jacknife torso armor, an energized plate that added an extra few dozen kilos but ensured maximum front-facing protection. Kolby raised his rifle and fired as his Triplex Aero visor tracked the bolt’s trajectory, hitting his thrusters once more to propel himself at the line of Jackal merc-mutants. The creatures hid behind iron shields fashioned from the Eaglestrike armor of fallen warriors, but it did them little good. Catching one of the mutants in the side, dark green blood sprayed onto the ground as three of Kolby’s fellow Sky Marshals—Chen, Tchakova, and Vickers—arrived in formation to assist in the attack on the archon, breaking through the first line.
 
Eighteen of their number hadn’t made it, either killed by the impact or by the entrenched Covenant mutant forces. They all knew what they were fighting for and how thin the margin for error was; every soldier lost was one less chance they had to win the day for humanity. Kolby comforted himself with the thought that their odds were improving as his squad of Sky Marshals destroyed the first archon battery with a satchel of CX-12 explosives.
 
Scanning the horizon, Kolby tracked three other local archon emplacements which the other Sky Marshals were converging on, and, beyond them, the Covenant-occupied factory. Within that facility lay their prize.
 
At that moment, Kolby’s cosmocom radio picked up a local signal—but this wasn't from his Sky Marshals. Somebody else was here...
 
''“Hallo. Ist jemand da?”''<ref group=Note name=TRADGER1>Allô ? Est-ce qu'il y a quelqu'un ?</ref>
 
The voice that came through his cosmocom spoke in German, which Kolby cursed that he couldn’t translate.
 
“This is Commander Kolby of the Unified Nations Security Confederation. Identify yourself.”
 
''"UNSC, hier? Es ist Professor Henrik Gläsmann, Dritteabteilung. Seit dem diese Dinger hier angekommen sind haben wir uns im Bunker verschanzt. Jetzt versuchen sie reinzukommen! Ich habe Zivilisten bei mir. Familien. Wir brauchen sofortige Hilfe!"''<ref group=Note name=TRADGER2>L'UNSC, ici ? Je suis le professeur Henrik Gläsmann, Section Trois. Depuis que ces choses sont arrivées, nous nous sommes retranchés dans le bunker. Maintenant, ils essaient d'entrer ! J'ai des civils avec moi. Des familles. Nous avons besoin d'une aide immédiate !</ref>
 
Kolby gritted his teeth. They hadn’t come for a rescue mission, and they’d certainly not had intelligence on any remaining civilians on Luna, but one thing stood out in what Gläsmann had said: ''Dritteabteilung''. Section Three.
 
Scientists—especially those affiliated with Section Three—had been marked as high value personnel. They were critical to understanding the Covenant’s arcanotech, plundering the myriad secrets of their cult, and advancing humanity’s own military hardware.
 
A thousand tactical questions rushed through his mind. Was this unexpected complication an opportunity? Could it be a trap? How many could feasibly be retasked for a rescue op? What intelligence might Gläsmann have that could aid the mission?
 
He took a breath to focus himself. The choice was clear.
 
----
<center>SHOULD COMMANDER KOLBY...
 
A) Rescue Professor Gläsmann and the civilians
 
OR
 
B) Ignore them and focus on the mission
</center>
 
=====Partie 2=====
''A DARING ASSAULT! Commander Kolby leads three-hundred Sky Marshals to the Moon where the mutated abominations of THE COVENANT have infiltrated an old construction dome, within which they seek to complete the SCS PERPETUA star-zeppelin and bring about THE END OF HUMANITY!
 
''While on the lunar surface, Commander Kolby receives a distress call from PROFESSOR HENRIK GLÄSMANN, a scientist claiming he and a group of civilians are trapped in a bunker, which presents A CONUNDRUM to the valiant Sky Marshal leader: deviate from the mission for a rescue operation, or ignore him to focus on the objective?
 
''You’ve made your choice. Now see the consequences…''
 
[[Fichier:HINF-S2 Eaglestrike Armor Attachments concept 01.jpg|center|500px]]
 
“Alright,” Commander Kolby spoke into his cosmocom. “I don’t know if you can understand me, but hold tight. I’m on my way.”
 
“Sir, what are you doing?” Tchakova asked.
 
“I need you, Chen, and Vickers to hold this position while I secure a high-value asset. If we need help dealing with Perpetua’s atomic reactor, this could be exactly what we need.”
 
Though the Sky Marshal was clearly conflicted by this sudden change in the mission’s parameters, she nodded and rocketed up to higher ground to take up overwatch with her sniper rifle.
 
Gläsmann had remained silent on the cosmocom but transmitted a waypoint to his HUD, directing him to a nearby bunker. Two mechanized steel doors built into a thick, slanted concrete box opened as he approached, inviting him below.
 
“I’m coming in, professor. Have your people ready.”
 
As Kolby headed down, he picked up the noise of hustle and bustle echoing up from within the vault—the sounds of dozens of feet stamping about, excited chatter, boxes and crates being moved and thumped down on the ground with haste, perhaps setting up a defensive perimeter in case of a breach. That was good. The word “civilian” was one that hadn’t been used for years, for it had come to lose all meaning in this total, all-consuming war.
 
At last, he arrived in the central vault chamber, its domed ceiling illuminated by small lights running along a thick wooden beam that spanned the length of the room, approximately fifteen meters in diameter and crudely sectioned off with various rooms—a kitchen, living quarters, workstations, and a closed door at the far end of the room that was surrounded by candlelight.
 
Kolby tightened his grip on his rifle as he saw no sign of anyone around, yet the sound of activity persisted. The floor was scuffed with boot prints, carpets were torn up... people ''had'' to have been here.
 
[[Fichier:HINF-S2 Triplex Aero visor.jpg|center|500px]]
 
He listened closely, slowly making his approach towards the living quarters where the sound tracker of his Triplex Aero visor seemed to be picking up the noise source, aware that every second he was spending down here meant ''anything'' could be happening on the lunar surface.
 
As Kolby pushed into the living quarters, he felt a sudden impact strike his helmet and whirled to the side, weapon raised, to see a gaunt man in a white lab coat with mousy, golden hair. He held his hands up and shook them.
 
''“Nicht schießen! Einen Moment!”''<ref group=Note name=TRADGER3>Ne tirez pas ! Un instant !</ref>
 
After a few seconds, a second voice in Kolby’s head repeated: ''“Don’t shoot! One moment.”''
 
“Professor Gläsmann?” he asked.
 
''“Ja,”'' he responded, pointing at Kolby’s helmet, his voice now just about synchronizing with the English translation. “I put earwig device on your head, let us understand each other.”
 
“Professor, where the hell is everyone? You said there were civilians down here...” Kolby glanced over to a wooden table in the corner and spotted a disc spinning on a record player. Lifting the needle, the sound of commotion ceased.
 
“Oh, they are here, Commander!” he said, beckoning Kolby over. “Let us head to the chamber beyond, I think they are nearly finished...”
 
Gläsmann scurried over to the door surrounded by candles and as Kolby approached, he saw that names had been scratched into the wall. ''Barton. Dubbo. Endesha. Magnussen.'' There were dozens... and Kolby felt his blood run cold as Gläsmann smiled at him, opening a slat on the door and peering inside.
 
“Is unfortunate we have to skip the pleasantries and get straight to business, Commander,” Gläsmann said. “We had hoped to delay you a little longer, and that you would have brought your squad with you. But no matter, the leader of the valiant Sky Marshals will do.”
 
Kolby raised his rifle once again, aiming squarely at Gläsmann’s head. “What the hell have you done?”
 
“They bade me offer you the chance to surrender.” Gläsmann did not turn to face him, but continued eagerly staring at the process of... whatever was happening within.
 
“Those mutant cultist freaks actually made a deal with you?”
 
“They came here. Told me that what they truly seek is to be unbound from our mortal concepts of good and evil, of laws and morals. The Old Ones, their technology, will lead the Covenant to their third life—as man, as mutant, and as what comes next when their wisdom teaches us all new ways to revel in this great journey. Their grace will smother the Earth, and with the star-zeppelin complete they will go on to affect universal change in time. This kindness, to join them, they offer.”
 
Kolby pressed the barrel of his rifle to the back of Gläsmann’s head. “Do you even hear yourself? How the hell did they turn you with talk like that?”
 
Gläsmann remained unfazed. “We have been here for a long, ''long'' time, Commander. We offered no resistance when they came, and their Prophets offered us salvation. If you wish to see the choice the others made, simply step into the radiation chamber. They’re all in there. Waiting.”
 
“And you?”
 
“They knew they would be followed here and needed someone to delay your progress.” He turned now, holding out his hands to Kolby. “But we can end this now. We shall step into the chamber together, join the others, and begin the great journey.”
 
In all his years of fighting, Kolby had seen much of what the worst of humanity had to offer—both in the form of the Covenant’s cultists and mutated abominations and the Unified Nations Security Confederation itself. It had almost seemed easy to go numb to it all as the world descended into base depravities in the name of long-dead generals and Covenant dogma, but this... a new world of deeper, darker horrors waited just beyond those doors, and Kolby could stop them from opening.
 
Time was up. He had to return to his squad, resume the fight to secure the Perpetua, deliver a crushing final victory against the horror that had taken root here. But first, there was the matter of the unarmed monster before him—Henrik Gläsmann.
 
Kolby could gun him down now and be done with it, or leave the twisted scientist here—maroon him on Luna to live out whatever remained of his life with no hope of escape. He wondered which would be more just, but like “civilian” the word “justice” had long faded out of use.
 
----
<center>
SHOULD COMMANDER KOLBY…
 
A) Leave Gläsmann
 
OR
 
B) Execute Gläsmann
</center>
=====Partie 3=====
''DECEPTION! After responding to a distress call from PROFESSOR HENRIK GLÄSMANN, claiming to be trapped in a bunker with civilians in need of rescue, COMMANDER KOLBY split from his team to mount a daring RESCUE OPERATION.
 
''But, upon entering the bunker, he discovered he’d been LURED INTO A TRAP! Turned into A COVENANT AGENT, Gläsmann told Commander Kolby of the offer made to him by the PROPHETS and gave him the chance to surrender by entering a radiation chamber with him to become one with THE ENEMY.
 
