Modification de Chronique:Halo Bulletin 29/05/2013

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Version actuelle Votre texte
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==29 mai==
==29 mai==
===Original===
===Original===
{{Collapse}}
[[Fichier:HB2013 n23-Halobulletinheader.jpg|center|600px]]
[[Fichier:HB2013 n23-Halobulletinheader.jpg|center|600px]]


Ligne 26 : Ligne 25 :


<center>Battle Rifle</center>
<center>Battle Rifle</center>
[[Fichier:HB2013 n23-H4 BR render.jpg|center|600px]]
[[Fichier:HB2013 n23-Halo4 BR-Render.jpg|center|600px]]


*The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
*The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
Ligne 33 : Ligne 32 :
*Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
*Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).


<center>Carbine</center>
[[Fichier:HB2013 n23-H4 carbine render.jpg|center|600px]]


*The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
*The Carbine accuracy has been increased (projectile spread decrease).
*The Carbine red reticle range has been decreased.
<center>Light Rifle</center>
[[Fichier:HB2013 n23-H4 LightRifle render.jpg|center|600px]]
*The LightRifle zoomed rate of fire has been increased.
*The LightRifle un-zoomed rate of fire has been slightly decreased.
*The LightRifle red reticle range has been increased to match the updated DMR range.
<center>DMR</center>
[[Fichier:HB2013 n23-H4 DMR render.jpg|center|600px]]
*The DMR red reticle range has been slightly decreased.
<center>Assault Rifle</center>
[[Fichier:HB2013 n23-H4 assault rifle render.jpg|center|600px]]
*The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
*The Assault Rifle auto-aim angle has been reduced.
*The Assault Rifle projectile spread has been decreased.
<center>Storm Rifle</center>
[[Fichier:HB2013 n23-H4 Storm rifle render.jpg|center|600px]]
*The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
*The Storm Rifle auto-aim angle has been reduced.
*The Storm Rifle projectile spread has been decreased.
<center>Suppressor</center>
[[Fichier:HB2013 n23-H4 Suppressor render.jpg|center|600px]]
*The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
*The Suppressor auto-aim angle has been reduced.
*The Suppressor projectile spread has been decreased.
<center>SAW</center>
[[Fichier:HB2013 n23-H4 SAW render.jpg|center|600px]]
*The damage has been increased to maintain double the damage-per-second of the Assault Rifle.
<center>Magnum</center>
[[Fichier:HB2013 n23-H4 Magnum render.jpg|center|600px]]
*The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
<center>Vehicles</center>
[[Fichier:HB2013 n23-H4 Warthog render.jpg|center|600px]]
*The damage has been increased on both the Mantis and Warthog Chain Gun.
Lastly, base player movement speed has been increased from 100% to 110% across all playlists and modes. All of these balance tweaks will be released this coming Monday in order to provide a more fast-paced, optimized matchmaking experience, and all of Halo 4's applicable Matchmaking game types will be affected by this change. Team Snipers, Grifball, and Action Sack's Rock N' Rail will not see any changes, however, as the weapons in these game types are not affected. Some game types (such as Action Sack's Lightning Flag), will not receive the change due to the preferred pace and balance in the current tuning. Moving forward, select game types in the Action Sack playlist may use alternate weapon tuning, and we will be sure to provide information on these game types when the time comes.
We're sending out a special thanks to the Multiplayer, Sandbox, Matchmaking, Test, and other teams who worked tirelessly on this update. And lastly, a big thanks to you, the community, for your attention and patience as we tweaked, tuned, and tested the settings for this update.
We look forward to hearing your feedback - once the update goes live, be sure to head to the War Games Feedback section and let us know what you think. The Matchmaking Systems Team will review your feedback as they continue to refine the War Games experience.
====Matchmaking Playlist Update====
In addition to the above, the following updates are also being made to Matchmaking: [[Fichier:HB2013 n23-H4-Screenshot-Hazed.jpg|right|300px]]
