Modification de Chronique:Halo Bulletin 23/02/2012

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==23 février==
== 23 février ==
===Original===


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=== Original ===


====The Mysteries of the Inner Sanctum====
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== The Mysteries of the Inner Sanctum ==


If you could parse the constant roar that engulfs our studio on a daily basis, you would discover it's comprised of several commingling sounds. Constant mouse clicks punctuate the nonstop sound of typing, Skyrim conversations surrender to sandbox and strategy discussions, and the steady stream of trash talking is periodically interrupted by both triumphant shouts of victory and the near silent sighs of defeat.
If you could parse the constant roar that engulfs our studio on a daily basis, you would discover it's comprised of several commingling sounds. Constant mouse clicks punctuate the nonstop sound of typing, Skyrim conversations surrender to sandbox and strategy discussions, and the steady stream of trash talking is periodically interrupted by both triumphant shouts of victory and the near silent sighs of defeat.
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We'll talk more about the audio experience we're crafting for Halo 4 later in this Bulletin. For now, though, let's touch on a few Reach-related topics.
We'll talk more about the audio experience we're crafting for Halo 4 later in this Bulletin. For now, though, let's touch on a few Reach-related topics.


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== Halo: Reach Team Slayer Voting ==
 
====Halo: Reach Team Slayer Voting====


Over the past two weeks, there have only been two choices instead of the standard three in the Team Slayer playlist. One of those options used the traditional Reach settings, while the other one featured the Title Update changes. This was done so we could get additional information about the community's gameplay preferences in an effort to continue shaping the best possible Halo: Reach experience.
Over the past two weeks, there have only been two choices instead of the standard three in the Team Slayer playlist. One of those options used the traditional Reach settings, while the other one featured the Title Update changes. This was done so we could get additional information about the community's gameplay preferences in an effort to continue shaping the best possible Halo: Reach experience.
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Now that the two-week voting period has officially concluded, we'll be pulling, examining, and analyzing the data in several different ways. While we have started that process, we haven't finished the scrutinizing part of things. I can tell you this much right now, though: it's clear to us that people are passionate about both flavors, and we remain dedicated to making sure both regular and TU Reach are readily available in Multiplayer matchmaking. More on that, and the rest of March's playlist update details, in next week's Bulletin.
Now that the two-week voting period has officially concluded, we'll be pulling, examining, and analyzing the data in several different ways. While we have started that process, we haven't finished the scrutinizing part of things. I can tell you this much right now, though: it's clear to us that people are passionate about both flavors, and we remain dedicated to making sure both regular and TU Reach are readily available in Multiplayer matchmaking. More on that, and the rest of March's playlist update details, in next week's Bulletin.


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== Halo: Reach Custom Challenge of the Week ==
 
====Halo: Reach Custom Challenge of the Week====


The previous Custom Challenge of the Week focused on Banshees (congratulations to those of you that got 10,000cR for completing it!), so this week we're going to change things up a bit and go after one enemy species in particular: the Unggoy. Why, you ask? Because the last time I played, one of them told me to enjoy his bright blue balls, and it didn't feel right keeping such a pleasurable activity all to myself. Therefore, I'm sharing it with the rest of you for the next seven days.
The previous Custom Challenge of the Week focused on Banshees (congratulations to those of you that got 10,000cR for completing it!), so this week we're going to change things up a bit and go after one enemy species in particular: the Unggoy. Why, you ask? Because the last time I played, one of them told me to enjoy his bright blue balls, and it didn't feel right keeping such a pleasurable activity all to myself. Therefore, I'm sharing it with the rest of you for the next seven days.
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So, from now until next Tuesday at 11:59 p.m. Pacific Time, setting up a Custom Challenge with Grunts as the type of kill will result in five times the usual multiplier. Please note turning on the Grunt Birthday skull won't get you additional credits. It will, however, bring you an inexplicable amount of joy and happiness. Hooray!
So, from now until next Tuesday at 11:59 p.m. Pacific Time, setting up a Custom Challenge with Grunts as the type of kill will result in five times the usual multiplier. Please note turning on the Grunt Birthday skull won't get you additional credits. It will, however, bring you an inexplicable amount of joy and happiness. Hooray!


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== The Hills Are Alive With the Sounds of (Halo 4) Music ==
 
====The Hills Are Alive With the Sounds of (Halo 4) Music====


In designing a video game, its audio is, of course, one of the things that contribute to a memorable and emotional experience.
In designing a video game, its audio is, of course, one of the things that contribute to a memorable and emotional experience.
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Within the sounds of Halo 4, there's a sense of fantasy based on reality, where otherworldly sounds have a feeling of familiarity...
Within the sounds of Halo 4, there's a sense of fantasy based on reality, where otherworldly sounds have a feeling of familiarity...


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== Office of Halo Intelligence: Part 5 ==
 
====Office of Halo Intelligence: Part 5====


To talk more about the audio aspect of our upcoming game, I asked Sotaro Tojima, the Audio Director for Halo 4, to write the fifth entry in our Office of Halo Intelligence series. Here are his thoughts on the music and sounds that will one day be gracing your earholes.
To talk more about the audio aspect of our upcoming game, I asked Sotaro Tojima, the Audio Director for Halo 4, to write the fifth entry in our Office of Halo Intelligence series. Here are his thoughts on the music and sounds that will one day be gracing your earholes.
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My goal for making audio is always very simple. How much can we make people excited and immersed in the story and gameplay experience with our audio? There are three key ways I like to do that:  
My goal for making audio is always very simple. How much can we make people excited and immersed in the story and gameplay experience with our audio? There are three key ways I like to do that:  


*Provide a sense of reality with sophisticated sound design to bring you into a believable world.
Provide a sense of reality with sophisticated sound design to bring you into a believable world.
*Achieve a memorable, dramatic experience with great music and sounds well synced with the story beat and your gameplay.
Achieve a memorable, dramatic experience with great music and sounds well synced with the story beat and your gameplay.
*Share a delightful memory with all fans providing an iconic melody.
Share a delightful memory with all fans providing an iconic melody.


Actually, my real goal is to make you cry!  
Actually, my real goal is to make you cry!  
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<3,
<3,
bs angel
bs angel


P.S. Embiggen, snag, and display the latest Friday Caption Fun image on your embarrassingly unadorned desktop. Then, contribute your witty quip to [http://halo.xbox.com/blogs/post/2012/02/17/Friday-Caption-Fun-40.aspx the latest round of caption festivities]. Off you go!
P.S. Embiggen, snag, and display the latest Friday Caption Fun image on your embarrassingly unadorned desktop. Then, contribute your witty quip to [http://halo.xbox.com/blogs/post/2012/02/17/Friday-Caption-Fun-40.aspx the latest round of caption festivities]. Off you go!
 
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==Source==
*[http://halo.bungie.org/halobulletins/38 Halo.Bungie.Org]
 


{{Halo Bulletin}}
{{Halo Bulletin}}

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