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==C.Q.B.==
Cette page rassemble les transcriptions des articles de la série ''Halo Universe'', ainsi que d'autres informations concernant l'univers publiés sur [[Bungie.net]].
[[Fichier:H3 CQB.jpg|center]]
 
==Halo 3==
===C.Q.B.===
[[Fichier:H3 CQB (B.net).jpg|center]]
'''C.Q.B.: Close Quarters Battle'''
'''C.Q.B.: Close Quarters Battle'''


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*The intent with the Mark VI Mjolnir Powered Assault Armor/C variant was to improve survivability in close combat; specifically by looking at alternate methods of K dispersal and improving joint mobility.
*The intent with the Mark VI Mjolnir Powered Assault Armor/C variant was to improve survivability in close combat; specifically by looking at alternate methods of K dispersal and improving joint mobility.


===E.V.A.===
 
[[Fichier:H3 EVA (B.net).jpg|center]]
==E.V.A.==
[[Fichier:H3 EVA.jpg|center]]
'''E.V.A.: Extra Vehicular Activity'''
'''E.V.A.: Extra Vehicular Activity'''


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*In developing the Mark VI MJOLNIR Powered Assault Armor/V variant emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use or thrusters.
*In developing the Mark VI MJOLNIR Powered Assault Armor/V variant emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use or thrusters.


===Chopper===
 
==Chopper==
'''TYPE-25 Rapid Assault Vehicle "Chopper"'''
'''TYPE-25 Rapid Assault Vehicle "Chopper"'''


[[Fichier:H3 Chopper (B.net).jpg|center]]
[[Fichier:H3 Chopper.jpg|center]]


'''Description'''
'''Description'''
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¹ The use of the term autocannon here is not entirely accurate even though the weapon is self-loading and fires a large caliber (35mm) projectile.
¹ The use of the term autocannon here is not entirely accurate even though the weapon is self-loading and fires a large caliber (35mm) projectile.


[[Fichier:H3 Chopper battle (B.net).jpg|center]]
[[Fichier:H3 Chopper battle.jpg|center]]




===The Mongoose===
==The Mongoose==
'' With the invaluable help of Robt. McLees, Bungie formally introduces you to The Mongoose, the newest addition to the UNSC's ever-expanding arsenal with which to wage war against the Covenant.''
'' With the invaluable help of Robt. McLees, Bungie formally introduces you to The Mongoose, the newest addition to the UNSC's ever-expanding arsenal with which to wage war against the Covenant.''


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<sup>1</sup> Slop is military slang for Nanoreagent Hydrocarbots - a suspension of nanomachines that renders nearly all carbon heavy matter into usable fuel for the UNSC’s ubiquitous internal combustion powerplants.
<sup>1</sup> Slop is military slang for Nanoreagent Hydrocarbots - a suspension of nanomachines that renders nearly all carbon heavy matter into usable fuel for the UNSC’s ubiquitous internal combustion powerplants.


===MA5C Assault Rifle===
==MA5C Assault Rifle==
'' Another delve into the world of Halo 3 vehicles and weapons - this time Robt. McLees assists us in a tour of what's soon to be everyone's favorite spawning weapon - the MA5C Individual Combat Weapon System, otherwise known as the Assault Rifle.''
'' Another delve into the world of Halo 3 vehicles and weapons - this time Robt. McLees assists us in a tour of what's soon to be everyone's favorite spawning weapon - the MA5C Individual Combat Weapon System, otherwise known as the Assault Rifle.''


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This is an excellent pair of weapons to set up a defensive stand. This combo will be very effective in tight quarters, the likes of which you might find in the bunkers of the High Ground base. When defending such an area, the enemy rarely has a chance to avoid the initial Shotgun blast. However, if they’re smart, they started backpedaling as soon as they saw the business end of the Shotgun and may possibly be out of the its range by the time you’re ready to pump another serving of buckshot into his chest. In this instance, the Assault Rifle picks up the slack. By firing controlled bursts at the already wounded target, the AR will make quick work of the job. In the event of an assault by multiple targets on an objective such as a flag, it will be wise to go with the AR as your primary, put a grenade into the approaching enemies and then tear into them with the AR from a distance.  
This is an excellent pair of weapons to set up a defensive stand. This combo will be very effective in tight quarters, the likes of which you might find in the bunkers of the High Ground base. When defending such an area, the enemy rarely has a chance to avoid the initial Shotgun blast. However, if they’re smart, they started backpedaling as soon as they saw the business end of the Shotgun and may possibly be out of the its range by the time you’re ready to pump another serving of buckshot into his chest. In this instance, the Assault Rifle picks up the slack. By firing controlled bursts at the already wounded target, the AR will make quick work of the job. In the event of an assault by multiple targets on an objective such as a flag, it will be wise to go with the AR as your primary, put a grenade into the approaching enemies and then tear into them with the AR from a distance.  


===Spike Grenade===
==Spike Grenade==
'' Robt. McLees again contributes to our latest preview of a new Halo 3 weapon. Read on for the UNSC's latest intel on the Brute's grenade of choice: The Type-2 Antipersonnel Fragmentation Grenade  - or spike grenade, for short.''
'' Robt. McLees again contributes to our latest preview of a new Halo 3 weapon. Read on for the UNSC's latest intel on the Brute's grenade of choice: The Type-2 Antipersonnel Fragmentation Grenade  - or spike grenade, for short.''


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Another of the spike grenade’s claymore-like features is its ability to cover an individual’s retreat. When falling back to better cover in the battlefield, soldiers can toss the spike grenade at passing walls and objects in order to slow the advance of pursuing foes. This can apply to any area but one specific scenario in which it has been particularly useful has been in the Covenant facility at Snowbound. The shield doors that are riddled throughout the base do not permit active projectiles or armed grenades to pass through them, and therefore the spike grenade sticks to this as it would any other surface. Our soldiers have found this particularly useful in enemy encounters, as they stick a spike grenade to the door, pass through and then turn around to watch the spike grenade take its toll on the following enemy.
Another of the spike grenade’s claymore-like features is its ability to cover an individual’s retreat. When falling back to better cover in the battlefield, soldiers can toss the spike grenade at passing walls and objects in order to slow the advance of pursuing foes. This can apply to any area but one specific scenario in which it has been particularly useful has been in the Covenant facility at Snowbound. The shield doors that are riddled throughout the base do not permit active projectiles or armed grenades to pass through them, and therefore the spike grenade sticks to this as it would any other surface. Our soldiers have found this particularly useful in enemy encounters, as they stick a spike grenade to the door, pass through and then turn around to watch the spike grenade take its toll on the following enemy.


===Spartan Laser===
==Spartan Laser==
'' The latest in our series of Halo 3 weapon and equipment slots, the Spartan Laser is one of the most exciting new weapons in the UNSC arsenal. Read on for new info on what may be the most destructive weapon you will ever wield.''
'' The latest in our series of Halo 3 weapon and equipment slots, the Spartan Laser is one of the most exciting new weapons in the UNSC arsenal. Read on for new info on what may be the most destructive weapon you will ever wield.''


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“Because of their cost and complexity the (M6 G/GNR) and like systems are not going to find widespread adoption. They will remain specialist weapons, at least for the foreseeable future.
“Because of their cost and complexity the (M6 G/GNR) and like systems are not going to find widespread adoption. They will remain specialist weapons, at least for the foreseeable future.


“During action on grid <u>REDACTED</u>, <u>REDACTED</u> a pair of Banshees were harassing our left flank. Our anti-air element was suppressed so I opened a request for fire support. A beam struck the trailing Banshee. The canopy separated from the fuselage and the pilot spilled out right before it burst into flames and pin-wheeled in.”
“During action on grid <u>REDACTED</u>, High Ground
 
“The shot entered the rear of the Phantom, killing three Brutes and injuring two others.”
 
“The equipment required (PP-16979/AM-Sh) to recharge the non-removable battery (BA-53635/PLMD) for the M6 G/GNR does not and never has shipped with the weapon – and for some dang reason I’ve never seen them ship at the same time. Do people not realize that they are two different pieces of equipment?”
 
