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| [[Fichier:H5G Infinity's Armory.jpg|right|400px]] | | [[Fichier:H5G Infinity's Armory.jpg|right|400px]] |
| '''Infinity's Armory''' est la troisième mise à jour gratuite de [[Halo 5 : Guardians]], parue le 16 décembre 2015,<ref>[https://twitter.com/halo/status/692035785223065600 Twitter - Halo]</ref> pesant 3,3 Go<ref>[https://www.halo.fr/news/20509/halo-5-guardians-la-mise-a-jour-infinitys-armory-est-disponible/ Halo.fr - Halo 5 : Guardians – La mise à jour Cartographer’s Gift est disponible]</ref>. Elle fut révélée dans le [[Canon Fodder]] du 16 janvier.<ref>[[Canon Fodder - Greek Squad]]</ref> | | '''Infinity's Armory''' est la troisième mise à jour gratuite de [[Halo 5 : Guardians]], parue le 16 décembre 2015<ref>[https://twitter.com/halo/status/692035785223065600 Twitter - Halo]</ref>, pesant 3,3 Go<ref name="HFr">[https://www.halo.fr/news/20509/halo-5-guardians-la-mise-a-jour-infinitys-armory-est-disponible/ Halo.fr - Halo 5 : Guardians – La mise à jour Cartographer’s Gift est disponible]</ref>. Elle fut révélé dans le [[Canon Fodder]] du 16 janvier. |
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| ==Contenu== | | ==Contenu== |
| [[Fichier:H5G Infinity's Armory reveal.jpg|right|400px]] | | [[Fichier:H5G Infinity's Armory reveal.jpg|right|400px]] |
| Cette mise à jour apporta la carte de [[Assaut de la zone de combat]] [[Urban]] basée sur [[Battle of Noctus]] et la carte d'[[Arène]] [[Riptide]] basée sur [[Fathom]]. | | Cette mise à jour apporta la carte de [[Zone de combat|Assaut de la zone de combat]] [[Urban (Multijoueur de Halo 5 : Guardians)|Urban]] basée sur [[Battle of Noctus (Multijoueur de Halo 5 : Guardians)|Noctus]] et la carte d'[[Arène]] [[Riptide (Multijoueur de Halo 5 : Guardians)|Riptide]] basée sur [[Fathom]].<br/> |
| | | Les autres modifications incluent : |
| [[Fichier:H5G Infinity's Armory REQ.jpg|right|400px]]
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| Elle apporta également 53 [[REQ Card]]s dont celle du [[Fusil de combat#BR55 SR|fusil de combat de Halo 2]], les variantes de la [[Carabine covenante#Type-57B|carabine covenante]] et les armures [[Atlas (armure)|Atlas]], [[Achilles]] et [[Mjolnir Mark V#Halo 5 : Guardians|Mark V Alpha]] :
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| *Armure et casque Atlas (rare), Atlas Vigilant (rare) et Atlas Unbound (super rare)
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| *Armure et casque Achilles (super rare)
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| *Armure et casque Mark V Alpha (légendaire, mythique)
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| *Livrée Ehh, Arr (légendaire)
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| *Livrée Locke and Load (légendaire)
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| *Livrée Boomco. Magnum Blaster (super rare)
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| *Livrées Scratched (rare)
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| *Armure et casque Enforcer Strongarm (rare)
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| *Armure et casque Infiltrator Saboteur (super rare)
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| *Emblème Brute (légendaire)
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| *Emblème Number Twelve (spéciale)
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| *Arme de paquetage Fusil d'assaut Halo 2 (légendaire, mythique)
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| *Livrées Prestige (super-rare)
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| *Carabine Blood of Suban (rare)
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| *Carabine Rain of Oblivion (spéciale)
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| *Livrée Old Abe (rare)
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| *Livrée Full Moon (rare)
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| *Livrée Boomco. AR Blaster (super rare)
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| *Livrée Last Slice (spéciale)
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| *Livrée Lord of the Fries (spéciale)
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| *Pose Patrol (légendaire)
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| *Pose Center Mass (super rare)
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| *Assassinat Stop Stabbing Yourself (super rare)
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| *Assassinat Windup (rare)
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| *Armure et casque Enforcer Strongarm (rare)
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| *Armure et casque Gungnir Dvalin (légendaire)
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| *Armure et casque Infiltrator Saboteur (super rare)
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| *Armure et casque Stalker Arrow (rare)
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| *Emblème Atrial Flight (spéciale)
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| *Emblème Coomco. (spéciale)
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| *Emblème BR 55 (spéciale)
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| *Emblème Brute (légendaire)
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| *Emblème Chamomile (spéciale)
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| *Emblème Crossed Swords (rare)
