Chronique:Matt's Halo Updates du 20/07
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
Posté sur Rampancy.net.
Original[modifier]
Recovering from illness and on the brink of lucidity once more, I bring you the regular Friday evening dose of Halo stuff.
- The Bear is in the midst of a complete vehicle physics overhaul; high- and low-level stuff that will make the vehicles work better than they have in recent builds.
- Most of Butcher's time is spent making life easier for the designers. In his copious spare time, he's worked on speeding up our framerate, reducing the AI's memory footprint and teaching the Marines to drive the warthog.
- The Covenant energy pistol overcharges now, and the Grunts have learned to use this to devastating effect.
- Jason managed to keep his pants on for most of the week, and also got grenades to go off when other grenades hit them. This can lead to some amusing chain reactions if you toss a grenade at a well-armed cluster of Covenant troops.
- Adrian Perez, one of two new guys, will actually be working with the Team Formerly Known As Oni once Halo is done. In the meantime he's contributing his coding skills to Halo just like the rest of the Oni team. This week he reworked the motion sensor.
- Chris Hughes built a bunch of little things, including runway signal batons to be used in one of the cutscenes. He also reworked some of the models to show how bullets modify chests.
- On the multiplayer side, this week we started balancing the Sidewinder map, worked on making more new multiplayer maps, did some work balancing the weapons, and reworked the post-game stats to be more accurate and readable.
- Shiek is working on a lovely overload effect for the generators, as well as some stuff I can't talk about.
- Rob has stayed busy putting in more weapon LODs, making yet more revisions to the first-person weapon models, and writing combat dialog for the Covenant.
- Marcus has spent the week fixing the skies; our friend Craig Mullins took some time out of his busy schedule to paint some heavenly bodies for us, and Marcus is putting them in the game.
- The Sin-O-MatiXXX team pushes forward, beginning new cutscenes and adding detail to the ones that already exist. The first cutscene in the game now includes several shots of vehicles moving around a hangar bay while a group of Marines discuss the job ahead. They also got our other new guy, Adam Tews, who's working on sound with Marty and Jay. On the sound front, Marty and Jay recorded ten separate dialog sessions this week.
- From the belated-announcement department, we nod our heads knowingly at Jay and Heather Weinland, who had a baby on Bungie Day (at 3:40 PM, no less). Some might call this mere coincidence, but those of us "in the know" realize it's all part of the plan.
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