Modification de Chronique:Halo Bulletin 25/10/2012
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Ce bulletin comporte un message caché | ==25 octobre== | ||
Ce bulletin est très important car il comporte un message caché. Sur la version originale, la première image présentant les objets disponible dans la [[Forge de Halo 4]] menait à un fichier PDF (disponible aujourd'hui [http://halo.bungie.org/halobulletins/20121025/03.pdf ici]). Ce message est la suite de celui des bulletins du 10 et 17 octobre. Ces messages sont intégrés dans la [[campagne virale de Halo 4]]. Pour l'intégralité des messages et leurs traduction voir [[CLASSIFICATION : ELEVENTH HOUR]]. | |||
===Original=== | ===Original=== | ||
<toggledisplay hidetext=[Masquer]> | |||
===11 days and counting=== | ===11 days and counting=== | ||
Ligne 26 : | Ligne 26 : | ||
===Vortex=== | ===Vortex=== | ||
[[Fichier: | [[Fichier:HB2012 n42-Vortexconceptart.jpg|center|600px]] | ||
<center>New Vortex concept art</center> | <center>New Vortex concept art</center> | ||
Ligne 39 : | Ligne 39 : | ||
Early in development, Vortex was large and open. After initial playtests, we realized it was slightly too large and engagements were too infrequent. One difficulty we encountered when shrinking the map was that it made vehicle paths more constrictive, so we had to slowly expand the roads. This expansion impacted the placement of the bases, which we had to adjust in order to line them up along the highly geometric, symmetrical axes of the Forerunner architecture. Through subsequent iterations, large rocks were added and the bases became more closed off to focus the encounter spaces. | Early in development, Vortex was large and open. After initial playtests, we realized it was slightly too large and engagements were too infrequent. One difficulty we encountered when shrinking the map was that it made vehicle paths more constrictive, so we had to slowly expand the roads. This expansion impacted the placement of the bases, which we had to adjust in order to line them up along the highly geometric, symmetrical axes of the Forerunner architecture. Through subsequent iterations, large rocks were added and the bases became more closed off to focus the encounter spaces. | ||
<center>[[Fichier:H4 | <center>[[Fichier:Vortex07-H4.jpg|300px]] [[Fichier:HB2012 n42-Vortex.jpg|300px]]</center> | ||
<center>[[Fichier: | <center>[[Fichier:HB2012 n42-Vortex2.jpg|300px]] [[Fichier:HB2012 n42-Vortex3.jpg|300px]]</center> | ||
<center>New Vortex screenshots</center> | <center>New Vortex screenshots</center> | ||
Ligne 58 : | Ligne 58 : | ||
===Section 3=== | ===Section 3=== | ||
[[Fichier: | [[Fichier:ARGH4HB171012Symbole.png|40px]] Recover Garbled Bits... | ||
===Halo 4 Forge=== | ===Halo 4 Forge=== | ||