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| *Emblème Forge Monitor (super rare)
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| *Emblème Snake (spéciale)
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| *Emblème Keeper of the Domain (spéciale)
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| *Emblème Kig-Yar (spéciale)
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| *Emblème Unggoy (spéciale)
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| *Visière Hypocenter (rare)
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| ==Correctifs==
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| {{Collapse|showtext=Voir (VO)}}
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| ;Multiplayer:
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| *New Arena map Riptide added
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| *New Warzone Assault map Urban added
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| *Over 50 new REQs including weapons, armor, emblems, and more have been added
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| *Modified color of Blue Team in multiplayer to improve Red vs Blue balance
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| *Increased Warzone REQ Leveling speed
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| *Increased Warzone weapon despawn time from 5 seconds to 20 seconds
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| *Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
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| *Fixed map holes on Antifreeze, Recurve, Basin, and Deadlock
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| *Fixed issues with Trident that allowed players to shoot through certain walls
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| *Added Line of Sight toggle option for use in custom games, such as Octagon
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| *The option to change teams has been added to the pause menu in custom games
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| ;Sandbox:
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| *Fixed “fast fall” and “slide boost” exploits
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| *Reduced the zoom time of the SPNKr Rocket Launchers
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| *Increased brightness of the Classic BR scope
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| *Reduced melee damage while boarding Wraiths and Scorpions
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| *Sword of the Faithful Beam Rifle now kills with a headshot
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| *Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting
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| ;User Interface:
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| *Spartan Rank Progress now appears under all players’ nameplate
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| *Active Roster updated to show whether or not friends are joinable and/or can be spectated
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| *Rarity is displayed for REQs in Spartan HUB Customization
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| *Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen
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| ;Forge:
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| New and Updated Features:
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| *Bounding box preview when navigating through objects in palette menu
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| *"Delete all objects" button added to map properties (Fireteam leader only)
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| *"Reset map properties" button added to map properties (Fireteam leader only)
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| New Objects:
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| *PROPS > TOYS
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| **Kill Ball
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| *GAMEPLAY > WEAPONS > UNSC
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| **Halo 2 Battle Rifle
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| *Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
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| **Grav Volumes; Visible & Invisible
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| *Added additional 16' ring permutations to match other ring systems;
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| **Ring: 16' [48x48x12; eighth]
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| **Ring: 16' [48x48x12; half]
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| **Ring: 16' [48x48x12; quarter]
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| **Ring: 16' [48x48x16; eighth]
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| **Ring: 16' [48x48x16; half]
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| **Ring: 16' [48x48x16; quarter]
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| **Ring: 16' [48x48x20; eighth]
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| **Ring: 16' [48x48x20; half]
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| **Ring: 16' [48x48x20; quarter]
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| **Ring: 16' [48x48x24; eighth]
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| **Ring: 16' [48x48x24; half]
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| **Ring: 16' [48x48x24; quarter]
