Modification de Chronique:BWU 23/07/2010

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!<span style="color: #2c8cca>Posted by: DeftestAdam366
!<big><span style="color: #2c8cca>Posted by: DeftestAdam366
If the Bungie overlord comes back, is there a weather effect? i saw we had night effects but I'd love things like snow and rain</span>
If the Bungie overlord comes back, is there a weather effect? i saw we had night effects but I'd love things like snow and rain</span></big>
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<span style="color: #ffc000">No weather effects in the Forge. Was something we wanted, but something we didn't get to in time.<br><br>
<span style="color: #ffc000">No weather effects in the Forge. Was something we wanted, but something we didn't get to in time.
 
But, there are filters similar to the ones we introduced in Sandbox, a few of which do a pretty good job of making it look like night, late afternoon, and some other visual effects.</span>
But, there are filters similar to the ones we introduced in Sandbox, a few of which do a pretty good job of making it look like night, late afternoon, and some other visual effects.</span>


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!<span style="color: #2c8cca>Posted by: TOM T 117
!<big><span style="color: #2c8cca>Posted by: TOM T 117
Hmmm, what if the Warthog is destroyed? Does the hill remain in the wreckage (then move back to the vehicle upon respawn), disappear until the vehicle respawns or must vehicle-hills be indestructible for it to work?</span>
Hmmm, what if the Warthog is destroyed? Does the hill remain in the wreckage (then move back to the vehicle upon respawn), disappear until the vehicle respawns or must vehicle-hills be indestructible for it to work?</span></big>
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<span style="color: #ffc000">In the case of KotH, it'll move the Hill to the next object set up to be a Hill.<br><br>
<span style="color: #ffc000">In the case of KotH, it'll move the Hill to the next object set up to be a Hill.
 
It really is more fun with indestructible vehicles, though. :)</span>
It really is more fun with indestructible vehicles, though. :)</span>


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!<span style="color: #2c8cca>Posted by: freefall722
!<big><span style="color: #2c8cca>Posted by: freefall722
Can you offset the shape area from the object? Like make it float above it or to the side of it?</span>
Can you offset the shape area from the object? Like make it float above it or to the side of it?</span></big>
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!<span style="color: #2c8cca>Posted by: External Memory
!<big><span style="color: #2c8cca>Posted by: External Memory
BTW, are object maxes or global object limits returning?</span>
BTW, are object maxes or global object limits returning?</span></big>
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<span style="color: #ffc000">Yes, but they're quite a bit better now. A lot of objects are grouped together so that they share the same object limits ("inventory".) So if you're setting up a map and can place, say, 50 wall pieces, it's actually 50 wall pieces of any type, not "10 doors, 10 corners, 10 single-width, 10 double-width, etc"<br><br>
<span style="color: #ffc000">Yes, but they're quite a bit better now. A lot of objects are grouped together so that they share the same object limits ("inventory".) So if you're setting up a map and can place, say, 50 wall pieces, it's actually 50 wall pieces of any type, not "10 doors, 10 corners, 10 single-width, 10 double-width, etc"
 
The limits are pretty generous too. All of the maps we built are comfortably within the limits.</span>
The limits are pretty generous too. All of the maps we built are comfortably within the limits.</span>


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!<span style="color: #2c8cca>Posted by: Blaster73
!<big><span style="color: #2c8cca>Posted by: Blaster73
When you phase objects do they also stay fixed? Or do they only stay put if they a phased into another object? If the first is true then I am making a giant ball of phased objects suspended in air...</span>
When you phase objects do they also stay fixed? Or do they only stay put if they a phased into another object? If the first is true then I am making a giant ball of phased objects suspended in air...</span></big>
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!<span style="color: #2c8cca>Posted by: everywhere116
!<big><span style="color: #2c8cca>Posted by: everywhere116
Can you forge every gametype's objectives and spawns without changing through gametypes like in H3? Or do you still have to do that?</span>
Can you forge every gametype's objectives and spawns without changing through gametypes like in H3? Or do you still have to do that?</span></big>
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<span style="color: #ffc000">You'll have to switch the gametype to set up objects for that gametype (e.g., choose KOTH to place KOTH Hills.)<br><br>
<span style="color: #ffc000">You'll have to switch the gametype to set up objects for that gametype (e.g., choose KOTH to place KOTH Hills.)
 