'''This End Toward Enemy'''
 
The Spartan Laser is one of the most powerful weapons available to our UNSC personnel on the ground. Heavy to lift, slow to fire and incredibly powerful, the laser's main purpose is to serve as an anti-vehicle weapon. It is capable of bringing down virtually any vehicle that you can expect to encounter on the battlefield. Along with its effectiveness against vehicles, the Spartan Laser's precision and power also make it a potent anti-personnel weapon, capable of scoring a kill with a single hit anywhere on an enemy.
 
The laser requires a quick three second charge before it’s able to fire, at which point it lets loose a red beam of light for a split second. Anything in the path of the laser will be destroyed, multiple enemies, vehicles and objects. Because of this you must be particularly careful of friendlies in the area, as they can be wounded or killed by exploding vehicles or the laser itself.
 
The Spartan Laser can be effectively implemented in the battlefield in numerous roles. It is an excellent defensive weapon, able to destroy reconnaissance, assault and support vehicles from great range, as well as demolish any foot soldiers. Offensively it can be used to compliment an assault of an enemy base, destroying enemy vehicles so that they are unable to mount a serious counter-attack to a Warthog assault as well as taking down critical targets from a distance.
 
'''Seeing Red'''
 
''Valhalla''
 
The Spartan Laser has seen extensive use in the field at Valhalla, where it is available atop a hill in the middle of the region. As is well-known of Valhalla, by this point, control of this hill is imperative and can decide the battle. A skilled Spartan wielding the laser can effectively suppress an enemy team of four for a short period of time from that position. Whether it be sniping personnel as they shoot off of the mancannon or destroying vehicles attempting to escape, the Spartan Laser is instrumental in the control of the mid-field of Valhalla.
 
The fear factor of this weapon has also become part of its feature set. There’s nothing quite like a small red beam of light bearing down on your vehicle to dissuade you from leaving a safe area. Because the weapon doesn’t discharge a significant amount of energy until it is actually fired, you can simply “paint” enemies instead of expending a shot on them. It serves all the purposes of suppressing fire without ever needing to fire an actual shot, since you only have a limited number and you'll want to be careful with them.
 
''High Ground''


Within the base at High Ground, the Spartan Laser is available atop the camouflage tower overlooking the beach. Because the assaulting Warthogs and Mongi will not likely come until the gate is open, as well as the likelihood that the enemy team’s sniper will be focused on that camo tower to start with, it’s not always worth rushing. Once the attackers have the gate open, however, the laser will be your best hope for taking down an incoming ‘hog before it reaches the base, if you’re in position.
Within the base at High Ground, the Spartan Laser is available atop the camouflage tower overlooking the beach. Because the assaulting Warthogs and Mongi will not likely come until the gate is open, as well as the likelihood that the enemy team’s sniper will be focused on that camo tower to start with, it’s not always worth rushing. Once the attackers have the gate open, however, the laser will be your best hope for taking down an incoming ‘hog before it reaches the base, if you’re in position.
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If the attacking team gains control of the Spartan Laser on High Ground, its greatest advantage to an attacking team is the fact that it is in your hands. You can attack the base without worrying about being destroyed before ever getting inside. Because the base is a tight-quarters area, attackers will find the laser most useful to cover their retreat back to the beach with the objective. The defending team may have a Mongoose and/or a Ghost available to them to pursue the attacking team, but the laser will put a quick end to that as well as those charging out from the gate who don’t notice the thin red beam light tracking them.
If the attacking team gains control of the Spartan Laser on High Ground, its greatest advantage to an attacking team is the fact that it is in your hands. You can attack the base without worrying about being destroyed before ever getting inside. Because the base is a tight-quarters area, attackers will find the laser most useful to cover their retreat back to the beach with the objective. The defending team may have a Mongoose and/or a Ghost available to them to pursue the attacking team, but the laser will put a quick end to that as well as those charging out from the gate who don’t notice the thin red beam light tracking them.


===The Spiker===
==The Spiker==
'' Another in our continuing and in-depth looks at the weapons of Halo 3. This time we expose a dual wieldable weapon, designed exclusively for Halo 3. The Brute Spiker. A nasty, vicious, shredding horror used primarily by Brutes. Learn to love it now. And make sure you have QuickTime installed...''
'' Another in our continuing and in-depth looks at the weapons of Halo 3. This time we expose a dual wieldable weapon, designed exclusively for Halo 3. The Brute Spiker. A nasty, vicious, shredding horror used primarily by Brutes. Learn to love it now. And make sure you have QuickTime installed...''


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[[Fichier:BWU H3 Spike Rifle.jpg]]
[[Fichier:BWU Spikeriflefeaturebig.jpg]]


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[[Fichier:BWU H3 Spiker Chief.gif]]
[[Fichier:BWU Spikerchief.gif]]


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The SMG comparison becomes especially relevant in close-quarters fighting however. The Spiker ammunition does terrible things to human flesh, and will penetrate shields and armor with ease. Files are being updated constantly on this and other brute strategies. More and more we are discovering that Brutes are as great, if not a greater threat in combat than our previous problem, the Elites.
The SMG comparison becomes especially relevant in close-quarters fighting however. The Spiker ammunition does terrible things to human flesh, and will penetrate shields and armor with ease. Files are being updated constantly on this and other brute strategies. More and more we are discovering that Brutes are as great, if not a greater threat in combat than our previous problem, the Elites.


===The Warthog===
==The Warthog==
'' This week, we take a look at what's probably the all time favorite vehicle in the enitre Halo universe. It's the Warthog.''
'' This week, we take a look at what's probably the all time favorite vehicle in the enitre Halo universe. It's the Warthog.''


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“Look at these legs – pretty nice, huh? It’s totally from getting in and out’a the ‘hogs. Thirty-six inch damn step height.” </center>
“Look at these legs – pretty nice, huh? It’s totally from getting in and out’a the ‘hogs. Thirty-six inch damn step height.” </center>


===Use Fire===
==Use Fire==
'' If all else fails... The long wait is over, Halo 3 welcomes the Flamethrower and a fourth grenade into the fold. ''
'' If all else fails... The long wait is over, Halo 3 welcomes the Flamethrower and a fourth grenade into the fold. ''


With the blessing and words of Robt McLees, the pages from the Halo story bible continue to open. This week we're showing the long-awaited Flamethrower and revealing the fourth grenade. Click the links below to learn more about these two new additions to your arsenal in Halo 3.  
With the blessing and words of Robt McLees, the pages from the Halo story bible continue to open. This week we're showing the long-awaited Flamethrower and revealing the fourth grenade. Click the links below to learn more about these two new additions to your arsenal in Halo 3.  


====The Flamethrower====
===The Flamethrower===
[[Fichier:BWU Flamethrower2.jpg]]
[[Fichier:BWU Flamethrower2.jpg]]


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[[Fichier:H3-Lance-flammes 01.jpg]]
[[Fichier:H3-Lance-flammes 01.jpg]]


====The Fourth Grenade====
===The Fourth Grenade===
[[Fichier:BWU H3 Incendiary Grenade.jpg]]
[[Fichier:Grenade incendiaire type 3.jpg]]


'''Type-3 Antipersonnel / Antimateriel Incendiary Grenade'''
'''Type-3 Antipersonnel / Antimateriel Incendiary Grenade'''
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“None of the other alien foxtrots use ‘em. Either the bravo kilos don’t trust ‘em with ‘em or the rest of ‘em ain’t as keen on burnin’ folk as kilos are.”
“None of the other alien foxtrots use ‘em. Either the bravo kilos don’t trust ‘em with ‘em or the rest of ‘em ain’t as keen on burnin’ folk as kilos are.”


===UNSC Weaponry===
==UNSC Weaponry==
'' An in-depth look at some of the UNSC's armament in the war against the Covenant. ''
'' An in-depth look at some of the UNSC's armament in the war against the Covenant. ''


While Story guardian Robt McLees was asleep, we broke into his computer and took pages from the story bible: this week's Halo Universe looks at four pieces from the UNSC's weapons cache.
While Story guardian Robt McLees was asleep, we broke into his computer and took pages from the story bible: this week's Halo Universe looks at four pieces from the UNSC's weapons cache.