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| **Ring: 16' [48x48x2; eighth]
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| **Ring: 16' [48x48x2; half]
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| **Ring: 16' [48x48x2; quarter]
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| **Ring: 16' [48x48x4; eighth]
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| **Ring: 16' [48x48x4; half]
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| **Ring: 16' [48x48x4; quarter]
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| **Ring: 16' [48x48x8; eighth]
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| **Ring: 16' [48x48x8; half]
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| **Ring: 16' [48x48x8; quarter]
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| **Ring: 16' [64x64x16; eighth]
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| **Ring: 16' [64x64x16; half]
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| **Ring: 16' [64x64x16; quarter]
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| **Ring: 16' [64x64x8; eighth]
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| **Ring: 16' [64x64x8; half]
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| **Ring: 16' [64x64x8; quarter]
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| **Ring: 16' [80x80x16; eighth]
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| **Ring: 16' [80x80x16; half]
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| **Ring: 16' [80x80x16; quarter]
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| **Ring: 16' [80x80x20; eighth]
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| **Ring: 16' [80x80x20; half]
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| **Ring: 16' [80x80x20; quarter]
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| **Ring: 16' [80x80x8; eighth]
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| **Ring: 16' [80x80x8; half]
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| **Ring: 16' [80x80x8; quarter]
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| **Ring: 16' [96x96x16; eighth]
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| **Ring: 16' [96x96x16; half]
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| **Ring: 16' [96x96x16; quarter]
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| **Ring: 16' [96x96x20; eighth]
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| **Ring: 16' [96x96x20; half]
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| **Ring: 16' [96x96x20; quarter]
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| **Ring: 16' [96x96x8; eighth]
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| **Ring: 16' [96x96x8; half]
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| **Ring: 16' [96x96x8; quarter]
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| *Forge grid system (PROPS > GRID >)
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| **Grid: 1x [10x10]
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| **Grid: 2x [20x20]
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| **Grid: 5x [50x50]
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| **Grid: 10x [100x100]
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| **Grid: 20x [200x200]
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| *New Props:
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| **PROPS > CRATES >
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| ***Crate [5x8x5; UNSC; single]
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| ***Crate [5x8x5; UNSC; covered]
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| **PROPS > MISC >
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| ***Hazard Suit [5x4x11]
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| ***Locker [3x2x7]
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| ***Shelves [4x8x12]
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| **PROPS > CONSTRUCTIONS > CANISTERS >
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| ***Canister [46x18x18; triple]
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| **PROPS > EXPLODING >
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| ***Power Core [7x5x5]
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| Forge Bug Fixes:
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| *General Stability updates to Forge
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| *Grouping two or more groups together now properly updates the budgets and works as intended
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| *Fixed various objects with missing descriptions (+ English strings in non-English languages)
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| *Fixed a crash caused by duplicating a group with a maxed out budget
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| *Fixed a crash caused by trying to delete scripts when none are in use.
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| *Fixed an issue where adding objects to groups did not reset the group count.
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| *Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
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| *Fixed crashes caused when working with groups that had objects that don't exist
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| *Fixed issue with setting fog to "None" doesn't actually result in no fog