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'''Description:''' This observation outpost was established to examine the site of a spectacularly violent meteor collision recorded by an ONI patrol drone in 2547. When researchers first arrived, they were startled to find a non-native fragment of the impacting agent had actually survived and was of unknown origin. More recently, interest in the site has grown as the fragment has proven to have originated from long before the earliest of known Forerunner artifacts. | '''Description:''' This observation outpost was established to examine the site of a spectacularly violent meteor collision recorded by an ONI patrol drone in 2547. When researchers first arrived, they were startled to find a non-native fragment of the impacting agent had actually survived and was of unknown origin. More recently, interest in the site has grown as the fragment has proven to have originated from long before the earliest of known Forerunner artifacts. | ||
[[Fichier:H4-Ravine | [[Fichier:H4-Ravine 01.png|center|600px]] | ||
'''RAVINE ''' | '''RAVINE ''' | ||
Ligne 89 : | Ligne 89 : | ||
[[Fichier:HB2012 n42-WeaponshumanbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-WeaponshumanbannerForgeH4.jpg|center|600px]] | ||
< | Magnum<br/> | ||
Assault Rifle | Assault Rifle <br/> | ||
Battle Rifle | Battle Rifle <br/> | ||
DMR | DMR <br/> | ||
Sniper Rifle | Sniper Rifle <br/> | ||
Rocket Launcher | Rocket Launcher <br/> | ||
Shotgun | Shotgun <br/> | ||
Sticky Detonator | Sticky Detonator <br/> | ||
SAW | SAW <br/> | ||
Railgun | Railgun <br/> | ||
Spartan Laser | Spartan Laser <br/> | ||
Frag Grenade | Frag Grenade <br/> | ||
Mounted Machine Gun Turret | Mounted Machine Gun Turret | ||
[[Fichier:HB2012 n42-WeaponscovenantbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-WeaponscovenantbannerForgeH4.jpg|center|600px]] | ||
< | Plasma Pistol <br/> | ||
Storm Rifle | Storm Rifle <br/> | ||
Covenant Carbine | Covenant Carbine <br/> | ||
Needler | Needler <br/> | ||
Beam Rifle | Beam Rifle <br/> | ||
Energy Sword | Energy Sword <br/> | ||
Fuel Rod Cannon | Fuel Rod Cannon <br/> | ||
Gravity Hammer | Gravity Hammer <br/> | ||
Concussion Rifle | Concussion Rifle <br/> | ||
Plasma Grenade | Plasma Grenade <br/> | ||
Mounted Plasma Cannon | Mounted Plasma Cannon | ||
[[Fichier:HB2012 n42-WeaponsforerunnerbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-WeaponsforerunnerbannerForgeH4.jpg|center|600px]] | ||
< | Boltshot <br/> | ||
LightRifle | LightRifle <br/> | ||
Suppressor | Suppressor <br/> | ||
Scattershot | Scattershot <br/> | ||
Binary Rifle | Binary Rifle <br/> | ||
Incineration Cannon | Incineration Cannon <br/> | ||
Pulse Grenade | Pulse Grenade | ||
[[Fichier:HB2012 n42-ArmorabilitiesbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-ArmorabilitiesbannerForgeH4.jpg|center|600px]] | ||
< | Jet Pack <br/> | ||
Thruster Pack | Thruster Pack <br/> | ||
Active Camouflage | Active Camouflage <br/> | ||
Hardlight Shield | Hardlight Shield <br/> | ||
Autosentry | Autosentry <br/> | ||
Promethan Vision | Promethan Vision <br/> | ||
Hologram | Hologram <br/> | ||
Regeneration Field | Regeneration Field | ||
[[Fichier:HB2012 n42-GadgetsbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-GadgetsbannerForgeH4.jpg|center|600px]] | ||
< | <u>Explosives</u> <br/> | ||
Fusion Coil> | Fusion Coil <br/> | ||
Landmine | Landmine <br/> | ||
Fuel Canister | Fuel Canister | ||
<u>Man Cannons</u> <br/> | |||
Cannon, Man | Cannon, Man <br/> | ||
Cannon, Man, Heavy | Cannon, Man, Heavy <br/> | ||
Cannon, Man, Light | Cannon, Man, Light <br/> | ||
Gravity Lift | Gravity Lift <br/> | ||
Gravity Lift, Heavy | Gravity Lift, Heavy | ||
<u>Gravity Volumes</u> <br/> | |||
