Modification de Chronique:Halo Bulletin 12/09/2012

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<big><big><big>'''The Halo Bulletin: 9.12.12'''</big></big></big>
===Pressing Matters===
 
<center>[[Fichier:Halo 4 event HB2012 n37.jpg|500px]] [[Fichier:Halo 4 event2 HB2012 n37.jpg|500px]]</center>
<u><big>'''Pressing Matters'''</big></u>
<center>[[Fichier:HB 12-09-2012 Halo 4 Press Event 01.jpg|330px]] [[Fichier:HB 12-09-2012 Halo 4 Press Event 02.jpeg|330px]]</center>


Select members of the press from around the globe have been visiting the studio the past two days, October 11 is New York Comic Con, and November 6 will be the day you take Halo 4 for its first official spin in your disc tray, plus a few surprises we can't talk about just yet. We're ready for these things... are you?
Select members of the press from around the globe have been visiting the studio the past two days, October 11 is New York Comic Con, and November 6 will be the day you take Halo 4 for its first official spin in your disc tray, plus a few surprises we can't talk about just yet. We're ready for these things... are you?
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Enough about our wandering hands, though. Let's talk about the return of the Forerunners, shall we?
Enough about our wandering hands, though. Let's talk about the return of the Forerunners, shall we?


<u><big>'''The Return of the Forerunners'''</big></u>
===The Return of the Forerunners===
[[Fichier:H4-Chevalier Prométhéen Blindé.jpg|660px|center]]
[[Fichier:H4-blinde-Promethean.jpg|500px|center]]


As soon as we started concept work on Halo 4, we started looking at potential big pillar features. One of the things that came up early on was a good way to refresh the overall campaign experience, so we decided to create a new enemy race, applying the fundamentals of what makes Halo work to them. While we understand the importance of the Covenant's role in the game for continuity purposes, we didn't want to focus solely on those particular species. Thus, the idea for the Prometheans was born.
As soon as we started concept work on Halo 4, we started looking at potential big pillar features. One of the things that came up early on was a good way to refresh the overall campaign experience, so we decided to create a new enemy race, applying the fundamentals of what makes Halo work to them. While we understand the importance of the Covenant's role in the game for continuity purposes, we didn't want to focus solely on those particular species. Thus, the idea for the Prometheans was born.
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According to Scott Warner, Lead Designer on Halo 4, creating an entire new enemy class was a daunting task. We started with, for all intents and purposes, a blank canvas where anything could happen. There was a super-brief glimpse of Forerunners in Halo Legends, but we wanted to do something different from that so we took as much as we could from already established Forerunner language and put it on the Prometheans. For instance, when you see a Knight idle, there are small and large bits attached at the elbows that are not physically connected but linked in a different way. They have a mystique, a gravity-defying look, similar to Forerunner structures.
According to Scott Warner, Lead Designer on Halo 4, creating an entire new enemy class was a daunting task. We started with, for all intents and purposes, a blank canvas where anything could happen. There was a super-brief glimpse of Forerunners in Halo Legends, but we wanted to do something different from that so we took as much as we could from already established Forerunner language and put it on the Prometheans. For instance, when you see a Knight idle, there are small and large bits attached at the elbows that are not physically connected but linked in a different way. They have a mystique, a gravity-defying look, similar to Forerunner structures.


[[Fichier:H4-Promethean Knight brainstorming 02 (Gabriel Garza).jpeg|center|660px]]
[[Fichier:Knightconceptart HB2012 n37.jpg|center|500px]]
<small><center>[http://halo.bungie.org/halobulletins/20120912/knight_800x600.jpg 800x600], [http://halo.bungie.org/halobulletins/20120912/knight_1024x768.jpg 1024x768], [http://halo.bungie.org/halobulletins/20120912/knight_1280x720.jpg 1280x720], [http://halo.bungie.org/halobulletins/20120912/knight_1920x1080.jpg 1920x1080]</center></small>


We had several goals in regard to the appearance of the Prometheans, but the most important ones were to make them relatable and resonate with the player. To achieve that, we went through weeks of brainstorming and iteration. That process went a little like this: Senior Concept Artist Gabriel Garza would sketch a sheet of character models (which often included up to 20 different variations), and, upon completion, would send it around the studio. Designers, animators, and every other relevant group in the studio would then chime in with feedback. Often times people would react strongly to the same models, so from that initial 20, Gabo (as we call him around these parts) would then grab five and make another 20 out of that five. It was a long and tedious process, but one that is necessary when designing new alien characters.
We had several goals in regard to the appearance of the Prometheans, but the most important ones were to make them relatable and resonate with the player. To achieve that, we went through weeks of brainstorming and iteration. That process went a little like this: Senior Concept Artist Gabriel Garza would sketch a sheet of character models (which often included up to 20 different variations), and, upon completion, would send it around the studio. Designers, animators, and every other relevant group in the studio would then chime in with feedback. Often times people would react strongly to the same models, so from that initial 20, Gabo (as we call him around these parts) would then grab five and make another 20 out of that five. It was a long and tedious process, but one that is necessary when designing new alien characters.
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Now, without further ado, here is what you've been waiting for: the Return of the Forerunners BTS. Enjoy. :)
Now, without further ado, here is what you've been waiting for: the Return of the Forerunners BTS. Enjoy. :)