It's not the most elegant solution, but we figure 90%+ of maps are set up for one gametype at most, so it ended up being the simplest overall solution.</span>
It's not the most elegant solution, but we figure 90%+ of maps are set up for one gametype at most, so it ended up being the simplest overall solution.</span>


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!<span style="color: #2c8cca>Posted by: wolfhunter9154
!<big><span style="color: #2c8cca>Posted by: wolfhunter9154
What about DLC?</span>
What about DLC?</span></big>
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<span style="color: #ffc000">DLC? You mean "don't leak clues"? :)<br><br>
<span style="color: #ffc000">DLC? You mean "don't leak clues"? :)
 
Can't speak to what we have planned there. That's up to gentlemen like Sketch and Urk.</span>
Can't speak to what we have planned there. That's up to gentlemen like Sketch and Urk.</span>


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!<span style="color: #2c8cca>Posted by: El Roboto
!<big><span style="color: #2c8cca>Posted by: El Roboto
I wonder what would happen if you made a Warthog the Bomb and had to plant it at the enemies base.</span>
I wonder what would happen if you made a Warthog the Bomb and had to plant it at the enemies base.</span></big>
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<span style="color: #ffc000">The Bomb (and Flag, and Oddballs) work a bit differently--you can control where they spawn, but not what actually spawns.<br><br>
<span style="color: #ffc000">The Bomb (and Flag, and Oddballs) work a bit differently--you can control where they spawn, but not what actually spawns.
 
But, you could play Assault where the goal is to plant the bomb on a Warthog (or any other vehicle.) Or on a soccer ball!</span>
But, you could play Assault where the goal is to plant the bomb on a Warthog (or any other vehicle.) Or on a soccer ball!</span>


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!<span style="color: #2c8cca>Posted by: vHyDroCiTy
!<big><span style="color: #2c8cca>Posted by: vHyDroCiTy
Can somebody please answer this?<br>
Can somebody please answer this?<br>
Is there an UNDO button?! I hate accidentally moving/deleting something, thus making me recreate it.</span>
Is there an UNDO button?! I hate accidentally moving/deleting something, thus making me recreate it.</span></big>
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<span style="color: #ffc000">There is not. :(<br><br>
<span style="color: #ffc000">There is not. :(
(Shocking fact herein revealed: we don't even have an Undo button on our internal tools! It's maddening! But it's also really complicated to bolt on at this point...)<br><br>
 
(Shocking fact herein revealed: we don't even have an Undo button on our internal tools! It's maddening! But it's also really complicated to bolt on at this point...)
 
Fortunately, object positioning is so, so so much better than H3 that it's usually pretty easy to get that object right back where you want it. Working with Rotation Constraints and Nudges makes it trivial most of the time.</span>
Fortunately, object positioning is so, so so much better than H3 that it's usually pretty easy to get that object right back where you want it. Working with Rotation Constraints and Nudges makes it trivial most of the time.</span>


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!<span style="color: #2c8cca>Posted by: BK Burger Boy
!<big><span style="color: #2c8cca>Posted by: BK Burger Boy
So say, if you built an objective gametype that utilized all 5 of the map segments, you would have enough budget to create extensive structures on each part withing the limits, or is the budget intended to be a lot more localized to one area?</span>
So say, if you built an objective gametype that utilized all 5 of the map segments, you would have enough budget to create extensive structures on each part withing the limits, or is the budget intended to be a lot more localized to one area?</span></big>
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<span style="color: #ffc000">You wouldn't be able to build, say, Lockout in 3-4 places on the map. But you could certainly set up some Hemorrhage bases in a bunch of places on the map.<br><br>
<span style="color: #ffc000">You wouldn't be able to build, say, Lockout in 3-4 places on the map. But you could certainly set up some Hemorrhage bases in a bunch of places on the map.
 
