Différences entre les versions de « Utilisateur:Wolf117 »
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[[Image:Halo-spartan-assault-HB-03.jpg||New exclusive Halo: Spartan Assault screenshot|right|250px]] | |||
Upon arriving at the studio every morning, I do two things: Stroll through a sea of desks to my little corner of the studio, and inform Bravo of his latest community-christened nickname as I pass by his action figure-cluttered work area. Yesterday’s nickname was “B is for Butthead”; today is “B is for Bacon.” While I love nothing more than telling Andy “B” stands for everything but “Bravo,” the other part of my morning ritual is enjoyable as well, especially because I have the privilege of working near the concept art, publishing and franchise teams. | Upon arriving at the studio every morning, I do two things: Stroll through a sea of desks to my little corner of the studio, and inform Bravo of his latest community-christened nickname as I pass by his action figure-cluttered work area. Yesterday’s nickname was “B is for Butthead”; today is “B is for Bacon.” While I love nothing more than telling Andy “B” stands for everything but “Bravo,” the other part of my morning ritual is enjoyable as well, especially because I have the privilege of working near the concept art, publishing and franchise teams. | ||
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From the mandibles of Frankie: | From the mandibles of Frankie: | ||
Many moons ago, I said online and in a couple of interviews that I would love to see an isometric Halo reboot of Moon Patrol, with current-gen graphics and full to the brim with recognized Halo items: Warthogs, Grunts, Elites, Brutes, Ghosts, boarding, Plasma combos, and anything else. As a matter of fact, Joystiq sort of reported it back in the day. The thing is, I wasn’t joking. I always thought the universe could translate well into 2D, or isometric 3D, or the combinations of both that polygons can craft. And I had always had some vision of Robotron controls. Plus, I am so old that I literally remember when Moon Patrol arrived in the arcade near my house. | |||
{{quote | |||
New exclusive Halo: Spartan Assault screenshot | |texte=Many moons ago, I said online and in a couple of interviews that I would love to see an isometric Halo reboot of Moon Patrol, with current-gen graphics and full to the brim with recognized Halo items: Warthogs, Grunts, Elites, Brutes, Ghosts, boarding, Plasma combos, and anything else. As a matter of fact, Joystiq sort of reported it back in the day. The thing is, I wasn’t joking. I always thought the universe could translate well into 2D, or isometric 3D, or the combinations of both that polygons can craft. And I had always had some vision of Robotron controls. Plus, I am so old that I literally remember when Moon Patrol arrived in the arcade near my house. | ||
[[Image:Halo-spartan-assault-HB-02.png|New exclusive Halo: Spartan Assault screenshot|center|500px]] | |||
I grew up playing scrolling shooters—vertical, horizontal and of course four-way. When tech and taste evolved with games like Gauntlet, Alien Syndrome and Sega’s Crackdown, I grew to love the multi-scrolling perspective, where you could (kind of) explore worlds while utilizing skills you’d built up over years of blasting ever-more complex creatures, with ever-crisper graphics. | I grew up playing scrolling shooters—vertical, horizontal and of course four-way. When tech and taste evolved with games like Gauntlet, Alien Syndrome and Sega’s Crackdown, I grew to love the multi-scrolling perspective, where you could (kind of) explore worlds while utilizing skills you’d built up over years of blasting ever-more complex creatures, with ever-crisper graphics. | ||