The "Slayer Pro" game mode in Big Team Infinity Slayer and Infinity Slayer will now have an Assault Rifle loadout. Also, the "Global Skill searching," or CSR matching duration, will be increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level. As mentioned last week, we will continue to monitor the speed at which players are being matched, as well as the consistency of CSR matching.
In an effort to always offer DLC content in Matchmaking, we are happy to announce that the Majestic DLC playlist will return next week as the "featured DLC" playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist will be retired, as the maps will return to the hands of the talented Forgers who created them so that they can be fine-tuned and possibly integrated into existing playlists. Special thanks to the Forgers, Community Cartographers, and all the players who made this playlist a success.
In Capture the Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and "big party matching" has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.
Lastly, the multiplayer design team has been updating all of Halo 4's maps with new weapon (ordnance) locations, new weapon drops, updated starting and objective spawns, and even new Forge objects to diversify and balance gameplay. For example, Haven now uses Red / Blue spawns, lifts, and colored halls across all game types, Abandon has some crates added as well as a central, equidistant Overshield for optimized map flow, and much more. Some maps have received updates to vehicle locations and selection as well. We expect these updates to slightly change up the way these maps are played and help freshen up the Matchmaking experience. The full details of the Matchmaking update will be posted on Monday. As always, we can't wait to bring this update to you, and look forward to hearing your feedback.
Several days ago, I started looking up really cool Flood screenshots. Then, bs angel tried to light my computer on fire, so I stopped. The following are what she deemed to be Bulletin-worthy screenshots.
{{clear}}
====Halo 4 Screenshot Spotlight - Flood====
Last week, we turned the spotlight on the incineration effect. This week, we decided to go with the Flood. Take a gander at the following images of Flood-infected Spartans, and then capture your own for your shot at being featured in next week's Bulletin.
For your chance at being in the next spotlight, take a screenshot that is predominantly blue. Then tag it with "Blue" and "Halo Waypoint", and maybe, just maybe, yours will be featured in the next Halo Bulletin!
<center>
<table><td style="vertical-align:top;">
<center>
[[Fichier:HB2013 n21-Flood-Spore by Apollo Creed 01.jpg|350px]]<br>
Spore by Apollo Creed 01
[[Fichier:HB2013 n21-Flood-Gravemind by Reclaimed Halo.jpg|350px]]<br>
Gravemind by Reclaimed Halo
[[Fichier:HB2013 n21-Flood-Shaping Sickness by CondemnedZealot.jpg|350px]]<br>
Shaping Sickness by CondemnedZealot
[[Fichier:HB2013 n21-Flood-This smile haunts my dreams by xXDeViouS.jpg|350px]]<br>
This smile haunts my dreams by xXDeViouS
[[Fichier:HB2013 n21-Flood-glow by x Revelation x.jpg|350px]]<br>
glow by x Revelation x
[[Fichier:HB2013 n21-Flood-Shhhh... by l7 Baby Pandas.jpg|350px]]<br>
Shhhh... by l7 Baby Pandas
</center>
</td>
<td style="vertical-align:top;">
<center>
[[Fichier:HB2013 n21-Flood-The Flood by AwesomestMatt.jpg|350px]]<br>
The Flood by AwesomestMatt
[[Fichier:HB2013 n21-Flood-It's Time by DeadpoolTaco.jpg|350px]]<br>
It's Time by DeadpoolTaco
[[Fichier:HB2013 n21-Flood-Deluge by CryoDragon95.jpg|350px]]<br>
Deluge by CryoDragon95
[[Fichier:HB2013 n21-Flood-Sir purple claw by LGNoble20.jpg|350px]]<br>
Sir purple claw by LGNoble20
[[Fichier:HB2013 n21-Flood-Just the Beginning by Mine R Crucial.jpg|350px]]<br>
Just the Beginning by Mine R Crucial
[[Fichier:HB2013 n21-Flood-What Have I Become by Prime Ordnance.jpg|350px]]<br>
What Have I Become by Prime Ordnance
</center>
</td>
</table>
</center>
We'll see you online on June 3rd for our community playdate!
-Bravo
{{Collapse-end}}
==Source==
*[http://halo.bungie.org/halobulletins/100 Halo.Bungie.Org]


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*[http://halo.bungie.org/halobulletins/100 Source]


{{Halo Bulletin}}
{{Halo Bulletin}}

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