''Faced with the choice of either LEAVING GLÄSMANN to return to his squad or EXECUTING him in cold blood, you’ve made your choice. Now see the consequences…''
 
[[Fichier:HINF-S2 Eaglestrike Armor Attachments concept 02.jpg|center|500px]]
 
Commander Kolby steadied his breathing. ''This isn’t a human being,'' he told himself as he looked Henrik Gläsmann in the eye. ''This is an enemy. A traitor. A monster.'' But even after all these years of endless, ever-escalating conflict, executing an unarmed man always seemed like an excessive depravity.
 
When he eventually fell, be it in this battle or the next, Commander Kolby had no doubt that he’d be seeing Gläsmann again. He exhaled slowly and found his resolve to do what needed to be done.
 
“You hesitate,” Gläsmann said, grinning as he made to turn his back to the Sky Marshal. “Perhaps I can make this easy for y--”
 
Blood splattered the door to the radiation chamber. Gläsmann fell to the floor with a dull thump. And Commander Kolby did not look back as he exited the bunker to return to the lunar surface.
 
The consequences of his off-mission detour were made almost immediately apparent as he arrived back where he’d ordered his team to hold position. The rocky, uneven ground was strewn with over a dozen corpses. Bulbous, unseeing eyes belonging to a group of Jackal merc-mutants stared blankly up at the dome over their heads, their skin sickly and pale, and Kolby’s wrist-mounted battlepad began updating his HUD with the tactical overview of what he’d missed.
 
Vickers was the first of his Sky Marshals he saw splayed on the ground, crumpled at an unnatural angle with the unmistakable markings of an arcanoblade slashed across his chest. Chen was not far from him, it was clear that he had taken the same blade through the abdomen and been lifted off his feet, tossed aside like nothing.
 
Tchakova was still moving, barely. It seemed she had fallen from a great height, shot down from her overwatch position, and her armor was severely warped from the combined effect of arcanotech fire. She was injured, but in the dusty half-dark it was impossible to know how badly.
 
Kolby hurried over, his heavy steps churning the ground.
 
It didn’t matter; the closer he got, the worse the damage looked. They both knew it was too late. Tchakova shakily grasped Kolby’s wrist, squeezing hard until her strength failed her.
 
And then she was gone.
 
Kolby was alone.
 
He stood for a moment in silent contemplation of his fallen team, not yet able to feel the loss of those with whom he’d fought for countless years—for if he were to lower that barrier now, he would surely join them. He replaced that tremor of guilt with blame, knowing he’d made a mistake going down into that bunker, and that blame then transformed into responsibility. ''Make their loss worthwhile.''
 
[[Fichier:HINF-S2 Kythera Battlepad wrist.jpg|center|500px]]
 
A thunderous explosion tore through the dome complex, rousing Kolby back to a state of combat-ready alertness.
 
“Sky Marshals,” he spoke into the comm, “report in!”
 
''“Secondary target destroyed, Commander,”'' Marshal Aiken responded. ''“Significant casualties sustained, but it looks like we’ve got the mutant bastards in retreat! Standing by for orders.”''
 
Kolby’s visor updated with the report. Three hundred of them had dropped. Eighteen had died on the way down. A further two-dozen had fallen in the fighting since, and the destruction of the secondary reactor complex had flash-vaporized seventy-five more.
 
“We move on the primary objective, Marshal Aiken,” Kolby responded. “We either claim or destroy the main facility and the ''Perpetua''. Nothing else matters now.”
 
''“Affirmitive, sir. We’ll regrou--”'' Marshal Aiken paused as the main facility displayed signs of activity.
 
Something was coming out of the pipes...
 
A dark purple cloud began to spread in all directions through the dome complex, clawing its way towards the Sky Marshals like some kind of vengeful apparition. This weapon was a relatively recent development for the Covenant. For one thing, it was capable of shorting out communications equipment, but it was the effects it had on people that were said to be truly terrifying, affecting each victim differently with seemingly no logical rhyme or reason in its distinction.
 
Despite his years of experience, Commander Kolby had never actually encountered the Covenant’s crawling mists before, but he had heard the stories of what these weaponized nanoclouds were capable of—and that meant he had to act fast.
 
Kolby looked down at the two fallen Sky Marshals closest to him. He’d long hated the idea of using the equipment of his fallen comrades, but that principle was just another luxury that they didn’t have on the battlefield. Both Tchakova and Chen had equipped their helmets with an additional attachment, the more antiquated nature of the SKY MARSHAL battle-rig's systems and design meant that only one could be equipped at a time.
 
Tchakova had opted for specialized Nocturne Goggles that would help with visibility, but Chen’s Gummytube Filter had been created as a specific countermeasure for the Covenant’s crawling mists to—at least in theory—stave off some of its potential effects.
 
With the mist drawing closer, Kolby had to make his mind up on what he was going to equip now.
 
----
<center>
SHOULD COMMANDER KOLBY…
 
A) Equip the Nocturne Goggles
 
OR
 
B) Equip the Gummytube Filter
</center>
=====Partie 4=====
''TRAGEDY STRIKES! After executing the treacherous PROFESSOR HENRIK GLÄSMANN and returning to the battle, COMMANDER KOLBY discovered that his team had been ELIMINATED by retreating Covenant mutants.
 
''After many of the other Sky Marshals sacrificed themselves to destroy the secondary reactor complex, A NEW WEAPON was unleashed—the horrifying CRAWLING MISTS!
 
''Faced with the choice of scavenging equipment from his fallen allies, Commander Kolby must press onto the main facility with either the NOCTURNE GOGGLES for enhanced visibility or the GUMMYTUBE FILTER for added protection, each presenting different advantages in the trial to come. You’ve made your choice, now see the consequences…''
 
----
 
Commander Kolby grimaced as he pried the Nocturne Goggles from Tchakova’s helmet and integrated it with his own. While he had never before encountered the Covenant’s crawling mists, he had been in numerous situations where visibility was obscured—by smoke, by gas, by fog—and a soldier’s loss of visibility could only be a recipe for disaster. Come what may when the fog rolled over his position, if he survived he could at least navigate through it...
 
The mists were heard before they were seen, hissing like a thousand serpents, and when the thick, purplish cloud finally reached him, vapory tendrils at the nanocloud’s edges clawing in all directions, Commander Kolby was ready.
 
Engaging his jump pack, he rocketed up to the top of the damaged two-storey building Tchakova had fallen from to survey the situation. He could see at least several other Sky Marshals had had the same instinct as they took up elevated overwatch positions, but many were already being smothered by the mist. As it settled into its effective radius, the hissing turned to a sizzling sound, like the crackling of wood over flame.
 
And then the screaming began.
 
Kolby watched in horror, his Nocturne Goggles giving dire clarity, as the nanocloud’s effects took hold. Some Sky Marshals melted from within, their armor collapsing to the ground. They were the lucky ones.
 
Others saw the reverse effects, where their armor itself was targeted for disintegration, and these once proud soldiers threw down their weapons to clumsily fumble with straps and release clamps and cast off their protection. They would be rendered almost helpless against the worst effects to come, as many of those who seemed not to have been affected at all were changed from within and driven to madness.
 
That madness soon gave way to violence, as the fog lit up with weapons fire. Sky Marshal turned against Sky Marshal.
 
“Ceasefire!” Kolby bellowed from atop the building. “Stop firing! They’re not Covenant. ''We’re shooting our own people!”''
 
His pleas were lost in the cacophony of chaos below as Sky Marshals moved blindly against their comrades. Their violence devolved into such feral fury that the remaining soldiers used their gauntleted fists to bludgeon their brothers and sisters in a mad scramble of screams and laughter. For it was not any simple madness that these warriors were afflicted with, but ''Covenant'' madness. The kind that unnaturally revels in slaughter, unbound—as Gläsmann had said—from such mortal concepts of good and evil...
 
And then, almost as quickly as it had arrived, the nanocloud began to dissipate.
 
''“Sky Marshal Aiken to all survivors,”'' Kolby’s radio crackled. ''“Retrieve what you need from the fallen, and advance.”''
 
Commander Kolby launched himself down to the ground and found himself part of a painfully small cohort of survivors.
 
Of three hundred, only twelve of their number remained.  Kolby recognized each and every one of them.
 
Unlike the other Sky Marshals, Aiken was clad in a KERBEROS helmet which made known his long-time service to the Capital Military Authority—itself a long-faded memory of human society. Kolby knew they would need Aiken’s experience now more than ever as he met with the group in grim silence.
 
[[Fichier:HINF-S2 Kerberos helmet.jpg|center|500px]]
 
The remaining crew quickly scavenged what they could from the field of fallen Sky Marshals, prioritizing explosive ordnance and all the ammunition they could carry. Though they had been beaten down, they were not out of the game just yet—and, in all likeliness, the Covenant no doubt suspected they had all perished. That gave them two final advantages: knowledge that their enemy had spent the ace up their sleeve, and the element of surprise.
 
The last twelve Sky Marshals left behind the carnage of the battle and rocketed up to the outer walkways of the main facility which housed their target, now finally within reach.
 
Windows ran the circumference of the circular facility’s highest level and Kolby led the Sky Marshals into what appeared to be a small office, lined with long-abandoned desks and chairs illuminated only by static-filled monitors. For once, it seemed that fortune favored them as the sound of the glass breaking did not alert any mutant forces. Their foes were no doubt occupied with the task of completing the ''Perpetua'', augmenting the vessel with their own arcanotechnology.
 
Silently exiting the office, the Sky Marshals maneuvered across a series of high catwalks that ran the vast length of the inner facility, before the ''Perpetua'' finally came into view. Its grey cylindrical frame positioned vertically like a rocket, the launch chamber itself had been hollowed into the moon itself to accommodate its two-hundred-and-forty-meter length. There were very few lights on, save for those which were aiding in areas of operation for the Covenant mutants, prompting Kolby to scan the area with his Nocturne Goggles, tagging enemy positions for the other Sky Marshals to see.
 
And that was when he saw it.
 
The Prophet was among them.
 
He was not fully certain whether referring to the creature as a singular entity was correct, as this behemoth of rippling muscle adorned in a tattered red-gold robe was composed of not one, but ''three'' bodies unnaturally fused together. Whether this abominable triumvirate was the product of radiation, the Covenant’s arcanotechnology, or an unholy combination of both, Kolby also wasn’t sure, but the madness-inducing terror Gläsmann must’ve felt facing this thing became wholly apparent.
 
