Modification de Chronique:BWU 20/03/2009

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===It's Anybody's Guess===
===It's Anybody's Guess===
Well, not '''anybody's'''.
Well, not '''anybody's'''.


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====<span style="color:#cc9933">Wastelands</span>====
====<span style="color:#cc9933">Wastelands</span>====
[[Fichier:H3-Sandbox 10 (Mischief).jpg|center|700px]]
 
[[Fichier:H3-Sandbox 10 (Mischief).jpg|center|350px]]
<center><small>Shenanigans</small></center>
<center><small>Shenanigans</small></center>


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===Scarab Conquest===
===Scarab Conquest===
Last week we once again asked you to fire up Halo 3 and play the role of war photojournalist in order to win prizes, and once again, we've made good on our arrangement. Though the deluge of screenshots wasn't as overwhelming as the last time out - after all, many of you have gotten your Mythic Map Pack fix early - the final tally still numbered in the thousands, leaving us with plenty of amazing screenshots to choose from.
Last week we once again asked you to fire up Halo 3 and play the role of war photojournalist in order to win prizes, and once again, we've made good on our arrangement. Though the deluge of screenshots wasn't as overwhelming as the last time out - after all, many of you have gotten your Mythic Map Pack fix early - the final tally still numbered in the thousands, leaving us with plenty of amazing screenshots to choose from.


You guys do good work.
You guys do good work.
 
[[Fichier:BWU FreeFall.jpg|center|350px]]
[[Fichier:BWU FreeFall.jpg|center|700px]]
<center><small>Prepare to Drop</small></center>
<center><small>Prepare to Drop</small></center>


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===Third Time's the Charm===
===Third Time's the Charm===
Though the Scarab Screenshot Contest was our second in the series, some still messaged us, confused about how to tag their work. We'd point out that we offer up a primer every single Monday in our 'Tag and Release' series, but just to clarify before we dig into the next wave of submission solicitations, Tags are distinct from file names. To Tag a Screenshot, or any item uploaded to Bungie.net, you only need to follow a few easy steps.
Though the Scarab Screenshot Contest was our second in the series, some still messaged us, confused about how to tag their work. We'd point out that we offer up a primer every single Monday in our 'Tag and Release' series, but just to clarify before we dig into the next wave of submission solicitations, Tags are distinct from file names. To Tag a Screenshot, or any item uploaded to Bungie.net, you only need to follow a few easy steps.
*Sign in to your Bungie.net account.
*Sign in to your Bungie.net account.
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===Save Your Films===
===Save Your Films===
For those already playing on the Mythic Map Pack, we're gonna ask you for a little bit of payback for a super secret, ultra awesome project we're spinning up. We've already seen a ton of really great custom Map Variants spin out of Sandbox, but we really need Saved Films of you and your Halo 3 friends throwing down on them, Custom Games style.
For those already playing on the Mythic Map Pack, we're gonna ask you for a little bit of payback for a super secret, ultra awesome project we're spinning up. We've already seen a ton of really great custom Map Variants spin out of Sandbox, but we really need Saved Films of you and your Halo 3 friends throwing down on them, Custom Games style.


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===Valentine's Day Massacre===
===Valentine's Day Massacre===
Some of you have been waiting patiently, wondering if we would ever reveal who won the V-Day Massacre Contest we asked you to participate in, well, back in the middle of February. We're sorry. It's not you, it's us. At long last, we're finally ready to commit.
Some of you have been waiting patiently, wondering if we would ever reveal who won the V-Day Massacre Contest we asked you to participate in, well, back in the middle of February. We're sorry. It's not you, it's us. At long last, we're finally ready to commit.


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Without further ado, I present to you the 2009 V-Day Massacre Recon criteria:
Without further ado, I present to you the 2009 V-Day Massacre Recon criteria:
*'''Cupid's Silent Arrow'''
*'''Cupid's Silent Arrow'''
**Most (combined) assassinations.
**Most (combined) assassinations.
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===xX itZ b4Nh4mM3r v2 Xx===
===xX itZ b4Nh4mM3r v2 Xx===
Okay, we're well beyond Version 2.0 of the Banhammer, but you get the idea. It's upgrade time. Once again, Shishka steps up to provide the details:
Okay, we're well beyond Version 2.0 of the Banhammer, but you get the idea. It's upgrade time. Once again, Shishka steps up to provide the details:


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===Facebookin'===
===Facebookin'===
We're only about four years late to the Facebook party, but if you're interested in adding us to your ever-growing social network or want to leave us terribly inappropriate comments that we'll ultimately delete, feel free. It's pretty barebones right now, but don't worry, we'll figure it out sooner or later. It's our first day!
We're only about four years late to the Facebook party, but if you're interested in adding us to your ever-growing social network or want to leave us terribly inappropriate comments that we'll ultimately delete, feel free. It's pretty barebones right now, but don't worry, we'll figure it out sooner or later. It's our first day!


