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  • organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on
    16 Kio (2 790 mots) - 23 juillet 2019 à 16:20
  • The Grenade Launcher, or "Pro Pipe" as it's come to be known inside the studio on the heels of Hoovaloov's Multiplayer Trailer dissection, is also something
    20 Kio (3 269 mots) - 5 octobre 2021 à 17:39
  • improve survivability in close combat; specifically by looking at alternate methods of K dispersal and improving joint mobility. E.V.A.: Extra Vehicular Activity
    125 Kio (19 248 mots) - 28 juillet 2022 à 17:18
  • Fairfax Last Friday we introduced you to the business side of things at the studio. This week, we've got more pictures of Business Friday in action, but this
    9 Kio (1 302 mots) - 8 septembre 2021 à 15:15
  • to tell a story, but to send the message: "Ensemble Studios can do Halo." The Ensemble Studios method of operation was to get the game up and running as
    115 Kio (18 137 mots) - 8 juillet 2021 à 14:21
  • vinegar and two liters of gelatinous panache. We recorded a podcast with our Studio Manager Harold Ryan yesterday, and it was a corker, as they in England,
    12 Kio (2 041 mots) - 23 juillet 2019 à 13:54
  • Welcome back as always, folks! This week has been a pretty busy one at the studio, both with elements we’ve recently revealed as well as secrets yet to come
    12 Kio (1 886 mots) - 23 octobre 2021 à 00:45
  • in my chest -- as this week, Frankie announced his decision to leave the studio. As much as you all will miss Frank, Bungie will miss him that much and
    12 Kio (1 921 mots) - 21 avril 2020 à 15:06
  • colloquially, for terrifying reasons, as “Mango.” Mango, you might be aware, is the Studio Manager, which gives him unlimited power. When he barks, we mew, submissively
    12 Kio (2 048 mots) - 23 juillet 2019 à 13:59
  • our undisclosed, super scientific methods should be checking their mailboxes next week for a package from the studio. Once they've gnawed through the cardboard
    15 Kio (2 490 mots) - 22 septembre 2021 à 23:33
  • we're excited about the fact that matchmaking has remained a very successful method of assisting players in enjoying the game even more than they can by only
    14 Kio (2 500 mots) - 23 juillet 2019 à 16:20
  • Pretty crazy, really… I distinctly remember the meeting in the old Kirkland studio site – in a building that had seen the incubation and development of so
    28 Kio (4 306 mots) - 14 septembre 2019 à 23:33
  • That’s because the team behind the creation—collectively known as Blue Realm Studios—have perfected the art of making Spartan armor. Not many people are familiar
    16 Kio (2 560 mots) - 28 juillet 2021 à 00:57
  • ended up here at 343 Industries. NICK ARDIZZONE: I came over from Microsoft Studios’ Central Services, where I did writing and editing work on titles like Ryse:
    16 Kio (2 475 mots) - 23 octobre 2021 à 01:07
  • That doesn’t seem like a long duration, but it opens up different attack methods, like a sweeping attack that lightly damages multiple targets, or a concentrated
    14 Kio (2 077 mots) - 23 octobre 2021 à 01:12
  • midnight last night, reviews began pouring in. The majority of us at the studio stayed up all night reading them, and we've been overwhelmed and humbled
    33 Kio (5 297 mots) - 23 juillet 2019 à 16:14
  • officielle et estimant l'écriture comme inférieur aux standards de Bungie Studios. Un court billet publié le lendemain sur Bungie.net par Frank O'Connor confirma
    182 Kio (28 684 mots) - 19 mars 2024 à 23:35

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