One of its heads appeared sunken into its body, another was fixed looking upwards, and the third extended from a stretched, leathery-looking neck. All its eyes were fixed on the ''Perpetua''.
 
''“My brothers,”'' this third head spoke in a high, unexpectedly silky, articulate voice, and echoed through the facility. ''“Now is the time of our unworlding. With this vessel, we shall follow in the footsteps of the Old Ones and burn this stinking menace in the name of our Covenant.”''
 
One arm, long and spindly gestured elegantly to its prize while the Prophet’s other arm, thick as a tree, slammed upon the ground in a deep rolling thunder, like the drums of war calling the troops to their final battlefield.
 
Scanning closer, Kolby could see they were in the process of getting the atomic reactor onboard.
 
The enemy was almost ready to leave.
 
“Commander,” Marshal Aiken addressed him. “As I see it, we’ve got two ways to play this...”
 
Kolby knew he was right. If they could deploy the SCS ''Perpetua'', then there was a chance that he and the remaining Sky Marshals could claim the ship for themselves and turn it on their enemy... but if they failed, here and now, the Covenant would possess a war-ending weapon.
 
Or, they could remove the ''Perpetua'' from the board entirely, denying either side the opportunity to claim it. Blow the atomic reactor, put a new crater on the moon, vaporize everything and everyone here, and leave the rest of the war to chance.
 
It had all come down to this. A final choice would seal the outcome of this battle and define humanity’s future.
 
“What are our orders?”
 
----
<center>
SHOULD COMMANDER KOLBY...
 
A) Deploy the SCS ''Perpetua''
 
OR
 
B) Destroy the SCS ''Perpetua''
</center>
=====Partie 5=====
“This is it,” Commander Kolby said as the vision of what they could achieve crystallized in his mind. “We see the mission to the end. We’re launching the ''Perpetua''.”
 
There was no debate, no shared glances rife with doubt. The remaining Sky Marshals simply nodded.
 
“Atomic reactor’s about loaded, Commander,” Marshal Aiken observed a stout-looking group of Grunt mutants leaving the ''Perpetua''’s loading dock. “Makes our job nice and simple.”
 
“Take out the Prophet,” Kolby agreed.
 
As he finished, the ground began to rumble, but it was from above that the change came, and as dust fell from the ceiling the diminutive mutant creatures gazed up in awe as the great dome initiated its opening sequence. Though the full view of the starfield beyond was still distorted by the arcanoshield layer that effectively served as an “airlock” for the larger dome complex, the stars shone bright, undiminished.
 
It was as close to a green light as they were going to get.
 
Commander Kolby signed to the other Sky Marshals to unleash hell upon the mutant forces stationed by the Prophet below. Raising their explosive weaponry gathered from their fallen comrades, they fired as one.
 
The granite ground broke apart and churned with the impact and heat of explosive detonations as grenades and rockets found their mark. Whirling in the face of the assault, the Prophet paused just long enough to fill the air with its own angry howl before disappearing in a cloud of smoke.
 
“Double-time, Sky Marshals!”
 
The twelve Sky Marshals followed Kolby’s lead as he ignited his jump pack and rocketed towards the impact site. Dodging debris and the sizzing remains of their foes, the Marshals switched to their rifles once more to open concentrated fire at the emplacements of wide-eyed Jackal merc-mutants on high pieces of scaffolding.
 
One of the Jackals landed a shot on Kolby’s jump pack with a sniper-adjacent weapon that fired a deadly arcanoparticle, sending him careening the last seven feet to the ground. Another Sky Marshal received a similar treatment, taking two hits in rapid succession. He was not as lucky. Kolby grimaced as the other veered off course and disappeared in a fiery explosion against the scaffolding.
 
They were down to eleven now.
 
Their advantage had run its course, as the remaining Covenant forces now began to rally and regroup, two-dozen of their number emerging from the ''Perpetua'' after they’d seemingly finished hooking up the atomic reactor. Marshal Aiken was still airborne and led six of his fellows into the star-zeppelin, another two providing covering fire on the bridge.


===Traduction===
Intent on assisting, Kolby started forwards only to be slammed suddenly to the ground. Sprawled on his front, disoriented, he realized with belated certainty that he was caught in a powerful grip. Forcing himself to roll over, he saw the Prophet up closer than he ever thought he would—its triumvirate of hideous heads all looking at him with fury and hatred.


For a moment, he almost imagined them as the faces of Chen, Tchakova, and Vickers, channeling vengeful spirits against the leader that failed them.
''“Commander!”'' Aiken called over the cosmocom. ''“Are you aboard?”''
It was as if time slowed down from his perspective.
He saw the Prophet inching closer towards him. In the distance, one of the Sky Marshals on the bridge fell into the lunar chasm below as he was hit by a series of crystalline shards. Further still, another was left to defend the bridge alone.
And all the while, the Prophet’s grip continued to tighten around his knee.
“I’m not going to make it,” Kolby managed to say, giving his final order. ''“Go!”''
He didn’t hear himself scream, nor the crunching sound of his leg as the Prophet’s grasp broke through armor, flesh, tendons, and bone, for it was drowned out by the explosive roar of the ''Perpetua''’s engines. The grey hulk of the star-zeppelin began to rise, a wall of fire washing over the hangar, flash-vaporizing the remaining Sky Marshal who had been fighting on the bridge, and the pressure wave blasted Kolby and the Prophet apart.
As the ''Perpetua'' settled above the moon, it began the process of extending grappler arms from its underbelly to attach itself to the empty ''Brísingamen'', pairing the two vessels.
''“We will return, Commander,”'' Aiken said over the cosmocom. ''“We will rally all we can from the colonies, and we will come back to liberate Earth.”''
Kolby did not have the strength to reply, but winked a green status light on his HUD to indicate he understood.
Blood poured from Kolby's partially cauterized leg where the knee had been severed, the still-functioning systems of his armor did what they could to pump him with enough chemicals to dull the pain, but he knew he was done for.
Slipping out his sidearm, he had just one last thing to do.
“I understand… I see it so clearly.”
The Prophet spoke softly, but its voice cut through the dust and destruction long before its lumbering form came into view.
A nightmare before, now it was twisted almost beyond recognition. The left-most head had been severed after impacting on a piece of rebar, and the right-most head was covered in shrapnel from their earlier barrage of rockets. All that remained was its sunken center.
“See what?” Kolby asked, shifting his position with a grimace.
The Prophet shuffled forward, the burns on its body becoming clearer as it got closer. Its face contorted in an unsettling grin—eyes bright with glee.
“It was not for our Covenant to bring about universal ascension. Where your fellows go now, they will do that themselves.”
“What do you mean?” With one hand, Kolby fumbled with the sidearm to ensure it was loaded. ''Ready.''
“It seems that the valiant Sky Marshals will have the honor of unleashing the Old Ones themselves. Our role was simply to bring you all to th--”
The words were swallowed by the sharp crack of the first shot.
But still the creature stood. Firm. Unmovable.
Kolby did not stop until he had emptied the magazine into the Prophet's remaining head.
Until there was nothing left for him to give.
And then, at last, the creature swayed, toppling backward with a crash that rolled through the now silent launch chamber.
Turning his gaze from the carnage, Kolby watched the ''Perpetua'' through the shimmering energy field. It had extended grappler arms to the empty ''Brísingamen'', which had hung above the dome after their deployment, and his eyes fixed on its engine trail until it was indistinguishable from the stars.
It was done.
He was done.
It was only then that the last Sky Marshal on the moon allowed himself to welcome his final breath.
----
'''1138 HOURS, DECEMBER 9, 67 AP \ SCS ''PERPETUA'', UNKNOWN SPACE'''
''The SCS ''Perpetua'' returned to normal space and Sky Marshal Aiken gazed at the vast sea of stars that came into focus, an enormous green-brown planet filling the lower half of the star-zeppelin's viewscreen.''
''It was impossible to tell whether they had succeeded or not. They may have stopped the Covenant mutants from claiming the ''Perpetua'', but they were no closer to saving Earth itself... the stalemate endured.''
''They had intended to go to the other colonies, gather what forces they could, and return home in triumph. But instead, it seemed that the Covenant had warped the atomic reactor with a pre-defined destination, and as the ''Perpetua'' came around the gravity well of the planet their sensors detected a radar echo just over the horizon.''
''Something was hidden in shadow.''
''Rounding the dark side of the planet, the object came into view and the sensor displays quickly began their analysis. Thirty-thousand kilometers in diameter, the outer surface of this ring-shaped construct was an assortment of seemingly mismatched metallic plates that spread like cold webbing across layered foundation material, dark green “veins” engraved in ornate geometric patterns.''
''But on the inside of the metallic wheel, a world lay within. Earth might have looked like this once, with snow-capped mountain ranges, vast grasslands, arid desert, and an even greater assortment of landscapes that none of the Sky Marshals had seen beyond their dreams.''
''They had, it seemed, found some kind of paradise.''
''Aiken thought of Commander Kolby, the last Sky Marshal to fall on Luna, giving his life so they could escape, and all his other hundreds of fallen brothers and sisters. Their sacrifice had brought them to this point, and now they had not only a potentially war-ending weapon in the ''Perpetua'', but perhaps a new home as well.''
''Sky Marshal Aiken ordered the star-zeppelin to begin its approach to the surface.''
====Traduction====
{{tocomplete2}}
<!-- Transcription, traduction, résumé et ajouts des informations-->
<!-- Transcription, traduction, résumé et ajouts des informations-->
====Lien====
*[https://www.halowaypoint.com/news/story-shard-the-last-sky-marshal Halo Waypoint: News - Story Shard: The Last Sky Marshal]


==Notes==
==Notes==
<references group=Note/>
<references group=Note />


==Sources==
==Sources==
<references/>
<references />
 
 
{{Modèle:Saisons & événéments HINF}}

Version actuelle datée du 21 mars 2023 à 18:44

HINF-S2 Fracture Entrenched Key Art.jpg

Fracture : Retranchement (Fracture: Entrenched) est un événement gratuit de la saison 2 : Loups solitaires de Halo Infinite[1] disponible à six reprises pendant la saison,[2] la première fois étant du 24 au 31 mai 2022.[1] Il permet de débloquer 30 éléments[2] dont un nouveau noyau d'armure, Eaglestrike,[3] en terminant des défis d'événement au nombre de 10 par semaine.[4] L'événement introduit le nouveau mode Possession du terrain qui restera actif durant le reste de la saison[5] en tant que sélection tournante.

