Modification de Chronique:Halo Bulletin 22/01/2014

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=== Original ===
=== Original ===
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[[Fichier:Halo-bulletin-header-22-01-14.jpg|750px|centré]]


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'''Halo Spartan Bowl'''
'''Halo Spartan Bowl'''


[[Fichier:Superbowl.jpg|700px|centré]]
[[Fichier:Superbowl.jpg|800px|centré]]


As I started to say, the studio is getting quite excited about Super Bowl weekend, and the team (after huddling together - HA) agreed that it would be cool to offer a special edition playlist in Matchmaking at the end of the month to coincide with the big game.  
As I started to say, the studio is getting quite excited about Super Bowl weekend, and the team (after huddling together - HA) agreed that it would be cool to offer a special edition playlist in Matchmaking at the end of the month to coincide with the big game.  
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'''Team Slayer Top 200 Season 1'''
'''Team Slayer Top 200 Season 1'''


[[Fichier:Top200-team-slayer-HB.jpg|600px|centré]]
[[Fichier:Top200-team-slayer-HB.jpg|700px|centré]]


After eight weeks of slaying, season 1 of the Halo 4 Team Slayer Top 200 has come to a close! Earlier today, we posted the final top 200 on Waypoint. We'd like to once again congratulate these top players for their placings in the inaugural season. The top ten players are...
After eight weeks of slaying, season 1 of the Halo 4 Team Slayer Top 200 has come to a close! Earlier today, we posted the final top 200 on Waypoint. We'd like to once again congratulate these top players for their placings in the inaugural season. The top ten players are...


[[Fichier:Team-slayer-top-200-saison-1.png|600px|centré]]
[[Fichier:Team-slayer-top-200-saison-1.png|700px|centré]]


To see the full list for season 1, head here. To start competing in season 2, simply head into the Team Slayer Playlist and join the action! You can track your CSR (Competitive Skill Rank) for the playlist by visiting your Halo 4 Service Record. To learn more about CSR, head here.  
To see the full list for season 1, head here. To start competing in season 2, simply head into the Team Slayer Playlist and join the action! You can track your CSR (Competitive Skill Rank) for the playlist by visiting your Halo 4 Service Record. To learn more about CSR, head here.  
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Our next Matchmaking Update is on February 3rd, and we're asking YOU to once again decide which game type is playable! In our newest Community Choice Poll, we want to know which objective game type you'd like to see added to the voting options in the SWAT playlist. Vote for your top choice, and stop by next week's Bulletin to read which option is the winner!
Our next Matchmaking Update is on February 3rd, and we're asking YOU to once again decide which game type is playable! In our newest Community Choice Poll, we want to know which objective game type you'd like to see added to the voting options in the SWAT playlist. Vote for your top choice, and stop by next week's Bulletin to read which option is the winner!


[[Fichier:Vote-mode-de-jeu-H4-HB-22-01-14.jpg|600px|centré]]
 


'''CTF'''
'''CTF'''
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== Mortal Dictata: Out Now ==
== Mortal Dictata: Out Now ==


[[Fichier:La-trilogie-kilo-five-HB-22-01-14.jpg|600px|centré]]
 


Karen Traviss' final book in the Kilo-Five trilogy is now available! We recently had a chance to chat with Traviss about the entire trilogy, as well as get some exclusive insight into the just-released novel.For author insight into the trilogy, characters, and much more, head here. If you'd like to get a sneak peek into the story, check out the prologue and chapter one excerpt on Waypoint here, and if you get sucked in (warning: you will), read the chapter two excerpt over at Tor.com, and then (once you're really sucked in), grab the novel in whichever digital or physical means you find preferable.
Karen Traviss' final book in the Kilo-Five trilogy is now available! We recently had a chance to chat with Traviss about the entire trilogy, as well as get some exclusive insight into the just-released novel.For author insight into the trilogy, characters, and much more, head here. If you'd like to get a sneak peek into the story, check out the prologue and chapter one excerpt on Waypoint here, and if you get sucked in (warning: you will), read the chapter two excerpt over at Tor.com, and then (once you're really sucked in), grab the novel in whichever digital or physical means you find preferable.
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'''The Ark''' is an asymmetrical 2v2 and 4v4 multiplayer map designed for Slayer, King of the Hill, 1-Site Extraction, and Oddball. The addition of Sprint as a default gameplay mechanic in Halo 4 presented level designers with the task of creating multiplayer experiences that amplified the positive traits of Sprint based movement such as sprint jumps and increased combat encounters while also ensuring that positioning relevance still existed, and that escaping encounters was not too easy. The Ark is the culmination of several months spent experimenting with perfecting this balance, resulting in a complex combination of intersecting lines of sight and flow design that makes sprinting away from combat just as risky as confronting it. The Ark was used at the European i50 Winter Championships and has since found its home in Halo 4 Matchmaking as a Team Snipers and Team Doubles map.
'''The Ark''' is an asymmetrical 2v2 and 4v4 multiplayer map designed for Slayer, King of the Hill, 1-Site Extraction, and Oddball. The addition of Sprint as a default gameplay mechanic in Halo 4 presented level designers with the task of creating multiplayer experiences that amplified the positive traits of Sprint based movement such as sprint jumps and increased combat encounters while also ensuring that positioning relevance still existed, and that escaping encounters was not too easy. The Ark is the culmination of several months spent experimenting with perfecting this balance, resulting in a complex combination of intersecting lines of sight and flow design that makes sprinting away from combat just as risky as confronting it. The Ark was used at the European i50 Winter Championships and has since found its home in Halo 4 Matchmaking as a Team Snipers and Team Doubles map.