You can actually build quite a bit and pretty complicated structures pretty cheaply, so if you're imagining some grand battles across the entire length of the map, going from base to base, I'm pretty sure you could manage it.</span>
You can actually build quite a bit and pretty complicated structures pretty cheaply, so if you're imagining some grand battles across the entire length of the map, going from base to base, I'm pretty sure you could manage it.</span>


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!<span style="color: #2c8cca>Posted by: the pib
!<big><span style="color: #2c8cca>Posted by: the pib
Ferrex: I noticed in one video, when someone was spawning a Falcon, that the limit for Scorpions was 2. Normally that would be fine but Forge World is large enough that having even six tanks on the map would not be unreasonable. Is 2 Scorpions the absolute max, or were there already some on the map?</span>
Ferrex: I noticed in one video, when someone was spawning a Falcon, that the limit for Scorpions was 2. Normally that would be fine but Forge World is large enough that having even six tanks on the map would not be unreasonable. Is 2 Scorpions the absolute max, or were there already some on the map?</span></big>
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!<span style="color: #2c8cca>Posted by: Pokezilla Linked
!<big><span style="color: #2c8cca>Posted by: Pokezilla Linked
Is that what it meant by "Basic Editing"? Is that the new term for "All Gametypes"?</span>
Is that what it meant by "Basic Editing"? Is that the new term for "All Gametypes"?</span></big>
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<span style="color: #ffc000">Yes, exactly. (I was hoping that question would come up in this thread, I've seen it a few times.)<br><br>
<span style="color: #ffc000">Yes, exactly. (I was hoping that question would come up in this thread, I've seen it a few times.)
 
Sorry, there is no corresponding "Advanced Editing" gametype. Basic Editing is already pretty Advanced. :)</span>
Sorry, there is no corresponding "Advanced Editing" gametype. Basic Editing is already pretty Advanced. :)</span>


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!<span style="color: #2c8cca>Posted by: Blaster73
!<big><span style="color: #2c8cca>Posted by: Blaster73
How much inspiration for Forge 2.0 came from what users asked for and what they have created?</span>
How much inspiration for Forge 2.0 came from what users asked for and what they have created?</span></big>
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!<span style="color: #2c8cca>Posted by: Halo_Orlando
!<big><span style="color: #2c8cca>Posted by: Halo_Orlando
1.Are there visual or audio effects associated with the monitor? For example, does it do the light zinging noise when you move, and does it, as the picture shown in the update implies, give a little glow that extends from the monitor to the object carried?<br>
1.Are there visual or audio effects associated with the monitor? For example, does it do the light zinging noise when you move, and does it, as the picture shown in the update implies, give a little glow that extends from the monitor to the object carried?<br>
2. Will there be things that will work purely aesthetically, like lights, environmental effects, or directional pointers (arrows signs etc), and if so, will they be mainly included within the object color, advanced options etc within the objects?<br>
2. Will there be things that will work purely aesthetically, like lights, environmental effects, or directional pointers (arrows signs etc), and if so, will they be mainly included within the object color, advanced options etc within the objects?<br>
3. Is there any interactable geometry like glass?<br>
3. Is there any interactable geometry like glass?<br>
4. Are there vehicle only teliporters?</span>
4. Are there vehicle only teliporters?</span></big>
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<span style="color: #ffc000">1. There's audio (flying sounds) and some little visual touches, but nothing on the objects he's editing.<br><br>
<span style="color: #ffc000">1. There's audio (flying sounds) and some little visual touches, but nothing on the objects he's editing.
2. There's lights, global screen filters, and a good selection of decorative objects. No explicit signs, I don't think (might depend on the map.)<br><br>
 
3. If by interactive you mean destructible glass, afraid not. There are definitely destroyable objects, though.<br><br>
2. There's lights, global screen filters, and a good selection of decorative objects. No explicit signs, I don't think (might depend on the map.)
 
3. If by interactive you mean destructible glass, afraid not. There are definitely destroyable objects, though.
 
4. Yep, you can set a teleporter to work on (and I'm pretty sure only-on) vehicles.</span>
4. Yep, you can set a teleporter to work on (and I'm pretty sure only-on) vehicles.</span>


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!<span style="color: #2c8cca>Posted by: Yourm0md07c0m
!<big><span style="color: #2c8cca>Posted by: Yourm0md07c0m
so ferrex can you answer a question of mine?
so ferrex can you answer a question of mine?