====The M6G Pistol====
===The M6G Pistol===
'''M6G Personal Defense Weapon System '''
'''M6G Personal Defense Weapon System '''


[[Fichier:BWU H3 Magnum.jpg]]
[[Fichier:BWU H3pistol.jpg]]


Official designation:    M6G<br />
Official designation:    M6G<br />
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[1] M225 SAPHE ammunition is standard issue for the M6 PDWS, but there are more “exotic” ammunition types available only by Mission Conditional Requisition (MCR).
[1] M225 SAPHE ammunition is standard issue for the M6 PDWS, but there are more “exotic” ammunition types available only by Mission Conditional Requisition (MCR).


====The M9 Fragmentation Grenade====
===The M9 Fragmentation Grenade===
'''M9 High Explosive-Dual Purpose Antipersonnel Grenade'''
'''M9 High Explosive-Dual Purpose Antipersonnel Grenade'''


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“Well it’s a grenade innit? It blows up.”
“Well it’s a grenade innit? It blows up.”


====The M7 / Caseless SMG====
===The M7 / Caseless SMG===
'''M7 / Caseless Submachine Gun'''
'''M7 / Caseless Submachine Gun'''


[[Fichier:BWU H3 SMG.jpg]]
[[Fichier:BWU H3smg.jpg]]


Official designation:    M7/Caseless SMG<br />
Official designation:    M7/Caseless SMG<br />
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“The M7 is the wave of the future. Hopefully the romeo echo mike foxtrots will finally realize the benefits of caseless ammunition.”
“The M7 is the wave of the future. Hopefully the romeo echo mike foxtrots will finally realize the benefits of caseless ammunition.”


====The M90A Shotgun====
===The M90A Shotgun===
'''M90A Close Assault Weapon System'''
'''M90A Close Assault Weapon System'''


[[Fichier:BWU H3 Shotgun.jpg]]
[[Fichier:BWU H3shotgun.jpg]]


Official designation:    M90A CAWS<br />
Official designation:    M90A CAWS<br />
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The information I create for the Bible can’t just be accurate, or just make sense, or even just “work”. It needs to fit and it needs to be fun.
The information I create for the Bible can’t just be accurate, or just make sense, or even just “work”. It needs to fit and it needs to be fun.


====Plasma Rifle====
===Plasma Rifle===
'''Type-25 Directed Energy Rifle'''
'''Type-25 Directed Energy Rifle'''


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<sup>2</sup> It is still the primary weapon of the of the Sangheilian armed forces
<sup>2</sup> It is still the primary weapon of the of the Sangheilian armed forces


====Plasma Pistol====
===Plasma Pistol===
'''Type-25 Directed Energy Pistol'''
'''Type-25 Directed Energy Pistol'''


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<sup>1</sup>Pending treaty negotiations with the Sangheili.
<sup>1</sup>Pending treaty negotiations with the Sangheili.


====Carbine====
===Carbine===
'''Type-51 Carbine'''
'''Type-51 Carbine'''


[[Fichier:BWU H3 Covenant Carbine.jpg]]
[[Fichier:Bnetcarbine.jpg]]


Official designation:    Type-51 Carbine
Official designation:    Type-51 Carbine
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<sup>2</sup>There are no conclusive tests that indicate that the Type-51 Carbine puts a user at risk for contracting Boren’s Syndrome.
<sup>2</sup>There are no conclusive tests that indicate that the Type-51 Carbine puts a user at risk for contracting Boren’s Syndrome.


====Needler====
===Needler===
'''Type-33 Guided Munitions Launcher'''
'''Type-33 Guided Munitions Launcher'''


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<sup>3</sup>Such as the Point Defense Gauntlets carried by the Kig-Yar.
<sup>3</sup>Such as the Point Defense Gauntlets carried by the Kig-Yar.


====Beam Rifle====
===Beam Rifle===
'''Type-50 Sniper Rifle System'''
'''Type-50 Sniper Rifle System'''


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<sup>2</sup>These numbers are estimates pending the procurement of a working example for investigative purposes.
<sup>2</sup>These numbers are estimates pending the procurement of a working example for investigative purposes.


====Fuel Rod Cannon====
===Fuel Rod Cannon===
'''Type-33 Light Anti-Armor Weapon'''
'''Type-33 Light Anti-Armor Weapon'''