Gravity Volume, 5x5 | Gravity Volume, 5x5 <br/> | ||
Gravity Volume, 5x5 Inv | Gravity Volume, 5x5 Inv <br/> | ||
Gravity Volume, 10x10 | Gravity Volume, 10x10 <br/> | ||
Gravity Volume, 10x10 Inv | Gravity Volume, 10x10 Inv | ||
<u>Trait Zone</u> <br/> | <u>Trait Zone</u> <br/> | ||
Trait Zone | Trait Zone | ||
< | <u>Teleporters</u> <br/> | ||
Receiver Node | Receiver Node <br/> | ||
Sender Node | Sender Node <br/> | ||
Two-Way Node | Two-Way Node | ||
< | <u>Shields</u> <br/> | ||
Shield, One Way, Small | Shield, One Way, Small <br/> | ||
Shield, One Way, Medium | Shield, One Way, Medium <br/> | ||
Shield, One Way, Large | Shield, One Way, Large <br/> | ||
Shield, Door, Small | Shield, Door, Small <br/> | ||
Shield, Door, Medium | Shield, Door, Medium <br/> | ||
Shield, Door, Large | Shield, Door, Large | ||
<u>Special FX</u> <br/> | |||
Colorblind | Colorblind <br/> | ||
Next Gen | Next Gen <br/> | ||
Juicy | Juicy <br/> | ||
Nova | Nova <br/> | ||
Olde Timey | Olde Timey <br/> | ||
Pen and Ink | Pen and Ink | ||
< | <u>Toys </u><br/> | ||
Dice | Dice <br/> | ||
Golf Ball | Golf Ball <br/> | ||
Kill Ball | Kill Ball <br/> | ||
Soccer Ball | Soccer Ball <br/> | ||
Tin Cup</ | Tin Cup<br/> | ||
< | <u>Lights</u> <br/> | ||
Light, Red | Light, Red <br/> | ||
Light, Blue | Light, Blue <br/> | ||
Light, Green | Light, Green <br/> | ||
Light, Orange | Light, Orange <br/> | ||
Light, Purple | Light, Purple <br/> | ||
Light, Yellow | Light, Yellow <br/> | ||
Light, White | Light, White <br/> | ||
Light, Red, Flashing | Light, Red, Flashing <br/> | ||
Light, Yellow, Flashing | Light, Yellow, Flashing | ||
[[Fichier:HB2012 n42-SpawningbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-SpawningbannerForgeH4.jpg|center|600px]] | ||
< | Initial Spawn <br/> | ||
Respawn Point | Respawn Point <br/> | ||
Initial Loadout Camera | Initial Loadout Camera <br/> | ||
Respawn Zone | Respawn Zone <br/> | ||
Respawn Zone, Weak | Respawn Zone, Weak <br/> | ||
Respawn Zone, Anti | Respawn Zone, Anti <br/> | ||
Respawn Zone, Weak Anti | Respawn Zone, Weak Anti <br/> | ||
Safe Area Boundaries | Safe Area Boundaries <br/> | ||
Kill Area Boundaries | Kill Area Boundaries | ||
[[Fichier:HB2012 n42-OrdnancedropsbannerForgeH4.jpg|center|600px]] | [[Fichier:HB2012 n42-OrdnancedropsbannerForgeH4.jpg|center|600px]] | ||
< | Initial Drop <br/> | ||
Random Drop | Random Drop <br/> | ||
Objective Drop | Objective Drop | ||
[[Fichier:HB2012 n42-ObjectivesbannerForge-H4.jpg|center|600px]] | [[Fichier:HB2012 n42-ObjectivesbannerForge-H4.jpg|center|600px]] | ||
<u>Objective Objects</u> | |||
Flag Stand | Flag Stand <br/> | ||
Capture Plate | Capture Plate <br/> | ||
Hill Marker> | Hill Marker <br/> | ||
Extraction Decal | Extraction Decal | ||
<u>Extraction Targets</u> <br/> | |||
Extraction Crate, Small | Extraction Crate, Small <br/> | ||
Extraction Crate, Medium | Extraction Crate, Medium <br/> | ||
Extraction Crate Cylinder | Extraction Crate Cylinder | ||
[[Fichier:HB2012 n42-DominionbannerForge-H4.jpg|center|600px]] | [[Fichier:HB2012 n42-DominionbannerForge-H4.jpg|center|600px]] | ||
<u>Dominion Objects</u> <br/> | |||
Base Terminal | Base Terminal <br/> | ||
Base Turret | Base Turret <br/> | ||
Base Stripes | Base Stripes | ||
