Modification de Halo Waypoint/The Universe

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===Frag Grenade===
===Fragmentation Grenade===
M9 High Explosive-Dual Purpose Antipersonnel Grenade
Indisponible
 
<gallery>
Fichier:HR-Grenade frag (Way-Angled).jpg|Angled.
Fichier:HR-Grenade frag (Way-Front & back).jpg|Front & back.
Fichier:HR-Grenade frag (Way-Left and right).jpg|Left and right.
Fichier:HR-Grenade frag (Way-Top and bottom).jpg|Top and bottom.
</gallery>
 
Largely unchanged for centuries, the M9 HE-DP Antipersonnel Grenade is the standard fragmentary explosive used by all branches of the UNSC. Its vaguely spherical design, its digital timer fuse and its magnetic latching transportability have all contributed to the prominence of its use in the field.
 
In addition to its other attributes, the M9 is yet another example of UNSC matériel enhanced and up-sized for use by augmented soldiers, namely the SPARTAN-II and classified SPARTAN-III personnel. While standard infantry uses a variant roughly 9.4 centimeters (3.7 inches) in diameter, Spartans have been known to use grenades at up to 21.1 centimeters (8.3 inches), which contain significantly more filler thereby creating a larger area of effect.
 
The standard M9 fragmentation grenade is filled with approximately 190 grams (6.7 ounces) of ComL, a generally stable mixture which is extremely destructive when primed and detonated. When detonation does occur, the grenade’s steel casing, segmented into projectiles, is launched in predetermined directions and with expectedly efficient results. While the killing radius of the standard fragmentation grenade is roughly five meters (16 feet), anyone within 15 meters (49.2 feet) is susceptible to injury, or worse.




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===Mongoose===
===Mongoose===
M274 Ultra-Light All-Terrain Vehicle
M274 Ultra-Light All-Terrain Vehicle
<gallery>
Fichier:HR-Mangouste (Way-Angled front).jpg|Angled front.
Fichier:HR-Mangouste (Way-Angled rear).jpg|Angled rear.
Fichier:HR-Mangouste (Way-Top rear).jpg|Top rear.
Fichier:HR-Mangouste (Way-Bottom rear).jpg|Bottom rear.
Fichier:HR-Mangouste (Way-Top).jpg|Top.
Fichier:HR-Mangouste (Way-Bottom).jpg|Bottom.
Fichier:HR-Mangouste (Way-Profile right).jpg|Profile right.
Fichier:HR-Mangouste (Way-Profile left).jpg|Profile left.
Fichier:HR-Mangouste (Way-Front & rear).jpg|Front and rear.
</gallery>


In the UNSC's fleet of ground vehicles, the M274 ULATV, or Mongoose, is fairly unique in that it bears no formal armament. The Mongoose is usually deployed for transportation of personnel or cargo across relatively short distances and is particulary useful in areas where the terrain is varied and otherwise unnavigable by traditional vehicles.
In the UNSC's fleet of ground vehicles, the M274 ULATV, or Mongoose, is fairly unique in that it bears no formal armament. The Mongoose is usually deployed for transportation of personnel or cargo across relatively short distances and is particulary useful in areas where the terrain is varied and otherwise unnavigable by traditional vehicles.
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===Booster Frame===
===Booster Frame===
Open Frame 92 / Extra-Vehicular Activity
Indisponible
 
 
Open Frame 92 / Extra-Vehicular Activity
 
Propulsion:
 
<poem>2 x Nuclear Fusion Primary
2 x Nuclear Fusion Secondary
6 x Recursive Thrusters</poem>
 
Arms:
 
<poem>M92 Principle Gauss Cannon
2 x 80mm Ball-Mounted Rotart Cannons
12 x MITV Pods
M41 ELAAGat - Extended Light Anti-Aircraft Gun firing gas-jacketed armor piercing depleted uranium rounds.*</poem>
 
Defensive Systems:
 
Shield Technology - REDACTED<br>
Chaff/Plasma Countermeasures
 
The pressurized atmospheric contents of the shells ensure an explosive percussion in a vacuum or other challenging environment.
The Booster Frame is a heavily-armed, open-frame incursive vehicle specifically intended for deep space use and close-quarters environments. Its weapon loadout is designed primarily for "Distrupt/Overwhelm/Adapt" - a technique employed to deal with the twin problems of field-effect shielding and armor plating. When used in concert, the combination of EMP, explosive and projectile force can make surgical incisions in large-scale, otherwise impenetrable defenses.
 
