Modification de Chronique:BWU 17/04/2009

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Looks like we're not the only ones who kept busy this week.
Looks like we're not the only ones who kept busy this week.


With the release of the Mythic Map Pack into Marketplace you've made it your business to sink permanent imprints into your living room couch cushions, drifting softly down into your invigorated Halo 3 experience. You appear to be enjoying yourselves. So much so that some five hundred and sixty odd days out from Halo 3's September 2007 retail launch, the title once again took the top spot on [https://web.archive.org/web/20090419152507/http://majornelson.com/archive/2009/04/14/live-activity-for-week-of-april-6th.aspx Nelson's LIVE Activity (Week of April 6th)].
With the release of the Mythic Map Pack into Marketplace you've made it your business to sink permanent imprints into your living room couch cushions, drifting softly down into your invigorated Halo 3 experience. You appear to be enjoying yourselves. So much so that some five hundred and sixty odd days out from Halo 3's September 2007 retail launch, the title once again took the top spot on [http://majornelson.com/archive/2009/04/14/live-activity-for-week-of-april-6th.aspxMajor Nelson's LIVE Activity (Week of April 6th)].


Thank you for playing.
Thank you for playing.
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===Achievement Unlocked - Ten Billion Campaign Kills===
===Achievement Unlocked - Ten Billion Campaign Kills===
We already reached over our collective shoulders and gave ourselves a nice, gentle pat on the back earlier in the week, but we're definitely not beyond following up with a little more self professed lovin'. Who doesn't like earning Achievements? And really, this milestone is more about you than it is us at this point. We're just staying busy keeping the stats on tap and our jaws off the floor.
We already reached over our collective shoulders and gave ourselves a nice, gentle pat on the back earlier in the week, but we're definitely not beyond following up with a little more self professed lovin'. Who doesn't like earning Achievements? And really, this milestone is more about you than it is us at this point. We're just staying busy keeping the stats on tap and our jaws off the floor.


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===Mythic Map Pack Goes to Matchmaking===
===Mythic Map Pack Goes to Matchmaking===
Just a little bit of light housekeeping on the Mythic Map Pack front. We've rambled on long enough about it in recent weeks, so we'll spare you the sales pitch this time around.
Just a little bit of light housekeeping on the Mythic Map Pack front. We've rambled on long enough about it in recent weeks, so we'll spare you the sales pitch this time around.


The initial post-Mythic Map Pack changes have been deployed into Halo 3's Matchmaking Playlists. Most of you have no doubt already noticed. For those few who haven't, or those looking for an exacting list of changes, we'll slap it down below for good measure, the bullet points shamelessly cribbed straight out of an [[Chronique:BWU 03/04/2009|update]] we published a couple of weeks back.
The initial post-Mythic Map Pack changes have been deployed into Halo 3's Matchmaking Playlists. Most of you have no doubt already noticed. For those few who haven't, or those looking for an exacting list of changes, we'll slap it down below for good measure, the bullet points shamelessly cribbed straight out of an [http://www.bungie.net/News/content.aspx?type=topnews&link=BWU040309 update] we published a couple of weeks back.


What can we say? There's pizza to eat and Xbox LIVE to play. We gotta prioritize.
What can we say? There's pizza to eat and Xbox LIVE to play. We gotta prioritize.


===April Matchmaking Update===
===April Matchmaking Update===
'''Ranked Playlists'''
====Ranked Playlists====
 
=====Team Doubles (''Mythic Map Pack added but not required'')=====
<poem><u>Team Doubles</u> (''Mythic Map Pack added but not required'')
<poem>All objective gametypes set to skip after veto
All objective gametypes set to skip after veto
Added Assembly
Added Assembly
Added Sandbox variants "Cubed," "Plurality," "Tundra," "Vessel"
Added Sandbox variants "Cubed," "Plurality," "Tundra," "Vessel"</poem>


<u>Team Objective</u>
=====Team Objective=====
Team Flag on Smashed removed
Team Flag on Smashed removed


'''Social Playlists'''
====Social Playlists====
 
=====Rumble Pit (''Mythic Map Pack added but not required'')=====
<u>Rumble Pit</u> (''Mythic Map Pack added but not required'')
<poem>Added Assembly (default), Sandbox (default)
Added Assembly (default), Sandbox (default)
Added Sandbox variant "Cubed"
Added Sandbox variant "Cubed"
Added infection gametype "Save One Bullet"
Added infection gametype "Save One Bullet"
Added infection variants "Dismemberment" (Assembly), "Andromeda" (Orbital), and "Spooky House" (Sandbox)
Added infection variants "Dismemberment" (Assembly), "Andromeda" (Orbital), and "Spooky House" (Sandbox)
Removed Hammerzeit
Removed Hammerzeit</poem>


