Différences entre les versions de « Crédits de Halo 2 : Anniversary »
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
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:Additional Music: Misha Mansoor | :Additional Music: Misha Mansoor | ||
'''Voir [[Bande originale de Halo 2 : Anniversary# | '''Voir [[Bande originale de Halo 2 : Anniversary#Fiche technique|Crédits de la bande originale]]''' | ||
;Source Sound Inc. | ;Source Sound Inc. |
Version du 10 août 2017 à 19:34
Crédits
Les crédits de Halo 2 : Anniversary ne sont pas affichés à la fin du jeu, mais hébergés sur Halo Waypoint.
- Audio
- 343 Industries
- Paul Lipson – Senior Audio Director
- Brian Fieser – Sound Supervisor
- Paul Stoughton – Sound Designer
- Music Composed By: Martin O' Donnell
- and Michael Salvatori
- Adapted and Orchestrated By: Paul Lipson,
- Lennie Moore, Tom Salta, Brian Trifon,
- Brian Lee White
- Produced By:Paul Lipson and
- Finishing Move Inc.
- Additional Music: Misha Mansoor
Voir Crédits de la bande originale
- Source Sound Inc.
- Supervising Sound Designer / Re-recording Mixer: Charles Deenen
- Sound Designer: Csaba Wagner, Stuart Provine,
- Tim Walston
- Sound Editor: Justin Davey
- 1st Assistant Sound Editor: Braden Parkes
- Assistant Sound Editor: Travis Prater, George Pereyra
- Additional Re-recording Mixer: Jay Jennings,
- Thomas C. Brewer, Foley Walker, Gregg Barbanell,
- Foley Mixer, Darrin Mann
- Formosa Interative - Sound Design
- Supervising Sound Designer: Peter Zinda
- Creative Director: Scott Gershin
- Sound Designer: Chad Bedell, Shannon Potter,
- Eliot Connors, Dutch Hill
- Asset Coordinator: Alex Johnson, David Shinji Furuya
- Foley Artist: Jeff Wilhoit
- Foley Recordist: Brett Voss
- Formosa Interactive - Voice Services
- Director, Studio Services and Celebrity Acquisitions:
- William "Chip" Beaman
- Manager, Voice Over Studios: Julia Bianco
- Voice Over Director: Kevin McMullan
- Project Coordinator: Kristen Scoles
- Administrative Assistant: Krysta Biondo
- Recording Engineer: David Natale, Josh Mosser
- Assistant Engineer: Jessica Medina, Tyrone Forte
- Editorial Supervisor: Daniel P. Francis
- Editorial Coordinator: Duncan Brown
- Dialogue Editor: Justin Langley
- Additional Recording Services provided by
- Clatter & Din, Seattle, WA
- Blur Studio
- Cinematic sequences created by Blur Studio, Inc.
- Director: Franck Balson
- Company Creative Director: Tim Miller
- CG Supervisor: Jerome Denjean, Kevin Margo
- Animation Supervisor: Thierry Labelle
- Facial Animation Supervisor: Bryan Hillestad
- Motion Capture Supervisor: Anthony Romero
- Rigging Supervisor: Jeremie Passerin
- FX Supervisor: Kirby Miller
- Information Technology & Systems Supervisor:
- Duane Powell
- Pipeline & Tools Supervisor: Jeffery Beeland
- Producer: Keith luczywo
- Line Producer: Jake Fenske
- Executive Producer: Al Shier
- Layout and Editorial
- Layout Lead: Douglas Lassance
- Layout Artists: Allan Cabal, Curtis Cardwell,
- Mathias Jourdes, Mikey Rogers, Fulvio Sestito,