Now we wanted to create a mobile experience in the Halo universe. The obvious first consideration is FPS, right? Although there are plenty of cool FPS experiences on phones and tablets, they are not necessarily trying to replicate control schemes and gameplay feel that players are familiar with. If we’d gone down the FPS route, we might have built something compelling, but it couldn’t on its own merit play as well as a traditional Halo game. So we knew right away that whatever experience we built would have to be appropriate to the device it was built for, and that meant taking a completely different direction. | Now we wanted to create a mobile experience in the Halo universe. The obvious first consideration is FPS, right? Although there are plenty of cool FPS experiences on phones and tablets, they are not necessarily trying to replicate control schemes and gameplay feel that players are familiar with. If we’d gone down the FPS route, we might have built something compelling, but it couldn’t on its own merit play as well as a traditional Halo game. So we knew right away that whatever experience we built would have to be appropriate to the device it was built for, and that meant taking a completely different direction. | ||
[[Image:Halo-spartan-assault-HB-01.jpg||New exclusive Halo: Spartan Assault screenshot|center|500px]] | |||
New exclusive Halo: Spartan Assault screenshot | New exclusive Halo: Spartan Assault screenshot | ||
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So it may be a bit more elaborate than simply Moon Patrol, but it captures the magic that game had for me and wraps it in a familiar universe to bring it up to date. | So it may be a bit more elaborate than simply Moon Patrol, but it captures the magic that game had for me and wraps it in a familiar universe to bring it up to date. | ||
- | |auteur=Frank O'Connor | ||
|titre=<!-- Rentrez le titre juste apres le = (facultatif)--> | |||
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If you missed the Bootcamp, er…Halo: Spartan Assault announce trailer when it was released on Tuesday, click play on the video below to find out what we’re talking about. Also, in case you’re wondering, Halo: Spartan Assault is a new top-down action shooter coming to Windows 8 and Windows Phone 8 in July. | If you missed the Bootcamp, er…Halo: Spartan Assault announce trailer when it was released on Tuesday, click play on the video below to find out what we’re talking about. Also, in case you’re wondering, Halo: Spartan Assault is a new top-down action shooter coming to Windows 8 and Windows Phone 8 in July. | ||
For those of you who don’t have the relevant touch devices (and even those who do), we wanted to make sure you could have a little Halo: Spartan Assault ahead of its July release date. Therefore, we made the following wallpapers for you. Set them as your desktop background, send them to your dad (Father’s Day is coming up, you know), or print them off and hang them above your bed. The choice is yours; we won’t judge. | For those of you who don’t have the relevant touch devices (and even those who do), we wanted to make sure you could have a little Halo: Spartan Assault ahead of its July release date. Therefore, we made the following wallpapers for you. Set them as your desktop background, send them to your dad (Father’s Day is coming up, you know), or print them off and hang them above your bed. The choice is yours; we won’t judge. | ||
[[Image:HSA Concept frozen tornado.jpg|center|500px]] | |||
[[Image:HSA Base overrun.jpg|center|500px]] | |||
[[Image:HSA Cinématique Horizon.jpg|center|500px]] | |||
If you still haven’t gotten your fill of Halo: Spartan Assault, check out some concept art, a cinematic, three different videos and more by clicking this fancy-schmancy string of colored, hyperlinked text. Or, you can just go to E3 (Electronic Entertainment Expo) next week in Los Angeles, as we’ll be showing off the game on the show floor. If you’ll be in town, we’ll see you at our booth. Either way, though, Bravo has a few Matchmaking items he would like to discuss with you. Yes, he could talk about this stuff all day. In fact, he probably will. You should probably get comfy… | If you still haven’t gotten your fill of Halo: Spartan Assault, check out some concept art, a cinematic, three different videos and more by clicking this fancy-schmancy string of colored, hyperlinked text. Or, you can just go to E3 (Electronic Entertainment Expo) next week in Los Angeles, as we’ll be showing off the game on the show floor. If you’ll be in town, we’ll see you at our booth. Either way, though, Bravo has a few Matchmaking items he would like to discuss with you. Yes, he could talk about this stuff all day. In fact, he probably will. You should probably get comfy… | ||
Matchmaking Playlist Update | |||