with a map that large it would take a long time to load right? so for maps that were made as sectioned off portions of forge world, will they have to load the entire map to be played? that seems like some firefight style load times to me.</span>
with a map that large it would take a long time to load right? so for maps that were made as sectioned off portions of forge world, will they have to load the entire map to be played? that seems like some firefight style load times to me.</span></big>
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<span style="color: #ffc000">It loads as fast as any MP map. :)<br><br>
<span style="color: #ffc000">It loads as fast as any MP map. :)
 
(Load times mostly come from things like texture resources, and FF maps pay a large cost from the AI characters we have to load.)</span>
(Load times mostly come from things like texture resources, and FF maps pay a large cost from the AI characters we have to load.)</span>


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!<span style="color: #2c8cca>Posted by: Gaara444
!<big><span style="color: #2c8cca>Posted by: Gaara444
Are giant interior rooms something you have to Forge? Or are they implemented into the map itself?</span>
Are giant interior rooms something you have to Forge? Or are they implemented into the map itself?</span></big>
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!<span style="color: #2c8cca>Posted by: FourKILLMASTER
!<big><span style="color: #2c8cca>Posted by: FourKILLMASTER
I have some quick questions here. Has the player cap been increased and is there a tool that allows you to weld objects together?</span>
I have some quick questions here. Has the player cap been increased and is there a tool that allows you to weld objects together?</span></big>
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!<span style="color: #2c8cca>Posted by: freeglader
!<big><span style="color: #2c8cca>Posted by: freeglader
Why is there a dice?</span>
Why is there a dice?</span></big>
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!<span style="color: #2c8cca>Posted by: wolfhunter9154
!<big><span style="color: #2c8cca>Posted by: wolfhunter9154
Also ferrex, Can we swim in the game?</span>
Also ferrex, Can we swim in the game?</span></big>
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!<span style="color: #2c8cca>Posted by: xXDarkCrimsonXx
!<big><span style="color: #2c8cca>Posted by: xXDarkCrimsonXx
Can kill zones be customized to be a one way door? Say if you enter the kill zone you cannot leave it.</span>
Can kill zones be customized to be a one way door? Say if you enter the kill zone you cannot leave it.</span></big>
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!<span style="color: #2c8cca>Posted by: Yourm0md07c0m
!<big><span style="color: #2c8cca>Posted by: Yourm0md07c0m
can you set it so that a gametype starts you with an armor ability and you can still swap them out?<br><br>
can you set it so that a gametype starts you with an armor ability and you can still swap them out?
Ex: make it so you can only spawn with sprint, but you can pick up jetpack or armor lock elsewhere on the map.<br><br>
 
also is that annoying glitch (where you are holding something and you press y to delete it, but it deletes the object behind it instead) fixed?</span>
Ex: make it so you can only spawn with sprint, but you can pick up jetpack or armor lock elsewhere on the map.
 
also is that annoying glitch (where you are holding something and you press y to delete it, but it deletes the object behind it instead) fixed?</span></big>
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!<span style="color: #2c8cca>Posted by: Halo_Orlando
!<big><span style="color: #2c8cca>Posted by: Halo_Orlando
Interactive objects: Do they exist?<br><br>
Interactive objects: Do they exist?
Open-able doors, switches, glass?</span>
 
Open-able doors, switches, glass?</span></big>
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!<span style="color: #2c8cca>Posted by: RTK ELUSIVE
!<big><span style="color: #2c8cca>Posted by: RTK ELUSIVE
will any of the built in forge world maps be used in matchmaking? and if they are how would barriers work as to not get to the rest of forge world during MM?</span>
will any of the built in forge world maps be used in matchmaking? and if they are how would barriers work as to not get to the rest of forge world during MM?</span></big>
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!<span style="color: #2c8cca>Posted by: Celticsgreen17
!<big><span style="color: #2c8cca>Posted by: Celticsgreen17
Is there a possibility to set rocket race checkpoints around the map? Where their first location is, then the 2nd after the first one is reached, etc.</span>
Is there a possibility to set rocket race checkpoints around the map? Where their first location is, then the 2nd after the first one is reached, etc.</span></big>
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!<span style="color: #2c8cca>Posted by: El Roboto
!<big><span style="color: #2c8cca>Posted by: El Roboto
One other question: Is it possible to intersect objects with vehicles such as teleporters or blocks using the Phased option and still have them be drivable?</span>
One other question: Is it possible to intersect objects with vehicles such as teleporters or blocks using the Phased option and still have them be drivable?</span></big>
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!<span style="color: #2c8cca>Posted by: BK Burger Boy
!<big><span style="color: #2c8cca>Posted by: BK Burger Boy
How many Falcons can we have on the Map?</span>
How many Falcons can we have on the Map?</span></big>
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<span style="color: #ffc000">The answer is 8.<br><br>
<span style="color: #ffc000">The answer is 8.
 