<u>Dominion Base Shields </u><br/> | |||
Base Shield, Small | Base Shield, Small <br/> | ||
Base Shield, Medium | Base Shield, Medium <br/> | ||
Base Shield, Large | Base Shield, Large | ||
<u>Dominion Vehicle Pads </u><br/> | |||
Vehicle Pad, Ghost | Vehicle Pad, Ghost <br/> | ||
Vehicle Pad, Banshee | Vehicle Pad, Banshee <br/> | ||
Vehicle Pad, Wraith | Vehicle Pad, Wraith <br/> | ||
Vehicle Pad, Mongoose | Vehicle Pad, Mongoose <br/> | ||
Vehicle Pad, Warthog | Vehicle Pad, Warthog <br/> | ||
Vehicle Pad, Rocket Hog | Vehicle Pad, Rocket Hog <br/> | ||
Vehicle Pad, Gauss Hog | Vehicle Pad, Gauss Hog <br/> | ||
Vehicle Pad, Mantis | Vehicle Pad, Mantis <br/> | ||
Vehicle Pad, Scorpion | Vehicle Pad, Scorpion | ||
<u>Dominion Barricades </u><br/> | |||
Line Upgrade Barricade | Line Upgrade Barricade <br/> | ||
Corner Upgrade Barricade | Corner Upgrade Barricade <br/> | ||
Winged Upgrade Barricade | Winged Upgrade Barricade | ||
<u>Base Status Monitors </u><br/> | |||
Base Monitor | Base Monitor <br/> | ||
Monitor, 4Foot | Monitor, 4Foot | ||
<u>Turret Status Monitors </u><br/> | |||
Turret Monitor, Small | Turret Monitor, Small <br/> | ||
Turret Monitor, Large | Turret Monitor, Large | ||
< | <u>Antennas </u><br/> | ||
Antenna, Small | Antenna, Small <br/> | ||
Antenna, Large | Antenna, Large | ||
< | <u>Visuals </u><br/> | ||
Terminal Battery | Terminal Battery <br/> | ||
Terminal Case | Terminal Case <br/> | ||
Terminal Light | Terminal Light <br/> | ||
Terminal Wires, 1 | Terminal Wires, 1 <br/> | ||
Terminal Wires, 2 | Terminal Wires, 2 <br/> | ||
Terminal Wires, 3 | Terminal Wires, 3 <br/> | ||
Terminal Wires Junc. Box</ | Terminal Wires Junc. Box<br/> | ||
[[Fichier:HB2012 n42-ScenerybannerForge-H4.jpg|center|600px]] | [[Fichier:HB2012 n42-ScenerybannerForge-H4.jpg|center|600px]] | ||
<u>Scenery Objects </u><br/> | |||
Camping Stool | Camping Stool <br/> | ||
Folder Chair | Folder Chair <br/> | ||
Street Cone | Street Cone | ||
< | <u>Barricades </u><br/> | ||
Barricade, Small | Barricade, Small <br/> | ||
Barricade, Large | Barricade, Large <br/> | ||
Jersey Barrier | Jersey Barrier <br/> | ||
Jersey Barrier, Short | Jersey Barrier, Short | ||
< | <u>Crates </u><br/> | ||
Crate, Small | Crate, Small <br/> | ||
Crate, Large | Crate, Large <br/> | ||
Crate, Packing, Small | Crate, Packing, Small <br/> | ||
Crate, Packing, Large | Crate, Packing, Large <br/> | ||
Container, Small | Container, Small <br/> | ||
Container, Open, Small | Container, Open, Small <br/> | ||
Container, Large | Container, Large <br/> | ||
Container, Open, Large | Container, Open, Large | ||
< | <u>Sandbags </u><br/> | ||
Sandbag Wall | Sandbag Wall <br/> | ||
Sandbag Corner, 90 | Sandbag Corner, 90 <br/> | ||
Sandbag Endcap | Sandbag Endcap <br/> | ||
Sandbag Pile | Sandbag Pile <br/> | ||
Sandbag Single | Sandbag Single <br/> | ||
Sandbag Triple | Sandbag Triple <br/> | ||
Sandbag Group | Sandbag Group | ||
< | <u>Pallets </u><br/> | ||
Pallet | Pallet <br/> | ||
Pallet, Large | Pallet, Large <br/> | ||
Pallet, Metal | Pallet, Metal | ||
[[Fichier:HB2012 n42-VehiclesbannerForge-H4.jpg|center|600px]] | [[Fichier:HB2012 n42-VehiclesbannerForge-H4.jpg|center|600px]] | ||
< | Mongoose <br/> | ||
Warthog, Default | Warthog, Default <br/> | ||