<center>{{#ev:youtube|bL8QP6hSU9A|660}}</center>
===From the desk of the Community Cartographers===
 
[[Fichier:Reach communauty HB2012 n37.jpg|center|500px]]
<u><big>'''From the desk of the Community Cartographers'''</big></u>
[[Fichier:HB 12-09-2012 HR Community Cartographers.jpg|center]]


For those of you who need an introduction, the Community Cartographers are members of the Halo community who work directly with the 343 Industries Matchmaking Systems Team to bring the best community maps out of the shadows and into the Matchmaking spotlight. They recently gathered together to sponsor a community challenge, and below are the results of that contest.
For those of you who need an introduction, the Community Cartographers are members of the Halo community who work directly with the 343 Industries Matchmaking Systems Team to bring the best community maps out of the shadows and into the Matchmaking spotlight. They recently gathered together to sponsor a community challenge, and below are the results of that contest.
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We are now happy to share the winners with you! For a first-hand look of some of the submissions we had the pleasure of reviewing, and some awesome action-packed gameplay of the three finalists, check out our official announcement video prepared by one of our very own, petetheduck.
We are now happy to share the winners with you! For a first-hand look of some of the submissions we had the pleasure of reviewing, and some awesome action-packed gameplay of the three finalists, check out our official announcement video prepared by one of our very own, petetheduck.


<center>{{#ev:youtube|_QELM9G4s04|660}}</center>


In 3rd place, we present to you:
In 3rd place, we present to you:


[[Fichier:HB 12-09-2012 HR Timberline.jpg|center]]
[[Fichier:Timberline1 HB2012 n37.jpg|center|500px]]


<center>Timberline - By Eshcka</center>
<center>Timberline - By Eshcka</center>


Congratulations, Eshcka! Enjoy your prize package:
Congratulations, Eshcka! Enjoy your prize package:
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In 2nd place, we're proud to share with you:
In 2nd place, we're proud to share with you:


[[Fichier:HB 12-09-2012 HR Cedar Hill.jpg|center]]
[[Fichier:Cedarhill1 HB2012 n36.jpg|center|500px]]


<center>Cedar Hill - By umd z</center>
<center>Cedar Hill - By umd z</center>


Nice work, umd z! Your ordnance will be delivered as promised!
Nice work, umd z! Your ordnance will be delivered as promised!
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And finally, The Community Cartographers are proud to present in 1st place, the Grand Prize package winner:
And finally, The Community Cartographers are proud to present in 1st place, the Grand Prize package winner:


[[Fichier:HB 12-09-2012 HR Crossdraught.jpg|center]]
[[Fichier:Crossdraught1 HB2012 n36.jpg|center|500px]]


<center>Crossdraught - By Lethal Exactor</center>
<center>Crossdraught - By Lethal Exactor</center>
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To get a little one on one with Lethal Exactor, our Grand Prize winner, please look below as we pick his brain on where he drew his inspiration to build this award winning map as well as some other informative hints and tips on how to repeat his success.
To get a little one on one with Lethal Exactor, our Grand Prize winner, please look below as we pick his brain on where he drew his inspiration to build this award winning map as well as some other informative hints and tips on how to repeat his success.


'''What was the inspiration for Crossdraught and its name?'''
'''What was the inspiration for Crossdraught and its name?'''
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I'd like to thank all the good people at Blueprint who helped me test the map and gave me plenty of constructive feedback. I'd also like to thank the Community Cartographers for their efforts in administrating the contest out of their own free time. You're all awesome!
I'd like to thank all the good people at Blueprint who helped me test the map and gave me plenty of constructive feedback. I'd also like to thank the Community Cartographers for their efforts in administrating the contest out of their own free time. You're all awesome!


Thanks for taking the time to participate in the Q&A, Lethal Exactor! Hopefully our Forging community can use your advice and inspiration to mold their Forge creations into beautiful masterpieces as you have.
Thanks for taking the time to participate in the Q&A, Lethal Exactor! Hopefully our Forging community can use your advice and inspiration to mold their Forge creations into beautiful masterpieces as you have.


And with that, we conclude The Community Cartographers Forge Contest. We are so thankful for everyone who participated, as well as 343 Industries for supplying these top-notch prize packages. We can't wait to see what your talents will create in Halo 4's Forge this November!
And with that, we conclude The Community Cartographers Forge Contest. We are so thankful for everyone who participated, as well as 343 Industries for supplying these top-notch prize packages. We can't wait to see what your talents will create in Halo 4's Forge this November!
----


Thank you so much to the Community Cartographers for hosting such an amazing contest, and congratulations to the winners. We'll be playing on these maps in one of our upcoming playdates, so stay tuned for more information about that particular event.
Thank you so much to the Community Cartographers for hosting such an amazing contest, and congratulations to the winners. We'll be playing on these maps in one of our upcoming playdates, so stay tuned for more information about that particular event.
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And that wraps up today's edition of your weekly Halo Bulletin. See you next week! Through the scope of a Covenant weapon, if all goes according to plan...
And that wraps up today's edition of your weekly Halo Bulletin. See you next week! Through the scope of a Covenant weapon, if all goes according to plan...


<poem><3,
<3,
bs angel</poem>
bs angel


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