Modification de Chronique:BWU 27/03/2009

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

Attention : vous n’êtes pas connecté(e). Votre adresse IP sera visible de tout le monde si vous faites des modifications. Si vous vous connectez ou créez un compte, vos modifications seront attribuées à votre propre nom d’utilisateur(rice) et vous aurez d’autres avantages.

La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.

Version actuelle Votre texte
Ligne 13 : Ligne 13 :


===<span style="color:#cc9933">Vessel</span>===
===<span style="color:#cc9933">Vessel</span>===
[[Fichier:BWU Sandbox 43 (Vessel).jpg|center]]
 
[[Fichier:BWU Sandbox 43 (Vessel).jpg|center|350px]]
<center><small>Floating On Thin Air</small></center>
<center><small>Floating On Thin Air</small></center>


Ligne 61 : Ligne 62 :


===GDC Aftermath===
===GDC Aftermath===
As we mentioned last week, some of our peeps headed off to the [https://web.archive.org/web/20090401061736/http://www.gdconf.com/ Game Developers Conference], "the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking." And while they weren't there to drop knowledge on up and coming Bungie projects (whatever those may be), they were armed with a wealth of interesting information covering a wide variety of topics. For the full breakdown of what was covered, check out the run down from [[Chronique:BWU 20/03/2009|last week's update]].
 
As we mentioned last week, some of our peeps headed off to the [http://www.gdconf.com/ Game Developers Conference], "the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking." And while they weren't there to drop knowledge on up and coming Bungie projects (whatever those may be), they were armed with a wealth of interesting information covering a wide variety of topics. For the full breakdown of what was covered, check out the run down from last week's update.


Here's the quick and dirty scoop from the conference floor:
Here's the quick and dirty scoop from the conference floor:
Ligne 72 : Ligne 74 :


===More Halo 3?===
===More Halo 3?===
At GDC, Murray was quoted as saying "we'll probably be working on Halo 3 for another two years." It's interesting how people come to define what "working" means. According to the web, that definitely means we're making more maps, another campaign expansion, and maybe even an expansion to our as-yet-unreleased expansion, Halo 3: ODST. Were it so easy. "Working on Halo 3" could also be defined as ongoing management of the Matchmaking Playlists, swinging the Banhammer as hard and as often as needed, investigating potential exploits, and generally ensuring that the game experience remains positive and entertaining for everyone.
At GDC, Murray was quoted as saying "we'll probably be working on Halo 3 for another two years." It's interesting how people come to define what "working" means. According to the web, that definitely means we're making more maps, another campaign expansion, and maybe even an expansion to our as-yet-unreleased expansion, Halo 3: ODST. Were it so easy. "Working on Halo 3" could also be defined as ongoing management of the Matchmaking Playlists, swinging the Banhammer as hard and as often as needed, investigating potential exploits, and generally ensuring that the game experience remains positive and entertaining for everyone.


Ligne 85 : Ligne 88 :


===Forest for the Trees===
===Forest for the Trees===
The news that there was once a campaign level in the works for Halo 3 boasting the art style that ultimately served as the palette for the mutliplayer map, Guardian, shouldn't be too much of a shocker for anyone who's had some hands on time with ''The Art of Halo 3''. But even for those who haven't seen the concept art pieces, it should be understood that it's simply not unusual, and in fact par for the course, for plenty of ideas to be refined or removed during a title's development cycle. It's quite literally, part of the process.
The news that there was once a campaign level in the works for Halo 3 boasting the art style that ultimately served as the palette for the mutliplayer map, Guardian, shouldn't be too much of a shocker for anyone who's had some hands on time with ''The Art of Halo 3''. But even for those who haven't seen the concept art pieces, it should be understood that it's simply not unusual, and in fact par for the course, for plenty of ideas to be refined or removed during a title's development cycle. It's quite literally, part of the process.


Ligne 95 : Ligne 99 :
We'll also drop in David Hunt's presentation at no extra charge, though it's well worth the price of admission all by its lonesome. Both of these will soon find a permanent home on our official [http://www.bungie.net/Inside/publications.aspx Publications] page.
We'll also drop in David Hunt's presentation at no extra charge, though it's well worth the price of admission all by its lonesome. Both of these will soon find a permanent home on our official [http://www.bungie.net/Inside/publications.aspx Publications] page.


Allen Murray - '[https://web.archive.org/web/20090331095829/http://downloads.bungie.net/presentations/gdc_bungieproduction_march2009.pptx Building Your Airplane While Flying: Production at Bungie].'
Allen Murray - '[http://downloads.bungie.net/presentations/gdc_bungieproduction_march2009.pptx Building Your Airplane While Flying: Production at Bungie].'


David Hunt - '[https://web.archive.org/web/20090331091936/http://downloads.bungie.net/presentations/ModularProceduralRigging.zip Modular Procedural Rigging].'
David Hunt - '[http://downloads.bungie.net/presentations/ModularProceduralRigging.zip Modular Procedural Rigging].'


