Modification de Chronique:Canon Fodder - Surface Features

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

Attention : vous n’êtes pas connecté(e). Votre adresse IP sera visible de tout le monde si vous faites des modifications. Si vous vous connectez ou créez un compte, vos modifications seront attribuées à votre propre nom d’utilisateur(rice) et vous aurez d’autres avantages.

La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.

Version actuelle Votre texte
Ligne 16 : Ligne 16 :
After you are done with that, check out this sweet behind-the-scenes featurette you see here that gives fans an inside look at what it takes to bring the Halo universe to life in such vivid and glorious ways. I know that avid readers of ''this'' feature have already started picking out little lore-laden hints at what might be in store for players when ''Halo Wars 2'' drops on Feb 21 of 2017.  
After you are done with that, check out this sweet behind-the-scenes featurette you see here that gives fans an inside look at what it takes to bring the Halo universe to life in such vivid and glorious ways. I know that avid readers of ''this'' feature have already started picking out little lore-laden hints at what might be in store for players when ''Halo Wars 2'' drops on Feb 21 of 2017.  


All throughout the week, we provided you with various looks at the upcoming real-time strategy title from different angles with different flavors. If you’re interested in an all-up info dump on the game’s announce and key features, [https://www.halowaypoint.com/en-us/news/halo-wars-2-at-e3-2016 head here]. Looking to see what players from around the world are currently dominating the [https://store.xbox.com/en-US/Xbox-One/Games/Halo-Wars-2-Open-Beta/e78a873e-1ade-48da-9d66-6474751895c1 ''Halo Wars 2'' Multiplayer Beta] leaderboard? [https://www.halowaypoint.com/en-us/news/halo-wars-2-beta-leaderboard Of course you are]. Curious about the crazy and often-unpredictable nature of testing new games and features? Check out our own Dan Ayoub’s community communique.
All throughout the week, we provided you with various looks at the upcoming real-time strategy title from different angles with different flavors. If you’re interested in an all-up info dump on the game’s announce and key features, [https://www.halowaypoint.com/en-us/news/halo-wars-2-at-e3-2016 head here]. Looking to see what players from around the world are currently dominating the [ https://store.xbox.com/en-US/Xbox-One/Games/Halo-Wars-2-Open-Beta/e78a873e-1ade-48da-9d66-6474751895c1''Halo Wars 2'' Multiplayer Beta] leaderboard? [https://www.halowaypoint.com/en-us/news/halo-wars-2-beta-leaderboard Of course you are]. Curious about the crazy and often-unpredictable nature of testing new games and features? Check out our own Dan Ayoub’s community communique.


Now, story fans in particular all have a million questions running around in their heads (and on their forums) right now… Who are the Banished? What’s up with Atriox? What happened to that Flood infection form from Halo: Escalation? HOW DID DEY GET TO TEH ARK?! These and many more questions will be answered in the future; some sooner than others. We know, we know, you want to learn ALL THE THINGS. And you will eventually, just not all of it today. Don’t fret, however! I did manage to grab a few moments with Jeremy Cook and Kevin Grace, 343 Industries’ fearless leaders for Halo Wars 2 art and story, respectively. I figure you might be interested in what they have to say. Let’s continue, shall we?
Now, story fans in particular all have a million questions running around in their heads (and on their forums) right now… Who are the Banished? What’s up with Atriox? What happened to that Flood infection form from Halo: Escalation? HOW DID DEY GET TO TEH ARK?! These and many more questions will be answered in the future; some sooner than others. We know, we know, you want to learn ALL THE THINGS. And you will eventually, just not all of it today. Don’t fret, however! I did manage to grab a few moments with Jeremy Cook and Kevin Grace, 343 Industries’ fearless leaders for Halo Wars 2 art and story, respectively. I figure you might be interested in what they have to say. Let’s continue, shall we?


{{#ev:youtube|l4axn4oo_KE|500}}
{{#ev:youtube|l4axn4oo_KE|500}}




Ligne 28 : Ligne 27 :
[[Fichier:CF - Surface Features (HW2-Campaign).jpg|left|500px]]
[[Fichier:CF - Surface Features (HW2-Campaign).jpg|left|500px]]


'''GRIM: So Jeremy, what was the overall thought process on the art direction for ''Halo Wars 2''?'''
'''GRIM: So Jeremy, what was the overall thought process on the art direction for Halo Wars 2?'''


'''JEREMY COOK:''' I’d say that overall, we set out to try and strike a healthy balance between familiar and totally new. With the challenges the RTS genre can produce in regards to camera angles and perspective, readability and clarity of the units and combat space is typically the highest priority. And of course, we also wanted to maintain the visually rich and immersive qualities expected in a Halo title, regardless of genre. We put a lot of effort into preserving recognizable traits and personalities of (beloved) units and structures while working to maintain their readability.
'''JEREMY COOK:''' I’d say that overall, we set out to try and strike a healthy balance between familiar and totally new. With the challenges the RTS genre can produce in regards to camera angles and perspective, readability and clarity of the units and combat space is typically the highest priority. And of course, we also wanted to maintain the visually rich and immersive qualities expected in a Halo title, regardless of genre. We put a lot of effort into preserving recognizable traits and personalities of (beloved) units and structures while working to maintain their readability.
Ligne 34 : Ligne 33 :
'''GRIM: In part because of those camera angles you mentioned earlier, the environments themselves can actually play a pretty crucial role in the overall feel of an RTS game, right?'''
'''GRIM: In part because of those camera angles you mentioned earlier, the environments themselves can actually play a pretty crucial role in the overall feel of an RTS game, right?'''