There are only two officially recorded missions where the Booster Frame's use has been logged.
 
As evidenced by its open cockpit design, it was developed alongside the MJOLNIR project and in tandem with the research done on EVA technology or "Extra-vehicular Activity" following the Summa Deep Space Incident. It was specifically engineered for use by augmented SPARTAN-II units and is only usefully operable in zero/low-G and zero/low-atmosphere environments. It has no aerodynamic properties beyond its basic mass and thrust quotient. Booster Frames are deployed directly into vacuum through a specialized hydraulic winch system which extends from a ventral bay on a select number of modified UNSC warships and undisclosed ONI special service vehicles.
 
OF92/EVA was developed by the Office of Naval Intelligence in conjunction with Naval Special Operations and the University of Seongnam. As with many ONI projects, both the analysis and eventual materiel response were heavily classified. Because their overall cost clashes with their expendable nature, ONI and the UNSC have no plans for widespread application or production. In fact, it is technically classified by the Naval shipping and logistics organization as Aircraft Ammunition rather than Aircraft.




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12 x Capsules MITV
12 x Capsules MITV
M41 ELAAGat - Fusil antiaérien extrêmement léger tirant des salvers d'uranium appauvri entourées de gaz et antichar*.</poem>
M41 ELAAGat - Fusil antiaérien extrêmement léger tirant des salvers d'uranium appauvri entourées de gaz et antichar*.</poem>


Système de défense :  
Système de défense :  


Technologie protective - RÉDIGÉ<br>
<poem>Technologie protective - RÉDIGÉ
Contre-mesures à leurre/plasma
Contre-mesures à leurre/plasma</poem>


*Le contenu atmosphérique pressurisé des obus garantit une percussion explosive dans un environnement de vide ou d'autres environnements difficiles.
*Le contenu atmosphérique pressurisé des obus garantit une percussion explosive dans un environnement de vide ou d'autres environnements difficiles.
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A detailed look at the infamous Covenant ship.
A detailed look at the infamous Covenant ship.


<gallery>
Indisponible
Fichier:HR-Croiseur CCS (Way 01).png|Shape: The amphibious architecture of the battlecruiser.
Fichier:HR-Croiseur CCS (Way 02).png|Armor: A cruisers' energy shields reinforce their armor.
Fichier:HR-Croiseur CCS (Way 03).png|Undercarriage: Ship's undercarriage reveals its intricate design.
Fichier:HR-Croiseur CCS (Way 04).png|Architecture: The origin of the cruiser's design is a mystery.
Fichier:HR-Croiseur CCS (Way 05).png|Bow: Up close, the vessel remains a daunting sight.
Fichier:HR-Croiseur CCS (Way 06).png|Stern: The aft of the vessel holds its propulsion system.
Fichier:HR-Croiseur CCS (Way 07).png|Retribution: The Fleet of Retribution heads to the Sol System.
Fichier:HR-Croiseur CCS (Way 08).png|Profile: The battlecruiser’s profile is elegant and sleek.
Fichier:HR-Croiseur CCS (Way 09).png|Gravity Lift: When lowered, this platform becomes a gravity lift.
Fichier:HR-Croiseur CCS (Way 10).png|Contrast: A cruiser near the much larger assault carrier.
Fichier:HR-Croiseur CCS (Way 11).png|Bay Doors: Two of the four hangar bay doors on a cruiser.
Fichier:HR-Croiseur CCS (Way 12).png|Fins: Part of the ship's immediately recognizable design.
</gallery>
 
Since the very beginning, the Covenant's primary mode of intergalactic transportation has consistently been the battlecruiser. Unlike the larger assault carriers or the more aggressive destroyers, the battlecruiser serves a role somewhere in between—a fully weaponized warship with the ability to apply meaningful military deployment. This must be central to the reason it is frequently utilized, easily surpassing the numbers of any other known Covenant vessel.
 