===<span style="color:#33cc00">Mark Your Calendars</span>===
===<span style="color:#33cc00">Mark Your Calendars</span>===
The [https://web.archive.org/web/20090401015742/http://www.emeraldcitycomicon.com/ 7th Annual Emerald City ComiCon] (ECCC) kicks off next weekend, running April 4th and 5th right here in Seattle, Washington. If you're going to be in town, you should head down to the Washington State Convention & Trade Center and check it out. We're going to. In fact, seven of Bungie's own illustrious artists will be there in "Artist Alley," whipping up awesome custom art pieces and signing their stuff. Here's the list of artists that'll be on hand:
 
The [http://www.emeraldcitycomicon.com/ 7th Annual Emerald City ComiCon] (ECCC) kicks off next weekend, running April 4th and 5th right here in Seattle, Washington. If you're going to be in town, you should head down to the Washington State Convention & Trade Center and check it out. We're going to. In fact, seven of Bungie's own illustrious artists will be there in "Artist Alley," whipping up awesome custom art pieces and signing their stuff. Here's the list of artists that'll be on hand:


<poem>Frank Cappezuto
<poem>Frank Cappezuto
[https://web.archive.org/web/20090329035355/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=lmclees Lorrain McLees]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=lmclees Lorrain McLees]
[https://web.archive.org/web/20090331091936/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=rmclees Robt McLees]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=rmclees Robt McLees]
[https://web.archive.org/web/20090331091936/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Cadogan Milton Cadogan]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Cadogan Milton Cadogan]
[https://web.archive.org/web/20090331091936/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=wang Shiek Wang]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=wang Shiek Wang]
[https://web.archive.org/web/20090331091936/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Doyle Tom Doyle]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Doyle Tom Doyle]
[https://web.archive.org/web/20090331091936/http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Taya Ken Taya]</poem>
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=Taya Ken Taya]</poem>


The seven in attendance see the event as a "great creative outlet" and tell us that they're "willing to sign anything except man ass."
The seven in attendance see the event as a "great creative outlet" and tell us that they're "willing to sign anything except man ass."


More details covering the time and place can be found at the [https://web.archive.org/web/20090331091936/http://www.emeraldcitycomicon.com/index.php official ECCC website].
More details covering the time and place can be found at the [http://www.emeraldcitycomicon.com/index.php official ECCC website].


===The Hunters Become the Hunted===
===The Hunters Become the Hunted===
The File Share contest we ran last weekend came to a close Monday with the tag "Hunters" topping out at over 7,000 submissions. The poor Lekgolo assemblages, like their larger Scarab forms before them, never stood a chance against your unstoppable assault. You came, you saw, you took some screenshots.
The File Share contest we ran last weekend came to a close Monday with the tag "Hunters" topping out at over 7,000 submissions. The poor Lekgolo assemblages, like their larger Scarab forms before them, never stood a chance against your unstoppable assault. You came, you saw, you took some screenshots.


We're going to keep the winners' identities under wraps, but since there were way more great screens then we had codes, we dug this trio up to give you a sample of what's out there. If you want to find your own favorites, give the [https://web.archive.org/web/20090322180822/http://www.bungie.net/online/communityfiles.aspx?tags=hunters Hunters Tag] a quick skim. There's a ton of awesome stuff in the collection now, thanks to your new additions.
We're going to keep the winners' identities under wraps, but since there were way more great screens then we had codes, we dug this trio up to give you a sample of what's out there. If you want to find your own favorites, give the [http://www.bungie.net/online/communityfiles.aspx?tags=hunters Hunters Tag] a quick skim. There's a ton of awesome stuff in the collection now, thanks to your new additions.


[[Fichier:BWU Hunter.jpg|center]]
[[Fichier:BWU Hunter.jpg|center|350px]]
<center><small>Hunkered Down</center></small>
<center><small>Hunkered Down</center></small>


[[Fichier:BWU Hunter2.jpg|center]]
[[Fichier:BWU Hunter2.jpg|center|350px]]
<center><small>Bubbled Up</center></small>
<center><small>Bubbled Up</center></small>


[[Fichier:BWU Hunter3.jpg|center]]
[[Fichier:BWU Hunter3.jpg|center|350px]]
<center><small>Blast Zone</center></small>
<center><small>Blast Zone</center></small>


Ligne 131 : Ligne 137 :


===Rest and Relaxation===
===Rest and Relaxation===
That wraps things up for this week's, uh, wrap up. As always, we'll be back with more next week. Stay out of trouble.
That wraps things up for this week's, uh, wrap up. As always, we'll be back with more next week. Stay out of trouble.
{{Collapse-end}}
{{Collapse-end}}


==Source==
==Source==
*[https://web.archive.org/web/20090331091936/http://www.bungie.net/News/content.aspx?type=topnews&cid=18453 Bungie.net - Bungie Weekly Update: 03/27/09] (archive)
*[https://web.archive.org/web/20091001000000*/http://www.bungie.net/News/content.aspx?type=topnews&cid=18453 Bungie.net - Bungie Weekly Update: 03/27/09] (archive)




{{BWU}}
{{BWU}}

Notez bien que toutes les contributions à WikiHalo sont considérées comme publiées sous les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage dans les Mêmes Conditions 4.0 International (voir WikiHalo:Copyrights pour plus de détails). Si vous ne désirez pas que vos écrits soient modifiés et distribués à volonté, merci de ne pas les soumettre ici.
Vous nous promettez aussi que vous avez écrit ceci vous-même, ou que vous l’avez copié d’une source placée dans le domaine public ou d’une ressource libre similaire. N’utilisez aucun travail sous droits d’auteur sans autorisation expresse !

Annuler Aide pour la modification (s’ouvre dans une nouvelle fenêtre)

Catégorie cachée dont cette page fait partie :