- Aristomenis Tsirbas, Dirk Valk, Sammy Wong
- Editorial Assistant: Andrew Cohen
- Character Modeling
- Character Modeling Lead: Mathieu Aerni, James Ku
- Character Modelers: Akin Bilgic, Damien Canderle,
- Francisco Cortina, Camille Delmeule, Daniel Garcia,
- Etienne Jabbour, Arda Koyuncu, Alex Litchinko,
- Jeff Miller, Gun Park, Dmitriy Robochiy,
- Sergey Samuilov, Jesse Sandifer, Juan Solis,
- Andrei Szasz, Furio Tedeschi, Tom Tran,
- David Munoz Velazquez
- Rigging
- Facial Rigging Lead: Tyler Fox
- Rigger: Steven Alley, Justin Callanan, Josh Cogswell,
- Ben Durkin, Jennifer Hendrich, Gerry Hsu,
- Travis Miller, Brent Wiley
- Animation
- Animation Lead: Thomas Cannell
- Animators: Paul Allen, David M. Breaux Jr.,
- Allan Cabal, Ben Cinelli, Derek Esparza,
- Erik Gamache, Yvain Gnabro, Wade Hampton,
- Jason Hendrich, Joseph Hoback, Jeremiah Izzard,
- Tom Judd, Micheal Kiely, Ken King, Michael Loeck,
- Ryan McGeary, Bradley McLaughlin,
- Pericles Michielin, Oliver Parcasio,
- Danny Patterson, Linda Petch, Christian Reese,
- Anthony Romero, Chase Shields, Scott Slater,
- Miurika Valery, Erick Ward, Nick Whitmire, Dick Zondag
- Clth and Hair Simulation
- Cloth Simulation Lead: Luis Lopez
- Hair Simulation Lead: Danny Young
- Cloth/Hair Simulation Artists: Don de Castro,
- Adam Dorner, Steve Guevera, Gerry Hsu, Jon Jordan,
- Daniel Kole, Mark Lipsmeyer, James Marcus,
- Lennon Montejo, Yury Sakovich, Jace Trimmer
- Prop and Vehicle Modeling
- Prop/Vehicle Modeling Lead: Zack Cork
- Prop/Vehicle Modelers: Rafael Amarante,
- Trung Dang, Davide Di Giannantonio Potente,
- Yann Goument, Brandon Hall, Jinho Jang, Gavriil Klimov,
- Leo Krajden, Yaron Levi, Jose Manuel Linares Lopez,
- Justin Mijal, Andrei Samardac, Sergey Samuilov,
- Rahul Shrimali, Cki Vang, Norbert Varga
- Environment Modeling
- Environment Modeling Leads: James Atilano,
- Gary Christian, Colin James, Kris Kaufman
- Environment Modelers: Togrul Alekperov,
- Andrew Averkin, Akin Bilgic, Sebastian Chort,
- Marek Denko, Carlos Fueyo, Delcio Gomes,
- Marcel Haladej, Mathias Jourdes, Gavriil Klimov,
- Andrew Lema, Wlad Litchinko,
- Jose Manuel Linares Lopez, Justin Mijal,
- Damien Peinoit, Peter Sanitra, Rahul Shrimali,
- Jared Tripp, Luke Wakeford, Chad Wanstreet
- Scene Assembly
- Visual Development and Scene Assembly Lead:
- James Atilano, Gary Christian, Colin James,
- Kris Kaufman
- Scene Assemblers: Matan Abel, Shirak Agresta,
- Omar Aweidah, Matt Bell, Akin Bilgic,
- Mohsen Bizar, Kris Cabrera, Curtis Cardwell,
- Zack Cork, Marek Denko, Eric Durante,
- Julian Fitzpatrick, Carlos Fueyo, Miguel Garcao,
- Pooya Ghobadpour, Andy Gilbert, Matt Giovingo,
- Delcio Gomes, Gage Hedden, John Ikera,
- Darryl Johnson, Mike Johnson, Mathias Jourdes,
- Andrew Lema, Dan Levy, John Martini, Justin Mijal,
- John Nelson, James Park, Jenny Park, Nathan Rule,
- Peter Sanitra, Erick Schiele, Joe Strasser,
- Scott Trosclair, Dirk Valk, Norbert Varga,
- Chad Wanstreet, Peter Wildman, Ihsu Yoon