Nearly two kilometers from stem to stern, the standard battlecruiser follows the typical architecture of a Covenant ship—a sleek amphibious design with sweeping contours and perfect symmetry. Along its undercarriage are four hangar bays aft of a large circular platform which can be detached and lowered onto a planet's surface. The ship then generates a vertical gravity beam between the ground and the vessel for surface-to-air conveyance of infantry, supplies, and assets. Within the ship, various bays consist of engineering, medical, armory, barracks, and religious facilities, all compartmentalized and interconnected by a network of narrow corridors and lifts. Buried deep within the vessel's heart is the command deck, a large room with a centralized bridge platform typically occupied by only the highest-ranking officers.
 
A considerable amount of intel on Covenant battlecruisers was discovered in September 2552 within a CCS-class ship that was infiltrated and captured by UNSC forces just above an alien ringworld known as Halo. The Master Chief and a handful of Marines assaulted the Truth and Reconciliation as it ferried troops and supplies between the ship and ground, eventually stealing their way inside the vessel and recovering Captain Jacob Keyes, who had been captured by the Covenant.
 
Only months later, the Prophet of Regret would lay siege to Earth with a small fleet composed of two assault carriers and thirteen battlecruisers—the latter of which were eventually tasked with the weighty responsibility of maintaining the Covenant's war effort after the humans had quickly destroyed one of the assault carriers and forced the other to retreat. These battlecruisers kept the UNSC's naval presence occupied in space, while deploying a bevy of expeditionary and reconnaissance forces planetside—a coordinated effort to locate a significant religious artifact.
 
Throughout the war, the Covenant battlecruiser has repeatedly proven to be a stalwart and vital element to their space efforts, having given them a numeric, strategic, and technological advantage. While humanity will likely always associate the battlecruiser with horror and dread, it was ironically the Elite-led Fleet of Retribution, an armada of eight battlecruisers, that ultimately halted the Covenant's swath of devastation and ended the war high above the Forerunner installation known as the Ark.




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Visual reconnaissance technologie for field operations.
Visual reconnaissance technologie for field operations.


<gallery>
Indisponible
Fichier:HODST-VISR (Way 01).png|Enemies outlined in red.
Fichier:HODST-Mombasa Streets 07 (1st Person VISR).jpg|Allies outlined in green.
Fichier:HODST-VISR (Way 02).png|Smart-Linked sight in VISR.
</gallery>
 
When Project: MJOLNIR launched, ONI was forced to mitigate the substantial losses it incurred during the development and real-world production of its armor technology. Because of MJOLNIR’s embedded fusion reactors, each suit of armor costs significantly more than any other comparative item within the ONI's Special Operations budget—estimated to be somewhere near the cost of a standard warship.
For this reason, the UNSC was committed to the widespread application of a variety of individual technologies derived directly from MJOLNIR, specifically for functional use within the military. The Visual Intelligence System Reconnaissance Class, or VISR, is one of these, now used by a wide spectrum of Special Operations personnel. Unlike the variant used by SPARTAN-II super-soldiers, there is no neural interface prerequisite to the VISR. Despite this, it operates in a very similar manner to the heads-up display incorporated into the Mark V and Mark VI suites of MJOLNIR software.
 
At its core, VISR is a standard HUD that offers real-time tactical information about the wearer's health, ammunition count, and mission objectives. In addition to this, VISR can store a considerable amount of data for later review, including custom mission intel, navigational layouts, and audio files to assist the user operating behind enemy lines. The most obvious alteration to the existing MJOLNIR version, however, is the ability to view in low-light mode, highlighting allies, enemies, and points of interest with a brightly lit wire silhouette.




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===The Covenant on Reach===
===The Covenant on Reach===
A look at the conglomerate of alien species laying siege to the planet of Reach.
Indisponible
 
The Covenant is a broad and expansive empire of races, governed by a singular military goal: the recovery of Forerunner artifacts. Although the arrival of the Covenant at a human planet - and the bloodbath that always followed - has become almost routine to mankind, the aliens' discovery of Reach is both shocking and ominous. Reach, the UNSC's key military stronghold, is the last line of defense against the Covenant's merciless march of destruction towards humanity's homeworld: Earth.