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<sup>2</sup> Although the existence of the “dead man’s switch”—a mechanism that sabotages the weapon if it is dropped without first engaging a safety—has only been theorized, it would be difficult to believe that every single Unggoy and Sangheili that was killed while using one fired the weapon right at their feet the moment they died.
<sup>2</sup> Although the existence of the “dead man’s switch”—a mechanism that sabotages the weapon if it is dropped without first engaging a safety—has only been theorized, it would be difficult to believe that every single Unggoy and Sangheili that was killed while using one fired the weapon right at their feet the moment they died.
===The Tru7h About Co-Op in Halo 3===
For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.
[[Fichier:Bnet The Tru7h About Co-Op in Halo 3.jpg|center]]
PLAYER 3 (Sangheili)
Name: N’tho ‘Sraom<br />
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations<br />
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.
Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.
PLAYER 4 (Sangheili)
Name: Usze ‘Taham<br />
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security<br />
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas 'Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.
Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.
===Descriptions des grades covenants dans les statistiques===
*Heroes
**Brute Hero
***Brute Chieftain - Weapon (150) : Commanding troops requires both audacity and great strength.
***Brute Chieftain - Armor (150) : Giving quarter is not part of Jiralhanae military doctrine.
*Leaders
**Brute Leader
***Brute Captain (50) : Brute military doctrine states that to lead one must be seen.
***Brute Captain Major (50) : To be effective, officers need to inspire fear and respect.
***Brute Captain Ultra (50) : Advancement within the Jiralhanae armed forces is a bloody business.
*Specialists
**Brute Specialist
***Brute Stalker (30) : These Special Police Units are feared by all factions.
***Brute Jumpack (30) : There are few honors higher than serving in a Jump Pack Unit.
***Brute Bodyguard (30) : A Chieftain's personal guard also enforce tribal law.
**Grunt Specialist
***Grunt Heavy (10) : Trained as pilots and heavy weapons specialists; still jumpy.
***Grunt Spec-Ops (10) : Battle-hardened combat vets; the best of the Unggoy forces.
**Jackal Specialist
***Jackal Sniper (20) : Only battle-hardened veterans are chosen to become snipers.
**Flood Pure Form
***Pure Form Stalker (20) : The Pure Form is built within a framework of recast bone.
***Pure Form Ranged (30) : The Pure Form creates its missiles from battlefield detritus.
***Pure Form Tank (50) : The Pure Form is an engine of war crafted from living flesh.
**Hunter Specialist
***Hunter (150) : Hunters are deployed more as weapons platforms than troops.
*Infantry
**Grunt Infantry
***Grunt Minor (10) : Under Brute leadership, recruits tend to be poorly equipped.
**Grunt Major (10) : More experience and gear doesn't always connote good morale.
**Jackal Infantry
***Jackal Minor (15) : Recruits are often posted as security or "movable shields".
**Flood Carrier Form
***Flood Carrier Form (10) : Those no longer able to fight are used as mobile incubators.
**Flood COmbat Form
***Combat Form - Human (10) : The Flood builds its army from the bodies of its enemies.
***Combat Form - Brute (10) : The Flood keeps its hosts alive so they last longer as fuel.
***Combat Form - Elite (10) : As a host is consumed, its knowledge is consumed as well.
**Sentinel Infantry
***Sentinel Aggressor Minor (5) : Sentinels are assembled as needed for repairs and defense.
**Brute Infantry
***Brute Minor (20) : Recruits compete for their postings as well as their gear.
***Brute Major (20) : Being promoted requires more than survival; one must kill.
***Brute Ultra (20) : There are two types of Brute veterans: tough and clever.
**Drone Infantry
***Drone Minor (10) : Yanme'e physiology is well suited for the role of infiltrator.
***Drone Major (10) : Drones aren't brave; they're just incapable of feeling fear.
*Giants
**Scarab
***Scarab - (Type-47 UHAP) (500) : Ultimate assault engine of the Covenant ground forces.
*Light
**Chopper
***Chopper - (Type-25 RAV) (100) : Primarily Brute-crewed reconnaissance and fast attack vehicle.
**Shade
***Shade - (Type-26 ASG) (50) : The name Shade is applied generically to all Covenant stationary anti-infantry guns.
**Ghost
***Ghost - (Type-32 RAV) (100) : Primary reconnaissance vehicle of the Covennt forces.
*Heavy
**Wraith
***Wraith - (Type-25) (200) : A Wraith is the backbone of any Covenant assault force.
***Wraith - (Type-52 AAA) (200) : Wraiths have become a common sight in the Inner Colonies.
**Phantom
***Phantom - (Type-52 TC) (250) : Heavily armed and armored troop transport VTOL craft.
*Standard
**Prowler
***Prowler - (Type-52 ISV) (150) : Primary armored scout car of the Covenant ground forces.
**Banshee
***Banshee (Type-26 GSA) (100) : Primary ground support aircraft of the Covenant forces.
==Halo 3 : ODST (Field Guide)==
===Intel===
====Sadie's Story====
*Voir : '''[[Journaux audio/Transcription]]'''
====Superintendent====
[[Fichier:HODST-Émotions Surintendant.jpg|center]]
'''SUPERINTENDENT'''
Each of Earth's six tether cities is managed with the aid of an AI. The Superintendent is a 2nd Generation "dumb" AI tasked with making sure that the city of New Mombasa's infrastructure (read: the Departments of Health and Human Services, Housing, Public Safety, Recreation, Streets and Sanitation, and Utilities and Transportation) is running smoothly and safely.
[[Fichier:Surintendant logo.png|center|200px]]
====New Mombasa====
[[Fichier:HODST-Ringed concept.jpg|center|640px]]
'''NEW MOMBASA'''
Two hundred and fifty years ago New Mombasa—at that time the world's busiest sea port—was chosen to be Earth's first tether city. Over the next eleven years the city experienced explosive growth, but nothing compared to what followed. The city grew out as well as up, its urban sprawl unequaled throughout the continent. By 2430 New Mombasa had absorbed all of the island and many of the surrounding towns found themselves overrun by residents of the old city. The switch was never official and many of the neighborhoods within direct line of sight to the Mombasa Tether still distribute newspapers and chatter directories under their "old" names, but all municipalities within a 74 km radius of the island are now referred to as Old Mombasa.
New Mombasa, 20 OCT 2552:
[[Fichier:HODST-Mombasa Streets 02.jpg|center]]
[[Fichier:HODST-Mombasa Streets 01.jpg|center]]
[[Fichier:HODST-New Mombasa (B.net).jpg|center]]
====Health Pack====
'''HEALTH PACK/OPTICAN'''
ATTENTION ALL UNSC PERSONNEL: Due to the ongoing evacuation efforts all health care personnel have been relocated to the Mombasa Quays area until which time they can be disembarked on outbound sea craft. In the unlikely event that you become separated from your unit or cannot contact a medic look for one of the many Optican™ MediGel™ First Aid stations around the city.
[[Fichier:HODST-Health Pack (B.net).jpg|center]]
[[Fichier:HODST-Optican (render).png|center]]
====ODST====
'''ORBITAL DROP SHOCK TROOPER'''
United Nations Space Command (UNSC) Orbital Drop Shock Troopers (ODST) are under the operational authority of Naval Special Weapons (NavSpecWeap). Their methods of operation allow them to conduct missions against targets that more conventional forces cannot approach undetected.
The ODSTs perform highly specialized, small scale, high-risk operations such as:
<poem>• Deep ground surveillance (DGS)
• Direct action (DA)
• Unconventional warfare
• Counter-terrorism operations
• Counter-contraband operations
• Personnel and special equipment recovery/capture</poem>
ODSTs are recruited from the Special Operations Groups of all the nations of the Unified Earth Government (UEG). Since the first group of “handpicked volunteers” was activated, ODSTs have been dropping “feet first” into combat.
===Personnel===
====Buck====