- Compositor: JD Cowles, Michael Dobbs, Colin Drobnis
- User Interface Graphics
- UI Design Lead: Jonathan Ficcadenti
- UI Animators: Navarro Parker, Timothy Williams
- Matte Painting
- Matte Painting Lead: Nick Hiatt
- Matte Painter: Ivo Horvat, Brandon Kachel,
- David Schwartz
- FX
- FX Artists: Brian Alvarez, Matthew Benson,
- Daniel Chamberlin, Joe Coleman, Mahmoud Elragheb,
- Rick Fuentealba, Seona Hwang, Seung Jae Lee,
- Hnedel Maximore, Allan McKay, Phiphat Pinyosophon,
- Sasmit Ranadive, Brandon Riza, John Schratz,
- Victor Wei, Brandon Young
- Production
- Production Coordinator – Layout: Hayley Perkins
- Production Coordinator – Animation: David Maldonado,
- Chris McLeod
- Production Coordinator – FX and Scene Assembly:
- Ian Blough
- Production Coordinator – Assests, Hair/Cloth
- and Scene Assembly: Janis Robertson
- Production Assistant: Amanda Powell
- Concept Design
- Concept Artists: Cristi Balanescu, Ioan Dumitrescu,
- Leonid Enin, Nicolas Francoeur, Mikko Kinnunen,
- Ville-Valtteri Kinnunen, Bogdan Marica, Vlad Marica,
- Alex Patrascan, Sean McNally, Dani Oprea,
- Darren Quach, Joshua Shaw, Dinu Silviu,
- Leopard Snow, Chuck Wojtkiewicz, Tom Zhao
- Information Technology
- Technician: Alexander Chavez
- Systems Administrator/Programmer: Jeremy Donahue,
- Perry Randall
- Systems Administrator: Paul Huang
- Systems Analyst/DBA: Matt Newell
- Programming and Pipeline Development
- Pipeline TD: Stephen Lu
- Pipeline Intern: Will Cunningham
- Company Management & Administration
- Company Operating Officer: Jennifer Miller
- Accounting: Hamou Nessib
- HR/Recruiting Personnel: Monica Haley
- Casting
- Additional Casting by Emily Schweber CSA
- Signatory Services provided by Formosa Interactive
- Motion Capture Stunts
- Stunt Coordinator: Roberto Gutierrez
- Stunt Performer: Gui Da Silva, Stephen Oyoung
- Stung Rigging Coordinator: Joseph Ross
- Stunt Rigger: Damien Bray
- Motion Capture
- Motion Capture Assistant: Paul Alvarez del Castillo,
- Laura Anderson, Jessi Fisher, Ryan Girard,
- Joshua Gwenard, Marc Morisseau, Sean Sterling
- Motion Capture Stage: Rouge Productions
- Motion Capture Cleaning Services Provided by Mocap Militia
- Motion Capture Supervisor: Vince Argentine
- Motion Capture Producer: Jenna Melfi
- Motion Capture Artist: Andre Petrossian, Jason Rush,
- Josh Hutchins, Scott Feigel, Tiago Washburn
- Facial Scanning and Capture
- Facial Scans by Light Stage Inc. & TNG Visual Effects
- Facial Capture Services Provided by MOVA,
- a division of Digital Domain
- Certain Affinity
- Project Leads
- Art Director: Mark Anderson
- Executive Producer: Alex Chrisman
- Lead Producer: William Fox
- Lead Designer: David Mertz
- Lead Programmer: Scott Stevens
- QA Lead: Kyle Uberman
- Art
- Lead Environment Artist: Michael Hadwin
- Lead Character Artist: Steev Kelly
- Lead Technical Artist: Bryan Moss
- Lead Concept Artist: Michael Pedro
- Environment Artist: Mark Ahlin, Ray Arriaga,
- Ognian Bonev, Jason Bretz, Martin Cable,
- Matt Demaray, Scott Downey, JP Eaton,