Warthog, Gauss | Warthog, Gauss <br/> | ||
Warthog, Rocket | Warthog, Rocket <br/> | ||
Scorpion | Scorpion <br/> | ||
Mantis | Mantis <br/> | ||
Ghost | Ghost <br/> | ||
Wraith | Wraith <br/> | ||
Banshee | Banshee <br/> | ||
Shade Turret | Shade Turret | ||
[[Fichier:HB2012 n42-StructurebannerForge-H4.jpg|center|600px]] | [[Fichier:HB2012 n42-StructurebannerForge-H4.jpg|center|600px]] | ||
<u>Structure - Impact </u><br/> | |||
Station, Console | Station, Console <br/> | ||
Station, Core | Station, Core <br/> | ||
Station, Corridor | Station, Corridor <br/> | ||
Station, Ramp | Station, Ramp <br/> | ||
Station, 90 | Station, 90 <br/> | ||
Station, 45 | Station, 45 <br/> | ||
Station, 4 Way Lrg Cap | Station, 4 Way Lrg Cap <br/> | ||
Station, 4 Way Lrg | Station, 4 Way Lrg <br/> | ||
Station, 4 Way | Station, 4 Way <br/> | ||
Station, T | Station, T <br/> | ||
Station, Airlock | Station, Airlock <br/> | ||
Station, Transistion | Station, Transistion <br/> | ||
Station, Door Jam | Station, Door Jam <br/> | ||
Station, Door Jam 2 | Station, Door Jam 2 <br/> | ||
Station, Airlock, SML | Station, Airlock, SML <br/> | ||
UNSC Tower | UNSC Tower <br/> | ||
UNSC 2 Story | UNSC 2 Story <br/> | ||
UNSC 1 Story | UNSC 1 Story <br/> | ||
Silo 1 | Silo 1 <br/> | ||
Silo 2 | Silo 2 <br/> | ||
Silo 2, Closed | Silo 2, Closed <br/> | ||
Silo 3 | Silo 3 <br/> | ||
Central Floor Cap | Central Floor Cap | ||
<u>Nature - Impact </u><br/> | |||
Rock, Small | Rock, Small <br/> | ||
Rock, Flat | Rock, Flat <br/> | ||
Rock, Medium 1 | Rock, Medium 1 <br/> | ||
Rock, Medium 2 | Rock, Medium 2 <br/> | ||
Rock, Spire 1 | Rock, Spire 1 <br/> | ||
Rock, Spire 2 | Rock, Spire 2 <br/> | ||
Rock, Seastack | Rock, Seastack | ||
<u>Structure - Ravine </u><br/> | |||
Artifact Base | Artifact Base <br/> | ||
Base 1 | Base 1 <br/> | ||
Base 2, Left | Base 2, Left <br/> | ||
Base 2, Right | Base 2, Right <br/> | ||
Bridge Wall | Bridge Wall <br/> | ||
Catwalk 1 | Catwalk 1 <br/> | ||
Catwalk Lip | Catwalk Lip | ||
<u>Nature - Ravine</u> | <u>Nature - Ravine </u><br/> | ||
Rock 1 | Rock 1 <br/> | ||
Rock 2 | Rock 2 <br/> | ||
Rock 3 | Rock 3 <br/> | ||
Rock 4 | Rock 4 | ||
<u>Structure - Erosion </u><br/> | |||
Pipe, 1x2 | Pipe, 1x2 <br/> | ||
Pipe, 45 | Pipe, 45 <br/> | ||
Pipe, Cross | Pipe, Cross <br/> | ||
Pipe, Curved | Pipe, Curved <br/> | ||
Pipe, End | Pipe, End <br/> | ||
Pipe, Slanted | Pipe, Slanted <br/> | ||
Pipe, Y | Pipe, Y | ||
<u>Nature - Erosion </u><br/> | |||
Rock, Flat | Rock, Flat <br/> | ||
Rock, Medium 1 | Rock, Medium 1 <br/> | ||
Rock, Medium 2 | Rock, Medium 2 <br/> | ||
Rock, Seastack | Rock, Seastack <br/> | ||
Rock, Small | Rock, Small <br/> | ||
Rock, Spire 1 | Rock, Spire 1 <br/> | ||
Rock, Spire 2 | Rock, Spire 2 | ||
<u>Building Blocks </u><br/> | |||
Block, 1x1 | Block, 1x1 <br/> | ||
Block, 1x1, Flat | Block, 1x1, Flat <br/> | ||
Block, 1x1, Short | Block, 1x1, Short <br/> | ||
Block, 1x1, Tall | Block, 1x1, Tall <br/> | ||
Block, 1x1, Tall and Thin | Block, 1x1, Tall and Thin <br/> | ||
Block, 1x2 | Block, 1x2 <br/> | ||
Block, 1x4 | Block, 1x4 <br/> | ||
Block, 2x1, Flat | Block, 2x1, Flat <br/> | ||
Block, 2x2 | Block, 2x2 <br/> | ||
Block, 2x2, Flat | Block, 2x2, Flat <br/> | ||
Block, 2x2, Short | Block, 2x2, Short <br/> | ||