[[Fichier:Theark.jpg|600px|centré]]
 


'''Black Site''', and its Forge Island successor Ender, is an inverse symmetrical 4v4 multiplayer map designed for Capture the Flag. This multiplayer map features an extremely fast paced CTF experience that forces the flag pulling team to confront the entire enemy team multiple times before capturing, including a very chaotic final battle right at the flag stand that often results in massive death counts on both sides before the flag is finally captured. This design has evolved several times throughout its development, specifically the evolution of top mid and the addition of two new flank routes on the successor Ender. Black Site was used as a tournament CTF experience shortly after Halo 4's launch, and has since found its home in Halo 4 Matchmaking as a Rumble Pit, SWAT, and Flood map.
'''Black Site''', and its Forge Island successor Ender, is an inverse symmetrical 4v4 multiplayer map designed for Capture the Flag. This multiplayer map features an extremely fast paced CTF experience that forces the flag pulling team to confront the entire enemy team multiple times before capturing, including a very chaotic final battle right at the flag stand that often results in massive death counts on both sides before the flag is finally captured. This design has evolved several times throughout its development, specifically the evolution of top mid and the addition of two new flank routes on the successor Ender. Black Site was used as a tournament CTF experience shortly after Halo 4's launch, and has since found its home in Halo 4 Matchmaking as a Rumble Pit, SWAT, and Flood map.


[[Fichier:Blacksite.jpg|600px|centré]]
 


'''Meta Raid''' is a symmetrical Capture the Flag map designed to provide an enhanced Husky Raid experience, which was just added to Action Sack this past Monday. Husky Raid is a linear Capture the Flag experience that funnels players wielding random primary and secondary weapons into combat through a death valley. The running joke is that the map is called Meta Raid because the players raided all the meta-game from the map since, you know, it is basically just a long hallway.  
'''Meta Raid''' is a symmetrical Capture the Flag map designed to provide an enhanced Husky Raid experience, which was just added to Action Sack this past Monday. Husky Raid is a linear Capture the Flag experience that funnels players wielding random primary and secondary weapons into combat through a death valley. The running joke is that the map is called Meta Raid because the players raided all the meta-game from the map since, you know, it is basically just a long hallway.  
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'''Venom''' is an asymmetrical arena that is founded on the radical movement option concept of acid pit flanks. The map is built above an acid pit that when entered drains player shields at a -25% decay. This risk of losing shields is balanced by the reward of quick and hidden movement which is key to flanking enemy players and flushing out power positions. Within the acid pit there is a safe zone that functions as an Overshield generator. This safe zone not only prevents your shields from dropping, but if the player remains within the safe zone for the designated time period they will gain a 1x layer Overshield. This Overshield generation is balanced by a 50% damage resistance trait while within the safe zone, meaning the player is 2x as vulnerable to damage. Smart players learn to pre-grenade the generator just to make sure there is not any enemy players charging up. Venom also features an extraction site and hill location in the acid pit, creating new meta-game in controlling an objective. Venom is full of tactical jumps and complex movement options such as one-way portals and lifts, effectively creating a unique 2v2 experience to Halo.
'''Venom''' is an asymmetrical arena that is founded on the radical movement option concept of acid pit flanks. The map is built above an acid pit that when entered drains player shields at a -25% decay. This risk of losing shields is balanced by the reward of quick and hidden movement which is key to flanking enemy players and flushing out power positions. Within the acid pit there is a safe zone that functions as an Overshield generator. This safe zone not only prevents your shields from dropping, but if the player remains within the safe zone for the designated time period they will gain a 1x layer Overshield. This Overshield generation is balanced by a 50% damage resistance trait while within the safe zone, meaning the player is 2x as vulnerable to damage. Smart players learn to pre-grenade the generator just to make sure there is not any enemy players charging up. Venom also features an extraction site and hill location in the acid pit, creating new meta-game in controlling an objective. Venom is full of tactical jumps and complex movement options such as one-way portals and lifts, effectively creating a unique 2v2 experience to Halo.