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| *Forgers can no longer "weld" Mantises
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| *Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
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| *Resized Block [32x32x16] to be correct size
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| *Resized Block [64x64x48] to be correct size
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| *Fixed Cylinder [24x24x80; full] so collision model matches render model
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| *Fixed Cylinder [24x24x80; half] so collision model matches render model
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| *Fixed Cylinder [64x64x24; full] so collision model matches render model
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| *Centered text on Sign [armory; 2x10x8]
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| *Fixed incorrect physics behavior with the soccer ball
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| *Fixed some missing object/folder descriptions
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| *Forerunner [Pulse] sound object now attached to the correct sound
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| Tweaks & Cleanup:
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| *Changed default physics of some objects from "Fixed" to "Phased"
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| **Cover: Solid [2x4x4.5]
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| **Cover: Solid [2x8x4.5]
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| **Cover: Solid [2x16x4.5]
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| **Cover: Solid [2x32x4.5]
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| **Cover: Jersey Barrier [3x4x4.5]
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| **Cover: Jersey Barrier [3x8x4.5]
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| **Cover: Jersey Barrier [3x16x4.5]
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| **Cover: Jersey Barrier [3x32x4.5]
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| **Cover: Street [4x4x4.5]
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| **Cover: Street [4x8x4.5]
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| **Cover: Street [4x16x4.5]
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| **Cover: Street [4x32x4.5]
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| **Cover: Street [8x8x4.5; corner]
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| **Cover: Tech [4x4x4.5]
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| **Cover: Tech [4x8x4.5]
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| **Cover: Tech [4x16x4.5]
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| **Cover: Tech [4x32x4.5]
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| **Sign [star; 1x3x3]
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| **Sign [cinema; 1x4x14]
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| **Sign [hotel; 1x16x4]
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| **Sign [green-cross; 2x8x8]
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| **Sign [armory; 2x10x8]
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| **Sign [exit; 2x10x8]
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| **Sign [robotics; 2x10x10]
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| **Billboard [1x128x64; golden warthog]
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| **Decal: Number [0; 4x6]
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| **Decal: Number [0; 8x12]
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| **Decal: Number [1; 4x6]
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| **Decal: Number [1; 8x12]
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| **Decal: Number [2; 4x6]
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| **Decal: Number [2; 8x12]
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| **Decal: Number [3; 4x6]
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| **Decal: Number [3; 8x12]
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| **Decal: Number [4; 4x6]
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| **Decal: Number [4; 8x12]
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| **Decal: Number [5; 4x6]
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| **Decal: Number [5; 8x12]
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| **Decal: Number [6; 4x6]
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| **Decal: Number [6; 8x12]
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| **Decal: Number [7; 4x6]
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| **Decal: Number [7; 8x12]
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| **Decal: Number [8; 4x6]
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| **Decal: Number [8; 8x12]
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| **Decal: Number [9; 4x6]
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| **Decal: Number [9; 8x12]
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| *Rearranged some extra structure object palettes
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| **STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
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| **STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
