Fichier:HW2-UNSC holotable 01 (Toros Köse).jpeg

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Révision datée du 6 mars 2020 à 23:45 par Leosoras (discussion | contributions) (''The first and one of the most important elements that needed to be designed was the main layout of the holotable used by the human characters in the cutscenes. Since it had to include a fair amount of information and windows it made most sense to create a flat, top down design that could later be animated and comped into shots. Several of the windows needed a flat, 2D version as well a volumetric, 3D version. This way the windows can be opened both flat on the table as well a in space, abov...)
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Fichier d’origine(2 500 × 1 587 pixels, taille du fichier : 2,41 Mio, type MIME : image/jpeg)

Description

The first and one of the most important elements that needed to be designed was the main layout of the holotable used by the human characters in the cutscenes. Since it had to include a fair amount of information and windows it made most sense to create a flat, top down design that could later be animated and comped into shots. Several of the windows needed a flat, 2D version as well a volumetric, 3D version. This way the windows can be opened both flat on the table as well a in space, above the table surface.

Source du fichier :

Portfolio of Toros Köse

Média : Halo Wars 2
Créateur : Toros Köse

Conditions d'utilisation

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Ce fichier représente un matériau placé sous copyright par Microsoft Corporation, ou à défaut son ou ses créateur(s). Il est utilisé sur ce Wiki dans le cadre du Fair use, dans un but encyclopédique non commercial.

Historique du fichier

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Date et heureVignetteDimensionsUtilisateurCommentaire
actuel24 juin 2020 à 21:17Vignette pour la version du 24 juin 2020 à 21:172 500 × 1 587 (2,41 Mio)Hawk (discussion | contributions)http://toroskose.com/start#/halo-wars-2/
6 mars 2020 à 23:45Vignette pour la version du 6 mars 2020 à 23:451 500 × 952 (1,03 Mio)Leosoras (discussion | contributions)''The first and one of the most important elements that needed to be designed was the main layout of the holotable used by the human characters in the cutscenes. Since it had to include a fair amount of information and windows it made most sense to create a flat, top down design that could later be animated and comped into shots. Several of the windows needed a flat, 2D version as well a volumetric, 3D version. This way the windows can be opened both flat on the table as well a in space, abov...

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