L'univers alternatif se situe dans un environnement dieselpunk. Les Spartans sont ici nommés les Sky Marshals et sont augmentés alchimiquement tandis que les Covenants utilisent de la technologie arcanique. L'UNSC est ici le sigle pour Unified Nations Security Confederation et les humains utilisent des bombes à éther, donnant un résultat similaire à une bombe atomique. Les Covenants sont ainsi devenu des mutants après l'utilisation de ces armes sur Terre, rendue invivable.[4]

Dates[modifier]

  • Semaine 1 : 24 au 31 mai 2022
  • Semaine 2 : 14 au 21 juin 2022
  • Semaine 3 : 5 au 12 juillet 2022
  • Semaine 4 : 16 au 22 août 2022
  • Semaine 5 : 27 septembre au 4 octobre 2022
  • Semaine 6 : 25 octobre au 1er novembre 2022

Pass événement[modifier]

Rang 1
Gratuit Arrière-plan Numéro 1
HINF S2 Entrenched Big One backdrop.png


Rang 2
Gratuit Emblème de véhicule 1 rouge
HINF S2 Entrenched Red One emblem.png


Rang 3
Gratuit Pose Point de vue d'Eagle
HINF S2 Entrenched Eagle's Outlook stance.png


Rang 4
Gratuit Texture d'arme Cantinier nomade
HINF S2 Entrenched Nomad Sutler coating.png


Rang 5
Gratuit Noyau d'armure Eaglestrike
HINF S2 Entrenched Eaglestrike armor core.png


Rang 6
Gratuit Emblème d'arme 1 rouge
HINF S2 Entrenched Red One emblem.png


Rang 7
Gratuit Texture de véhicule Toundra de carbone
HINF S2 Entrenched Carbon Tundra coating.png


Rang 8
Gratuit Genouillères Type-1 Splinterguard
HINF S2 Entrenched Type-1 Splinterguard kneepad.png


Rang 9
Gratuit Visière Triplex aéro
HINF S2 Triplex Aero visor.png


Rang 10
Gratuit Accessoire de casque Perce-oreille
HINF S2 Entrenched Earwing attachment.png


Rang 11
Gratuit Emblème d'armure 1 rouge
HINF S2 Entrenched Red One emblem.png


Rang 12
Gratuit Texture de véhicule Toundra de carbone
HINF S2 Entrenched Carbon Tundra coating.png


Rang 13
Gratuit Épaulière gauche Carapace de crabe
HINF S2 Entrenched Crabshell left shoulder.png


Rang 14
Gratuit Épaulière droite Carapace de crabe
HINF S2 Entrenched Crabshell right shoulder.png


Rang 15
Gratuit Genouillères Couronne des os
HINF S2 Entrenched Bonecaps kneepad.png


Rang 16
Gratuit Plaque nominative 1 rouge
HINF S2 Entrenched Red One emblem.png


Rang 17
Gratuit Texture d'armure Toundra de carbone
HINF S2 Entrenched Carbon Tundra coating.png


Rang 18
Gratuit Torse Poches de sorcier
HINF S2 Entrenched Wizard Pockets chest.png


Rang 19
Gratuit Utilitaire Ami du soldat
HINF S2 Entrenched Soldier's Friend utility.png


Rang 20
Gratuit Casque Kerberos
HINF S2 Entrenched Kerberos helmet.png


Rang 21
Gratuit Arrière-plan Dernière ligne de défense
HINF S2 Entrenched Last Line of Defense backdrop.png


Rang 22
Gratuit Texture d'armure Tigre blanc
HINF S2 Entrenched White Tiger coating.png


Rang 23
Gratuit Visière Esprit de la nuit
HINF S2 Night Wisp visor.png


Rang 24
Gratuit Accessoire de casque Bande du recruter
HINF S2 Entrenched Recruiter's Band attachment.png


Rang 25
Gratuit Torse Canif
HINF S2 Entrenched Jacknife chest.png


Rang 26
Gratuit Épaulière gauche Type-1 Defenders
HINF S2 Entrenched Type-1 Defenders left shoulder.png


Rang 27
Gratuit Épaulière droite Type-1 Defenders
HINF S2 Entrenched Type-1 Defenders right shoulder.png


Rang 28
Gratuit Pose Marteau impitoyable
HINF S2 Entrenched Ruthless War Club stance.png


Rang 29
Gratuit Texture d'armure Corps outremer
HINF S2 Entrenched Ultramarine Corps coating.png


Rang 30
Gratuit Poignet Pad de combat Kythera
HINF S2 Entrenched Kythera Battlepad wrist.png


Défis[modifier]

Les défis normaux, héroïques et légendaires rapportent respectivement 300, 350 et 400 EXP. Les défis Ultimes hebdomadaires rapportent également 400 EXP. Les chiffres sous chaque colonne de difficulté indiquent le nombre de fois que l'action doit être effectuée.

Défis d'événement
Nom Description Normal Héroïque Légendaire
Dépassement (Overtake) Capturez une zone en mode Possession du terrain en JcJ. 1 3 10
Fourre-tout (Grab Bag) Obtenez un score de joueur cumulatif dans des parties Possession du terrain en JcJ. 2 500 5 000 10 000
Guerre de tranchées (Trench Warfare) Remportez des parties de Possession du terrain en JcJ. N/A 1 3
Héros de guerre (War Hero) Tuez des Spartans ennemis en mode Possession du terrain en JcJ. 10 20 50
L'UNSC a besoin de vous ! (The UNSC Needs YOU!) Terminez des parties de Possession du terrain en JcJ. 1 3
Multitâche (Multitasking) Tuez des Spartans ennemis qui défendent leur zone en mode Possession du terrain en JcJ. 1 2 3
Temps précieux (Precious Time) Passez du temps à occuper des zones dans des parties Possession du terrain en JcJ. 15 30 60
Ultimes hebdomadaires
Nom Description Volume Date
Conscription (Conscription) Terminez des parties de Possession du terrain en JcJ. 3 Semaine du 24 mai 2022
Appropriation (Staking a Claim) Capturez une zone en mode Possession du terrain en JcJ. 3 Semaine du 14 juin 2022
Ça va péter ! (Fire in the Hole!) Tuez un Spartan ennemi avec une grenade en mode Possession du terrain en JcJ. 1 Semaine du 5 juillet 2022
Un p'tit drapeau, siouplaît (Do You Have a Flag?) Remportez des parties de Possession du terrain en JcJ. 1 Semaine du 16 août 2022
Nombre de victimes (Bodycount) Tuez des Spartans ennemis en mode Possession du terrain en JcJ. 20 Semaine du 27 septembre 2022
Prendre du galon (Earn Your Stripes) Obtenez un score personnel cumulatif en mode Possession du terrain en JcJ. 5 000 Semaine du 25 octobre 2022

Galerie[modifier]

Univers alternatif[modifier]

Cette section attend d'être complétée par vos soins.
Logo de la Fracture : Retranchement.
«

The Entrenched Fracture is a world scoured by superscience aether-bombs and alchemically-enhanced soldiers. Though its lands are ruined, the Unified Nations Security Confederation fights on in blind obedience to orders from long-dead generals.

Their sworn foes, the zealots of the Covenant, survive only as hordes of rad-poisoned mutants bickering over the remnants of their once-proud civilization.

Survival on the front lines requires EAGLESTRIKE energized plate, a marvel of war-smithing that protects against both radiation and Covenant plasmatron weaponry.

»

Retranchement est le nom de l'univers alternatif présenté au cours de l'événement Fracture de la saison 2 de Halo Infinite.

L'univers est un monde dieselpunk où le reste de l'humanité, dirigée par l’Unified Nations Security Confederation continue la guerre contre les Covenants, nommée la Dernière guerre, devenus des mutants radioactifs après que l'UNSC ait utilisé des bombes à éther et nucléaires sur son propre territoire et dans l'empire covenant, provoquant la destruction de ce dernier et la quasi disparition de l'humanité.

Les Spartans sont nommés dans cet univers les Sky-Marshals, équipés d'un armure Eaglestrike les protégeant des radiations et des armes arcanotechnologiques covenantes.[4]

UNSC[modifier]

L'UNSC était un gouvernement autoritaire, ou dictatorial, avec une utilisation des Sky-Marshals pour éliminer les manifestants antiguerre au sein de la Autorité militaire de la capitale (CMA). Ces manifestants, traités de « défaitistes », finirent par donner les émeutes Carver.[6] Pour augmenter le moral les Gardiens de la morale de l'UNSC[Note 1] avait des yeux et des oreilles partout. Ils traquaient sédition ou le moindre soupçon de paresse dans les tranchées et les dortoirs. Il fallut rapidement les obliger à détourner le regard.[7]

L'équivalent des ODST semblent être nommés les astrorangers ou Cloudjumper (pour l'équivalent de Helljumper dans le canon) ils furent déployés des années auparavant sans pour autant voir de nouvelles.[8] Ils furent les premiers à utiliser l'Hydra sans pour autant suivre le rôle officiel de l'arme.[9] L'Army existe dans cet univers.[10]

Il existait des équipes d'espionnages dit « rats de tunnel » pour enquêter sur les équipes d'archéotechniciens covenants, les « bouffeurs de racines ».[11]

Unités militaires[modifier]

Il existe plusieurs unités de l'UNSC connues. La 11th Strikewing Squadron est une escadre d'ornithoptères armés. Leur insigne est une guêpe armées de deux canons.[12] La Meridian Light Horse est une unité de cavalerie légère provenant initialement de Meridian mais qui fut anéantis et reconstituées à de nombreuses reprises. Faire partie de cette unité était un grand honneur mais aussi une condamnation à mort.[13] La Air Transport Group Apple est une unité aérienne de transport de troupe utilisée notamment pour amener des troupes en territoire ennemis. Leur symbole est un Pélican nommé Petros.[14] La 23rd Armored Lancers est une unité mécanisée d'élite qui a permis de nombreuses innovations dans le transport blindé qui sont encore utilisés. Leur emblème est un cochon marron, le razorback.[15] La 1re division d'infanterie mobile, surnommée Red One, dont la devise était « Sacrifice et devoir » avant d'être anéantie.[16]