Block, 2x2, Tall | Block, 2x2, Tall <br/> | ||
Block, 2x3 | Block, 2x3 <br/> | ||
Block, 2x4 | Block, 2x4 <br/> | ||
Block, 3x1, Flat | Block, 3x1, Flat <br/> | ||
Block, 3x3 | Block, 3x3 <br/> | ||
Block, 3x3, Flat | Block, 3x3, Flat <br/> | ||
Block, 3x3, Short | Block, 3x3, Short <br/> | ||
Block, 3x3, Tall | Block, 3x3, Tall <br/> | ||
Block, 3x4 | Block, 3x4 <br/> | ||
Block, 4x4 | Block, 4x4 <br/> | ||
Block, 4x4, Flat | Block, 4x4, Flat <br/> | ||
Block, 4x4, Short | Block, 4x4, Short <br/> | ||
Block, 4x4, Tall | Block, 4x4, Tall <br/> | ||
Block, 5x1, Short | Block, 5x1, Short <br/> | ||
Block, 5x5, Flat | Block, 5x5, Flat | ||
<u>Bridges and Platforms </u><br/> | |||
Bridge, Small | Bridge, Small <br/> | ||
Bridge, Medium | Bridge, Medium <br/> | ||
Bridge, Large | Bridge, Large <br/> | ||
Bridge, XLarge | Bridge, XLarge <br/> | ||
Bridge, Diagonal | Bridge, Diagonal <br/> | ||
Bridge, Diag, Small | Bridge, Diag, Small <br/> | ||
Dish | Dish <br/> | ||
Dish, Open | Dish, Open <br/> | ||
Corner, 45 Degrees | Corner, 45 Degrees <br/> | ||
Corner, 2x2 | Corner, 2x2 <br/> | ||
Corner, 4x4 | Corner, 4x4 <br/> | ||
Landing Pad | Landing Pad <br/> | ||
Platform, Ramped | Platform, Ramped <br/> | ||
Platform, Large | Platform, Large <br/> | ||
Platform, XLarge | Platform, XLarge <br/> | ||
Cylinder Large | Cylinder Large <br/> | ||
Y Cross | Y Cross <br/> | ||
Y Cross, Large | Y Cross, Large <br/> | ||
Sniper Nest | Sniper Nest <br/> | ||
Staircase | Staircase <br/> | ||
Walkway, Large | Walkway, Large | ||
< | <u>Buildings </u><br/> | ||
Bunker, Small | Bunker, Small <br/> | ||
Bunker, Small, Covered | Bunker, Small, Covered <br/> | ||
Bunker, Box | Bunker, Box <br/> | ||
Bunker, Round | Bunker, Round <br/> | ||
Bunker, Ramp | Bunker, Ramp <br/> | ||
Pyramid | Pyramid <br/> | ||
Tower, 2 Story | Tower, 2 Story <br/> | ||
Tower, 3 Story | Tower, 3 Story <br/> | ||
Tower, Tall | Tower, Tall <br/> | ||
Room, Double | Room, Double <br/> | ||
Room, Triple | Room, Triple | ||
< | <u>Decorative </u><br/> | ||
Antenna, Small | Antenna, Small <br/> | ||
Antenna, Satellite | Antenna, Satellite <br/> | ||
Brace | Brace <br/> | ||
Brace, Large | Brace, Large <br/> | ||
Brace, Tunnel | Brace, Tunnel <br/> | ||
Column | Column <br/> | ||
Cover | Cover <br/> | ||
Cover, Crenellation | Cover, Crenellation <br/> | ||
Cover, Glass | Cover, Glass <br/> | ||
Railing, Small | Railing, Small <br/> | ||
Railing, Medium | Railing, Medium <br/> | ||
Railing, Long | Railing, Long <br/> | ||
Teleporter Frame | Teleporter Frame <br/> | ||
Strut | Strut <br/> | ||
Large Walkway Cover</ | Large Walkway Cover<br/> | ||
<u>Doors, Windows, and Walls </u><br/> | |||
Door | Door <br/> | ||
Door, Double | Door, Double <br/> | ||
Window | Window <br/> | ||
Window, Double | Window, Double <br/> | ||
Wall | Wall <br/> | ||
Wall, Double | Wall, Double <br/> | ||
Wall, Corner | Wall, Corner <br/> | ||
Wall, Curved | Wall, Curved <br/> | ||
Wall, Coliseum | Wall, Coliseum <br/> | ||
Window, Coliseum | Window, Coliseum <br/> | ||
Tunnel, Short | Tunnel, Short <br/> | ||
Tunnel, Long</ | Tunnel, Long <br/> | ||
< | <u>Inclines </u><br/> | ||
Bank, 1x1 | Bank, 1x1 <br/> | ||
Bank, 1x2 | Bank, 1x2 <br/> | ||
Bank, 2x1 | Bank, 2x1 <br/> | ||
