Modification de Chronique:Halo Bulletin 06/12/2012

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

Attention : vous n’êtes pas connecté(e). Votre adresse IP sera visible de tout le monde si vous faites des modifications. Si vous vous connectez ou créez un compte, vos modifications seront attribuées à votre propre nom d’utilisateur(rice) et vous aurez d’autres avantages.

La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.

Version actuelle Votre texte
Ligne 114 : Ligne 114 :




[[Fichier:H4-Cortana Cryo Room concept (John Liberto).jpg|center|600px]]
[[Fichier:Cortana-Cryo room (concept-art by John Liberto).jpg|center|600px]]


Forward Unto Dawn Cryo Room: This is one of the first concepts I had the honor to make, working closely with Art Director Kenneth Scott. We did many variants of this room until we decided to go further with the design, breaking up repetitive forms and objects leading the player into the corridor of the Forward Unto Dawn, as well as mystical, overhanging tech-objects in the ceiling.
Forward Unto Dawn Cryo Room: This is one of the first concepts I had the honor to make, working closely with Art Director Kenneth Scott. We did many variants of this room until we decided to go further with the design, breaking up repetitive forms and objects leading the player into the corridor of the Forward Unto Dawn, as well as mystical, overhanging tech-objects in the ceiling.


[[Fichier:H4-Spires 03 concept (John Liberto).jpg|center|600px]]
[[Fichier:Spires 03 (concept-art by John Liberto).jpg|center|600px]]


Spire Vista: One of the most important concepts is the first time you get to see the Forerunner spires within Requiem. We had to figure out how the light within the planet would affect the landscape, as well as the ceiling itself. It needed to be a magical moment, with clouds covering parts of the ceiling but at the same time not too menacing. The clouds are affected by the floating spires that sometimes even touch the surface.
Spire Vista: One of the most important concepts is the first time you get to see the Forerunner spires within Requiem. We had to figure out how the light within the planet would affect the landscape, as well as the ceiling itself. It needed to be a magical moment, with clouds covering parts of the ceiling but at the same time not too menacing. The clouds are affected by the floating spires that sometimes even touch the surface.
Ligne 128 : Ligne 128 :
The nose of the Infinity is cluttered with antennas and discs, giving a striking similarity to the barnacles and lumps on the nose of a Humpback Whale, an animal that symbolizes scale in our world.
The nose of the Infinity is cluttered with antennas and discs, giving a striking similarity to the barnacles and lumps on the nose of a Humpback Whale, an animal that symbolizes scale in our world.


[[Fichier:H4-UNSC Infinity Corridor concept (John Liberto).jpg|center|600px]]
[[Fichier:H4-UNSC Infinity-Corridor (concept-art by John Liberto).jpg|center|600px]]


Infinity Interior: When the Infinity crashes into Requiem, it's a partly damaged, dark area. We tried to play with the light to create dramatic silhouettes of tech objects, giving the corridors a dynamic feel and breaking any repetitiveness by lighting parts of it and keeping some areas darker.
Infinity Interior: When the Infinity crashes into Requiem, it's a partly damaged, dark area. We tried to play with the light to create dramatic silhouettes of tech objects, giving the corridors a dynamic feel and breaking any repetitiveness by lighting parts of it and keeping some areas darker.

Notez bien que toutes les contributions à WikiHalo sont considérées comme publiées sous les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage dans les Mêmes Conditions 4.0 International (voir WikiHalo:Copyrights pour plus de détails). Si vous ne désirez pas que vos écrits soient modifiés et distribués à volonté, merci de ne pas les soumettre ici.
Vous nous promettez aussi que vous avez écrit ceci vous-même, ou que vous l’avez copié d’une source placée dans le domaine public ou d’une ressource libre similaire. N’utilisez aucun travail sous droits d’auteur sans autorisation expresse !

Annuler Aide pour la modification (s’ouvre dans une nouvelle fenêtre)

Catégorie cachée dont cette page fait partie :