Différences entre les versions de « Modèle:Attributs Blitz »
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
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|Anvil Round=Fires an EMP at an area, slowing nearby enemies. | |Anvil Round=Fires an EMP at an area, slowing nearby enemies. | ||
|Blast=This unit explodes violently on death, damaging enemy troops in its radius. | |Blast=This unit explodes violently on death, damaging enemy troops in its radius. | ||
|Carapace Shield=Emits a short-lived plasma shield to become invulnerable. | |||
|Cloak=This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds. | |Cloak=This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds. | ||
|Defensive Smoke=Cloaks all units in the area and supresses combat. | |Defensive Smoke=Cloaks all units in the area and supresses combat. | ||
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|Deploy=Converts between siege and mobility attack modes. | |Deploy=Converts between siege and mobility attack modes. | ||
|Detect=This unit detects and reveals nearby Cloaked enemies. | |Detect=This unit detects and reveals nearby Cloaked enemies. | ||
|Gravity Shockwave=Stuns enemy units and structures with a massive hammer slam. | |||
|Grenade Throw=Tosses a grenade at an enemy unit to deliver explosive damage. | |Grenade Throw=Tosses a grenade at an enemy unit to deliver explosive damage. | ||
|Guard=This unit covers nearby allies, receiving all damage they would normally take. | |Guard=This unit covers nearby allies, receiving all damage they would normally take. | ||
|Heavy Gauss Barrage=Fires three magnetically accelerated slugs at a target. | |Heavy Gauss Barrage=Fires three magnetically accelerated slugs at a target. | ||
|Jump Strike=Leaps forward and smashes the ground, damaging and stunning nearby enemies. | |||
|Last Stand=When this unit falls into battle, a number of infantry troops jump out to continue the fight. | |Last Stand=When this unit falls into battle, a number of infantry troops jump out to continue the fight. | ||
|Lockdown Bolt=Fires a bolt at vehicles and structures, stunning and damaging them. | |Lockdown Bolt=Fires a bolt at vehicles and structures, stunning and damaging them. | ||
|Missile barrage=Fires multiple missiles at medium-range targets. | |||
|Overshield=Casts a temporary shield to protect nearby allied units. | |||
|Phoenix Missile=Launches a devastating missile attack with a wide area of effect. | |Phoenix Missile=Launches a devastating missile attack with a wide area of effect. | ||
|Predatory Leap=Jumps a short distance to escape or ambush enemies. | |||
|Rally=This unit inspires nearby troops to deal increased damage. | |Rally=This unit inspires nearby troops to deal increased damage. | ||
|Ram=Charges through enemies, causing damage. | |Ram=Charges through enemies, causing damage. | ||
|Reflect=Half of the damage this unit takes is automatically dealt back to an enemy attacker. | |Reflect=Half of the damage this unit takes is automatically dealt back to an enemy attacker. | ||
|Rush=This unit ignores Fatigue when deployed, charging into battle at full strength. | |Rush=This unit ignores Fatigue when deployed, charging into battle at full strength. | ||
|Scorch Mortar=Shoots a shell that leaves burning plasma on the ground. | |||
|Shield=This unit has energy shield protection that absorbs damage and regenarates when out of combat. | |Shield=This unit has energy shield protection that absorbs damage and regenarates when out of combat. | ||
|Shock=This unit intimidates nearby enemy troops, significantly reducing their armor. | |Shock=This unit intimidates nearby enemy troops, significantly reducing their armor. | ||
|Shrapnel Mine=Plants mine which slow{{sic}} and damage enemy units. | |||
|Siphon=This unit has special weaponry that steals health from its enemies equel to the damage dealt. | |Siphon=This unit has special weaponry that steals health from its enemies equel to the damage dealt. | ||
|Spartan Slam=Leaps high in the air and slams an enemy, taking control of air and vehicle targets. | |Spartan Slam=Leaps high in the air and slams an enemy, taking control of air and vehicle targets. | ||
|Support=This unit cannot attack and instead focuses on support or healing skills to boost your army.}}|{{{1}}}}} | |Support=This unit cannot attack and instead focuses on support or healing skills to boost your army.}}|{{{1}}}}} | ||
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