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===Blowin' Up at GDC===
===Blowin' Up at GDC===
The annual Game Developer's Conference, also known as [https://web.archive.org/web/20090420092740/http://www.gdconf.com/ GDC], kicks off this week. For those hoping for the announcement of the next big thing from Bungie, don't hold your breath. But that doesn't mean you shouldn't check out what's going down. Some of us are still making the trip out, dropping some knowledge, taking part in some panels, and even offering to take some green industry soldiers under our wing.
 
The annual Game Developer's Conference, also known as [http://www.gdconf.com/ GDC], kicks off this week. For those hoping for the announcement of the next big thing from Bungie, don't hold your breath. But that doesn't mean you shouldn't check out what's going down. Some of us are still making the trip out, dropping some knowledge, taking part in some panels, and even offering to take some green industry soldiers under our wing.


Here's the rundown:
Here's the rundown:


'''Allen Murray''', '[https://www.gdcvault.com/play/1284/Building-Your-Airplane-While-Flying Building Your Airplane While Flying: Production at Bungie].'
'''Allen Murray''', '[https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8554 Building Your Airplane While Flying: Production at Bungie].'


'Building Your Airplane' refers more to building the team of Producers and the maturing and evolution of our production practices over the course of Halo 3 than the actual building of the game itself. But it's a little bit of both. We want to show how we quickly evolved our production processes over the course of a single game, guided by a few simple philosophies to create a framework for game production that we have put into practice for Halo 3, the multiplayer map packs, Halo 3: ODST and other future projects. We'll look at some of the history of Production at Bungie to provide context for our current approach, and using environment art in Halo 3 as a primary case study, we'll describe in detail how we utilize different project management methodologies throughout the full project cycle and how we reconcile these different practices across the disciplines in the studio.
'Building Your Airplane' refers more to building the team of Producers and the maturing and evolution of our production practices over the course of Halo 3 than the actual building of the game itself. But it's a little bit of both. We want to show how we quickly evolved our production processes over the course of a single game, guided by a few simple philosophies to create a framework for game production that we have put into practice for Halo 3, the multiplayer map packs, Halo 3: ODST and other future projects. We'll look at some of the history of Production at Bungie to provide context for our current approach, and using environment art in Halo 3 as a primary case study, we'll describe in detail how we utilize different project management methodologies throughout the full project cycle and how we reconcile these different practices across the disciplines in the studio.
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We've never talked publicly about our approach to managing a complete game production cycle, and so we want to openly discuss the pitfalls and lessons we have learned over the years and how we feel we are building a unique approach to producing games.
We've never talked publicly about our approach to managing a complete game production cycle, and so we want to openly discuss the pitfalls and lessons we have learned over the years and how we feel we are building a unique approach to producing games.


'''David Hunt''', '[https://www.gdcvault.com/play/1708/Modular-Procedural Modular Procedural Rigging].'
'''David Hunt''', '[https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8680 Modular Procedural Rigging].'


"Next week, Wednesday 3/25/09, I'll be heading down to GDC to deliver my presentation, Modular Procedural Rigging. This is an optimized version of the Autodesk Masterclass I delivered in Asia and Australia last November. I'll be flying back out that evening so I can return here to work the next morning. We are deep in the trenches of production on our next big project which of course I can't talk about or the giant Spartan Laser in the sky will vaporize me before I can finish my sentence.
"Next week, Wednesday 3/25/09, I'll be heading down to GDC to deliver my presentation, Modular Procedural Rigging. This is an optimized version of the Autodesk Masterclass I delivered in Asia and Australia last November. I'll be flying back out that evening so I can return here to work the next morning. We are deep in the trenches of production on our next big project which of course I can't talk about or the giant Spartan Laser in the sky will vaporize me before I can finish my sentence.
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I'm still awaiting approval from Harold for a Pelican and a squad of ODSTs to escort me to and from the event so that I can get back to work with minimal time lost."
I'm still awaiting approval from Harold for a Pelican and a squad of ODSTs to escort me to and from the event so that I can get back to work with minimal time lost."