Bank, 2x2 | Bank, 2x2 <br/> | ||
Ramp, 1x2 | Ramp, 1x2 <br/> | ||
Ramp, 1x2, Shallow | Ramp, 1x2, Shallow <br/> | ||
Ramp, 2x2 | Ramp, 2x2 <br/> | ||
Ramp, 2x2, Steep | Ramp, 2x2, Steep <br/> | ||
Ramp, Circular, Small | Ramp, Circular, Small <br/> | ||
Ramp, Circular, Large | Ramp, Circular, Large <br/> | ||
Ramp, Bridge, Small | Ramp, Bridge, Small <br/> | ||
Ramp, Bridge, Medium | Ramp, Bridge, Medium <br/> | ||
Ramp, Bridge, Large | Ramp, Bridge, Large <br/> | ||
Ramp, XL | Ramp, XL <br/> | ||
Ramp, Stunt | Ramp, Stunt | ||
<u>Grid</u><br/> | <u>Grid </u><br/> | ||
Grid | Grid | ||
===War Games Map Pass Update=== | ===War Games Map Pass Update=== | ||
[[Fichier: | |||
[[Fichier:HB2012 n42-Screenshot paintover.jpg|center|600px]] | |||
The very first Halo 4 bundle we put together was the Limited Edition. We were extremely excited about it, and filled it to the brim with everything that was available at the time. Since then, in an effort to provide options for as many different people as possible (those on a tight budget, those who enjoy Multiplayer, those who like in-game content, etc.), we have created additional SKUs, the standalone War Games Map Pass being one of those things. The standalone version was advertised as including bonus content (two in-game helmets and an emblem) that the LE version did not have. | The very first Halo 4 bundle we put together was the Limited Edition. We were extremely excited about it, and filled it to the brim with everything that was available at the time. Since then, in an effort to provide options for as many different people as possible (those on a tight budget, those who enjoy Multiplayer, those who like in-game content, etc.), we have created additional SKUs, the standalone War Games Map Pass being one of those things. The standalone version was advertised as including bonus content (two in-game helmets and an emblem) that the LE version did not have. | ||
Ligne 525 : | Ligne 526 : | ||
'''Crimson Map Pack''' (December) | '''Crimson Map Pack''' (December) | ||
<center>[[Fichier: | <center>[[Fichier:Wreckage conceptart.jpg|200px]] [[Fichier:Shatter conceptart.jpg|200px]] [[Fichier:Harvest conceptart.jpg|200px]]</center> | ||
Maps: Wreckage, Harvest, Shatter | Maps: Wreckage, Harvest, Shatter | ||
Ligne 533 : | Ligne 534 : | ||
'''Majestic Map Pack''' (February) | '''Majestic Map Pack''' (February) | ||
<center>[[Fichier: | <center>[[Fichier:Monolith conceptart.jpg|200px]] [[Fichier:Landfall conceptart.jpg|200px]] [[Fichier:Skyline conceptart.jpg|200px]]</center> | ||
Maps: Landfall, Monolith, Skyline | Maps: Landfall, Monolith, Skyline | ||
Ligne 541 : | Ligne 542 : | ||
'''Castle Map Pack''' (April) | '''Castle Map Pack''' (April) | ||
<center>[[Fichier: | <center>[[Fichier:Daybreak conceptart.jpg|200px]] [[Fichier:Perdition conceptart.jpg|200px]] [[Fichier:Outcast conceptart.jpg|200px]]</center> | ||
Maps: Daybreak, Outcast, Perdition | Maps: Daybreak, Outcast, Perdition | ||
Ligne 551 : | Ligne 552 : | ||
<3, | <3, | ||
bs angel | bs angel | ||
</toggledisplay> | |||
===Traduction=== | ===Traduction=== | ||
Une traduction partielle a été réalisé par Elros sur [http://www.halocreation.org/t13776-halo-bulletin-29-25-octobre-2012 Halo Creation]. | |||
==Source== | ==Source== |