Chronique:Matt's Halo Updates du 11/08

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Posté sur Halo Player.

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Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit.

  • Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they'll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out.
  • The Covenant dropship has a gun now, so you can't just camp in its presence. Unless you have a death wish.
  • Marines with sniper rifles are in.
  • Mat is working to minimize the apparent load times in multiplayer maps, so you'll be able to start a game with maybe a second of delay, tops. Once he finishes making this work in Multiplayer, he'll apply it to the solo campaign.
  • Shiek added some progressive damage effects so you'll be able to tell when your vehicle is on its last legs.
  • You can say a lot of things about the Sniper Rifle, but you'd better be quite a ways off when you say them. Rob smoked a guy who was 853.053 meters away. We know this because the zoom UI on the sniper rifle now displays target distance and elevation. There's also a very nice blurring effect on the zoom, thanks to the graphics chipset inside the Xbox.
  • We have a 3D map running behind the UI now, which allows us to show a background of Halo spinning in deep space. Not especially useful - just cool.
  • Marty finished the last major dialog recording session this week. There will be one more small session to pick up a few missing lines, but almost all the dialog is recorded and ready for insertion.
  • We finally have surround sound working, and Marty and Jay are well pleased.
  • A new multiplayer map titled Damnation was thrown into the mix this week.
  • The flagpole now has a skull at the top. Hmmm.