Différences entre les versions de « Halo : Interactive Strategy Game »

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

Ligne 3 : Ligne 3 :
Les situations décrites dans le jeu existent hors du [[Aide:Canon|canon]].<ref>[https://twitter.com/GrimBrotherOne/status/1108124389625614336 Twitter] ([https://web.archive.org/web/20190319234327/https://twitter.com/GrimBrotherOne/status/1108124389625614336 archive])</ref>
Les situations décrites dans le jeu existent hors du [[Aide:Canon|canon]].<ref>[https://twitter.com/GrimBrotherOne/status/1108124389625614336 Twitter] ([https://web.archive.org/web/20190319234327/https://twitter.com/GrimBrotherOne/status/1108124389625614336 archive])</ref>


[[Fichier:Halo - Interactive Strategy Game.jpg|center|600px]]
{{quote|texte=In [[2525]], the distant human colony of [[Harvest]] was destroyed by an alien menace, the [[Covenant]]. Now humanity fights to keep [[Earth]] and all its colonies from being destroyed by this technologically advanced hegemony. Humankind has turned to the enhanced super-soldiers of the [[S-II|Spartan II Project]] to fight off impending doom. A team of Spartan IIs—lead by [[John-117|MCPO "John" Spartan-117]], a handful of [[UNSC]] [[Marines]], and a 2nd generation "smart" [[IA|Artificial Intelligence]] known as [[Kusanagi]] battle against forces sent by the Covenant [[Hierarch]]s. These Hierarchs have bestowed the ceremonial title of [[Arbiter (rang)|Arbiter]] on an [[Elite]] warrior, who is sent on deadly missions, and with him a detachment of Elites, [[Brutes]] and [[Grunt]]s.
 
Will the Master Chief lead the UNSC forces to victory over the Covenant or will the Arbiter and his Covenant warriors be successful in their campaign to obliterate the human colonies?
 
Both sides will battle to see who will control the fate of humanity.
|auteur=<ref>[[:Fichier:Halo Interactive Strategy Game 3.jpg]]</ref>}}
 
[[Fichier:Halo Interactive Strategy Game 1.jpg|center|600px]]
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Version du 20 mars 2019 à 19:34

Halo : Interactive Strategy Game est un jeu de plateau de stratégie diffusé par Genius Product en 2008. Il repose sur le déplacement de 15 pions représentant l'UNSC et les Covenants sur un terrain de jeu modulaire en trois dimensions. Un DVD contenant des musiques des jeux Halo : Combat Evolved, Halo 2 et Halo 3 est fourni dans la boîte. Deux « modes de difficulté » sont disponibles, ainsi que trois modes de jeu : campagne, assassin et capture du drapeau.

Les situations décrites dans le jeu existent hors du canon.[1]

«

In 2525, the distant human colony of Harvest was destroyed by an alien menace, the Covenant. Now humanity fights to keep Earth and all its colonies from being destroyed by this technologically advanced hegemony. Humankind has turned to the enhanced super-soldiers of the Spartan II Project to fight off impending doom. A team of Spartan IIs—lead by MCPO "John" Spartan-117, a handful of UNSC Marines, and a 2nd generation "smart" Artificial Intelligence known as Kusanagi battle against forces sent by the Covenant Hierarchs. These Hierarchs have bestowed the ceremonial title of Arbiter on an Elite warrior, who is sent on deadly missions, and with him a detachment of Elites, Brutes and Grunts.

Will the Master Chief lead the UNSC forces to victory over the Covenant or will the Arbiter and his Covenant warriors be successful in their campaign to obliterate the human colonies?

Both sides will battle to see who will control the fate of humanity.

»
Halo Interactive Strategy Game 1.jpg
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