La Ridgeback Cantonment Patrol est une unité composée de volontaires qui maintenaient la paix dans les décombres de Seattle. Leur devise est « Débusquer les problèmes et les rendre au double ». Leur emblème est un chien de Rhodésie à crête dorsale ou Rhodesian ridgeback armée de deux pistolets.[17] Le 52nd Destroyer Battalion, surnommée Shadow Scorpion, est une unité d'experts en embuscades et dotée d'une forte résilience même dans les conditions les plus extrêmes. Leur symbole est un scorpion noir et bleu aux yeux rouges dont la queue est une mitrailleuse et située au centre d'une cible.[18] Le 902nd Reconnaissance Cluster est une unité qui dérogeait parfois aux règlements et aux protocoles de l'UNSC mais qui n'a jamais manqué à son devoir. Son symbole est un phacochère vert tenant une mitrailleuse lourde.[19]

Il existait des unités commandos secrètes qui combattaient dans l'ombre.[20] La Seongnam Special Task Group Two est l'une des unités de force spéciale la plus reconnue en raisons de ses chanteurs de lames Hwarang de STG2 qui conduisaient des missions délicates requérant de la précision et de la discrétion.[21]

Il existe aussi un corps outremer.[22]

Lieux[modifier]

Il existe un lieu appelé Northam,[Note 2] qui a donné de nombreux volontaires qui périrent durant les combats chimiques contre les Covenants en Europe de l'Est.[23] Elle contient aussi un centre de commandement qui fut détruit durant la guerre. Il y avait quelque chose dans ses ruines.[24]

Technologie[modifier]

L'équivalent de Misriah Armory est Misriah Bathworks, il existe aussi la Hefley Radiator Company qui produisirent ensemble le casque M199X.[25] L'équivalent du polybéton est le plastibéton dans cet univers.[26] Le missile Hyperion pétales de mort était une super arme qui avait été mise au point pour mettre un terme à la guerre. Des missiles furent utilisés et parvint presque à y arriver.[27]

La Cosmocom est l'équivalente du système COM, probablement la version FLEETCOM.[8] bien qu'elle soit aussi utilisée pour la communication à l'intérieur d'une même unité.[28]

Covenants[modifier]

Les Kig-Yars sont constitués en thalassocratie.[25] Les Covenants ont attaqué la Terre avec des brumes qui tuèrent la majorité de la population malgré la mise en place de contre-mesures de l'UNSC.[29] Cette brume n'attaque cependant que les matières vivantes.[30] Ceux qui sont exposés à la brume, et qui parviennent à y survivre, sont transformés en êtres difformes.[29]

Les Covenants font usage de l'arcanotechnologie, sous forme de lances, par exemple, ou de roquette antiaérienne. Ils utilisent aussi du plasmatron.[31] Les Sharquois furent utilisés par les Covenants durant la guerre.[32]

Dernière guerre[modifier]

La guerre durant pendant un certains temps et lors de laquelle la plupart de l'humanité fut exterminée. Au début, l'UNSC faisait des prisonniers avant de se concentrer sur le bombardement ou le contournement des forces ennemies.[33] L'effort de guerre fut extrême avec une conscription très large pour une demande bien supérieure à ce qui était possible d'obtenir.[34] Des ouvriers furent réquisitionnés pour continuer l'effort de guerre mais la production ne suivait pas notamment en raison des bombardements sur les usines et du manque de matériaux de bonne qualité.[35]

Le nombre de dommages collatéraux, notamment des civils humains, semble être très élevé, obtenues lors d'opérations de l'UNSC, et des Sky-Marshals, soit lors d'usage d'armes de destructions massives[36] dans une politique de terre brûlée,[37] soit directement par les Sky-Marshals.[36] Les bombardements sur les usines par les Covenants infligèrent aussi de nombreuses pertes civiles.[35]

Les Covenants finirent par arriver dans le système solaire. Sur la Lune et sur Terre. La Lune fut bombardée par une ou plusieurs bombes atomiques.[38] Sur la Terre, des combats importants eurent lieu en Europe de l'Est[23] et la ville de Seattle fut détruite.[17]

Vers la fin de la guerre, des missiles Hyperion furent utilisés pour mettre fin à la guerre sans y parvenir directement. Les dégâts furent cependant très importants.[27] Les Covenants utilisèrent des brumes n'attaquant que la matière vivante qui tuèrent la majorité de la population et ceux qui furent atteints mais parvinrent à y survivre, furent transformés en êtres difformes.[29]

Face au degré de destruction, la Dernière guerre est d'une certaine manière terminée depuis que la Terre n'est plus que des décombres invivables,[39][40][41] cependant, les combats se poursuivent malgré la mort des généraux.[4][42] La situation est telle que même si les deux camps continuent de s'affronter, la victoire est maintenant impossible.ref name=Backdrop />

Story Shards - The Last Sky Marshal[modifier]

Cette section attend d'être complétée par vos soins.

Les Story Shards sont des nouvelles publiées à chaque retour de l'évènement, à partir du second, sur Halo Waypoint qui prennent place dans l'univers Fracture. La fin de l'histoire possède un cliffhanger et un choix entre deux possibilités de suite. La communauté peut alors voter sur différents réseaux sociaux ; sur l'article, le forum de Halo Waypoint, Facebook, Instagram et Twitter, pour choisir la suite de l'histoire.

The Last Sky Marshal est traduit par « Le Dernier maréchal du ciel » dans le menu Actus de Halo Infinite.

Résumé[modifier]

«

THE FINAL WAR! Earth has been scoured by superscience aether-bombs in the conflict between the UNIFIED NATIONS SECURITY CONFEDERATION and the zealous, rad-poisoned mutants of THE COVENANT.

Our home has fallen, headquarters is lost, our generals are long dead, and the dire horde at our gates seek to bring about THE END OF HUMANITY!

BUT, HEROES HAVE RISEN! Alchemically-enhanced soldiers take to the front lines in their incredible EAGLESTRIKE armor, leading the charge and doing their part against our RELENTLESS ENEMY.

It is with these intrepid heroes—the SKY MARSHAL ASTRO-RANGERS, led by COMMANDER KOLBY—that the fate of humanity will be decided...

»
Cette section attend d'être complétée par vos soins.


Contenu[modifier]

Personnages
Vaisseaux
Lieux

Transcription[modifier]

Partie 1[modifier]

1045 HOURS, NOVEMBER 3, 67 AP \ SCS BRÍSINGAMEN, APPROACHING CONSTRUCTION DOME ON LUNA

“Corporal, would you please describe the manner in which we will be engaging the enemy.”

“Sir! Feet first, sir!”

A chorus of oo-rahs sounded across the deck as Commander Kolby and his battalion prepared to drop. Cocooned within their vacuum-sealed, titanium-plated armor, it was the Sky Marshals that would—as always—take the lead as the Brísingamen, the frigate-class zeppelin and last space-faring vessel of the Unified Nations Security Confederation, opened its deployment bays.

Kolby’s training kicked in as the three-hundred Sky Marshal astro-rangers leapt out of the skyship and headed towards the steel dome surrounding the complex on the Moon, firing their thrusters to rocket through gaps in the dome’s plating from some previous battle early in the war that left this place derelict—plastered over now by arcanotech energy barriers.

That was the easy part.

Entering the vacuum-sealed interior of the dome revealed almost two square kilometers of factories, warehouses, and long-abandoned workshops, extending outwards on all sides from its magnificent centerpiece. Their target. Project: PERPETUA...

The mission was simple. The Covenant, zealous cultists who became warped abominations as they were mutated by the irradiated trenches and poisoned mires of Earth, had discovered an abandoned cosmodrome with functional off-world transport. Arriving at Luna, they reignited the dormant atomic piles to complete construction of Project: PERPETUA—a massive zeppelin that was in the process of being built in the earliest years of the war.

The SCS Perpetua was to be a shining symbol of hope for humanity’s recovery after the end of the last war, but no one had truly understood the scale of devastation that was on the horizon. Spoiled lands, divided nations, aether bombs... civilization itself collapsed, but humanity could not rely on the mercy of a short apocalypse. The inertia of that destruction was still carrying the corpse along through this Final War. Now, the Covenant planned to augment this zeppelin with their own esoteric arcanotechnology and unleash it upon humanity.

In the last war, Commander Kolby and his alchemically augmented Sky Marshals were also looked to as symbols of hope and heroism, but they would find no time to rest when the conflict had seemingly abated. The lights of democracy guttered in the wind as the Covenant cultists razed cities to the ground, leading the hard-pressed SCS command to ensure that the Sky Marshals’ service would continue, culminating in this mission which could determine the outcome of the Final War.

They were to either claim the Perpetua themselves and turn it on the Covenant mutants, or—failing that—detonate the atomic reactor used to power it and leave a new crater on the Moon.

But first, they had to take out the Covenant’s archon sky-strikers, or else—should the dome open for the Covenant to launch the PerpetuaBrísingamen would be shredded by the arcanotech-augmented machine cannons.

And if they had to destroy the Perpetua, they’d have no way off this rock.

HINF-S2 Jacknife chest.jpg

An errant arcanotech bolt impacted and dissipated on Kolby’s Jacknife torso armor, an energized plate that added an extra few dozen kilos but ensured maximum front-facing protection. Kolby raised his rifle and fired as his Triplex Aero visor tracked the bolt’s trajectory, hitting his thrusters once more to propel himself at the line of Jackal merc-mutants. The creatures hid behind iron shields fashioned from the Eaglestrike armor of fallen warriors, but it did them little good. Catching one of the mutants in the side, dark green blood sprayed onto the ground as three of Kolby’s fellow Sky Marshals—Chen, Tchakova, and Vickers—arrived in formation to assist in the attack on the archon, breaking through the first line.

Eighteen of their number hadn’t made it, either killed by the impact or by the entrenched Covenant mutant forces. They all knew what they were fighting for and how thin the margin for error was; every soldier lost was one less chance they had to win the day for humanity. Kolby comforted himself with the thought that their odds were improving as his squad of Sky Marshals destroyed the first archon battery with a satchel of CX-12 explosives.