- Maruchy Fernandez, Will Fuller, Leo Gonzalez,
- Katie Houston, Rick Knox, Seok Ki Kwon,
- Ryan Mansfield, Dean McCall, Eric Miller,
- Andrew Morris, Chip Patterson, Josh Powers,
- Ryan Rude, John Stamos, Wimolrat Tangtiphongkul,
- Dan Valey, Chelsea Velazquez, Justin Walters,
- Josh Wilkinson, Lorraine Zawada, Laura Zimmermann
- Concept Artist: Jason Borne, Ryan Gitter,
- Brad Jeansonne, Layne Johnson, Rolf Mohr
- Technical Artist: Neil Davis, Luiz Kruel,
- Matt Oztalay
- VFX Artist: John Grubner
- Hyung Kim: Geoff Taylor
- UI Artist: Rebecca Wallace, Ben Shore (Independent)
- Character Artist: Isaac Oster, Michael Pavlovich,
- David Salaiz
- Animator: Alex Omlansky, Dan Rubel,
- Tyler Johnston (Volt)
- Design
- Lead Sandbox Designer: Jacob Crow
- Lead Forge/UI Designer: Scott Maclean
- Lead Level Designer: Steve Young
- Systems Designer: Lincoln Li, David Midgley,
- Charlie Wiederhold, Henry Yu
- Level Designer: Clint Bogue, Scott Lepanen
- UX Designer: Maggie Duvall
- Engineering
- Programmer: Paul Isaac, Nathan Mates
- Thomas Mauer: Robert Walker
- Production
- Producer: Ron LaJoie
- Audio
- Sound & Implementation: Bobby Arlauskas (Gl33k),
- James Barker (Gl33k)
- QA
- QA Tester: Ryan Fox, Brett Acuff (Global Insight),
- Garrett Breaux (Volt), Ken Fisher (Volt),
- Dane Johnson (Volt), Hunter Kent (Volt),
- Scott McCrea (Volt), Matt McCready (Volt),
- Nate Terhune (Volt), Byron Welch (Volt)
- Studio Leadership
- President: Max Hoberman
- VP of Marketing and Operations: Mojdeh Gharbi
- VP of Product Development: Phil Wattenbarger
- Art Director: Mark Anderson
- Director of Talent and Culture: Susan Bollinger
- Director of Production: Alex Chrisman
- Director of Technical Operations: Mark Fletcher
- Design Director: David Mertz
- Studio Support
- IT Systems Support Analyst: Javier DeJesus
- Project Manager: Carla Hamilton
- HR Business Partner: Jennipher Judge
- Accounting Clerk: Sisi Kruel
- Community Manager: Erin Maiorino
- Programmer: Bill Mauer
- Brand and Marketing Manager: Mike McCarthy
- IT Sys Admin/Web Dev: Matt Mills
- Accounting Manager: Sarah Schauf
- IT Systems Support Analyst: Thomas Whitlow
- Facilities Manager: James Wrench
- Talent Acquisition: Fiona Cherbak (Independent)
- Additional Development
- Chris Brooks
- Mike Clopper
- Neill Glancy
- Stephen Palmer
- David Prout
- Stefan Sinclair
- Alex Stodolnik
- Josh Kao (Independent)
- Todd Moulton (Volt)
- Thomas Pringle (Independent)
- Special Thanks
- Patrick Bergman
- John McMahon (Volt)
- Annette Mercado (Volt)
- Mark Meza (Volt)
- Brian Reilly (Volt)
- Saber Interactive
- Production
- CEO: Matthew Karch
- COO: Andrey Iones
- CTO: Anton Krupkin
- Producer: Sergey Rakhmanov
- Associate Producers: Fatina Anastasiya,
- Lyudmila Shatalova, Aleksandr Ermakov,
- Anna Naleushkina, Evgeniy Popkov
- Programming Department
- Game Integration:
- Programming Director: Andrey Grigorev
- Lead Project Programmer / Console Tech Lead:
- Roman Lebedev
- Lead Physics Programmer: Pavel Kuznetsov
