Contributions de l’utilisateur
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
- 21 janvier 2022 à 00:35 diff hist +564 N Fichier:HINF-Mark V (B) Helmet highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite MARK V [B] Helmet Hi-Poly. The model is based on the concept by Isaac Hannaford. This was the first time I used Moi3d during production. I modelled the the Visor, top and the back of the Helmet using Moi3d, I modelled rest using Maya. Hope you like it!|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/Pe4on3 ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement[[Catégorie:Armures de H… actuelle
- 21 janvier 2022 à 00:34 diff hist +6 m Fichier:HINF-Pilot Helmet highpoly 03 (Can Tuncer).jpg actuelle
- 21 janvier 2022 à 00:34 diff hist +6 m Fichier:HINF-Pilot Helmet highpoly 02 (Can Tuncer).jpg actuelle
- 21 janvier 2022 à 00:34 diff hist +6 m Fichier:HINF-Pilot Helmet highpoly 01 (Can Tuncer).jpg actuelle
- 21 janvier 2022 à 00:33 diff hist +564 N Fichier:HINF-Mark V (B) Helmet highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite MARK V [B] Helmet Hi-Poly. The model is based on the concept by Isaac Hannaford. This was the first time I used Moi3d during production. I modelled the the Visor, top and the back of the Helmet using Moi3d, I modelled rest using Maya. Hope you like it!|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/Pe4on3 ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement[[Catégorie:Armures de H… actuelle
- 21 janvier 2022 à 00:31 diff hist +459 N Fichier:HINF-Pilot Helmet highpoly 03 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Test Pilot Helmet Hi-Poly. The model is based on the concept by Isaac Hannaford. I used Moi3d to model 95% of this helmet. I used Maya to mode the chin part.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/ ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Armures de Halo Infinite == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:31 diff hist +459 N Fichier:HINF-Pilot Helmet highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Test Pilot Helmet Hi-Poly. The model is based on the concept by Isaac Hannaford. I used Moi3d to model 95% of this helmet. I used Maya to mode the chin part.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/ ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Armures de Halo Infinite == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:31 diff hist +459 N Fichier:HINF-Pilot Helmet highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Test Pilot Helmet Hi-Poly. The model is based on the concept by Isaac Hannaford. I used Moi3d to model 95% of this helmet. I used Maya to mode the chin part.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/ ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Armures de Halo Infinite == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:26 diff hist +490 N Fichier:HINF-Gravity Hammer highpoly 05 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Gravity Hammer Hi-Poly. The model is based on the concept by Sam Brown. Modelled the hires in Maya using subds, applied a mild zbrush pass on certain parts to help with damaged look.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/WmdK6v ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Marteau antigravité == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:26 diff hist +490 N Fichier:HINF-Gravity Hammer highpoly 04 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Gravity Hammer Hi-Poly. The model is based on the concept by Sam Brown. Modelled the hires in Maya using subds, applied a mild zbrush pass on certain parts to help with damaged look.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/WmdK6v ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Marteau antigravité == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:26 diff hist +490 N Fichier:HINF-Gravity Hammer highpoly 03 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Gravity Hammer Hi-Poly. The model is based on the concept by Sam Brown. Modelled the hires in Maya using subds, applied a mild zbrush pass on certain parts to help with damaged look.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/WmdK6v ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Marteau antigravité == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:26 diff hist +490 N Fichier:HINF-Gravity Hammer highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Gravity Hammer Hi-Poly. The model is based on the concept by Sam Brown. Modelled the hires in Maya using subds, applied a mild zbrush pass on certain parts to help with damaged look.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/WmdK6v ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Marteau antigravité == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:25 diff hist +490 N Fichier:HINF-Gravity Hammer highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Gravity Hammer Hi-Poly. The model is based on the concept by Sam Brown. Modelled the hires in Maya using subds, applied a mild zbrush pass on certain parts to help with damaged look.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/WmdK6v ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Marteau antigravité == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:25 diff hist +303 N Fichier:HINF-Ravager highpoly 04 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Ravager Hi-Poly|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/g8w23Q ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Ravageur == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:25 diff hist +303 N Fichier:HINF-Ravager highpoly 03 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Ravager Hi-Poly|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/g8w23Q ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Ravageur == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:25 diff hist +303 N Fichier:HINF-Ravager highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Ravager Hi-Poly|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/g8w23Q ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Ravageur == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:25 diff hist +303 N Fichier:HINF-Ravager highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Ravager Hi-Poly|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/g8w23Q ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-DéveloppementCatégorie:Ravageur == Conditions d'utilisation == {{Copyright}} actuelle