Scanning the horizon, Kolby tracked three other local archon emplacements which the other Sky Marshals were converging on, and, beyond them, the Covenant-occupied factory. Within that facility lay their prize.

At that moment, Kolby’s cosmocom radio picked up a local signal—but this wasn't from his Sky Marshals. Somebody else was here...

“Hallo. Ist jemand da?”[Note 3]

The voice that came through his cosmocom spoke in German, which Kolby cursed that he couldn’t translate.

“This is Commander Kolby of the Unified Nations Security Confederation. Identify yourself.”

"UNSC, hier? Es ist Professor Henrik Gläsmann, Dritteabteilung. Seit dem diese Dinger hier angekommen sind haben wir uns im Bunker verschanzt. Jetzt versuchen sie reinzukommen! Ich habe Zivilisten bei mir. Familien. Wir brauchen sofortige Hilfe!"[Note 4]

Kolby gritted his teeth. They hadn’t come for a rescue mission, and they’d certainly not had intelligence on any remaining civilians on Luna, but one thing stood out in what Gläsmann had said: Dritteabteilung. Section Three.

Scientists—especially those affiliated with Section Three—had been marked as high value personnel. They were critical to understanding the Covenant’s arcanotech, plundering the myriad secrets of their cult, and advancing humanity’s own military hardware.

A thousand tactical questions rushed through his mind. Was this unexpected complication an opportunity? Could it be a trap? How many could feasibly be retasked for a rescue op? What intelligence might Gläsmann have that could aid the mission?

He took a breath to focus himself. The choice was clear.


SHOULD COMMANDER KOLBY...

A) Rescue Professor Gläsmann and the civilians

OR

B) Ignore them and focus on the mission

Partie 2[modifier]

A DARING ASSAULT! Commander Kolby leads three-hundred Sky Marshals to the Moon where the mutated abominations of THE COVENANT have infiltrated an old construction dome, within which they seek to complete the SCS PERPETUA star-zeppelin and bring about THE END OF HUMANITY!

While on the lunar surface, Commander Kolby receives a distress call from PROFESSOR HENRIK GLÄSMANN, a scientist claiming he and a group of civilians are trapped in a bunker, which presents A CONUNDRUM to the valiant Sky Marshal leader: deviate from the mission for a rescue operation, or ignore him to focus on the objective?

You’ve made your choice. Now see the consequences…

HINF-S2 Eaglestrike Armor Attachments concept 01.jpg

“Alright,” Commander Kolby spoke into his cosmocom. “I don’t know if you can understand me, but hold tight. I’m on my way.”

“Sir, what are you doing?” Tchakova asked.

“I need you, Chen, and Vickers to hold this position while I secure a high-value asset. If we need help dealing with Perpetua’s atomic reactor, this could be exactly what we need.”

Though the Sky Marshal was clearly conflicted by this sudden change in the mission’s parameters, she nodded and rocketed up to higher ground to take up overwatch with her sniper rifle.

Gläsmann had remained silent on the cosmocom but transmitted a waypoint to his HUD, directing him to a nearby bunker. Two mechanized steel doors built into a thick, slanted concrete box opened as he approached, inviting him below.

“I’m coming in, professor. Have your people ready.”

As Kolby headed down, he picked up the noise of hustle and bustle echoing up from within the vault—the sounds of dozens of feet stamping about, excited chatter, boxes and crates being moved and thumped down on the ground with haste, perhaps setting up a defensive perimeter in case of a breach. That was good. The word “civilian” was one that hadn’t been used for years, for it had come to lose all meaning in this total, all-consuming war.

At last, he arrived in the central vault chamber, its domed ceiling illuminated by small lights running along a thick wooden beam that spanned the length of the room, approximately fifteen meters in diameter and crudely sectioned off with various rooms—a kitchen, living quarters, workstations, and a closed door at the far end of the room that was surrounded by candlelight.

Kolby tightened his grip on his rifle as he saw no sign of anyone around, yet the sound of activity persisted. The floor was scuffed with boot prints, carpets were torn up... people had to have been here.

HINF-S2 Triplex Aero visor.jpg

He listened closely, slowly making his approach towards the living quarters where the sound tracker of his Triplex Aero visor seemed to be picking up the noise source, aware that every second he was spending down here meant anything could be happening on the lunar surface.

As Kolby pushed into the living quarters, he felt a sudden impact strike his helmet and whirled to the side, weapon raised, to see a gaunt man in a white lab coat with mousy, golden hair. He held his hands up and shook them.

“Nicht schießen! Einen Moment!”[Note 5]

After a few seconds, a second voice in Kolby’s head repeated: “Don’t shoot! One moment.”

“Professor Gläsmann?” he asked.

“Ja,” he responded, pointing at Kolby’s helmet, his voice now just about synchronizing with the English translation. “I put earwig device on your head, let us understand each other.”

“Professor, where the hell is everyone? You said there were civilians down here...” Kolby glanced over to a wooden table in the corner and spotted a disc spinning on a record player. Lifting the needle, the sound of commotion ceased.

“Oh, they are here, Commander!” he said, beckoning Kolby over. “Let us head to the chamber beyond, I think they are nearly finished...”

Gläsmann scurried over to the door surrounded by candles and as Kolby approached, he saw that names had been scratched into the wall. Barton. Dubbo. Endesha. Magnussen. There were dozens... and Kolby felt his blood run cold as Gläsmann smiled at him, opening a slat on the door and peering inside.

“Is unfortunate we have to skip the pleasantries and get straight to business, Commander,” Gläsmann said. “We had hoped to delay you a little longer, and that you would have brought your squad with you. But no matter, the leader of the valiant Sky Marshals will do.”

Kolby raised his rifle once again, aiming squarely at Gläsmann’s head. “What the hell have you done?”

“They bade me offer you the chance to surrender.” Gläsmann did not turn to face him, but continued eagerly staring at the process of... whatever was happening within.

“Those mutant cultist freaks actually made a deal with you?”

“They came here. Told me that what they truly seek is to be unbound from our mortal concepts of good and evil, of laws and morals. The Old Ones, their technology, will lead the Covenant to their third life—as man, as mutant, and as what comes next when their wisdom teaches us all new ways to revel in this great journey. Their grace will smother the Earth, and with the star-zeppelin complete they will go on to affect universal change in time. This kindness, to join them, they offer.”

Kolby pressed the barrel of his rifle to the back of Gläsmann’s head. “Do you even hear yourself? How the hell did they turn you with talk like that?”

Gläsmann remained unfazed. “We have been here for a long, long time, Commander. We offered no resistance when they came, and their Prophets offered us salvation. If you wish to see the choice the others made, simply step into the radiation chamber. They’re all in there. Waiting.”

“And you?”

“They knew they would be followed here and needed someone to delay your progress.” He turned now, holding out his hands to Kolby. “But we can end this now. We shall step into the chamber together, join the others, and begin the great journey.”

In all his years of fighting, Kolby had seen much of what the worst of humanity had to offer—both in the form of the Covenant’s cultists and mutated abominations and the Unified Nations Security Confederation itself. It had almost seemed easy to go numb to it all as the world descended into base depravities in the name of long-dead generals and Covenant dogma, but this... a new world of deeper, darker horrors waited just beyond those doors, and Kolby could stop them from opening.

Time was up. He had to return to his squad, resume the fight to secure the Perpetua, deliver a crushing final victory against the horror that had taken root here. But first, there was the matter of the unarmed monster before him—Henrik Gläsmann.

Kolby could gun him down now and be done with it, or leave the twisted scientist here—maroon him on Luna to live out whatever remained of his life with no hope of escape. He wondered which would be more just, but like “civilian” the word “justice” had long faded out of use.


SHOULD COMMANDER KOLBY…

A) Leave Gläsmann

OR

B) Execute Gläsmann

Partie 3[modifier]

DECEPTION! After responding to a distress call from PROFESSOR HENRIK GLÄSMANN, claiming to be trapped in a bunker with civilians in need of rescue, COMMANDER KOLBY split from his team to mount a daring RESCUE OPERATION.

But, upon entering the bunker, he discovered he’d been LURED INTO A TRAP! Turned into A COVENANT AGENT, Gläsmann told Commander Kolby of the offer made to him by the PROPHETS and gave him the chance to surrender by entering a radiation chamber with him to become one with THE ENEMY.

Faced with the choice of either LEAVING GLÄSMANN to return to his squad or EXECUTING him in cold blood, you’ve made your choice. Now see the consequences…

HINF-S2 Eaglestrike Armor Attachments concept 02.jpg

Commander Kolby steadied his breathing. This isn’t a human being, he told himself as he looked Henrik Gläsmann in the eye. This is an enemy. A traitor. A monster. But even after all these years of endless, ever-escalating conflict, executing an unarmed man always seemed like an excessive depravity.

When he eventually fell, be it in this battle or the next, Commander Kolby had no doubt that he’d be seeing Gläsmann again. He exhaled slowly and found his resolve to do what needed to be done.

“You hesitate,” Gläsmann said, grinning as he made to turn his back to the Sky Marshal. “Perhaps I can make this easy for y--”

Blood splattered the door to the radiation chamber. Gläsmann fell to the floor with a dull thump. And Commander Kolby did not look back as he exited the bunker to return to the lunar surface.

The consequences of his off-mission detour were made almost immediately apparent as he arrived back where he’d ordered his team to hold position. The rocky, uneven ground was strewn with over a dozen corpses. Bulbous, unseeing eyes belonging to a group of Jackal merc-mutants stared blankly up at the dome over their heads, their skin sickly and pale, and Kolby’s wrist-mounted battlepad began updating his HUD with the tactical overview of what he’d missed.

Vickers was the first of his Sky Marshals he saw splayed on the ground, crumpled at an unnatural angle with the unmistakable markings of an arcanoblade slashed across his chest. Chen was not far from him, it was clear that he had taken the same blade through the abdomen and been lifted off his feet, tossed aside like nothing.

Tchakova was still moving, barely. It seemed she had fallen from a great height, shot down from her overwatch position, and her armor was severely warped from the combined effect of arcanotech fire. She was injured, but in the dusty half-dark it was impossible to know how badly.

Kolby hurried over, his heavy steps churning the ground.

It didn’t matter; the closer he got, the worse the damage looked. They both knew it was too late. Tchakova shakily grasped Kolby’s wrist, squeezing hard until her strength failed her.