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The weapon’s design is simple and unsurprisingly violent: it is without a doubt a war hammer, its head composed of a heavy base on one end and a razor-sharp blade on the other. Both are extremely effective at either crushing or dismembering any unfortunate opponents who find themselves within range. Inside the head itself lies another component: a short-range gravity drive, which was integrated not long after the Jiralhanae’s conversion into the Covenant in 2492. This device can effectively displace gravity at the user’s discretion in targeted locations—though conventional manipulation of the weapon typically eliminates the need for such extraordinary use.
The weapon’s design is simple and unsurprisingly violent: it is without a doubt a war hammer, its head composed of a heavy base on one end and a razor-sharp blade on the other. Both are extremely effective at either crushing or dismembering any unfortunate opponents who find themselves within range. Inside the head itself lies another component: a short-range gravity drive, which was integrated not long after the Jiralhanae’s conversion into the Covenant in 2492. This device can effectively displace gravity at the user’s discretion in targeted locations—though conventional manipulation of the weapon typically eliminates the need for such extraordinary use.
Not all Gravity Hammers function or look identical. Some have been aesthetically-tailored to the use of specific clans, families, or packs. For example, a hammer like the Fist of Rukt, which is one of the more infamous weapons of recent Jiralhanae heritage, carries its own customized design, as well as the legacy of the blood it’s spilled.
Not all Gravity Hammers function or look identical. Some have been aesthetically-tailored to the use of specific clans, families, or packs. For example, a hammer like the Fist of Rukt, which is one of the more infamous weapons of recent Jiralhanae heritage, carries its own customized design, as well as the legacy of the blood it’s spilled.
===Energy Sword===
<gallery>
Fichier:HR-Épée à énergie (Way-Profile).png|Profile.
Fichier:HR-Épée à énergie (Way-Top & bottom).png|Top/Bottom.
Fichier:HR-Épée à énergie (Way-Handle).png|Handle.
Fichier:HR-Épée à énergie (Way-Front and blade).png|Front and blade.
</gallery>
The close-combat weapon most frequently fielded by the Covenant is a single-handed, double-bladed energy weapon formally called the Type-1 Energy Weapon/Sword. The weapon is physically composed of a grooved hilt which generates, through a magnetic field, twin blades of superheated, shaped plasma. While the blades are not pure energy in the strictest sense, their overall effect is indistinguishable and just as terrifying.
The Energy Sword originates from an ancient Sangheili weapon referred to as a "curveblade," historically used for hunting and close-quarters combat. The sword was originally crafted from hardened resin found in trees which lined the coastal territories of Sanghelios, but as they began carefully exploring Forerunner technology, the weapon was refined over time, eventually taking its current state.
Interestingly, outside of the Covenant proper’s military training, the Sangheili have a rigid system of rules when it comes to sword-wielders in their culture. Only aristocratic nobles may choose to wield swords. By making that choice, however, they are no longer allowed to marry, though they may breed with any female they choose, whether married or unmarried. This ensures that the genetic material which result in sword-wielding traits are properly transmitted to each subsequent generation.




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</gallery>
</gallery>


The ability to effectively invade an opposing force’s occupied territory is fundamental to the success of the Covenant military’s modus operandi. For such purposes, they have a wide variety of troop deployment options available: gravity-manipulated lifts from capital ships, teleportation spires for large-scale, surgical infiltrations, and specialized drop pods for Elite combatants are some of the more exotic—but such methods are not always the most practical for the duration of a protracted military campaign.
Indisponible
 
Enter primary troop carriers, of which the Covenant have two predominant versions: the T-52 Phantom and the T-28 Spirit. Heavily-armored and capable of carrying up to thirty passengers, the Spirit is one of the most common Covenant vessels seen in combat. Though it lacks the local gravity lift of the Phantom, its armored carapace has historically provided better protection for its troops—they are never exposed prior to deployment.
 
Below its aft armature, where the pilot’s cabin is situated, is a heavy plasma cannon which can offer extensive suppressive fire when the ship is engaged in a deployment action. And similar to the Phantom, the Spirit can deploy vehicles into combat—either two smaller craft or a single, heavy one.
 
Despite the size and unique shape of the Spirit, the Covenant have used it well over the course of the war—its deft maneuverability and fortification make it a critical asset to the Covenant’s war machine and a powerful force against the UNSC resistance.




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