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Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

  • and Beyond (Mat Noguchi) Audio Production for Halo 2 (Martin O'Donnell, Jay Weinland) Three Approaches to Halo-style Behavior Tree AI (Marc-Antoine Argenton
    6 Kio (802 mots) - 22 mars 2022 à 11:33
  • Steven Scott Concept Art, 2D & Matte Painting Eddie Smith Audio Audio Lead Jay Weinland Sound Designer C Paul Johnson Test Test Leads Doug Boyce Jamie Evans
    11 Kio (989 mots) - 16 juillet 2021 à 23:56
  • Audio Lead, Sound Design & Original Music Martin O'Donnell Sound Designer Jay Weinland Additional Music Michael Salvatori Additional Sound Adam Tewes User Interface
    11 Kio (1 103 mots) - 16 mai 2021 à 01:02
  • Theodore Audio Director/Composer Martin O'Donnell Audio Lead/Sound Design Jay Weinland Sound Design/Additional Music C Paul Johnson Cinematics Cinematic Director
    14 Kio (1 297 mots) - 16 mai 2021 à 01:00
  • Audio Director & Composer Martin O'Donnell Audio Lead & Sound Design Jay Weinland Sound Design & Additional Music C Paul Johnson Additional Music Stan
    13 Kio (1 240 mots) - 16 mai 2021 à 00:59
  • Wallace 1LT S. Wang KAI Shi Kai Wang SGT X. Wang WANG Xi Wang 1LT J. Weinland JAY Jay Weinland PVT J. Weisnewski NWSK Jon Weisnewski SPC R. Wetsig WETS Ranae
    21 Kio (1 507 mots) - 5 mai 2022 à 18:46
  • dernier message fait référence à C. Paul Johnson et potentiellement à Jay Weinland, deux membres de l'équipe audio de Bungie. Les objets dits Da Vinci Code
    24 Kio (2 929 mots) - 8 mai 2024 à 22:07
  • - Ben Wallace GRAPHICS ENGINEER - Xi Wang AUDIO LEAD / SOUND DESIGN - Jay Weinland TEST ENGINEER - Jon Weisnewski ONLINE ENGINEER - Michael Williams PRODUCTION
    21 Kio (2 128 mots) - 2 octobre 2021 à 18:00
  • - Audio Lead and Original Music Michael Salvatori - Additional Music Jay Weinland - Sound Designer with: Adam Tewes - Sound Designer Harold Ryan - Test
    24 Kio (2 538 mots) - 16 mai 2021 à 00:59
  • you roll up put a basket under a ballhose and watch it rain. Team Weinland Jay Weinland Peter O'Brien Vic DeLeon Graham Bartlett Player notes: Jay's teams
    8 Kio (1 335 mots) - 9 février 2021 à 16:25
  • durant le développement. Le personnel en charge de l'audio, notamment Jay Weinland, durent continuer le travail après la sortie du jeu pour créer les versions
    64 Kio (7 445 mots) - 19 mars 2024 à 22:14
  • (Audio Director, Bungie), Jay Weinland (Audio Lead, Bungie) Wednesday, Feb. 20 , 4 p.m.-5 p.m. Marty, C.Paul and Jay Weinland discuss the implementation
    13 Kio (2 188 mots) - 23 juillet 2019 à 16:13
  • irradiating my Mike & Ikes. The sound and music department (please welcome Jay Weinland) is so far ahead of schedule that we have already finished work on our
    2 Kio (328 mots) - 8 juin 2017 à 14:00
  • next week. I asked Jay Weinland from our audio department what their schedule was like. He then rattled off some very cool information. Jay, I can’t report
    6 Kio (973 mots) - 23 juillet 2019 à 17:15
  • No wait, he not have enough rivets on glove.” The good news is that Jay Weinland, our audio guru, has promised to give me a sample MP3 or two next week
    7 Kio (1 274 mots) - 23 juillet 2019 à 12:57
  • megabass. As part of his new soundproofed studio complex (also home to Jay Weinland and C Paul Johnson) he has this personal audio rig. Now remember, this
    7 Kio (1 186 mots) - 23 juillet 2019 à 17:19
  • tears. For an actor, more drama is always good." Jay Weinland agrees, "We had chills." Marty, CJ and Jay, absorbing Jen Taylor's chilling performance. Tom
    9 Kio (1 526 mots) - 23 juillet 2019 à 13:43
  • Bungie Podcast. We did a sneak preview a few weeks back, but thanks to Jay Weinland, Marty O’Donnell and C Paul Johnson, we finally got the first one edited
    11 Kio (1 728 mots) - 23 juillet 2019 à 13:51
  • month of March. Part one, a nice little discussion with our Audio Lead, Jay Weinland, went live earlier in the week. You can grab it on our official Bungie
    10 Kio (1 690 mots) - 3 octobre 2021 à 20:36
  • antibacterial. For obvious reasons, we didn't want to drag our Audio Lead, Jay Weinland into the room and infect him. But while the light stayed dark these past
    12 Kio (2 062 mots) - 2 octobre 2021 à 18:11

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