'''Seth Gibson''', '[https://www.gdcvault.com/play/1321/Technical-Art-Techniques-Panel-Tools Technical Art Techniques Panel: Tools and Pipeline].'
'''Seth Gibson''', '[https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8694 Technical Art Techniques Panel: Tools and Pipeline].'


Technical Art is the discipline that involves directly supporting artists working in the DCC packages (Maya, MAX, etc) by writing custom tools and developing custom processes/pipelines either in the software's native language (MEL, MAXScript) or other scripting languages (Python, LUA, etc). I guess you could think of it as "engineering-lite", i.e., we do the sort of work that doesn't really require full engineering support but might be a little more technical/code-oriented than the average artists' skillset. This panel is basically a "meeting of the minds" wherein we'll be discussing different things we've tried over the years that may have worked or not worked quite so well. Some of the points we'll be discussing include:
Technical Art is the discipline that involves directly supporting artists working in the DCC packages (Maya, MAX, etc) by writing custom tools and developing custom processes/pipelines either in the software's native language (MEL, MAXScript) or other scripting languages (Python, LUA, etc). I guess you could think of it as "engineering-lite", i.e., we do the sort of work that doesn't really require full engineering support but might be a little more technical/code-oriented than the average artists' skillset. This panel is basically a "meeting of the minds" wherein we'll be discussing different things we've tried over the years that may have worked or not worked quite so well. Some of the points we'll be discussing include:
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"'But What I Really Want to Do is Make Games' is a panel featuring some former writers who turned coat on their once-chosen profession to pursue careers in various aspects of development. With the help of the other panelists, I hope to lift the veil a bit on how much different making games is from, well, speculating how games are made is."
"'But What I Really Want to Do is Make Games' is a panel featuring some former writers who turned coat on their once-chosen profession to pursue careers in various aspects of development. With the help of the other panelists, I hope to lift the veil a bit on how much different making games is from, well, speculating how games are made is."


'''Vic Deleon and Cameron Pinard''', [https://web.archive.org/web/20090329030458/http://www.igda.org:80/ Mentoring IGDA Scholarship Winners]
'''Vic Deleon and Cameron Pinard''', [http://www.igda.org/ Mentoring IGDA Scholarship Winners]


The IGDA (International Game Developer's Association) awards scholarships to twenty-five of the most qualified college students every year. These students get admission to the Game Developers Conference, which is where game development professionals gather every year to share ideas, learn, and network from each other. This year's GDC will be held March 23-27 in San Francisco, California, and I have volunteered once again for the very rewarding task of taking one of these winning scholars under my wing for the entirety of the conference and give them a crash course in the industry, how to properly network with professional devs, and how to focus on making the most out of their education.
The IGDA (International Game Developer's Association) awards scholarships to twenty-five of the most qualified college students every year. These students get admission to the Game Developers Conference, which is where game development professionals gather every year to share ideas, learn, and network from each other. This year's GDC will be held March 23-27 in San Francisco, California, and I have volunteered once again for the very rewarding task of taking one of these winning scholars under my wing for the entirety of the conference and give them a crash course in the industry, how to properly network with professional devs, and how to focus on making the most out of their education.


It's so much fun, and it feels great to contribute to someone's future career, that I even convinced Cameron Pinard, fellow Environment Artist at Bungie, to be a Mentor this year as well. For more info on the IGDA and their academics programs, [https://web.archive.org/web/20090414020610/http://www.igda.org:80/academia check out their website], and if you see us at the conference, don't hesitate to say hello! And no, I can't give you recon, so please don't ask :P
It's so much fun, and it feels great to contribute to someone's future career, that I even convinced Cameron Pinard, fellow Environment Artist at Bungie, to be a Mentor this year as well. For more info on the IGDA and their academics programs, [http://www.igda.org/academia/ check out their website], and if you see us at the conference, don't hesitate to say hello! And no, I can't give you recon, so please don't ask :P


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P.S. 04/09/09
P.S. 04/09/09
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