== Matchmaking Playlist Update == | |||
Hey! Bravo here. Before we dig into Matchmaking goodies, it’s with incredible sadness and deep gratitude that we’d like to extend a special thank you to Kynan Pearson (who you may know as the lead multiplayer level designer at 343 or the non-sweaty guy in the Forge Island announcement video, amongst other things) who will soon be moving on to the next chapter in his career. As a passionate creator, Kynan has been an invaluable part of the Halo team, a good friend to many, and an inspiration to all. Check out his note to the community here. | Hey! Bravo here. Before we dig into Matchmaking goodies, it’s with incredible sadness and deep gratitude that we’d like to extend a special thank you to Kynan Pearson (who you may know as the lead multiplayer level designer at 343 or the non-sweaty guy in the Forge Island announcement video, amongst other things) who will soon be moving on to the next chapter in his career. As a passionate creator, Kynan has been an invaluable part of the Halo team, a good friend to many, and an inspiration to all. Check out his note to the community here. | ||
If you are a Bulletin regular, you are undoubtedly aware that this past Monday’s Matchmaking Update included the new weapon tuning as well as several other new items. We mentioned that maps were being updated with new weapon, vehicle and objective spawns, and we are happy to detail these updates below. | If you are a Bulletin regular, you are undoubtedly aware that this past Monday’s Matchmaking Update included the new weapon tuning as well as several other new items. We mentioned that maps were being updated with new weapon, vehicle and objective spawns, and we are happy to detail these updates below. | ||
Adrift | '''Abandon''' | ||
Overshield placed in center of map below Mantis | |||
Twin Sniper Rifles placed on the corners of the map | Sniper Rifle moved above Gold Lift <br> | ||
Needlers replaced the frags in the center room in the corners | Sniper Rifle moved next to red spawn by Back Cliff (Beach) <br> | ||
Cover and line of sight adjusted in the top hallways to help attackers in objective modes | Overshield placed on first floor of center structure, equidistant from team spawns <br> | ||
Red flag moved to bottom of Gold Lift <br> | |||
Blue flag moved back closer to Back Cliff (Beach) <br> | |||
'''Adrift''' | |||
Overshield placed in center of map below Mantis <br> | |||
Twin Sniper Rifles placed on the corners of the map <br> | |||
Needlers replaced the frags in the center room in the corners <br> | |||
Cover and line of sight adjusted in the top hallways to help attackers in objective modes <br> | |||
'''Complex''' | |||
Spawns moved farther apart and in proper bases <br> | |||
Spawns moved farther apart and in proper bases | Flags moved to their respective bases <br> | ||
Flags moved to their respective bases | Red team Sniper Rifle moved to the second floor of their base <br> | ||
Red team Sniper Rifle moved to the second floor of their base | Rocket Launcher replaced Sword in the courtyard <br> | ||
Rocket Launcher replaced Sword in the courtyard | |||
Exile | '''Exile''' | ||
Mantis replaced Scorpion and placed equidistant from both team spawns <br> | |||
Spartan Laser spawns in center cave <br> | |||
Railgun replaced SAW in front of each team spawn <br> | |||
Removed Gauss Warthog and replaced with Rocket Hogs for each team <br> | |||
SAW | |||
Haven | '''Exile CTF''' | ||
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking | |||
Sword spawns in the upper center | Team spawns and flags pushed back into their respective bases <br> | ||
Concussion Rifle spawns next to closed ramp | Sticky Detonator spawns in Banshee hangar (no Banshee) <br> | ||
Sniper Rifle spawns next to open ramp | No team Warthogs <br> | ||
Lifts moved to the drop-downs to allow more flow to the upper level | Gauss Warthog spawns in the center of the map and is flipped onto its side <br> | ||
Colored lighting to distinguish player/map orientation | SAW placed in front of each team spawn <br> | ||
Miscellaneous grenades placed around the map | Beam Rifle spawns in the cave by the Scorpion Bay <br> | ||
'''Haven''' | |||
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking <br> | |||
Sword spawns in the upper center <br> | |||