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| **STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
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| **STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >
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| {{Collapse-end}}
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| {{Collapse|showtext=Voir (VF)}}
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| ;Multijoueur : | | ;Multijoueur : |
| *Modification de la couleur de l’équipe bleue pour améliorer l’expérience | | *Modification de la couleur de l’équipe bleue pour améliorer l’expérience |
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| ;Forge : | | ;Forge : |
| *Nouveaux objets : | | *Nouveaux objets : |
| | <toggledisplay hidetext=Masquer> |
| **Accessoires > Jouets | | **Accessoires > Jouets |
| ***Sphère létale | | ***Sphère létale |
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| **Accessoires > Explosifs | | **Accessoires > Explosifs |
| ***Noyau d’énergie [7x5x5] | | ***Noyau d’énergie [7x5x5] |
| | </toggledisplay> |
| *Corrections : | | *Corrections : |
| **Mise à jour de la stabilité générale | | **Mise à jour de la stabilité générale |
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| **Correction de la physique du ballon de foot. | | **Correction de la physique du ballon de foot. |
| **Correction de la description manquante sur certains objets et catégories. | | **Correction de la description manquante sur certains objets et catégories. |
| **L’objet forerunner [Pulsation] est maintenant lié au bon son. | | **L’objet Forerunner [Pulsation] est maintenant lié au bon son. |
| *Modifications mineures et corrections : | | *Modifications mineures et corrections : |
| **Modification de la physique par défaut de certains objets de Fixe vers Phasée. | | **Modification de la physique par défaut de certains objets de Fixe vers Phasée. |
| | <toggledisplay hidetext=Masquer> |
| ***A compléter | | ***A compléter |
| | </toggledisplay> |
| **Réarrangement de la palette de certains objets de type structure. | | **Réarrangement de la palette de certains objets de type structure. |
| ***A compléter | | ***A compléter |
| {{Collapse-end}}
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| | [[Fichier:H5G Infinity's Armory REQ.jpg|right|400px]] |
| | Elle apporta également 53 [[REQ Card]]s dont celle du [[Fusil de combat#BR55 Service Rifle|Fusil de combat de Halo 2]], les variantes de la [[Carabine covenante#Type-57B|Carabine covenante]] et les armures [[Atlas (armure)|Atlas]], [[Achilles]] et [[Mjolnir Mark V#Halo 5 : Guardians|Mark V Alpha]] : |
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| | *Armure et casque Atlas (rare), Atlas Vigilant (rare) et Atlas Unbound (super rare) |
| | *Armure et casque Achilles (super rare) |
| | *Armure et casque Mark V Alpha (légendaire, mythique) |
| | *Livrée Ehh, Arr (légendaire) |
| | *Livrée Locke and Load (légendaire) |
| | *Livrée Boomco. Magnum Blaster (super rare) |
| | *Livrées Scratched (rare) |
| | *Armure et casque Enforcer Strongarm (rare) |
| | *Armure et casque Infiltrator Saboteur (super rare) |
| | *Emblème Brute (légendaire) |
| | *Emblème Number Twelve (spéciale) |
| | *Arme de paquetage Fusil d'assaut Halo 2 (légendaire, mythique) |
| | *Livrées Prestige (super-rare) |
| | *Carabine Blood of Suban (rare) |
| | *Carabine Rain of Oblivion (spéciale) |
| | *Livrée Old Abe (rare) |
| | *Livrée Full Moon (rare) |
| | *Livrée Boomco. AR Blaster (super rare) |
| | *Livrée Last Slice (spéciale) |
| | *Livrée Lord of the Fries (spéciale) |
| | *Pose Patrol (légendaire) |
| | *Pose Center Mass (super rare) |
| | *Assassinat Stop Stabbing Yourself (super rare) |
| | *Assassinat Windup (rare) |
| | *Armure et casque Enforcer Strongarm (rare) |
| | *Armure et casque Gungnir Dvalin (légendaire) |
| | *Armure et casque Infiltrator Saboteur (super rare) |
| | *Armure et casque Stalker Arrow (rare) |
| | *Emblème Atrial Flight (spéciale) |
| | *Emblème Coomco. (spéciale) |
| | *Emblème BR 55 (spéciale) |
| | *Emblème Brute (légendaire) |
| | *Emblème Chamomile (spéciale) |
| | *Emblème Crossed Swords (rare) |
| | *Emblème Forge Monitor (super rare) |
| | *Emblème Snake (spéciale) |
| | *Emblème Keeper of the Domain (spéciale) |
| | *Emblème Kig-Yar (spéciale) |
| | *Emblème Unggoy (spéciale) |
| | *Visière Hypocenter (rare) |
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| ==Galerie== | | ==Galerie== |
| <gallery> | | <center><gallery> |
| Fichier:H5G Infinity's Armory preview.jpg|Preview. | | Fichier:H5G Infinity's Armory preview.jpg|preview |
| Fichier:H5G Atlas front (render).png|Armure [[Atlas (armure)|Atlas]].
| | Fichier:H5G Infinity's Armory Halo 2 Battle Rifle.png |
| Fichier:H5G Atlas Unbound render.png|Armure Atlas Unbound.
| | Fichier:H5G Infinity's Armory Rain Of Oblivion.png |
| Fichier:H5G Achilles front (render).png|Armure [[Achilles]].
| | Fichier:H5G Infinity's Armory Blood of Suban.png |
| Fichier:H5G Mark V Alpha render.png|Armure [[Mark V#Halo 5 : Guardians|Mark V Alpha]].
| | Fichier:H5G Infinity's Armory assassinat Wind Up.gif |
| Fichier:H5G Enforcer Strongarm front (render).png|Armure [[Enforcer]] Strongarm.
| | Fichier:H5G Infinity's Armory assassinat Stop Stabbing Yourself.gif |
| Fichier:H5G Infiltrator Saboteur front (render).png|Armure [[Infiltrator]] Saboteur.
| | Fichier:H5G Infinity's Armory skin Ehh, Arr.png |
| Fichier:H5G Stalker Arrow front (render).png|Armure [[Stalker]] Arrow.