- Lead Programmer: Sergey Avdeev
- Senior Programmers: Victor Korytko, Ilya Kormin,
- Alexey Shutov, Anton Ivanov
- Game Scripting:
- Senior Programmers: Sergey Dudkin, Leonid Mashinskiy
- Game Integration Programmer: Artem Voznyuk
- Engine:
- Engine Lead: Evgeniy Cimbaluk
- Game Engine Lead: Ruslan Vizgalin
- Senior Engine Programmers: Anton Vasilev, Viktor Isaev
- Engine Programmers: Pavel Dmitrievskiy, Kirill Korepanov
- Ilya Belyy: Anton Sherstyuk, Evgeniy Kozlov,
- Evgeniy Pichugin, Yaroslav Cherniy
- Rendering:
- Lead Rendering Programmer: Denis Sladkov
- Senior Rendering Programmers: Aleksandr Skolunov,
- Aleksandr Smetkin, Pavel Zagrebelnyiy, Pavel Smirnov
- Rendering Programmers: Leonid Fedorov, Vadim Benkevich,
- Nikolay Petrov, Anton Vasilev, Maksim Gridnev
- Network:
- Network Programmer: Georgiy Juravlev
- Tools:
- Lead Technology & Tools Programmer: Alexey Ivanov
- Senior Tools Programmer: Ivan Alaferov
- Tools Programmers: Roman Zhigunov, Dmitriy Vasilev
- Build Programmer: Oleg Baluk
- Art Department
- Art Director: Dmitriy Kholodov
- Characters Modelling Supervisors: Andrey Holodov,
- Dmitriy Volkov
- Concept Art:
- Head of Concept Art Department: Vyacheslav Solovov
- Senior Concept Artists: Vitaliy Anikin, Pavel Belov
- Concept Artists: Nikolay Eliseev, Daniil Kuksov,
- Dmitriy Maiorov, Dmitriy Klyushkin, Julia Misul
- Junior Concept Artists: Sergey Borisenko,
- Dmitriy Kononovich
- Modelling:
- Head of Level Modelling Department: Petr Kudryashov
- Senior Level Modellers: Fedor Guilmoutdinov,
- Yuriy Chernyish, Vladimir Tretyakov,
- Pavel Baryshnikov, Dmitriy Efimov,
- Andrey Kvashnin, Vyacheslav Dementyev,
- Dmitriy Andreev, Andrey Gromov,
- Michael Davydenko, Artem Smirnov
- Senior Level Modeller / Asset Designer: Maksim Alekseev
- Level Modellers: Sergey Lebedev, Aleksey Skorohod,
- Dmitriy Lvov, Sergey Aleksandrov, Olga Dvurechenskaya
- Junior Level Modellers: Igor Kochnev, Igor Kondratenko, Maxim Antropov
- Senior Asset Modeller: Maksim Nezvanov
- Technical Art Department:
- Technical Art Director: Eugene Davydenko
- Lead Technical Artist: Sergey Demidov
- Senior Technical Artist: Kirill Arefev
- Technical Artists: Alexey Kirillov, Valentin Danilenko,
- Georgiy Kolokolcev, Filipp Ivanov, Aleksandr Artemenko,
- Chernyaev Evgeniy
- Lead Integration Artist: Georgiy Belyaev
- Integration Artist: Igor Budalovskiy
- Junior Game Integration Programmer: Evgeniy Shipilo
- Animation:
- Lead Animator: Aleksandr Myala
- Animators: Evgeniy Melnikov, Mikhail Titorenko
- Visual Effects:
- Head of VFX Department: Anton Lomakin
- Senior VFX Artist: Dmitriy Belov
- VFX Artist: Sergey Ivanov
- Texturing:
- Head of Texturing Department: Elena Tarnovskaya
- Senior Texture Artists: Aleksander Kuznetsov,
- Evgeniy Dybchinskiy, Georgiy Paute
- Texture Artists: Aleksandr Davyidov, Ilya Kuzmichev,
- Alexey Konnov, Vadim Spiridonov, Denis Udalov,
- Evgeniya Drozdova, Nikolay Sladkov, Anton Sumerin,
- Renat Salimgareev, Konstantin Chulanov
