Chronique:Matt's Halo Updates du 04/05
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Posté sur BGH
Original
Boy, E3 sure is close. Here's a short list of some of the things that happened this week, plus a few observations.
- Lots of tiny bug fixes and modifications. Vehicles no longer roll forever, guys who've been killed on the jeep no longer float in mid-air, that sort of thing.
- Some levels have been re-imported for speed and visibility improvements.
- The Pelican and the Covenant dropship are working in-game, and now have ground effects (i.e. when taking off they displace lots of dust, etc.)
- Much work has been done to make the game faster in general. Our framerates have improved considerably, a change in the bitmap storage format allows the hardware to access that data more quickly, and thanks to some Bernie Magic we're now able to dump many more people on-screen.
- Bernie is also working on energy shaders for a plasma effect (already in the game and looking very good, though Bernie says they'll look much better in the end), another pass on the volumetric shader and a brand-new shader for the HUD.
- Chucky made some major improvements in the auto-aiming.
- We now have multiple-colored cyborgs for net games, making it much easier to figure out who's who. The hot pink cyborg is called "Chucky" by some.
- When you shoot objects on the ground, they spin.
- Marty and Jay have been recording lots of voice actors this week. I sat in on the Cortana recording sessions and shot some video, which will probably find its way out sooner or later.
- A Halo Moment: tossing a grenade at a fully-shielded Covenant Elite (whose shields protect them from grenade damage), exchanging fire with it as it flies through the air, then seeing it die from falling damage when it lands.
- Another Halo Moment: grenading the Warthog and watching it cartwheel through the air before landing right-side-up, with driver and passenger dead but gunner miraculously alive.
- One of the human crew models wears an oddly familiar green jumpsuit.
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