<u>Hardcore</u>
=====Hardcore=====
Team Swat (''Mythic Map Pack added but not required'')
Team Swat (''Mythic Map Pack added but not required'')
Added SWATssembly, SWArbital, Tundra SWAT
Added SWATssembly, SWArbital, Tundra SWAT


<u>MLG</u>
=====MLG=====
Updated to v6 map variants
Updated to v6 map variants


<u>Team Snipers</u>
=====Team Snipers=====
Grenades removed from Team Snipers gametype
Grenades removed from Team Snipers gametype


<u>Double EXP Weekends for April (In Order)</u>
=====Double EXP Weekends for April (In Order)=====
Team Flag
<poem>Team Flag
Grifball
Grifball
Team Melee (''Mythic Map Pack added but not required'')
Team Melee (''Mythic Map Pack added but not required'')
Living Dead (''Mythic Map Pack added but not required'')
Living Dead (''Mythic Map Pack added but not required'')
Fiesta (''Mythic Map Pack added but not required'')
Fiesta (''Mythic Map Pack added but not required'')</poem>


Pay extra special attention to the italicized bits, please. If a Playlist is currently listed as "Mythic Map Pack Added but not required," it means that when next month's Matchmaking Update hits, '''the Mythic Map Pack will be required''' if you want to play them. Let's reiterate.
Pay extra special attention to the italicized bits, please. If a Playlist is currently listed as "Mythic Map Pack Added but not required," it means that when next month's Matchmaking Update hits, '''the Mythic Map Pack will be required''' if you want to play them. Let's reiterate.
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For May, the following Playlists will '''REQUIRE''' Mythic:
For May, the following Playlists will '''REQUIRE''' Mythic:


Team Doubles
<poem>Team Doubles
Rumble Pit
Rumble Pit
Team SWAT
Team SWAT
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===Quantum Mechanical Rules Rule!===
===Quantum Mechanical Rules Rule!===
Those prone to flipping and rotating Forge's building blocks around their various axes have noticed that after a save and quit, the blasted slabs, partitions, and chutes occasionally end up shifting around and gettin' all "jiggy with it" (to invoke the parlance of 1998). So, just what maniacal and twisted conspiracy scheme have you unwittingly stumbled into, both literally and figuratively? Step into our office.
Those prone to flipping and rotating Forge's building blocks around their various axes have noticed that after a save and quit, the blasted slabs, partitions, and chutes occasionally end up shifting around and gettin' all "jiggy with it" (to invoke the parlance of 1998). So, just what maniacal and twisted conspiracy scheme have you unwittingly stumbled into, both literally and figuratively? Step into our office.


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===Enter the Engineer===
===Enter the Engineer===
'''The Problem'''
====The Problem====


When using double walls (or some other objects) to create a "floor," sometimes the objects become "bumpy" after saving and reloading the map.
When using double walls (or some other objects) to create a "floor," sometimes the objects become "bumpy" after saving and reloading the map.


'''The Cause'''
====The Cause====


There are a near-infinite number of possible orientations that an object can be placed in. While you are editing a map, the objects are allowed to be in pretty much any orientation. When we save the map, we [http://en.wikipedia.org/wiki/Quantization_%28signal_processing%29 quantize] the orientation in order to save space in storage. What this means is that the orientation you get when you load the map might not quite be what it was when you saved it.
There are a near-infinite number of possible orientations that an object can be placed in. While you are editing a map, the objects are allowed to be in pretty much any orientation. When we save the map, we [http://en.wikipedia.org/wiki/Quantization_%28signal_processing%29 quantize] the orientation in order to save space in storage. What this means is that the orientation you get when you load the map might not quite be what it was when you saved it.
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But if you tilt it (on its side, for example), then more of the storage space has to be used for that direction, and the rotation can lose precision. What this means is that when you are creating a floor out of walls, it's using the less precise method. The good news is that it's usually easy to predict which way the quantization error will go.
But if you tilt it (on its side, for example), then more of the storage space has to be used for that direction, and the rotation can lose precision. What this means is that when you are creating a floor out of walls, it's using the less precise method. The good news is that it's usually easy to predict which way the quantization error will go.