[[Fichier:HODST-Buck (B.net 01).jpg|center]]
[[Fichier:HODST-Buck armor (render).png|right|199px]]
'''BUCK'''
<poem>Full name: BUCK, Edward
Blood type: O-
Height: 188cm
Weight: 89kg</poem>
<poem>Rating: Gunnery Sergeant (GySgt/E7)
Unit: [classified]
Service number: 92458-37017-EB
Enlistment date: 12/05/2528
Location: Karnak, Lombard, Draco III</poem>
<poem>Born: New Albany, Lombard, Draco III
Gender: M
Citizen: Draconian
Age: 42 –(b. 08/22/2510)
Occupation: Student</poem>
Eddie Buck is a career Marine that has seen more than his fair share of this war. He has had the dubious honor of participating in many of the wars’ most vicious battles; including both the liberation of Harvest and the fall of Reach. That he has survived through it all speaks volumes. Truly, if he was any better he’d be a Spartan.
[[Fichier:HODST-Buck (B.net 02).jpg|center]]
====Dare====
[[Fichier:HODST-Dare (B.net 01).jpg|center]]
[[Fichier:HODST-Dare armor (render).png|right|199px]]
'''DARE'''
<poem>Full name: [classified]
Blood type: [classified]
Height: [classified]
Weight: [classified]</poem>
<poem>Rating: [classified]
Unit: [classified]
Service number: [classified]
Enlistment date: [classified]
Location: [classified]</poem>
<poem>Born: [classified]
Gender: F
Citizen: [classified]
Age: [classified]
Occupation: [classified]</poem>
[[Fichier:HODST-Dare (B.net 02).jpg|center]]
====Dutch====
[[Fichier:HODST-Dutch (B.net 01).jpg|center]]
[[Fichier:HODST-Dutch armor (render).png|right|199px]]
'''DUTCH'''
<poem>Full name: MILES, Taylor H.
Blood type: B+
Height: 190cm
Weight: 91kg</poem>
<poem>Rating: Corporal (Cpl/E4)
Unit: [classified]
Service number: 21175-12121-TM
Enlistment date: 09/09/2540
Location: Paris Island, New Paris, Mars</poem>
<poem>Born: Losantiville, Seven Hills, Mars
Gender: M
Citizen: Martian
Age: 33 –(b. 06/03/2519)
Occupation: Road train driver</poem>
Dutch’s former life as a road-train driver on Mars did well to prepare him for the arduous tasks of a heavy weapons specialist and driver in the ODSTs. Behind the death’s head rictus, jolly roger, and layer upon layer of black and gray armor is a man of deep spiritual convictions and respect for those he serves alongside.
[[Fichier:HODST-Dutch (B.net 02).jpg|center]]
====Romeo====
[[Fichier:HODST-Romeo (B.net 01).jpg|center]]
[[Fichier:HODST-Romeo armor (render).png|right|299px]]
'''ROMEO'''
<poem>Full name: AGU, Kojo
Blood type: AB-
Height: 190cm
Weight: 91kg</poem>
<poem>Rating: Lance Corporal (LCpl/E3)
Unit: [classified]
Service number: 14606-85099-KA
Enlistment date: 03/12/2541 (MM)
Location: Holetown, New Barbados, Emerald Cove</poem>
<poem>Born: Castra arcology, Castra, Madrigal
Gender: M
Citizen: Madrigali
Age: 28 –(b. 06/12/2524)
Occupation: Merchant Marine</poem>
Romeo sees his true vocation as a ladies’ man. But just because he’s a lover doesn’t mean he can’t be a fighter—and a damned fine one at that. He keeps his gear clean, his suit looking sharp, and his body lean and strong. He may not be a shining example of the UNSC off the battlefield, but on it he is a consummate combatant.
[[Fichier:HODST-Romeo (B.net 02).jpg|center]]
====Mickey====
[[Fichier:HODST-Mickey (B.net 01).jpg|center]]
[[Fichier:HODST-Mickey armor (render).png|right|199px]]
'''Mickey'''
<poem>Full name: CRESPO, Michael
Blood type: A-
Height: 184cm
Weight: 85kg</poem>
<poem>Rating: Private First Class (PFC/E2)
Unit: [classified]
Service number: 51033-15973-MC
Enlistment date: 06/04/2548
Location: Crisium City, Naniwa, Luna</poem>
<poem>Born: Crisium City, Naniwa, Luna
Gender: M
Citizen: Lunar
Age: 22 –(b. 10/20/2530)
Occupation: Student</poem>
Mickey LOVES being an ODST. More than he did being a pilot. More than he did being a crew chief on a Pelican gunship. He is no stranger to battle and has a fair number of notches in his belt, but he is unique amongst his ODST brothers in that he has never seen absolute ruination visited upon a human colony-world by the Covenant.
[[Fichier:HODST-Mickey (B.net 02).jpg|center]]
====Rookie====
[[Fichier:HODST-Rookie (B.net 01).jpg|center]]
[[Fichier:HODST-Le Bleu (render 01).png|right|199px]]
'''The ROOKIE'''
<poem>Full name: [classified]
Blood type: O+
Height: 186cm
Weight: 88kg</poem>
<poem>Rating: Lance Corporal (LCpl/E3)
Unit: [classified]
Service number: 11282-31220-JD
Enlistment date: 07/07/2547
Location: Crisium City, Naniwa, Luna</poem>
<poem>Born: Crisium City, Naniwa, Luna
Gender: M
Citizen: Lunar
Age: [classified]
Occupation: Student</poem>
This Marine was recently transferred from the 26th MEF, part of a Rapid Offensive Picket that suffered near-annihilation at New Jerusalem, Cygnus. Like most ODSTs, his actions speak louder than words.
[[Fichier:HODST-Rookie (B.net 02).jpg|center]]
===Ordnance===
====Auto Mag====
<big>'''M6C/SOCOM'''</big>
[[Fichier:HODST-Automag Pistol (B.net 01).jpg|center]]
'''M6C/SOCOM'''
The M6 Personal Defense Weapon System is the standard sidearm family of the UNSC. The M6 family is designed primarily for ruggedness and reliability. Certain models have been ‘up-sized’ to be used by Spartan’s in Mjolnir armor. Even though the 'Spartan" issue pistols are larger than the standard-issue variants (~117%) they can still share magazines.
The M6 series are recoil-operated and magazine-fed. It fires 12.7mm x 30 semi-armor-piercing high-explosive ammunition (standard issue). M6 series handguns are issued in three different finishes: hard chrome, black polymer, and electroless nickel.
[[Fichier:HODST-Automag Pistol (B.net 02).gif|center]]
The M6C/SOCOM variant has an integrated sound suppressor.
Official Designation: M6 PDWS (Personal Defense Weapon System)
Common Slang Terms: Go-mag, cannon, hand cannon, power drill, HE pistol, heavy pistol
<poem>Cartridge: 12.7mm x 40 SAP-HE (semi-armor-piercing, high-explosive)
Max. effective range: 50m
Mag. capacity: 8 rounds (6, 12 in some models)
Rate of fire: DAO
Unit cost: 1615 cR.
Dimensions:
• Length o/a: 22.86 cm (9 in.) standard
• 26.7 cm (10.5 in.) 'up-sized'
• Weight (loaded/12 rnds): 1.8 kg (4.09 lbs) standard
• 2.7 kg (5.95 lbs) 'up-sized'</poem>
<poem>Variants:
• M6A: standard issue/black polymer finish
• M6B: 'Officer's model'—issued with smart-linked scope [KFA-2]/hard chrome finish
• M6C: 'up-sized', standard issue/black polymer finish
• M6C/SOCOM: accurized—issued with smart-linked scope [VnSLS/V 6E]/black polymer finish
• M6D: 'up-sized', 'Officer's model'—issued with smart-linked scope [KFA-2]/hard chrome finish
• M6E: standard issue/electroless nickel finish
• M6F: 'Officer's model'—issued with smart-linked scope [KFA-2]/electroless nickel finish
• M6G: 'up-sized', standard issue/electroless nickel finish
• M6H: 'up-sized', 'Officer's model'—issued with smart-linked scope [KFA-2]/electroless nickel finish
• M6I: select-fire variant; detachable shoulder-stock/black polymer finish
• M6J/C: carbine variant; 355mm barrel, detachable shoulder-stock/electroless nickel finish
• M6K: police 'undercover' variant; 6 rnd magazine capacity/black polymer finish</poem>
====SMG====
<big>'''M7S SUBMACHINE GUN'''</big>
[[Fichier:HODST-Silenced SMG (B.net 01).jpg|center]]
'''M7 SUBMACHINE GUN'''
The M7 submachine gun is gas-operated and magazine-fed. It fires 5mm x 23 caseless ammunition. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version – the M7S.
Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters.
[[Fichier:HODST-Silenced SMG (B.net 02).gif|center]]
Official Designation: M7/Caseless Submachine Gun
Common Slang Terms: bullet hose, black box, chum, popcorn
<poem>Cartridge: 5mm x 23 caseless
Max. effective range: 50m
Mag. capacity: 60
Rate of fire: 900 rnds/min
Unit Cost: 1484 cR.</poem>
<poem>Dimensions:
• Length, stock extended: 627mm (24.68 in.)
• Length, stock retracted: 474mm (18.66 in.)
• Weight (loaded): 1.3 kg (2.86 lbs)</poem>
<poem>Variants:
• M7: standard issue
• M7S: issued with sound suppressor [SS/M 49] and smart-linked scope [SLS/V 5B]</poem>
====Brute Plasma Rifle====
<big>'''BRUTE PLASMA RIFLE'''</big>
[[Fichier:HODST-Brute Plasma Rifle (B.net).jpg|center]]
'''BRUTE PLASMA RIFLE'''
'''Type-25 Directed Energy Rifle'''
<poem>Official designation: Type-25 DER