(And I'm going to skip object count questions from here, otherwise you guys'll have me listing out the entire palette. :)</span>
(And I'm going to skip object count questions from here, otherwise you guys'll have me listing out the entire palette. :)</span>


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!<span style="color: #2c8cca>Posted by: Jesse James 013
!<big><span style="color: #2c8cca>Posted by: Jesse James 013
When merging two objects together by phasing them, do they blend naturally now, or do they produce flicker on the surfaces? Or is it dependent on technique, such as snapping to the grid or placing with slightly varying angles?</span>
When merging two objects together by phasing them, do they blend naturally now, or do they produce flicker on the surfaces? Or is it dependent on technique, such as snapping to the grid or placing with slightly varying angles?</span></big>
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!<span style="color: #2c8cca>Posted by: Fishie1
!<big><span style="color: #2c8cca>Posted by: Fishie1
Is there still the Forge hosting bug where the placed objects look different to different players in the game?<br><br>
Is there still the Forge hosting bug where the placed objects look different to different players in the game?
Example: Player 1 perfectly arranges a row of blocks, but to Player 2 the blocks looked all skewed and misaligned.</span>
 
Example: Player 1 perfectly arranges a row of blocks, but to Player 2 the blocks looked all skewed and misaligned.</span></big>
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!<span style="color: #2c8cca>Posted by: Darth Nader 08
!<big><span style="color: #2c8cca>Posted by: Darth Nader 08
ferrex, what does the object color mean? I know about the team color, which is complete and utter epicness, but the second option gives me the heebie-jeebies.</span>
ferrex, what does the object color mean? I know about the team color, which is complete and utter epicness, but the second option gives me the heebie-jeebies.</span></big>
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!<span style="color: #2c8cca>Posted by: CQB shotgunner
!<big><span style="color: #2c8cca>Posted by: CQB shotgunner
Ferrex, if you are allowed to tell us, what was the hardest part of building Forge 2.0? What was the most enjoyable part?</span>
Ferrex, if you are allowed to tell us, what was the hardest part of building Forge 2.0? What was the most enjoyable part?</span></big>
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<span style="color: #ffc000">The hardest part was [getting] it down to something we could finish, polish, and ship. That's always the hardest part, cause you know that every one of those little features would've BEEN SO COOOL! But that's how the process works.<br><br>
<span style="color: #ffc000">The hardest part was [getting] it down to something we could finish, polish, and ship. That's always the hardest part, cause you know that every one of those little features would've BEEN SO COOOL! But that's how the process works.
 
The most enjoyable part was seeing folks like Shish building real, new maps. And, of course, working on my own ports of old favorites. :)</span>
The most enjoyable part was seeing folks like Shish building real, new maps. And, of course, working on my own ports of old favorites. :)</span>


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!<span style="color: #2c8cca>Posted by: Time Glitch
!<big><span style="color: #2c8cca>Posted by: Time Glitch
We already know we can spawn objects at a certain point in time: "Respawn Time" and then set "Set at Start" to "No".
We already know we can spawn objects at a certain point in time: "Respawn Time" and then set "Set at Start" to "No".