Concussion Rifle spawns next to closed ramp <br> | |||
Sniper Rifle spawns next to open ramp <br> | |||
Lifts moved to the drop-downs to allow more flow to the upper level <br> | |||
Colored lighting to distinguish player/map orientation <br> | |||
Miscellaneous grenades placed around the map <br> | |||
'''Landfall''' | |||
Moved spawns and flags to opposite corners of the map (Blue flag in lift room and Red flag by Dock) | Moved spawns and flags to opposite corners of the map (Blue flag in lift room and Red flag by Dock) | ||
Shotgun, Sniper Rifle and Overshield spawn at start | Shotgun, Sniper Rifle and Overshield spawn at start | ||
Longbow | '''Longbow''' | ||
Gauss Hog and Banshee added at each team spawn | |||
4x Shade Turrets placed at the center fort on the ridge | Gauss Hog and Banshee added at each team spawn <br> | ||
Overshield added in center cave | 4x Shade Turrets placed at the center fort on the ridge <br> | ||
Beam Rifle and Rocket Launcher placed at each team spawn | Overshield added in center cave <br> | ||
Beam Rifle and Rocket Launcher placed at each team spawn <br> | |||
'''Meltdown''' | |||
Fuel Rod Cannon replaced Incineration Cannon at each team spawn <br> | |||
Gauss Hog added at each team spawn <br> | |||
Plasma Cannon Turrets placed inside each side bunker <br> | |||
Scattershot added at each side bunker <br> | |||
Meltdown | '''Meltdown (CTF)''' | ||
Mantis added at center of map under bridge | Mantis added at center of map under bridge | ||
Beam Rifles added on top of the side bunkers | Beam Rifles added on top of the side bunkers | ||
Plasma Cannon Turrets added inside each side bunker | Plasma Cannon Turrets added inside each side bunker | ||
Ragnarok | '''Ragnarok''' | ||
Rocket Hog added to vehicle set | Rocket Hog added to vehicle set | ||
Ragnarok (CTF) | '''Ragnarok (CTF)''' | ||
Solace | 2x SAWs at each team spawn <br> | ||
Removed Incineration Cannon from low center | Railgun placed in the field opposite Pelican crash site <br> | ||
Sword now appears alone at low center | |||
Fuel Rod Cannon spawns on the side of the map equidistant from the team spawns | '''Solace''' | ||
Removed Incineration Cannon from low center <br> | |||
Sword now appears alone at low center <br> | |||
Fuel Rod Cannon spawns on the side of the map equidistant from the team spawns <br> | |||
'''Vortex''' | |||
Gauss Hog and Mantis added at each team spawn <br> | |||
Banshee added low center equidistant from team spawns <br> | |||
We hope these updates provide a refreshed, new feel to many of the Halo 4 maps and playlists. We’ll continue to investigate the best ways to keep maps feeling fresh and new in future updates as we incorporate Forge Island maps into existing playlists, swap out older versions, and more. We’ll have more details about what maps, modes and madness we’re working on in next week’s Matchmaking update. | We hope these updates provide a refreshed, new feel to many of the Halo 4 maps and playlists. We’ll continue to investigate the best ways to keep maps feeling fresh and new in future updates as we incorporate Forge Island maps into existing playlists, swap out older versions, and more. We’ll have more details about what maps, modes and madness we’re working on in next week’s Matchmaking update. | ||
Matchmaking Playlist Update | |||
== Matchmaking Playlist Update == | |||
On Monday evening, bs angel, Quinn, Laskan and myself snuck away from our desks and went to the playlab for some Matchmaking (and an excuse to yell and scream at work, although I tend to do these things without an excuse fairly regularly). We scheduled a Community Playdate to celebrate the release of our weapon tuning update, and we had a pretty darn good time. After several games in Big Team Infinity Slayer, Capture the Flag, Infinity Slayer, and Team Objective, we won a few games, lost a few games, and met some awesome Halo fans. | On Monday evening, bs angel, Quinn, Laskan and myself snuck away from our desks and went to the playlab for some Matchmaking (and an excuse to yell and scream at work, although I tend to do these things without an excuse fairly regularly). We scheduled a Community Playdate to celebrate the release of our weapon tuning update, and we had a pretty darn good time. After several games in Big Team Infinity Slayer, Capture the Flag, Infinity Slayer, and Team Objective, we won a few games, lost a few games, and met some awesome Halo fans. | ||