| | Fichier:H5G Infinity's Armory skin Locke and Loaded.png |
| Fichier:H5G Infinity's Armory Halo 2 Battle Rifle.png|[[Fusil de combat]] Halo 2. | |
| Fichier:H5G Infinity's Armory Blood of Suban.png|[[Carabine]] Sang de Suban. | |
| Fichier:H5G Infinity's Armory Rain Of Oblivion.png|Carabine Déluge de l'oubli. | |
| Fichier:H5G Infinity's Armory skin Ehh, Arr.png|[[Livrées de Halo 5 : Guardians|Livrée]] Oh oh oh, fusil d'assaut. | |
| Fichier:H5G Infinity's Armory skin Locke and Loaded.png|Livrée Dread-Locke. | |
| Fichier:H5G Infinity's Armory assassinat Wind Up.gif|[[Assassinat]] Remonté. | |
| Fichier:H5G Infinity's Armory assassinat Stop Stabbing Yourself.gif|Assassinat Arrêtez de vous flageller. | |
| Fichier:H5G Infinity's Armory REQ Cards 1.jpg | | Fichier:H5G Infinity's Armory REQ Cards 1.jpg |
| Fichier:H5G Infinity's Armory REQ Cards 2.jpg | | Fichier:H5G Infinity's Armory REQ Cards 2.jpg |
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| Fichier:H5G Infinity's Armory REQ Cards 10.jpg | | Fichier:H5G Infinity's Armory REQ Cards 10.jpg |
| Fichier:H5G Infinity's Armory REQ Cards 11.jpg | | Fichier:H5G Infinity's Armory REQ Cards 11.jpg |
| Fichier:H5G-REQ Cards Atlas.jpg
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| Fichier:H5G-REQ Cards Atlas Vigilant.jpg
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| Fichier:H5G-REQ Cards Atlas Unbound.jpg
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| Fichier:H5G-REQ Cards Achilles.jpg
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| Fichier:H5G-REQ Cards Mark V Alpha.jpg
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| Fichier:H5G-REQ Cards Enforcer Strongarm.jpg
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| Fichier:H5G-REQ Cards Gungnir Dvalin.jpg
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| Fichier:H5G-REQ Cards Infiltrator Saboteur.jpg
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| Fichier:H5G-REQ Cards Stalker Arrow.jpg
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| Fichier:H5G Infinity's Armory REQ Cards 12.jpg | | Fichier:H5G Infinity's Armory REQ Cards 12.jpg |
| Fichier:H5G Infinity's Armory REQ Cards 13.jpg | | Fichier:H5G Infinity's Armory REQ Cards 13.jpg |
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| Fichier:H5G Infinity's Armory REQ Cards 16.jpg | | Fichier:H5G Infinity's Armory REQ Cards 16.jpg |
| Fichier:H5G Infinity's Armory REQ Cards 17.jpg | | Fichier:H5G Infinity's Armory REQ Cards 17.jpg |
| Fichier:H5G-REQ Card Hypocenter.jpg | | Fichier:H5G Infinity's Armory REQ Cards 18.jpg |
| Fichier:H5G-Infinity's Armory - promotional key art.jpg|Key art. | | Fichier:H5G Infinity's Armory REQ Cards 19.jpg |
| </gallery> | | Fichier:H5G Infinity's Armory REQ Cards 20.jpg |
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| | </gallery></center> |
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| ==Sources== | | ==Sources== |
| *[https://www.halowaypoint.com/en-us/community/blog-posts/infinitys-armory-preview-2 Halo Waypoint: News - Infinity's Armory Preview] | | *[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-greek-squad Canon Fodder - Greek Squad] |
| *[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/infinitys-armory Halo Waypoint - Infinity's Armory] | | *[https://www.halowaypoint.com/en-us/community/blog-posts/infinitys-armory-preview-2 Halo Community Update - Infinity's Armory Preview] |
| | *[https://www.halowaypoint.com/fr-fr/games/halo-5-guardians/updates/infinitys-armory Halo Waypoint - Infinity's Armory] |
| <references /> | | <references /> |
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| {{Modèle:DLC}} | | {{Mises à jour de H5G}} |