And then she was gone.

Kolby was alone.

He stood for a moment in silent contemplation of his fallen team, not yet able to feel the loss of those with whom he’d fought for countless years—for if he were to lower that barrier now, he would surely join them. He replaced that tremor of guilt with blame, knowing he’d made a mistake going down into that bunker, and that blame then transformed into responsibility. Make their loss worthwhile.

HINF-S2 Kythera Battlepad wrist.jpg

A thunderous explosion tore through the dome complex, rousing Kolby back to a state of combat-ready alertness.

“Sky Marshals,” he spoke into the comm, “report in!”

“Secondary target destroyed, Commander,” Marshal Aiken responded. “Significant casualties sustained, but it looks like we’ve got the mutant bastards in retreat! Standing by for orders.”

Kolby’s visor updated with the report. Three hundred of them had dropped. Eighteen had died on the way down. A further two-dozen had fallen in the fighting since, and the destruction of the secondary reactor complex had flash-vaporized seventy-five more.

“We move on the primary objective, Marshal Aiken,” Kolby responded. “We either claim or destroy the main facility and the Perpetua. Nothing else matters now.”

“Affirmitive, sir. We’ll regrou--” Marshal Aiken paused as the main facility displayed signs of activity.

Something was coming out of the pipes...

A dark purple cloud began to spread in all directions through the dome complex, clawing its way towards the Sky Marshals like some kind of vengeful apparition. This weapon was a relatively recent development for the Covenant. For one thing, it was capable of shorting out communications equipment, but it was the effects it had on people that were said to be truly terrifying, affecting each victim differently with seemingly no logical rhyme or reason in its distinction.

Despite his years of experience, Commander Kolby had never actually encountered the Covenant’s crawling mists before, but he had heard the stories of what these weaponized nanoclouds were capable of—and that meant he had to act fast.

Kolby looked down at the two fallen Sky Marshals closest to him. He’d long hated the idea of using the equipment of his fallen comrades, but that principle was just another luxury that they didn’t have on the battlefield. Both Tchakova and Chen had equipped their helmets with an additional attachment, the more antiquated nature of the SKY MARSHAL battle-rig's systems and design meant that only one could be equipped at a time.

Tchakova had opted for specialized Nocturne Goggles that would help with visibility, but Chen’s Gummytube Filter had been created as a specific countermeasure for the Covenant’s crawling mists to—at least in theory—stave off some of its potential effects.

With the mist drawing closer, Kolby had to make his mind up on what he was going to equip now.


SHOULD COMMANDER KOLBY…

A) Equip the Nocturne Goggles

OR

B) Equip the Gummytube Filter

Partie 4[modifier]

TRAGEDY STRIKES! After executing the treacherous PROFESSOR HENRIK GLÄSMANN and returning to the battle, COMMANDER KOLBY discovered that his team had been ELIMINATED by retreating Covenant mutants.

After many of the other Sky Marshals sacrificed themselves to destroy the secondary reactor complex, A NEW WEAPON was unleashed—the horrifying CRAWLING MISTS!

Faced with the choice of scavenging equipment from his fallen allies, Commander Kolby must press onto the main facility with either the NOCTURNE GOGGLES for enhanced visibility or the GUMMYTUBE FILTER for added protection, each presenting different advantages in the trial to come. You’ve made your choice, now see the consequences…


Commander Kolby grimaced as he pried the Nocturne Goggles from Tchakova’s helmet and integrated it with his own. While he had never before encountered the Covenant’s crawling mists, he had been in numerous situations where visibility was obscured—by smoke, by gas, by fog—and a soldier’s loss of visibility could only be a recipe for disaster. Come what may when the fog rolled over his position, if he survived he could at least navigate through it...

The mists were heard before they were seen, hissing like a thousand serpents, and when the thick, purplish cloud finally reached him, vapory tendrils at the nanocloud’s edges clawing in all directions, Commander Kolby was ready.

Engaging his jump pack, he rocketed up to the top of the damaged two-storey building Tchakova had fallen from to survey the situation. He could see at least several other Sky Marshals had had the same instinct as they took up elevated overwatch positions, but many were already being smothered by the mist. As it settled into its effective radius, the hissing turned to a sizzling sound, like the crackling of wood over flame.

And then the screaming began.

Kolby watched in horror, his Nocturne Goggles giving dire clarity, as the nanocloud’s effects took hold. Some Sky Marshals melted from within, their armor collapsing to the ground. They were the lucky ones.

Others saw the reverse effects, where their armor itself was targeted for disintegration, and these once proud soldiers threw down their weapons to clumsily fumble with straps and release clamps and cast off their protection. They would be rendered almost helpless against the worst effects to come, as many of those who seemed not to have been affected at all were changed from within and driven to madness.

That madness soon gave way to violence, as the fog lit up with weapons fire. Sky Marshal turned against Sky Marshal.

“Ceasefire!” Kolby bellowed from atop the building. “Stop firing! They’re not Covenant. We’re shooting our own people!”

His pleas were lost in the cacophony of chaos below as Sky Marshals moved blindly against their comrades. Their violence devolved into such feral fury that the remaining soldiers used their gauntleted fists to bludgeon their brothers and sisters in a mad scramble of screams and laughter. For it was not any simple madness that these warriors were afflicted with, but Covenant madness. The kind that unnaturally revels in slaughter, unbound—as Gläsmann had said—from such mortal concepts of good and evil...

And then, almost as quickly as it had arrived, the nanocloud began to dissipate.

“Sky Marshal Aiken to all survivors,” Kolby’s radio crackled. “Retrieve what you need from the fallen, and advance.”

Commander Kolby launched himself down to the ground and found himself part of a painfully small cohort of survivors.

Of three hundred, only twelve of their number remained. Kolby recognized each and every one of them.

Unlike the other Sky Marshals, Aiken was clad in a KERBEROS helmet which made known his long-time service to the Capital Military Authority—itself a long-faded memory of human society. Kolby knew they would need Aiken’s experience now more than ever as he met with the group in grim silence.

HINF-S2 Kerberos helmet.jpg

The remaining crew quickly scavenged what they could from the field of fallen Sky Marshals, prioritizing explosive ordnance and all the ammunition they could carry. Though they had been beaten down, they were not out of the game just yet—and, in all likeliness, the Covenant no doubt suspected they had all perished. That gave them two final advantages: knowledge that their enemy had spent the ace up their sleeve, and the element of surprise.

The last twelve Sky Marshals left behind the carnage of the battle and rocketed up to the outer walkways of the main facility which housed their target, now finally within reach.

Windows ran the circumference of the circular facility’s highest level and Kolby led the Sky Marshals into what appeared to be a small office, lined with long-abandoned desks and chairs illuminated only by static-filled monitors. For once, it seemed that fortune favored them as the sound of the glass breaking did not alert any mutant forces. Their foes were no doubt occupied with the task of completing the Perpetua, augmenting the vessel with their own arcanotechnology.

Silently exiting the office, the Sky Marshals maneuvered across a series of high catwalks that ran the vast length of the inner facility, before the Perpetua finally came into view. Its grey cylindrical frame positioned vertically like a rocket, the launch chamber itself had been hollowed into the moon itself to accommodate its two-hundred-and-forty-meter length. There were very few lights on, save for those which were aiding in areas of operation for the Covenant mutants, prompting Kolby to scan the area with his Nocturne Goggles, tagging enemy positions for the other Sky Marshals to see.

And that was when he saw it.

The Prophet was among them.

He was not fully certain whether referring to the creature as a singular entity was correct, as this behemoth of rippling muscle adorned in a tattered red-gold robe was composed of not one, but three bodies unnaturally fused together. Whether this abominable triumvirate was the product of radiation, the Covenant’s arcanotechnology, or an unholy combination of both, Kolby also wasn’t sure, but the madness-inducing terror Gläsmann must’ve felt facing this thing became wholly apparent.

One of its heads appeared sunken into its body, another was fixed looking upwards, and the third extended from a stretched, leathery-looking neck. All its eyes were fixed on the Perpetua.

“My brothers,” this third head spoke in a high, unexpectedly silky, articulate voice, and echoed through the facility. “Now is the time of our unworlding. With this vessel, we shall follow in the footsteps of the Old Ones and burn this stinking menace in the name of our Covenant.”

One arm, long and spindly gestured elegantly to its prize while the Prophet’s other arm, thick as a tree, slammed upon the ground in a deep rolling thunder, like the drums of war calling the troops to their final battlefield.

Scanning closer, Kolby could see they were in the process of getting the atomic reactor onboard.

The enemy was almost ready to leave.

“Commander,” Marshal Aiken addressed him. “As I see it, we’ve got two ways to play this...”

Kolby knew he was right. If they could deploy the SCS Perpetua, then there was a chance that he and the remaining Sky Marshals could claim the ship for themselves and turn it on their enemy... but if they failed, here and now, the Covenant would possess a war-ending weapon.

Or, they could remove the Perpetua from the board entirely, denying either side the opportunity to claim it. Blow the atomic reactor, put a new crater on the moon, vaporize everything and everyone here, and leave the rest of the war to chance.

It had all come down to this. A final choice would seal the outcome of this battle and define humanity’s future.

“What are our orders?”


SHOULD COMMANDER KOLBY...

A) Deploy the SCS Perpetua

OR

B) Destroy the SCS Perpetua

Partie 5[modifier]

“This is it,” Commander Kolby said as the vision of what they could achieve crystallized in his mind. “We see the mission to the end. We’re launching the Perpetua.”

There was no debate, no shared glances rife with doubt. The remaining Sky Marshals simply nodded.

“Atomic reactor’s about loaded, Commander,” Marshal Aiken observed a stout-looking group of Grunt mutants leaving the Perpetua’s loading dock. “Makes our job nice and simple.”

“Take out the Prophet,” Kolby agreed.

As he finished, the ground began to rumble, but it was from above that the change came, and as dust fell from the ceiling the diminutive mutant creatures gazed up in awe as the great dome initiated its opening sequence. Though the full view of the starfield beyond was still distorted by the arcanoshield layer that effectively served as an “airlock” for the larger dome complex, the stars shone bright, undiminished.

It was as close to a green light as they were going to get.