'''JC:''' Definitely, in ''Halo Wars 2'', our environments needed to provide another hallmark of Halo: a grand sense of scale. Using our camera’s perspective, we leveraged the negative spaces, glimpsing into endless chasms of Forerunner technology and creating a greater sense of depth within the frame.
'''JC:''' Definitely, in Halo Wars 2, our environments needed to provide another hallmark of Halo: a grand sense of scale. Using our camera’s perspective, we leveraged the negative spaces, glimpsing into endless chasms of Forerunner technology and creating a greater sense of depth within the frame.


'''GRIM: While I’d say that many halo fans have already noticed some care and attention paid to the “familiar,” but can you also speak to the nature of forging some new ground with the Banished palette and architecture?'''
'''GRIM: While I’d say that many halo fans have already noticed some care and attention paid to the “familiar,” but can you also speak to the nature of forging some new ground with the Banished palette and architecture?'''
Ligne 46 : Ligne 45 :
[[Fichier:CF - Surface Features (HW2-Atriox trailer).jpg|right|500px]]
[[Fichier:CF - Surface Features (HW2-Atriox trailer).jpg|right|500px]]


'''GRIM: Oh I imagine that the more they continue to see, the more they will definitely find more to love. Now, Kevin, can you please talk a little bit about the setting for ''Halo Wars 2''? Where does it pick up from the original game, and what returning heroes might we see? '''
'''GRIM: Oh I imagine that the more they continue to see, the more they will definitely find more to love. Now, Kevin, can you please talk a little bit about the setting for Halo Wars 2? Where does it pick up from the original game, and what returning heroes might we see? '''


'''KEVIN GRACE:''' It’s so great to finally get back to Captain Cutter and the ''Spirit of Fire''! Those who remember the ending of the first ''Halo Wars'' will recall that the ''Spirit of Fire'' and everyone on board was floating through space with basically no engine and no real chance to get home. We’re picking back up with them 28 years later as Captain Cutter, Professor Anders, and the rest of the crew find themselves above a HUGE alien installation we all know as The Ark (mainly because the Master Chief went there and gently engaged in some… redecorating in ''Halo 3'').
'''KEVIN GRACE:''' It’s so great to finally get back to Captain Cutter and the Spirit of Fire! Those who remember the ending of the first Halo Wars will recall that the Spirit of Fire and everyone on board was floating through space with basically no engine and no real chance to get home. We’re picking back up with them 28 years later as Captain Cutter, Professor Anders, and the rest of the crew find themselves above a HUGE alien installation we all know as The Ark (mainly because the Master Chief went there and gently engaged in some… redecorating in Halo 3).


'''GRIM: So, what about this new threat will they be facing?'''
'''GRIM: So, what about this new threat will they be facing?'''
Ligne 98 : Ligne 97 :




[[Fichier:H5G-Scale of Soirapt Brute Plasma Rifle (render).png|left|500px]]
[[Fichier:H5G-Special Brute Plasma Rifle (render).png|left|500px]]
===Brute Arms===
===Brute Arms===
The Jiralhanae warlords who control marauding Brute fleets and thrall colonies have the resources available to procure the services of expert weaponsmiths from across known space.
The Jiralhanae warlords who control marauding Brute fleets and thrall colonies have the resources available to procure the services of expert weaponsmiths from across known space.
Ligne 126 : Ligne 125 :


==Featured universe article this week!==
==Featured universe article this week!==
*'''[https://www.halowaypoint.com/en-us/universe/locations/ark The Ark]'''
*'''[[Petite Arche|The Ark]]'''
The Ark was the massive installation used to create and deploy the Halo Array, a series of ringworlds created for the purpose of destroying the Flood.
The Ark was the massive installation used to create and deploy the Halo Array, a series of ringworlds created for the purpose of destroying the Flood.


Notez bien que toutes les contributions à WikiHalo sont considérées comme publiées sous les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage dans les Mêmes Conditions 4.0 International (voir WikiHalo:Copyrights pour plus de détails). Si vous ne désirez pas que vos écrits soient modifiés et distribués à volonté, merci de ne pas les soumettre ici.
Vous nous promettez aussi que vous avez écrit ceci vous-même, ou que vous l’avez copié d’une source placée dans le domaine public ou d’une ressource libre similaire. N’utilisez aucun travail sous droits d’auteur sans autorisation expresse !

Annuler Aide pour la modification (s’ouvre dans une nouvelle fenêtre)