Length o/a: 66 cm (26 in.)
Weight: 5.9 kg (13 lbs)
Cartridge: unknown
Max. effective range: 50 meters (155 ft)
Muzzle velocity: 126 m/s (413 f/s)
Battery capacity: 400 shots
Rate of fire: 360~540 shots/min
Unit Replacement cost: N/A</poem>
Description: The Type-25 DER is a battery-powered directed energy weapon capable of fully automatic fire. The exact mechanism by which it functions is currently under investigation.
Observations: Up until just recently the Plasma Rifle had been the primary weapon of the Covenant’s officer core. The weapon has a power output of 100~150 Kv@2~3 dA.
It has been widely noted that the disparity in the effective combat range between Covenant short and long arms are much greater than those of the UNSC—this is also reflected in the Covenant’s combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry.
In addition to the standard issue "blue-purple" DER there is also a "red" variant that has a much higher rate of fire, and thus a greater likelihood of overheating. So far this variant has only been found in the hands of the brutes, and even then, only since they have seen a return as front-line combatants.
====VISR Mode====
<big>'''VISR'''</big>
'''VISR [Visual Intelligence System, Reconnaissance]'''
Many technologies initially developed for the MJOLNIR project have gained widespread adoption; the use of ceramic-titanium composites for body armor and helmet-integrated neural interfaces being the most visible. The ODST helmet is issued with the VISR proprietary data management suite. VISR enables a user to link into UEG, CAA, and UNSC infrastructure systems at the local, national, and global levels (actual access level is administered on a need/rating basis). This allows the user to store and review audio files (up to 610MB combined), street level navigational data, and receive secure real-time mission data. In addition, every current issue helmet is equipped with low-light vision enhancement [ODST BIOS A29.817941B.01 or later].
<poem>Dimensions:
• Sizes available: 6.5 — 8 (.125 increments)
• Sound attenuation: 21 db @ 1,000Hz, 37 db @ 4,000 Hz
• Impact deceleration: V—190g @ 17 fps; H—190g @ 20 fps
• Penetration protection: 1.8 kg @ 1.5 m (4 lbs @ 5 ft)
• Weight (average): 1.9 kg (4.2 lbs)</poem>
Unit cost: 1926 cR.
[[Fichier:HODST-Mombasa Streets 07 (1st Person VISR).jpg|center|640px]]
[[Fichier:HODST-Mombasa Streets 06 (1st Person VISR).jpg|center|640px]]
====Drop Pod====
<big>'''SOEIV 'DROP POD''''</big>
'''SINGLE OCCUPANT EXOATMOSPHERIC INSERTION VEHICLE'''
[[Fichier:HODST-HEV concept art 01.jpg|center|640px]]
The SOEIV is an angular pod, approximately eighteen (18) feet tall, eight and a half (8.5) feet wide, and nine (9) feet deep with an entry hatch on one side. Within it is a crash seat, communications gear, numerous equipment racks, and a rudimentary control system. In spite of the size of the pod, there is not much room to move around, as the space given over to equipment storage lines the interior attached to the frame.
The trooper enters the SOEIV and straps in facing the hatch. The hardened and shielded communications gear, which is built directly into the hatch, feeds the soldier information relevant to the current operation as well as providing a link between all members of the unit during the drop. While within the SOEIV a soldier's helmet integrated comm units are redundant and are normally only used if the pod's comm gear malfunctions.
A 30-second countdown begins on the commander’s mark, and the SOEIVs fire quickly down through the ship’s belly. The SOEIV is balanced to stabilize in a feet-down position. The pod has limited maneuvering capability, used primarily to coordinate landings, but may be used to avoid defensive anti-aircraft fire. However, if defensive anti-aircraft is present it is almost a mathematical certainty that some pods will be lost. If the armored skin that covers a pod is damaged before or during its entry into atmosphere it has a tendency to fail spectacularly. And this is the reason for the SOEIV's small size—each hit only results in one death rather than the deaths of the entire unit.
UNSC insertion protocols call for the CO’s SOEIV to accelerate after launch, placing it in the front rank of the advance. The reasons for this rule include the strongly held belief that officers should lead rather than follow, should be willing to do anything their troops are asked to do, and should expose themselves to the same level of danger as their subordinates.
The most compelling reason, however, is the need to collect, sort, and organize the troops the moment their boots touch ground. Experience demonstrates that whatever the ODSTs manage to accomplish during the first so-called “golden hour” on the ground will have a disproportionate effect on the success or failure of the entire mission. The commander’s pod is equipped with a lot of gear that the regular “eggs” are not, including high-powered imaging gear, tactical sensors, and a 4th generation "dumb" AI.
After the SOEIV has penetrated the atmosphere, the upper exterior panels separate acting as a drag-type chute, slowing its descent some. At about 50 meters, the pod’s computer controlled breaking rockets engage, slowing the pod further; allowing for a safe though somewhat abrupt landing.
Drag chutes on SOEIVs do fail on rare occasions, leaving the pod’s occupant to die on impact. It’s the death that every ODST trooper fears, and is referred to in hushed tones as “digging your own grave."
Upon landing, each ODST is responsible for stripping their pod of its store of extra weapons, ammo, and other supplies, which are then hauled to the unit’s temporary base camp. ODSTs are used to operating without resupply for extended periods, and they are well known to be at their best when under difficult conditions.
[[Fichier:HODST-Drop Pod (B.net).jpg|center]]
<poem>Crew: 1
Length: 2.74 meters (9 feet)
Span: 2.6 meters (8.5 feet)
Height: 5.5 meters (18 feet)
Weight (empty): 870 kg (1918 lbs)</poem>
===Enemies===
====Grunt====
[[Fichier:HODST-Grunt (B.net 01).jpg|center]]
'''GRUNT (Unggoy)'''
Short and broad bipedal arthropods. Known to speak several human languages. Have a distinct vomit/manure smell about them.
Typically travel in groups up to eight. Lack discipline; tend to panic once local command has been eliminated. This will occasionally manifest itself as a suicidal attempt to eliminate the forces that eliminated its commander(s).
[[Fichier:HODST-Grunt (B.net 02).jpg|center]]
====Jackal====
[[Fichier:HODST-Jackal (B.net 01).jpg|center]]
'''JACKAL (Kig-yar)'''
Tall and lanky saurians. Most of their vocalizations may be described as barking or a ratchet-like grunting. There is a salty, occasionally acrid, smell associated with them.
They are typically found in small (one or two individuals) sniper/scout detachments or marksman half-squads (one marksman and three short range security). What they lack in overall discipline they make up for with bloodthirstiness.
[[Fichier:HODST-Jackal (B.net 02).jpg|center]]
====Drone====
[[Fichier:HODST-Drone (B.net 01).jpg|center]]
'''DRONE (Yanme'e)'''
Tall, flying multi-limbed arthropods. Rapid clicking vocalizations. Have a slight musty odor associated with them.
They always travel in groups of four or more, are well disciplined, and extremely aggressive. Drones are best described as irregular troops—their high morale and fierceness may be biochemical in nature.
[[Fichier:HODST-Drone (B.net 02).jpg|center]]
====Brute====
[[Fichier:HODST-Brute (B.net 01).jpg|center]]
'''BRUTE (Jiralhanae)'''
Massive and ape-like. Many have been observed speaking human languages. Depending on location and MOS they will be encountered in groups up to eight.
They are fearless, vicious opponents and must not be underestimated. Currently, they fill the command role that Elites occupied previously. Whether or not this is indicative of a power shift within the Covenant is of no consequence to the current operation. ANYTHING that seeks to obstruct the successful completion of your mission is a legitimate target.
[[Fichier:HODST-Brute (B.net 02).jpg|center]]