'''"Why can't you fix this?"'''
===="Why can't you fix this?"====


This problem is really inseparable from the way we store Map Variants on the disk. If we change the way the maps are encoded, then all the content saved in the old method could become invalid. It's a complex problem, and complexity means high risk. And risky changes are not something you want to make in a patch to a console game.
This problem is really inseparable from the way we store Map Variants on the disk. If we change the way the maps are encoded, then all the content saved in the old method could become invalid. It's a complex problem, and complexity means high risk. And risky changes are not something you want to make in a patch to a console game.
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The Forge engine was built before we ever knew that maps like Foundry and Sandbox would exist. And this problem, of course, has been present since day one. It only now became apparent because people are building truly amazing maps and demanding more fidelity out of Forge.
The Forge engine was built before we ever knew that maps like Foundry and Sandbox would exist. And this problem, of course, has been present since day one. It only now became apparent because people are building truly amazing maps and demanding more fidelity out of Forge.


'''"How about some good news?"'''
===="How about some good news?"====


As outlined above, you should leave objects pointing 'up' if you can. If possible, create your floor out of double boxes instead of double walls. No effort, no bumps!
As outlined above, you should leave objects pointing 'up' if you can. If possible, create your floor out of double boxes instead of double walls. No effort, no bumps!
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If you must use double walls for the floor, pay close attention to the location and direction of the helper gizmo (the blue/white orb that shows the origin of the object). When saved, walls placed horizontally tend to rotate such that the "forward" end of the gizmo is pointing slightly downward. You can use this to your advantage by placing walls that are end-to-end rotated 180 degrees from each other, so that both edges will be either high or low. Walls placed side-by-side should have the same gizmo orientation. See the following diagram:
If you must use double walls for the floor, pay close attention to the location and direction of the helper gizmo (the blue/white orb that shows the origin of the object). When saved, walls placed horizontally tend to rotate such that the "forward" end of the gizmo is pointing slightly downward. You can use this to your advantage by placing walls that are end-to-end rotated 180 degrees from each other, so that both edges will be either high or low. Walls placed side-by-side should have the same gizmo orientation. See the following diagram:


[[Fichier:BWU Views.jpg|center]]
[[Fichier:BWU Views.jpg|center|350px]]
<center><small>Blame Stosh</small></center>
<center><small>Blame Stosh</small></center>


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===Utah Mambo===
===Utah Mambo===
[[Fichier:BWU Sandbox 47 (Utah).jpg|center]]
 
[[Fichier:BWU Sandbox 47 (Utah).jpg|center|350px]]
<center><small>Can we have this dance?</small></center>
<center><small>Can we have this dance?</small></center>


All but a legend over at Forge Hub, Cosmic Rick is some kind of Sandbox savant. His Forge technique is so advanced we suspected querying him a bit about his Sandbox variant, Utah Mambo, might be met simply with some repetitious head nodding and a few jumbled words about "Geomerging" and "Interlocking." It turns out, he's as good with the text as he is with Monitor mode. We sent some questions his way designed to deconstruct his Map Variant, his approach to Forge, and his experience with [https://web.archive.org/web/20090421024647/http://www.bungie.net/fanclub/atlas/Group/GroupHome.aspx Atlas] (the group we've established to formally test Map Variants for Matchmaking worthiness). Here's what he had to say.
All but a legend over at Forge Hub, Cosmic Rick is some kind of Sandbox savant. His Forge technique is so advanced we suspected querying him a bit about his Sandbox variant, Utah Mambo, might be met simply with some repetitious head nodding and a few jumbled words about "Geomerging" and "Interlocking." It turns out, he's as good with the text as he is with Monitor mode. We sent some questions his way designed to deconstruct his Map Variant, his approach to Forge, and his experience with [http://www.bungie.net/fanclub/atlas/Group/GroupHome.aspx Atlas] (the group we've established to formally test Map Variants for Matchmaking worthiness). Here's what he had to say.


'''Q. What's the core idea behind [https://web.archive.org/web/20090418151918/http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71952709 Utah Mambo]?'''
'''Q. What's the core idea behind [http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71952709 Utah Mambo]?'''


A. I was lucky enough to get an early look at the maps (thanks, [https://web.archive.org/web/20090421024647/http://www.forgehub.com/ ForgeHub]) and my goal initially was to make something that would show people just how powerful a creative tool Sandbox could be. And, as always, I wanted to add some variety to the Halo 3 experience for my friends over at [https://web.archive.org/web/20141013134839/http://www.bungie.net/en/Clan/Forum/2114 The Ghosts of Onyx] and ForgeHub. The best way to do that was to shoot for a truly-large-scale objective map. (I had originally hoped to support 8v8, but that proved to be a bit too ambitious). Devinish mentioned something about the possibility of structures built into the sand. I put two and two together, et voila.
A. I was lucky enough to get an early look at the maps (thanks, [http://www.forgehub.com/ ForgeHub]) and my goal initially was to make something that would show people just how powerful a creative tool Sandbox could be. And, as always, I wanted to add some variety to the Halo 3 experience for my friends over at [http://www.bungie.net/fanclub/onyx/Group/GroupHome.aspx The Ghosts of Onyx] and ForgeHub. The best way to do that was to shoot for a truly-large-scale objective map. (I had originally hoped to support 8v8, but that proved to be a bit too ambitious). Devinish mentioned something about the possibility of structures built into the sand. I put two and two together, et voila.