- Texture Artist, Additional Lighting: Dmitriy Berlin
- Lighting:
- Head of Lighting Department: Olga Cheremisova
- Senior Lighting Artists: Dmitriy Jempala,
- Dmitriy Pisminskiy, Georgiy Suvorov, Yakov Shevchenko
- Junior Lighting Artist: Alexey Kovalev
- Outsourcing:
- Head of Outsourcing Department: :Elena Bondareva
- Outsource Manager: Sergey Boginskiy
- Character and Assets Modelling: Trace Studio,
- Digital Forms, Crystal-Hive Entertainment
- Assets Modelling: Sanctum, Fox3D, Trias, Adia, Glass Egg
- Character and Assets Modeller: Dmitry Parkin
- Assets Modellers: Dmitry Butenko, Yury Rumak,
- Vyacheslav Gedich, Sergey Gricay, Nikolay Demencevich,
- Vladislav Costin, Leonid Kuzyakin, Piotr Nasirau,
- Alexey Murzak, Kudriashov Artem
- Character Modeller: Andrey Chuloshnikov
- QA Department
- QA Director: Victor Glyanenko
- QA Project Leads: Daniil Saparov, Irina Sergeeva
- QA Experts: Daniil Bakulin, Timur Barblishvili,
- Stanislav Borodikhin, Maxim Filippov,
- Denis Kurashev, Daria Kasimanova, Aleksey Vorobiev,
- Anton Sorokin
- QA Intern: Mikhail Kurnosov, Mikhail Rybalkin,
- Pavel Sdobnikov, Vasiliy Toropchin, Ilya Ovchinnikov, Oleg Shlykov
- Support
- Studio Director: Vladimir Chernysh
- Accounting: Maria Korobkina, Associate Producers,
- Leyla Novruzova, Alina Tarasova
- HR Managers: Margarita Sarksyan, Marina Sоlovova
- IT Director: Stupko Victor
- Network Administrators: Vladislav Yakushenko,
- Ivan Lebedev, Arthur Agadzhanov
- Director of Game Content: Rick Raymo
- Saver-Kiev
- Project Manager: Aleksandr Belotserkovets
- Technical Artist: Yaroslav Kulov
- Concept Artist: Alexander Blyzniuk
- Level Modellers: Roman Androshchuk, Dmitriy Krainuk,
- Michael Borodachov, Anton Zhuk, Pavel Dmitrov
- Texture Artist: Julia Lavinukova
- The Sequence Group
- Director: Ian Kirby
- Producers: Daniel Sioui, Ian Kirby
- Production Coordinator: Elisa Wolfenden
- Writers: Kevin Grace (Microsoft),
- Jeremy Patenaude (Microsoft)
- Art Director/ Lead Artist: Andrew West
- Artists: Tyler Bradley, David Edwards, Jace Kim,
- Graeme McCormack, Seungjin Woo
- Lead Character Animator: Anne Jans
- Animators / Compositors: Luke Bicevskis,
- Aaron Hildebrandt, Sean Kalra, Ryan Kane,
- Ali Lupu, Gene Magtoto, Jacob Owens,
- Mark Stuckert, Eric Wada, Christian Whiticar
- Lead 3D artist: Leonardo Viale
- 3D Modeling Lead: Chad Fox
- 3D Modellers: Gene Magtoto, Graeme McCormack,
- Leonardo Viale
- 3D Character Rigging Lead: Peter Scott
- 3D Character Rigging / Facial: Anne Jans, Gene Magtoto
- Editor: Ian Kirby
- Assistant Editor: Jacob Owens
- Junior Editor: Jeremy Szostak
- Sound Design & Mixing: Adam Fulton
- Animation Production Services provided by The Sequence Group
- Middleware Partners
- Granny 3D (animation)
- FMOD Studio (sound)
- Autodesk Scaleform (Flash utilities)
- iZotope (sound)
- Havok (multiple)
- Autodesk Beast (lighting)
- SpeedTree (models)
- Miles Sound System (sound)
- FaceFX (lip sync)
- Audiokinetic Wwise (sound)
- Bink Video (video format)