====Hunter====
[[Fichier:HODST-Hunter (B.net 01).jpg|center]]
'''HUNTER (Lekgolo)'''
Gigantic, heavily armored bipeds. They don't speak often, but when they do it will sound like a thunderous, subsonic rumbling. They travel in pairs and exhibit excellent discipline, unwavering morale, and steady focus.
Hunters should be thought of more as mechanized weapon platforms rather than single enemy combatants.  Avoid engagement whenever possible.
[[Fichier:HODST-Hunter (B.net 02).jpg|center]]
==Halo : Reach==
===CAA Factbook===
*Voir : '''[[CAA Factbook]]'''
===Personnel===
*Voir : '''[[NOBLE TEAM PERFORMANCE REPORTS/Original]]'''
===Ordnance===
====Magnum====
[[Fichier:HR-Magnum render (B.net).png|right|350px]]
NAME: MAGNUM<br>
AFFILIATION: UNSC
Magnum:<br>
The M6G (more formally Personal Defense Weapon System, Caliber 12.7mm, M6) is a semi-automatic, recoil-operated, magazine-fed handgun. It is the standard sidearm of all UNSC personnel and is highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.
====Assault Rifle====
[[Fichier:HR-Assault Rifle render (B.net).png|right|350px]]
NAME: ASSAULT RIFLE<br>
AFFILIATION: UNSC
MA37:<br>
The MA37 (more formally Individual Combat Weapon System, Caliber 7.62 mm, MA37) is an air-cooled, gas-operated rifle firing 7.62x51mm ammunition. It is magazine-fed and is capable of fully automatic fire. The MA37 (MA5 for Marines and Navy) first entered service with the UNSC in 2437, it has remained the primary service rifle of all branches of the UNSC ever since.
====DMR====
[[Fichier:HR-DMR (render 01).png|right|350px]]
NAME: DESIGNATED MARKSMAN RIFLE<br>
AFFILIATION: UNSC
DMR:<br>
The DMR (more formally the Designated Marksman Rifle, Caliber 7.62 mm, M392) is an air-cooled, gas-operated rifle firing 7.62x51mm ammunition.
Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.
====Shotgun====
[[Fichier:HR-Shotgun render (B.net).png|right|350px]]
NAME: SHOTGUN<br>
AFFILIATION: UNSC
Shotgun:<br>
The M45 TS (more formally Tactical Shotgun, 8 Gauge, Pump Action, M45) is a pump-action, magazine-fed (dual tubular, non-detachable type) shotgun firing 8 gauge magnum (3.75”) ammunition.
====Sniper Rifle====
[[Fichier:HR-Sniper Rifle render (B.net).png|right|350px]]
NAME: SNIPER RIFLE<br>
AFFILIATION: UNSC
SRS99:<br>
The SRS99 (more formally Special Applications Rifle, Caliber 14.5 mm, SRS99) is a gas-operated rifle firing 14.5x114mm ammunition. The SRS first entered service with the Army in 2460, because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.
====Grenade Launcher====
[[Fichier:HR-Grenade Launcher render (B.net).png|right|350px]]
NAME: GRENADE LAUNCHER<br>
AFFILIATION: UNSC
Grenade Launcher:<br>
The M319 IGL (more formally Individual Grenade Launcher, Caliber 40mm, M319) is a single shot, break-action, grenade launcher firing 40mm ammunition. Because of its simplicity, ruggedness, and firepower, the M319 has been a mainstay within the UNSC Army’s arsenal since its official adoption in 2263.
====Rocket Launcher====
[[Fichier:HR-Rocket Launcher render (B.net).png|right|350px]]
NAME: ROCKET LAUNCHER<br>
AFFILIATION: UNSC
Rocket Launcher:<br>
The M41SSR MAV/AW (more formally Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket launcher) is a man-portable, shoulder-fired, two-tube, 102mm rocket launcher. It has two main components: the magazine (the disposable part of the system) and the launcher.
====Spartan Laser====
[[Fichier:HR-Spartan Laser render (B.net).png|right|350px]]
NAME: SPARTAN LASER<br>
AFFILIATION: UNSC
Spartan Laser:<br>
The M6 G/GNR (more formally Weapon/Anti-Vehicle, Directed Energy, M6) is a semi-automatic only laser weapon. It can be used in both anti-vehicle and anti-personnel roles. The weapon has an integrated Wyrd III optics suite (smart-linked).
====Machine Gun====
[[Fichier:HR-M247H HMG (render 01).png|right|350px]]
NAME: MACHINE GUN<br>
AFFILIATION: UNSC
Machine Gun:<br>
The M247H HMG (more formally Machine Gun, Caliber 7.62 mm, M247) is an air-cooled, gas-operated, electrically fired, linkless fed weapon. It can be used in both anti-personnel and anti-vehicle roles.
====Plasma Pistol====
[[Fichier:HR-Plasma Pistol render (B.net).png|right|350px]]
NAME: PLASMA PISTOL<br>
AFFILIATION: COVENANT
Type-25 Pistol:<br>
The Type 25 Pistol (or T25 DEP) is more commonly identified as the Plasma Pistol. This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided AOE. The secondary AOE mode drastically reduces battery life.
====Needler====
[[Fichier:HR-Needler render (B.net).png|right|350px]]
NAME: NEEDLER<br>
AFFILIATION: COVENANT
Needler:<br>
The Type-33 Guided Munitions Launcher (or T33 GML) is more commonly identified as the Needler. It fires unconventional projectiles that are very long and very sharp—hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.
====Spike Rifle====
[[Fichier:HR-Spike Rifle render (B.net).png|right|350px]]
NAME: SPIKE RIFLE<br>
AFFILIATION: COVENANT
Spike Rifle:<br>
The Type-25 Carbine (or T25 C) is more commonly identified as the spiker. This weapon was encountered 25 years ago, and has remained the primary weapon of their shock troops since that time.
====Plasma Rifle====
[[Fichier:HR-Plasma Rifle render (B.net).png|right|350px]]
NAME: PLASMA RIFLE<br>
AFFILIATION: COVENANT
Plasma Rifle:<br>
The Type-25 Directed Energy Rifle (or T25 DER) is more commonly identified as the plasma rifle. This weapon was one of the earliest and most frequently encountered. It occupies a role very similar to the MA5/MA37.
====Plasma Repeater====
[[Fichier:HR-Plasma Repeater render (B.net).png|right|350px]]
NAME: PLASMA REPEATER<br>
AFFILIATION: COVENANT
Plasma Repeater:<br>
The Type-51 Directed Energy Rifle/Improved (or T51 DER/I) is more commonly identified as the Plasma Repeater. This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.
====Needle Rifle====
[[Fichier:HR-Needle Rifle render (B.net).png|right|350px]]
NAME: NEEDLE RIFLE<br>
AFFILIATION: COVENANT
Type-31 Rifle:<br>
The Type-31 Rifle (or T31 rifle) is more commonly identified as the Needle Rifle. It fires unconventional projectiles that are very long and very sharp—hence Needle rifle. The projectiles detonate several seconds after coming to rest in soft tissue.
====Focus Rifle====
[[Fichier:HR-Focus Rifle render (B.net).png|right|350px]]
NAME: FOCUS RIFLE<br>
AFFILIATION: COVENANT
Focus Rifle:<br>
The Type-52 Special Applications Rifle (or T52 SAR) is also identified as the Focus Rifle. This directed-energy weapon is believed to be battery-powered. The exact mechanism by which it functions is currently under investigation.
====Concussion Rifle====
[[Fichier:HR-Concussion Rifle render (B.net).png|right|350px]]
NAME: CONCUSSION RIFLE<br>
AFFILIATION: COVENANT
Concussion Rifle:<br>
The Type-50 Directed Energy Rifle/Heavy (or T50 DER/H) is more commonly identified as the Concussion Rifle. Because of this weapon’s relative rarity, it is theorized that its use is restricted either by branch or unit.
====Fuel Rod Gun====
[[Fichier:HR-Fuel Rod Gun render (B.net).png|right|350px]]
NAME: FUEL ROD GUN<br>
AFFILIATION: COVENANT
Fuel Rod Gun:<br>
The Type-33 Light Anti-Armor Weapon (or T33 LAAW) is more commonly identified as the fuel rod gun. It is a shoulder-launched, man-portable support weapon employed in both anti-personnel and anti-vehicle roles.
====Plasma Launcher====
[[Fichier:HR-Plasma Launcher render (B.net).png|right|350px]]
NAME: PLASMA LAUNCHER<br>
AFFILIATION: COVENANT
Plasma Launcher:<br>
The Type-52 Guided Munitions Launcher/Explosive (or T52 GML/E) is more commonly identified as the Plasma Launcher. This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.
====Plasma Turret====
[[Fichier:HR-Plasma Turret render (B.net).png|right|350px]]
NAME: PLASMA TURRET<br>
AFFILIATION: COVENANT
Plasma Turret:<br>
The Type-52 Directed Energy Support Weapon (or T52 DESW) is more commonly identified as the plasma cannon. This weapon has only been encountered very recently and very likely represents a universal replacement for the aging T42.
====Energy Sword====
[[Fichier:HR-Energy Sword render (B.net).png|right|350px]]
NAME: ENERGY SWORD<br>