Can we now get objects to go away after a certain point?</span>
Can we now get objects to go away after a certain point?</span></big>
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!<span style="color: #2c8cca>Posted by: Insane AlphaBeta
!<big><span style="color: #2c8cca>Posted by: Insane AlphaBeta
i got a question [as does everyone else] but still when you first go in Forge World is it completely blank with nothing on it? or do you have to delete everything?</span>
i got a question [as does everyone else] but still when you first go in Forge World is it completely blank with nothing on it? or do you have to delete everything?</span></big>
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!<span style="color: #2c8cca>Posted by: ShiningArmor16
!<big><span style="color: #2c8cca>Posted by: ShiningArmor16
With forge 2.0 will it be possible to create gametypes where all players have the same super weapons (eg: flamethrower or fuel rod gun) which wasn't possible in Halo 3? Thanks!</span>
With forge 2.0 will it be possible to create gametypes where all players have the same super weapons (eg: flamethrower or fuel rod gun) which wasn't possible in Halo 3? Thanks!</span></big>
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!<span style="color: #2c8cca>Posted by: Blaster73
!<big><span style="color: #2c8cca>Posted by: Blaster73
Can every single object be set as normal, fixed, and phased? For example in Halo 3 certain things like pallets, explosives, spawn points, guns, and vehicles would never stay fixed.</span>
Can every single object be set as normal, fixed, and phased? For example in Halo 3 certain things like pallets, explosives, spawn points, guns, and vehicles would never stay fixed.</span></big>
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<span style="color: #ffc000">Not everything can be fixed. Vehicles, for example, will always be physical.<br><br>
<span style="color: #ffc000">Not everything can be fixed. Vehicles, for example, will always be physical.
 
And it looks like Jon is shaking his fist at me right now. Hmm.</span>
And it looks like Jon is shaking his fist at me right now. Hmm.</span>


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!<span style="color: #2c8cca>Posted by: the pib
!<big><span style="color: #2c8cca>Posted by: the pib
Can we "dig" by creating empty space inside solid rock? It would be great to be able to excavate a cave in a rock wall, build an underground vehicle bay or bunker, or have a tunnel running under a field.</span>
Can we "dig" by creating empty space inside solid rock? It would be great to be able to excavate a cave in a rock wall, build an underground vehicle bay or bunker, or have a tunnel running under a field.</span></big>
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<span style="color: #ffc000">Afraid not. Forge is a humble object editor, not quite capable of full on terrain editing of that sort.<br><br>
<span style="color: #ffc000">Afraid not. Forge is a humble object editor, not quite capable of full on terrain editing of that sort.
 
You could pile up a bunch of rocks and then delete the ones in the middle, though!</span>
You could pile up a bunch of rocks and then delete the ones in the middle, though!</span>


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!<span style="color: #2c8cca>Posted by: MartinOfRedwall
!<big><span style="color: #2c8cca>Posted by: MartinOfRedwall
What system does forge use to give you credits after you're done forging?</span>
What system does forge use to give you credits after you're done forging?</span></big>
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<span style="color: #ffc000">Time actively spent in the Forge does provide some credits.<br><br>
<span style="color: #ffc000">Time actively spent in the Forge does provide some credits.
 
(And pre-emptive chill-out: we do distinguish between "active", "idle", and "rubber band on your controller". ;)</span>
(And pre-emptive chill-out: we do distinguish between "active", "idle", and "rubber band on your controller". ;)</span>


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!<span style="color: #2c8cca>Posted by: Bionic Juice
!<big><span style="color: #2c8cca>Posted by: Bionic Juice
Are all weapons available on all maps? I know in H3 some weapons wouldn't show sometimes.</span>
Are all weapons available on all maps? I know in H3 some weapons wouldn't show sometimes.</span></big>
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!<span style="color: #2c8cca>Posted by: Archangel755
!<big><span style="color: #2c8cca>Posted by: Archangel755
I must know Ferrix, if you'd be so kind to respond to this. Is there water that is deep, but not deep enough to kill you on Forgeworld? So, water that you can walk around in, and not die. And if so, how much of the water can we walk in? Thanks. :)</span>
I must know Ferrix, if you'd be so kind to respond to this. Is there water that is deep, but not deep enough to kill you on Forgeworld? So, water that you can walk around in, and not die. And if so, how much of the water can we walk in? Thanks. :)</span></big>
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!<span style="color: #2c8cca>Posted by: Scarphace
!<big><span style="color: #2c8cca>Posted by: Scarphace
Ferrex, Forge World seems a little big even for an 8 vs 8 Team Slayer game. I don't want to spend ten minutes wandering lonely caves and bases alone, with not even a blip on my radar. How has this been addressed?</span>
Ferrex, Forge World seems a little big even for an 8 vs 8 Team Slayer game. I don't want to spend ten minutes wandering lonely caves and bases alone, with not even a blip on my radar. How has this been addressed?</span></big>
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!<span style="color: #2c8cca>Posted by: critical ghost1
!<big><span style="color: #2c8cca>Posted by: critical ghost1
Can trees be forged
Can trees be forged