Commander Kolby signed to the other Sky Marshals to unleash hell upon the mutant forces stationed by the Prophet below. Raising their explosive weaponry gathered from their fallen comrades, they fired as one.

The granite ground broke apart and churned with the impact and heat of explosive detonations as grenades and rockets found their mark. Whirling in the face of the assault, the Prophet paused just long enough to fill the air with its own angry howl before disappearing in a cloud of smoke.

“Double-time, Sky Marshals!”

The twelve Sky Marshals followed Kolby’s lead as he ignited his jump pack and rocketed towards the impact site. Dodging debris and the sizzing remains of their foes, the Marshals switched to their rifles once more to open concentrated fire at the emplacements of wide-eyed Jackal merc-mutants on high pieces of scaffolding.

One of the Jackals landed a shot on Kolby’s jump pack with a sniper-adjacent weapon that fired a deadly arcanoparticle, sending him careening the last seven feet to the ground. Another Sky Marshal received a similar treatment, taking two hits in rapid succession. He was not as lucky. Kolby grimaced as the other veered off course and disappeared in a fiery explosion against the scaffolding.

They were down to eleven now.

Their advantage had run its course, as the remaining Covenant forces now began to rally and regroup, two-dozen of their number emerging from the Perpetua after they’d seemingly finished hooking up the atomic reactor. Marshal Aiken was still airborne and led six of his fellows into the star-zeppelin, another two providing covering fire on the bridge.

Intent on assisting, Kolby started forwards only to be slammed suddenly to the ground. Sprawled on his front, disoriented, he realized with belated certainty that he was caught in a powerful grip. Forcing himself to roll over, he saw the Prophet up closer than he ever thought he would—its triumvirate of hideous heads all looking at him with fury and hatred.

For a moment, he almost imagined them as the faces of Chen, Tchakova, and Vickers, channeling vengeful spirits against the leader that failed them.

“Commander!” Aiken called over the cosmocom. “Are you aboard?”

It was as if time slowed down from his perspective.

He saw the Prophet inching closer towards him. In the distance, one of the Sky Marshals on the bridge fell into the lunar chasm below as he was hit by a series of crystalline shards. Further still, another was left to defend the bridge alone.

And all the while, the Prophet’s grip continued to tighten around his knee.

“I’m not going to make it,” Kolby managed to say, giving his final order. “Go!”

He didn’t hear himself scream, nor the crunching sound of his leg as the Prophet’s grasp broke through armor, flesh, tendons, and bone, for it was drowned out by the explosive roar of the Perpetua’s engines. The grey hulk of the star-zeppelin began to rise, a wall of fire washing over the hangar, flash-vaporizing the remaining Sky Marshal who had been fighting on the bridge, and the pressure wave blasted Kolby and the Prophet apart.

As the Perpetua settled above the moon, it began the process of extending grappler arms from its underbelly to attach itself to the empty Brísingamen, pairing the two vessels.

“We will return, Commander,” Aiken said over the cosmocom. “We will rally all we can from the colonies, and we will come back to liberate Earth.”

Kolby did not have the strength to reply, but winked a green status light on his HUD to indicate he understood.

Blood poured from Kolby's partially cauterized leg where the knee had been severed, the still-functioning systems of his armor did what they could to pump him with enough chemicals to dull the pain, but he knew he was done for.

Slipping out his sidearm, he had just one last thing to do.

“I understand… I see it so clearly.”

The Prophet spoke softly, but its voice cut through the dust and destruction long before its lumbering form came into view.

A nightmare before, now it was twisted almost beyond recognition. The left-most head had been severed after impacting on a piece of rebar, and the right-most head was covered in shrapnel from their earlier barrage of rockets. All that remained was its sunken center.

“See what?” Kolby asked, shifting his position with a grimace.

The Prophet shuffled forward, the burns on its body becoming clearer as it got closer. Its face contorted in an unsettling grin—eyes bright with glee.

“It was not for our Covenant to bring about universal ascension. Where your fellows go now, they will do that themselves.”

“What do you mean?” With one hand, Kolby fumbled with the sidearm to ensure it was loaded. Ready.

“It seems that the valiant Sky Marshals will have the honor of unleashing the Old Ones themselves. Our role was simply to bring you all to th--”

The words were swallowed by the sharp crack of the first shot.

But still the creature stood. Firm. Unmovable.

Kolby did not stop until he had emptied the magazine into the Prophet's remaining head.

Until there was nothing left for him to give.

And then, at last, the creature swayed, toppling backward with a crash that rolled through the now silent launch chamber.

Turning his gaze from the carnage, Kolby watched the Perpetua through the shimmering energy field. It had extended grappler arms to the empty Brísingamen, which had hung above the dome after their deployment, and his eyes fixed on its engine trail until it was indistinguishable from the stars.

It was done.

He was done.

It was only then that the last Sky Marshal on the moon allowed himself to welcome his final breath.


1138 HOURS, DECEMBER 9, 67 AP \ SCS PERPETUA, UNKNOWN SPACE

The SCS Perpetua returned to normal space and Sky Marshal Aiken gazed at the vast sea of stars that came into focus, an enormous green-brown planet filling the lower half of the star-zeppelin's viewscreen.

It was impossible to tell whether they had succeeded or not. They may have stopped the Covenant mutants from claiming the Perpetua, but they were no closer to saving Earth itself... the stalemate endured.

They had intended to go to the other colonies, gather what forces they could, and return home in triumph. But instead, it seemed that the Covenant had warped the atomic reactor with a pre-defined destination, and as the Perpetua came around the gravity well of the planet their sensors detected a radar echo just over the horizon.

Something was hidden in shadow.

Rounding the dark side of the planet, the object came into view and the sensor displays quickly began their analysis. Thirty-thousand kilometers in diameter, the outer surface of this ring-shaped construct was an assortment of seemingly mismatched metallic plates that spread like cold webbing across layered foundation material, dark green “veins” engraved in ornate geometric patterns.

But on the inside of the metallic wheel, a world lay within. Earth might have looked like this once, with snow-capped mountain ranges, vast grasslands, arid desert, and an even greater assortment of landscapes that none of the Sky Marshals had seen beyond their dreams.

They had, it seemed, found some kind of paradise.

Aiken thought of Commander Kolby, the last Sky Marshal to fall on Luna, giving his life so they could escape, and all his other hundreds of fallen brothers and sisters. Their sacrifice had brought them to this point, and now they had not only a potentially war-ending weapon in the Perpetua, but perhaps a new home as well.

Sky Marshal Aiken ordered the star-zeppelin to begin its approach to the surface.

Traduction[modifier]

Cette section attend d'être complétée par vos soins.


Lien[modifier]

Notes[modifier]

  1. Le terme anglais est UNSC Morale Promoters, ce qui donne UNSC MP, comme Millitary Police, la police militaire.
  2. Il pourrait s'agir d'une ville sur Terre, soit en Angleterre, soit, et plus probablement, en Australie, prenant ainsi la place de Sydney dans le canon.
  3. Allô ? Est-ce qu'il y a quelqu'un ?
  4. L'UNSC, ici ? Je suis le professeur Henrik Gläsmann, Section Trois. Depuis que ces choses sont arrivées, nous nous sommes retranchés dans le bunker. Maintenant, ils essaient d'entrer ! J'ai des civils avec moi. Des familles. Nous avons besoin d'une aide immédiate !
  5. Ne tirez pas ! Un instant !

Sources[modifier]

  1. 1,0 et 1,1 Halo Waypoint: News - Halo Infinite Update – April 2022
  2. 2,0 et 2,1 Halo Support - Halo Infinite Season 2: Lone Wolves – Patch Notes
  3. Halo Waypoint: News - Season 2 Map Previews: Catalyst & Breaker
  4. 4,0 4,1 4,2 4,3 et 4,4 Halo Waypoint: News - Fracture: Entrenched Event
  5. Halo Waypoint: News - Season 2: Modes Preview
  6. Halo Infinite, casque Kerberos
  7. Halo Infinite, visière Chasseur écarlate
  8. 8,0 et 8,1 Halo Infinite, casque Sky Marshal Cosmocom
  9. Halo Infinite, texture d'arme Zéphyr prétorien
  10. Halo Infinite, torse Harnais pour chien
  11. Halo Infinite, casque Leadbelcher
  12. Halo Infinite, emblème Animé
  13. Halo Infinite, emblème Cheval de lumière de Meridian
  14. Halo Infinite, emblème Petros le pélican
  15. Halo Infinite, emblème Razorbacks
  16. Halo Infinite, emblème 1 rouge
  17. 17,0 et 17,1 Halo Infinite, emblème Patrouille du camp de Ridgeback
  18. Halo Infinite, emblème Scorpion shadow
  19. Halo Infinite, emblème Wyld Hogs
  20. Halo Infinite, emblème Mongoose Phantom
  21. Halo Infinite, emblème Groupe de missions spéciales Seongnam 2
  22. Halo Infinite, texture d'armure Corps outremer
  23. 23,0 et 23,1 Halo Infinite, casque Brodie
  24. Halo Infinite, texture d'armure Toundra de carbone
  25. 25,0 et 25,1 Halo Infinite, casque M199X
  26. Halo Infinite, texture d'armure Sinistre forteresse
  27. 27,0 et 27,1 Halo Infinite, emblème Groupe de test Hyperion
  28. Story Shards - The Last Sky Marshal
  29. 29,0 29,1 et 29,2 Halo Infinite, casque Brodie Gummytube Filter
  30. Halo Infinite, texture d'armure Zone dangereuse
  31. Halo Infinite, texture d'armure Zéphyr prétorien
  32. Halo Infinite, texture de Sniper S7 Zéphyr prétorien
  33. Halo Infinite, texture d'armure Bombardement sur point
  34. Halo Infinite, casque Kerberos Bande du recruter
  35. 35,0 et 35,1 Halo Infinite, épaulières Type-11 Defenders
  36. 36,0 et 36,1 Halo Infinite, casque M199X Lunettes de vue nocturne
  37. Halo Infinite, texture d'armure Pétrole jamais vert
  38. Halo Infinite, casque Sky Marshal
  39. Halo Infinite, arrière-plan Dernière ligne de défense
  40. Halo Infinite, texture d'armure Sables noirs
  41. Halo Infinite, arrière-plan Retranchement
  42. Halo Infinite, visière Âme de graphite