AFFILIATION: COVENANT
Energy Sword:<br>
The Type-1 Energy Weapon/Sword (or T1 EW/S) is more commonly identified as the Energy Sword. This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field. The exact mechanism by which it functions is currently under investigation.
====Gravity Hammer====
[[Fichier:HR-Marteau antigrav (render).png|right|350px]]
NAME: GRAVITY HAMMER<br>
AFFILIATION: COVENANT
Gravity Hammer<br>
The Type-2 Energy Weapon/Hammer (or T2 EW/H) is more commonly identified as the Gravity Hammer. This weapon consists of a [http://lmgtfy.com/?q=haft haft], head, and blade. A field generator, which is located in the head, emits a kinetic pulse (~4.5 meters). The exact mechanism by which it functions is currently under investigation.
====Fragmentation Grenade / Plasma Grenade====
[[Fichier:HR-Fragmentation & Plasma Grenades render (B.net).png|right|350px]]
NAME: M9 HE/DP / T1 APG<br>
AFFILIATION: UNSC / COVENANT
Fragmentation Grenade (UNSC):<br>
The M9 High Explosive/Dual Purpose is the ubiquitous hand grenade used by all branches of the UNSC armed forces.
Plasma Grenade (Covenant):<br>
The Type-1 Anti-Personnel Grenade (or T1 APG) is more commonly identified as the plasma grenade. Its ability to distinguish between targets is still under investigation.
====Mongoose====
[[Fichier:HR-Mongoose render (B.net).png|right|350px]]
NAME: MONGOOSE<br>
AFFILIATION: UNSC
Mongoose:<br>
The M274 Ultra-Light All-Terrain Vehicle, more widely known as the mongoose, is an unarmored vehicle used primarily by couriers within the UNSC.
====Warthog====
[[Fichier:HR-Warthog render (B.net).png|right|350px]]
NAME: WARTHOG<br>
AFFILIATION: UNSC
Warthog: 100km/h (62mph)<br>
The M12 Force Application Vehicle, more widely known as the Warthog, is a highly mobile, all-wheel-drive, all-wheel-steering, ICE-powered vehicle equipped with a manual transmission. The M12 can be configured to become a troop carrier, armament carrier, ambulance, reconnaissance vehicle, or communications vehicle. All M12-based vehicles are designed to travel both on and off-road, in all weather conditions.
====Scorpion====
[[Fichier:HR-Scorpion render (B.net).png|right|350px]]
NAME: SCORPION<br>
AFFILIATION: UNSC
Scorpion:<br>
The M808 Main Battle Tank (MBT), more widely known as the Scorpion, is the primary armored fighting vehicle of the UNSC ground forces. The Scorpion is large and heavily armored, but is surprisingly nimble. The four-track design (each track mounted on an independent, computer-controlled suspension system) allows the Scorpion to climb over or maneuver around large debris or other battlefield obstacles.
====Falcon====
[[Fichier:HR-Falcons (render).png|right|350px]]
NAME: FALCON<br>
AFFILIATION: UNSC
UH-144 FALCON:<br>
The UH-144 is a versatile, transverse-rotor multipurpose utility helicopter. Two Falcons can transport a fully-equipped infantry squad faster than any previous system, and provide overwhelming support fire, in most weather conditions.
====Ghost====
[[Fichier:HR-Ghost render (B.net).png|right|350px]]
NAME: GHOST<br>
AFFILIATION: COVENANT
Ghost:<br>
The Type-32 Rapid Attack Vehicle (T32 RAV), more commonly identified as the Ghost, is a one-man gravity-effect vehicle, primarily used in a reconnaissance and close infantry support role. It is essentially a “hover sled”—it hovers low to the ground and moves very quickly. The vehicle is armed with two (2) linked forward-firing plasma cannons.
====Revenant====
[[Fichier:HR-Revenant render (B.net).png|right|350px]]
NAME: REVENANT<br>
AFFILIATION: COVENANT
Revenant:<br>
The Type-48 Light Assault Gun Carriage (T-48 LAGC), more commonly identified as the Revenant. While this vehicle is highly maneuverable, it is open and lightly armored—providing very little protection to its crew.
====Wraith====
[[Fichier:HR-Wraith render (B.net).png|right|350px]]
NAME: WRAITH<br>
AFFILIATION: COVENANT
Wraith:<br>
The Type-26 Assault Gun Carriage (T26 AGC), more commonly identified as the Wraith, is the primary armored fighting vehicle used by the Covenant. It is bulbous and thickly armored, but surprisingly maneuverable.
====Banshee====
[[Fichier:HR-Banshee render (B.net).png|right|350px]]
NAME: BANSHEE<br>
AFFILIATION: COVENANT
Banshee:<br>
The Type-26 Ground Support Aircraft (T26 GSA), more commonly identified as the Banshee, is typically used for reconnaissance, ground support, and ground attack missions. It is lightly armored and, while not particularly vulnerable to small arms, can be brought down by concentrated fire from infantry.
====Spirit====
[[Fichier:HR-Spirit render (B.net).png|right|350px]]
NAME: SPIRIT<br>
AFFILIATION: COVENANT
TYPE-25 SPIRIT:<br>
The Type-25 Troop Carrier (or T25 TC) is also known as the Spirit, although it is almost universally identified as troop carrier or dropship. It is capable of carrying up to 30 infantry and 2 vehicles. It is armed with one heavy plasma auto-cannon.
===Enemies===
====Grunt====
[[Fichier:HR-Grunt render (B.net).png|left|250px]]
GRUNT<br>
Covenant
FULL NAME: UNGGOY<br>
AFFILIATION: COVENANT
Short and broad bipedal arthropods. Typically travel in groups up to eight. Lack discipline; tend to panic once local command has been eliminated. This will occasionally manifest itself as a suicidal attempt to eliminate the forces that eliminated its commander(s).
{{clear}}
====Jackal====
[[Fichier:HR-Jackal render (B.net).png|left|250px]]
JACKAL<br>
Covenant
FULL NAME: KIG-YAR<br>
AFFILIATION: COVENANT
Jackals and Skirmishers are of the same species, with the smaller, more lightly built specimens seeing deployment as dedicated ranger or sniper units (Jackals) and the larger, more heavily muscled specimens comprising grenadier-type units (Skirmishers).
{{clear}}
====Skirmisher====
[[Fichier:HR-Skirmisher render (B.net).png|left|250px]]
SKIRMISHER<br>
Covenant
FULL NAME: KIG-YAR<br>
AFFILIATION: COVENANT
Skirmisher:<br>
The Jackal and Skirmisher are of the same species, with the larger, more heavily muscled specimens comprising grenadier-type units (Skirmishers) and the smaller, more lightly built specimens seeing deployment as dedicated ranger or sniper units (Jackals). This is a significant change from engagements prior to 2530 when mixed units were more common.
{{clear}}
====Drone====
[[Fichier:HR-Drone render (B.net).png|left|250px]]
DRONE (BUGGER)<br>
Covenant
FULL NAME: YANME'E<br>
AFFILIATION: COVENANT
Drones (often referred to as buggers) are tall, multi-limbed arthropods. It is theorized that their generally high morale and fierceness are biochemical in nature. They are best described as irregular troops.
{{clear}}
====Elite====
[[Fichier:HR-Elite render (B.net).png|left|250px]]
ELITE<br>
Covenant
FULL NAME: SANGHEILI<br>
AFFILIATION: COVENANT
Sinewy and extremely tall saurians. Following the First Battle of Harvest in 2525 this species has been observed exclusively as the leadership of the Covenant in all military engagements. They are disciplined and proficient combatants.
{{clear}}
====Brute====
[[Fichier:HR-Brute render (B.net).png|left|250px]]
BRUTE<br>
Covenant
FULL NAME: JIRALHANAE<br>
AFFILIATION: COVENANT
Heavily muscled and extremely tall pseudo-ursine. Following the Harvest campaign this species has no longer been observed in any type of leadership role, being fielded primarily as heavy infantry or shock troops.
{{clear}}
====Hunters====
[[Fichier:HR-Hunters render (B.net).png|left|250px]]
HUNTERS<br>
Covenant
FULL NAME: MGALEKGOLO<br>
AFFILIATION: COVENANT
More properly regarded as mechanized infantry or weapons platforms, these creatures are universally deployed in pairs (or multiple pairs) to compensate their relative lack of mobility.
{{clear}}
====Gúta====
[[Fichier:HR-Mule render (B.net).png|left|250px]]
GÚTA<br>
Neutral
FULL NAME: GÚTA<br>
AFFILIATION: NATURAL FAUNA
The gúta is the largest terrestrial lifeform discovered on Reach. Severe aggression is rare, outside of rutting males or females with young. Even so, they are extremely dangerous animals.
{{clear}}
====Classified====
[[Fichier:B.net HR Ordnance-Classified.png|center|450px]]

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