[[Fichier:Venom.jpg|600px|centré]]
 


'''''For the aspiring Forgers reading, what are some helpful tips or tricks that help creators get the most out of Forge?'''''  
'''''For the aspiring Forgers reading, what are some helpful tips or tricks that help creators get the most out of Forge?'''''  
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My final Forge project is a Construct successor called Takedown. I may or may not end up releasing this project depending on if I can optimize frame rate performance. Here is a preview:
My final Forge project is a Construct successor called Takedown. I may or may not end up releasing this project depending on if I can optimize frame rate performance. Here is a preview:


[[Fichier:Map-HB-22-01-14.jpg|600px|centré]]
 


Past this, I am pursuing a career in the game industry as a professional level designer. I am currently mastering programs such as UDK, 3Ds Max, and Maya and building up my level design resume for an application to a game development studio. I will remain active as a Community Cartographer throughout this process, using the knowledge I have gained working with the competitive community to optimize gameplay experiences and spawning systems in Matchmaking.  
Past this, I am pursuing a career in the game industry as a professional level designer. I am currently mastering programs such as UDK, 3Ds Max, and Maya and building up my level design resume for an application to a game development studio. I will remain active as a Community Cartographer throughout this process, using the knowledge I have gained working with the competitive community to optimize gameplay experiences and spawning systems in Matchmaking.  
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For your chance at being in the next spotlight, take a nature-themed screenshot, and then tag it with "Nature" and "Halo Waypoint", and maybe, just maybe, yours will be featured in the next Halo Bulletin!
For your chance at being in the next spotlight, take a nature-themed screenshot, and then tag it with "Nature" and "Halo Waypoint", and maybe, just maybe, yours will be featured in the next Halo Bulletin!


<center>[[Fichier:Capture-d'écran-01-HB-22-01-14.jpg|250px|Last View by GOATROACH]][[Fichier:Capture-d'écran-02-HB-22-01-14.jpg|250px|Screenshot by PERCEUSSOZ]][[Fichier:Capture-d'écran-03-HB-22-01-14.jpg|250px|Really Partying by LIZKING10152011]][[Fichier:Capture-d'écran-04-HB-22-01-14.jpg|250px|Vs Mantis by RTD SPURL0S]]</center>
<center>[[Fichier:Capture-d'écran-05-HB-22-01-14.jpg|250px|Reignition by APOLLO CREED 01]][[Fichier:Capture-d'écran-06-HB-22-01-14.jpg|250px|INFRARED by STEALTH4CE]][[Fichier:Capture-d'écran-07-HB-22-01-14.jpg|250px|Rock "Heart" Piercing by DRAXSONIA]][[Fichier:Capture-d'écran-08-HB-22-01-14.jpg|250px|BLAM! FLUTTERTIME! by USMC FLUTTERSHY]]</center>
<center>[[Fichier:Capture-d'écran-09-HB-22-01-14.jpg|250px|Icarus by Z6NITRO]][[Fichier:Capture-d'écran-10-HB-22-01-14.jpg|250px|Fusion by NIVEK012]][[Fichier:Capture-d'écran-11-HB-22-01-14.jpg|250px|Bounty Hunter by RVB DOC04]][[Fichier:HB-22-01-14 - Big Team Infinity Slayer by MarkEightThree.jpg|250px|Big Team Infinity Slayer by MARKEIGHTTHREE]]</center>
Until next week,  
Until next week,  


Bravo
Bravo
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==Source==
*[http://halo.bungie.org/halobulletins/131 Halo.Bungie.org]
 


{{Halo Bulletin}}
{{Halo Bulletin}}

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