Différences entre les versions de « Modèle:Attributs Blitz »

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

m
Ligne 5 : Ligne 5 :
|Anvil Round=Fires an EMP at an area, slowing nearby enemies.
|Anvil Round=Fires an EMP at an area, slowing nearby enemies.
|Blast=This unit explodes violently on death, damaging enemy troops in its radius.
|Blast=This unit explodes violently on death, damaging enemy troops in its radius.
|Carapace Shield=Emits a short-lived plasma shield to become invulnerable.
|Cloak=This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.
|Cloak=This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.
|Defensive Smoke=Cloaks all units in the area and supresses combat.
|Defensive Smoke=Cloaks all units in the area and supresses combat.
Ligne 10 : Ligne 11 :
|Deploy=Converts between siege and mobility attack modes.
|Deploy=Converts between siege and mobility attack modes.
|Detect=This unit detects and reveals nearby Cloaked enemies.
|Detect=This unit detects and reveals nearby Cloaked enemies.
|Gravity Shockwave=Stuns enemy units and structures with a massive hammer slam.
|Grenade Throw=Tosses a grenade at an enemy unit to deliver explosive damage.
|Grenade Throw=Tosses a grenade at an enemy unit to deliver explosive damage.
|Guard=This unit covers nearby allies, receiving all damage they would normally take.
|Guard=This unit covers nearby allies, receiving all damage they would normally take.
|Missile barrage=Fires multiple missiles at medium-range targets.
|Heavy Gauss Barrage=Fires three magnetically accelerated slugs at a target.
|Heavy Gauss Barrage=Fires three magnetically accelerated slugs at a target.
|Jump Strike=Leaps forward and smashes the ground, damaging and stunning nearby enemies.
|Last Stand=When this unit falls into battle, a number of infantry troops jump out to continue the fight.
|Last Stand=When this unit falls into battle, a number of infantry troops jump out to continue the fight.
|Lockdown Bolt=Fires a bolt at vehicles and structures, stunning and damaging them.
|Lockdown Bolt=Fires a bolt at vehicles and structures, stunning and damaging them.
|Missile barrage=Fires multiple missiles at medium-range targets.
|Overshield=Casts a temporary shield to protect nearby allied units.
|Phoenix Missile=Launches a devastating missile attack with a wide area of effect.
|Phoenix Missile=Launches a devastating missile attack with a wide area of effect.
|Predatory Leap=Jumps a short distance to escape or ambush enemies.
|Rally=This unit inspires nearby troops to deal increased damage.
|Rally=This unit inspires nearby troops to deal increased damage.
|Ram=Charges through enemies, causing damage.
|Ram=Charges through enemies, causing damage.
|Reflect=Half of the damage this unit takes is automatically dealt back to an enemy attacker.
|Reflect=Half of the damage this unit takes is automatically dealt back to an enemy attacker.
|Rush=This unit ignores Fatigue when deployed, charging into battle at full strength.
|Rush=This unit ignores Fatigue when deployed, charging into battle at full strength.
|Scorch Mortar=Shoots a shell that leaves burning plasma on the ground.
|Shield=This unit has energy shield protection that absorbs damage and regenarates when out of combat.
|Shield=This unit has energy shield protection that absorbs damage and regenarates when out of combat.
|Shock=This unit intimidates nearby enemy troops, significantly reducing their armor.
|Shock=This unit intimidates nearby enemy troops, significantly reducing their armor.
|Shrapnel Mine=Plants mine which slow{{sic}} and damage enemy units.
|Siphon=This unit has special weaponry that steals health from its enemies equel to the damage dealt.
|Siphon=This unit has special weaponry that steals health from its enemies equel to the damage dealt.
|Spartan Slam=Leaps high in the air and slams an enemy, taking control of air and vehicle targets.
|Spartan Slam=Leaps high in the air and slams an enemy, taking control of air and vehicle targets.
|Support=This unit cannot attack and instead focuses on support or healing skills to boost your army.}}|{{{1}}}}}
|Support=This unit cannot attack and instead focuses on support or healing skills to boost your army.}}|{{{1}}}}}
</includeonly>
</includeonly>

Version du 21 janvier 2017 à 15:19