'''Q. How do you go about planning your assault on the Forge? Do you mock up a blueprint? Keep all the ideas in your head? Just wing it?'''
'''Q. How do you go about planning your assault on the Forge? Do you mock up a blueprint? Keep all the ideas in your head? Just wing it?'''
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'''Q. Any advice for players out there looking to spend more quality time with the Forge and Sandbox?'''
'''Q. Any advice for players out there looking to spend more quality time with the Forge and Sandbox?'''


A. Check out what's already been done. The high-rated and top-downloaded sandbox maps lists are rife with tasty creations. They should give you a good idea of what you can accomplish in the various levels of Sandbox. If you want more technical assistance, the [https://web.archive.org/web/20090318193721/http://www.forgehub.com/forum/forging-101/ Forging 101] section at ForgeHub is a good place to start (bad places to start: Inner Mongolia, your local library, a PM to me).
A. Check out what's already been done. The high-rated and top-downloaded sandbox maps lists are rife with tasty creations. They should give you a good idea of what you can accomplish in the various levels of Sandbox. If you want more technical assistance, the [http://www.forgehub.com/forum/forging-101/ Forging 101] section at ForgeHub is a good place to start (bad places to start: Inner Mongolia, your local library, a PM to me).


Once you understand all the tools available to you in Forge, you're really only limited by the amount of time you're willing to spend on a build. And the budget...and the item limit... but they're significantly less of a creative hindrance in Sandbox than they were in Foundry. If you really want to go out of the box, be sure to mess with the game settings. Between the huge amount of options there and the extravagant custom maps you can make, there's a huge potential for some crazy, unique gameplay.
Once you understand all the tools available to you in Forge, you're really only limited by the amount of time you're willing to spend on a build. And the budget...and the item limit... but they're significantly less of a creative hindrance in Sandbox than they were in Foundry. If you really want to go out of the box, be sure to mess with the game settings. Between the huge amount of options there and the extravagant custom maps you can make, there's a huge potential for some crazy, unique gameplay.
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----
----


See? We told you he knew what he was talking about. If you want to have a look at what he can do with the Forge and Sandbox, check out [https://web.archive.org/web/20090418151918/http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71952709 Utah Mambo] for yourself. Go ahead and fire it up in Customs with your friends this weekend when you're not busy trouncing and gallivanting around in Mythic DLC.
See? We told you he knew what he was talking about. If you want to have a look at what he can do with the Forge and Sandbox, check out [http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71952709 Utah Mambo] for yourself. Go ahead and fire it up in Customs with your friends this weekend when you're not busy trouncing and gallivanting around in Mythic DLC.


This writer would also like to make embarrassing mention that he played Utah Mambo sometime back with some friends and offered up what amounted to the least valuable criticism ever constructed concerning Utah Mambo's original map layout. Said sage advice went something like, "this map was not fun." Good to hear that some others have offered up much more legitimate and valuable critiques with an eye toward improving the map's gameplay. Better yet, props to Cosmic Rick for being willing to listen to players and make some changes to his original concept. We've tried it since, and it does indeed, play much better. (Sorry, Hornet lovers.)
This writer would also like to make embarrassing mention that he played Utah Mambo sometime back with some friends and offered up what amounted to the least valuable criticism ever constructed concerning Utah Mambo's original map layout. Said sage advice went something like, "this map was not fun." Good to hear that some others have offered up much more legitimate and valuable critiques with an eye toward improving the map's gameplay. Better yet, props to Cosmic Rick for being willing to listen to players and make some changes to his original concept. We've tried it since, and it does indeed, play much better. (Sorry, Hornet lovers.)


===HBO's Mythic Movie Contest===
===HBO's Mythic Movie Contest===
We made mention of HBO's Mythic Map Pack Trailer competition, but we neglected to show off the Grand Prize winning entry. Apologies. If you want to have a look (and check out the the other submissions) HBO has them queued up and ready to go for your viewing pleasure [http://mythicmoviecontest.bungie.org/winners.html here].
We made mention of HBO's Mythic Map Pack Trailer competition, but we neglected to show off the Grand Prize winning entry. Apologies. If you want to have a look (and check out the the other submissions) HBO has them queued up and ready to go for your viewing pleasure [http://mythicmoviecontest.bungie.org/winners.html here].


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