Modification de Chronique:Halo Bulletin 24/08/2011

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[[Fichier:HB 24-08-2011 Club Errera Grunts.jpg|center]]
[[Fichier:HB 24-08-2011 Club Errera Grunts.jpg|center]]


'''<center><span style="color:#3366ff;">bs</span> <span style="color:#99cc00;">angel's</span> <span style="color:#ff6600;">Guide</span> <span style="color:#3366ff;">to</span> <span style="color:#99cc00;">Having</span> <span style="color:#ff6600;">the</span> <span style="color:#3366ff;">Best</span> <span style="color:#99cc00;">Halo</span> <span style="color:#ff6600;">Fest</span> <span style="color:#3366ff;">Evar</span></center>'''
<center><span style="color:#3366ff;">bs</span> <span style="color:#99cc00;">angel's</span> <span style="color:#ff6600;">Guide</span> <span style="color:#3366ff;">to</span> <span style="color:#99cc00;">Having</span> <span style="color:#ff6600;">the</span> <span style="color:#3366ff;">Best</span> <span style="color:#99cc00;">Halo</span> <span style="color:#ff6600;">Fest</span> <span style="color:#3366ff;">Evar</span></center>


<u>'''Have a clear-cut strategy.'''</u>
<u>'''Have a clear-cut strategy.'''</u>
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'''From the smooth talking man himself:'''
'''From the smooth talking man himself:'''


::As you've already noticed from this Bulletin, we're in full-on Halo Fest mode here at 343. So in the spirit of celebrating the 10th anniversary of Halo: Combat Evolved's release, we welcomed former Bungie Game Design Lead Jaime Griesemer to the Sparkast to talk about his experiences working on the seminal shooter for the original Xbox. As a huge Halo fan, it's rare that I learn new things about the titles I've played through dozens and dozens of times. It was a fantastic experience to be able to pick Jaime's brain for an hour and hear some new behind-the-scenes stories about the creation of the first Halo. You can download and listen to this very special pre-Fest episode of the [https://itunes.apple.com/us/podcast/343-sparkast/id399713903 Sparkast here (n° 006)]. Remember, if you'd like to have new episodes of the Sparkast delivered to you every time we post them, you can subscribe via Zune, iTunes or RSS. I now return you to your regularly scheduled Bulletin, already in progress.
::As you've already noticed from this Bulletin, we're in full-on Halo Fest mode here at 343. So in the spirit of celebrating the 10th anniversary of Halo: Combat Evolved's release, we welcomed former Bungie Game Design Lead Jaime Griesemer to the Sparkast to talk about his experiences working on the seminal shooter for the original Xbox. As a huge Halo fan, it's rare that I learn new things about the titles I've played through dozens and dozens of times. It was a fantastic experience to be able to pick Jaime's brain for an hour and hear some new behind-the-scenes stories about the creation of the first Halo. You can download and listen to this very special pre-Fest episode of the [https://itunes.apple.com/us/podcast/343-sparkast/id399713903 Sparkast here (n° 006). Remember, if you'd like to have new episodes of the Sparkast delivered to you every time we post them, you can subscribe via Zune, iTunes or RSS. I now return you to your regularly scheduled Bulletin, already in progress.


David’s defenses must have been down last week because he graciously agreed to let me take part in his regularly recorded shenanigans. And let me say he ended up making the right decision when he cut that segment. Perhaps you’ll hear the screeching that is my voice sometime in the future. For this particular episode, though, Jaime’s dulcet delivery will definitely be the music to your ears.
David’s defenses must have been down last week because he graciously agreed to let me take part in his regularly recorded shenanigans. And let me say he ended up making the right decision when he cut that segment. Perhaps you’ll hear the screeching that is my voice sometime in the future. For this particular episode, though, Jaime’s dulcet delivery will definitely be the music to your ears.

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