Also how many items total can we place at one time</span>
Also how many items total can we place at one time</span></big>
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<span style="color: #ffc000">I don't think there's any trees. They're just not very good objects for this kind of use--very floppy, physical, and hard to pull off believably.<br><br>
<span style="color: #ffc000">I don't think there's any trees. They're just not very good objects for this kind of use--very floppy, physical, and hard to pull off believably.
 
And number of objects depends on the objects you choose. It'll vary a lot.</span>
And number of objects depends on the objects you choose. It'll vary a lot.</span>


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!<span style="color: #2c8cca>Posted by: the pib
!<big><span style="color: #2c8cca>Posted by: the pib
About placing AA's on the map... when you pick one up, does it disappear from the map and go into your armor, as if you're picking up a weapon? If so, is it possible to place an AA on the map that stays on the map after someone picks it up (so your whole team can all get Jetpacks from one object placed on the map) or is it necessary to place multiple of them on the map to achieve this? And what happens to your old AA when you pick up a new one... does it drop on the floor for someone else to take, or just disappear?</span>
About placing AA's on the map... when you pick one up, does it disappear from the map and go into your armor, as if you're picking up a weapon? If so, is it possible to place an AA on the map that stays on the map after someone picks it up (so your whole team can all get Jetpacks from one object placed on the map) or is it necessary to place multiple of them on the map to achieve this? And what happens to your old AA when you pick up a new one... does it drop on the floor for someone else to take, or just disappear?</span></big>
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!<span style="color: #2c8cca>Posted by: Jesse James 013
!<big><span style="color: #2c8cca>Posted by: Jesse James 013
Any chance that one of the objects is a GIGANTIC wall, so we no longer have to build walls out of smaller blocks?</span>
Any chance that one of the objects is a GIGANTIC wall, so we no longer have to build walls out of smaller blocks?</span></big>
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!<span style="color: #2c8cca>Posted by: Time Glitch
!<big><span style="color: #2c8cca>Posted by: Time Glitch
Can we still make objects be affected by gravity lifts and what not? This is pretty much how we made opening and closing doors beforehand, and I didn't see any objects like Crates or Dumpsters in the ViDoc.
Can we still make objects be affected by gravity lifts and what not? This is pretty much how we made opening and closing doors beforehand, and I didn't see any objects like Crates or Dumpsters in the ViDoc.


Can we still do those kinds of things?</span>
Can we still do those kinds of things?</span></big>
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!<span style="color: #2c8cca>Posted by: BLOODED 2951
!<big><span style="color: #2c8cca>Posted by: BLOODED 2951
Ferrex, Can kill balls be expanded to make a lava pit?<br><br>
Ferrex, Can kill balls be expanded to make a lava pit?
Also, will man cannons possible negate fall damage?</span>
 
Also, will man cannons possible negate fall damage?</span></big>
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<span style="color: #ffc000">No, but you could make a lethal fall by using a kill zone.<br><br>
<span style="color: #ffc000">No, but you could make a lethal fall by using a kill zone.
 
And I'm pretty sure man cannons can't negate fall damage. User beware!</span>
And I'm pretty sure man cannons can't negate fall damage. User beware!</span>


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!<span style="color: #2c8cca>Posted by: Yourm0md07c0m
!<big><span style="color: #2c8cca>Posted by: Yourm0md07c0m
when you set a vehicle to be team specific, does that mean that only that team can drive/pilot it?</span>
when you set a vehicle to be team specific, does that mean that only that team can drive/pilot it?</span></big>
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!<span style="color: #2c8cca>Posted by: The Pudie
!<big><span style="color: #2c8cca>Posted by: The Pudie
Sorry if this has been said before. But how high can you fly/build items, is there a limit or can we build in the middle of the sky?</span>
Sorry if this has been said before. But how high can you fly/build items, is there a limit or can we build in the middle of the sky?</span></big>
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