Rather than tell you about how these games went myself, I’ve asked my three teammates to detail some of their favorite experiences from our playdate. | Rather than tell you about how these games went myself, I’ve asked my three teammates to detail some of their favorite experiences from our playdate. | ||
From bs angel: | ''From bs angel:'' | ||
I’ve always enjoyed the close-quarters nature of Adrift, not only because the tight corridors allow me to camp with a shotty, but primarily for that reason. When Adrift came up as a voting option, I politely asked Bravo, Quinn and Laskan to vote for it at their earliest convenience—and by polity asked, I of course mean shrieked at the top of my lungs until they complied. While it was an incredible game against worthy opponents, I’m pretty sure my 2-for-1 stole the show. Sure, one of the kills was my teammate, but it’s still technically a double, so EAT IT. | I’ve always enjoyed the close-quarters nature of Adrift, not only because the tight corridors allow me to camp with a shotty, but primarily for that reason. When Adrift came up as a voting option, I politely asked Bravo, Quinn and Laskan to vote for it at their earliest convenience—and by polity asked, I of course mean shrieked at the top of my lungs until they complied. While it was an incredible game against worthy opponents, I’m pretty sure my 2-for-1 stole the show. Sure, one of the kills was my teammate, but it’s still technically a double, so EAT IT. | ||
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Stats for this game: | Stats for this game: | ||
[[Image:Partie-H4-HB.png|center|500px]] | |||
From Laskan: | ''From Laskan:'' | ||
Extraction is not just an album by guitarist Greg Howe. (Thanks Wikipedia!) Being unsure of the next extraction point meant that I was more lucky than skilled in this game. Essentially my strategy was: “Die, get a lucky spawn at the next extraction point and then hide behind A Hyper Jolteon,” who decided to put on a clinic, going 20 and 5. Although all of us were weighing down his backpack, he found time to put up an extraction of his own. Impressive performance sir; our helmets are off to you. This game was a stark reminder that I don’t play Longbow nearly enough. Writing that last sentence was a stark reminder that I’m glad my last name isn’t Stark, especially this week. | Extraction is not just an album by guitarist Greg Howe. (Thanks Wikipedia!) Being unsure of the next extraction point meant that I was more lucky than skilled in this game. Essentially my strategy was: “Die, get a lucky spawn at the next extraction point and then hide behind A Hyper Jolteon,” who decided to put on a clinic, going 20 and 5. Although all of us were weighing down his backpack, he found time to put up an extraction of his own. Impressive performance sir; our helmets are off to you. This game was a stark reminder that I don’t play Longbow nearly enough. Writing that last sentence was a stark reminder that I’m glad my last name isn’t Stark, especially this week. | ||
Stats for this game (Laskan played as HaloWaypoint): | Stats for this game (Laskan played as HaloWaypoint): | ||
[[Image:Partie-H4-HB-02.png|center|500px]] | |||
From Quinn: | ''From Quinn:'' | ||
I remember this game because it was the first game that we lost. Capture the Flag on Exile has flags placed inside the bases now, which makes the map feel a bit more defensive. I was having fun using the Carbine and Light Rifle but was getting riddled with BRfire from the other team. I love how each map has new strategies to develop due to the updated and refreshed weapons, spawn, and vehicles. #Halo4Turbo indeed. | I remember this game because it was the first game that we lost. Capture the Flag on Exile has flags placed inside the bases now, which makes the map feel a bit more defensive. I was having fun using the Carbine and Light Rifle but was getting riddled with BRfire from the other team. I love how each map has new strategies to develop due to the updated and refreshed weapons, spawn, and vehicles. #Halo4Turbo indeed. |
Version du 3 juillet 2013 à 19:06
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