Halo : Interactive Strategy Game
Halo : Interactive Strategy Game est un jeu de plateau de stratégie conçu par B1 Games et diffusé par Genius Product en 2008. Il repose sur le déplacement de 15 pions représentant l'UNSC et les Covenants sur un terrain de jeu modulaire en trois dimensions. Un DVD contenant des musiques des jeux Halo : Combat Evolved, Halo 2 et Halo 3 et des briefings de mission est fourni dans la boîte. Deux « modes de difficulté » sont disponibles, ainsi que trois modes de jeu : campagne, assassin et capture du drapeau.
Campagnes
« | In 2525, the distant human colony of Harvest was destroyed by an alien menace, the Covenant. Now humanity fights to keep Earth and all its colonies from being destroyed by this technologically advanced hegemony. Humankind has turned to the enhanced super-soldiers of the Spartan II Project to fight off impending doom. A team of Spartan IIs—lead by MCPO "John" Spartan-117, a handful of UNSC Marines, and a 2nd generation "smart" Artificial Intelligence known as Kusanagi battle against forces sent by the Covenant Hierarchs. These Hierarchs have bestowed the ceremonial title of Arbiter on an Elite warrior, who is sent on deadly missions, and with him a detachment of Elites, Brutes and Grunts. Will the Master Chief lead the UNSC forces to victory over the Covenant or will the Arbiter and his Covenant warriors be successful in their campaign to obliterate the human colonies? Both sides will battle to see who will control the fate of humanity. |
» |
Le jeu inclut trois campagnes préconçues, une bataille sur Jéricho VII, une autre dans la Base CASTLE, et une mission de récupération du cristal forerunner. Les missions sont données par l'IA Kusanagi du côté de l'UNSC et par le Prophet of Candor du côté de l'Alliance Covenante.
Le contenu du jeu existe hors du canon.[2]
Galerie
Crédits
- Made by B1 Games
- Executive Producer
- Brian Johnson
- Marketing & Licensing
- Andrew Steiner
- Sr. Producer
- Lisa Green-Bolhuis
- Producer
- Matt Lambro
- Creative Director
- Brian Metcalf
- Sr. Art Director
- Linda Kim
- Randy Steingieser
- Lead Artist
- E.J. Kang
- Conceptual Artist
- Rich Boull’t
- Art
- Russell Davis
- Dan Coonley
- Character Puppeteer
- Adam Poole
- Directors of Photography
- Adam Poole
- Horacio Gosparini
- Sr. Editor
- Horacio Gosparini
- Game Video Production
- Horacio Gosparini
- Adam Poole
- Editor
- Gustavo Carrasco
- Audio Mixer
- Justin Kohler
- Audio Editor
- Justin Kohler
- Director of DVD Production
- Erin Meeker
- Sr. Author
- Dan McKeaney
- Compression
- Horacio Gosparini
- Gustavo Carrasco
- Director of Technical Operations
- Richard Oldfield
- Game Testers
- Arman Gosparini
- Andre Gosparini
- Kenny Washington
- Michael Washington
- Cast
- Jeff Steitzer : Narrator/UNSC
- Stephanie Steh : Kusanagi
- Kevin Delaney : Prophet of Candor
- Special Thanks
- Brian Jarrard
- Aaron LeMay
- Frank O'Connor
- Robt McLees
- Brian Maeda
- Steve Schreck
- Alicia Hatch
- Alicia Brattin
Sources
Imprimés | |||||||||||||||||||
Figurines, statuettes et répliques | |||||||||||||||||||
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Jeux de société | |||||||||||||||||||
Halo Bang! • Halo : Flashpoint • Halo : Fleet Battles • Halo : Ground Command • Halo : Interactive Strategy Game • Halo TacDex • Halo Trading Cards • Monopoly Halo • Risk Halo • Top Trumps • Upper Deck | |||||||||||||||||||
Électronique | |||||||||||||||||||
AC Worldwide • Zune Halo 3 Edition | |||||||||||||||||||
Autres | |||||||||||||||||||
Bag O' Swag • Bioworld • Campagne alimentaire • Costumes • FiGPiN • Halo : Mobile Portal • Limbitless • Merchandising • Messenger Satchel • Statue Studio Oxmox |