- 21 janvier 2022 à 00:24 diff hist −22 Fichier:HINF-Pelican Headphones highpoly 02 (Can Tuncer).jpg
- 21 janvier 2022 à 00:24 diff hist −32 Fichier:HINF-Pelican Headphones highpoly 01 (Can Tuncer).jpg
- 21 janvier 2022 à 00:23 diff hist −53 Fichier:HINF-Pelican Crane Remote highpoly 03 (Can Tuncer).jpg
- 21 janvier 2022 à 00:23 diff hist −53 Fichier:HINF-Pelican Crane Remote highpoly 02 (Can Tuncer).jpg
- 21 janvier 2022 à 00:23 diff hist −53 Fichier:HINF-Pelican Crane Remote highpoly 01 (Can Tuncer).jpg
- 21 janvier 2022 à 00:12 diff hist +502 N Fichier:HINF-Pelican Crane Remote highpoly 03 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Pelican Crane Remote Controller HiPoly<br> Halo Infinite Pelican Crane Remote Controller Hi-Poly model. The model is based on the concept by David Heidhoff. This is the remote seen in the pelican E3 trailer. I used Maya for modeling.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/zDzOB4 ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:12 diff hist +502 N Fichier:HINF-Pelican Crane Remote highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Pelican Crane Remote Controller HiPoly<br> Halo Infinite Pelican Crane Remote Controller Hi-Poly model. The model is based on the concept by David Heidhoff. This is the remote seen in the pelican E3 trailer. I used Maya for modeling.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/zDzOB4 ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:12 diff hist +502 N Fichier:HINF-Pelican Crane Remote highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite Pelican Crane Remote Controller HiPoly<br> Halo Infinite Pelican Crane Remote Controller Hi-Poly model. The model is based on the concept by David Heidhoff. This is the remote seen in the pelican E3 trailer. I used Maya for modeling.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/zDzOB4 ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:07 diff hist +407 N Fichier:HINF-Pelican Headphones highpoly 02 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite HeadPhones HiPoly<br> Halo Infinite Pelican HeadPhones Hi-Poly model. The model is based on the concept by David Heidhoff. I used Maya for modeling.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/b50KYm ArtStation - Can Tuncer] |Média=HINF |Créateur= }} Catégorie:Création-Développement == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:07 diff hist +417 N Fichier:HINF-Pelican Headphones highpoly 01 (Can Tuncer).jpg == Description == {{quote|texte=Halo Infinite HeadPhones HiPoly<br> Halo Infinite Pelican HeadPhones Hi-Poly model. The model is based on the concept by David Heidhoff. I used Maya for modeling.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/b50KYm ArtStation - Can Tuncer] |Média=HINF |Créateur=Can Tuncer }} Catégorie:Création-Développement == Conditions d'utilisation == {{Copyright}}
- 21 janvier 2022 à 00:02 diff hist +2 979 Site de fouilles (niveau de Halo Infinite) →Galerie
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 07 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 06 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 05 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 04 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 03 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 02 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 21 janvier 2022 à 00:00 diff hist +643 N Fichier:HINF-Excavation Site 01 (Tyler Klimek).jpg == Description == {{quote|texte=Excavation Site Laser Tunnel <nowiki>|</nowiki> Lighting - Cube Maps - Optimizations<br> Another area I was happy to do lighting work on for Halo Infinite was in the "Laser Tunnel" at the Excavation Site leading into the next Forerunner Dungeon. There are actually two different lighting scenarios here. The cave has a more natural blue lighting before the laser activates, and after the laser activates the tunnels fill with smoggy warmth.|auteur=}} {{Fichier |Sourc… actuelle
- 20 janvier 2022 à 23:54 diff hist +719 N Fichier:HINF-Excavation Site 14 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:54 diff hist +719 N Fichier:HINF-Excavation Site 13 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:53 diff hist +719 N Fichier:HINF-Excavation Site 12 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:53 diff hist +719 N Fichier:HINF-Excavation Site 11 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:44 diff hist +719 N Fichier:HINF-Excavation Site 10 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:44 diff hist +719 N Fichier:HINF-Excavation Site 09 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:44 diff hist +719 N Fichier:HINF-Excavation Site 08 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:44 diff hist +719 N Fichier:HINF-Excavation Site 07 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:44 diff hist +719 N Fichier:HINF-Excavation Site 06 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:43 diff hist +719 N Fichier:HINF-Excavation Site 05 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:43 diff hist +719 N Fichier:HINF-Excavation Site 04 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:43 diff hist +719 N Fichier:HINF-Excavation Site 03 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:43 diff hist +719 N Fichier:HINF-Excavation Site 02 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:43 diff hist +719 N Fichier:HINF-Excavation Site 01 (Terry Hopfenspirger).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site, Exterior Mask Paint Surfacing<br> Had the pleasure to mask paint the entire exterior for the Excavation Site main structure and using in engine tools. Credit to Neil McKnight and the Environment Content Team for creating the exterior and interior for this large set piece. My work includes painting masks for rust, wear and tear, surface discoloration, terrain blending and dirt mask painting to integrate it into the surrounding envi… actuelle
- 20 janvier 2022 à 23:26 diff hist +558 N Fichier:HINF-Excavation Site 07 (Ryan Leslie).jpg == Description == {{quote|texte=Halo Infinite - Excavation Site Interior<br> The Excavation Site was a huge collaborative effort from many people. I worked primarily in the Environment Content Team. I was responsible for taking the interior entrance of the Excavation Site base from blockout to final art. Some assets and elements were "kitbashed" together from existing Banished content.|auteur=}} {{Fichier |Source=[https://www.artstation.com/artwork/JeEEYv ArtStation - Ryan Leslie] |Média=HINF |… actuelle