Modification de Chronique:Halo Bulletin 12/03/2014

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=== Original ===
=== Original ===
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[[Fichier:Halo-bulletin-header-HB-12-03-14.jpg|700px|centré]]


<toggledisplay hidetext=[Masquer]>
Just two nights ago, the 343 team bravely hopped onto Xbox Live to play with and against some of you in Medal Madness custom games. Naturally, the evening's activities included lots of needles, explosions, Gravity Hammer smashes, and yelling in various languages. One of my favorite things about these online adventures is learning things (both Halo related and entirely non-Halo related) from community members. For example, I learned that "Snapshot" in Spanish is instantánea, and if you're going to say the word, you darn well better pronounce it with the emotion it deserves. Also, my final team in the community playdate taught me a thing or two about Medal Madness strategy. Most notably, we decided that in order to succeed in the "Hail Mary" round, where the objective is to get long-distance grenade kills, it's best to target one player. For consistency, we decided that player would be bs angel. Every time. Oh, and there may or not be a file in my File Share titled "EVERYONE GO FOR BS ANGEL!"  
Just two nights ago, the 343 team bravely hopped onto Xbox Live to play with and against some of you in Medal Madness custom games. Naturally, the evening's activities included lots of needles, explosions, Gravity Hammer smashes, and yelling in various languages. One of my favorite things about these online adventures is learning things (both Halo related and entirely non-Halo related) from community members. For example, I learned that "Snapshot" in Spanish is instantánea, and if you're going to say the word, you darn well better pronounce it with the emotion it deserves. Also, my final team in the community playdate taught me a thing or two about Medal Madness strategy. Most notably, we decided that in order to succeed in the "Hail Mary" round, where the objective is to get long-distance grenade kills, it's best to target one player. For consistency, we decided that player would be bs angel. Every time. Oh, and there may or not be a file in my File Share titled "EVERYONE GO FOR BS ANGEL!"  


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== Matchmaking Update ==
== Matchmaking Update ==


[[Fichier:John-117-HB-12-03-14.jpg|600px|centré]]
[[Halo Bulletin 2014 /9|Last week]], we announced that the Proving Ground playlist was on the way. The new playlist will feature BR-start gameplay, an increased variety of power weapons, the removal of Personal Ordnance and Armor Abilities, and the addition of the Motion Tracker. The settings are similar to Legendary Slayer BRs, and will allow for fast-paced, precision weapon gameplay. We'll be keeping a close eye on player feedback regarding relevant settings, the map pool, and more... Which reminds me! We should talk about maps.
 
[[Halo Bulletin 05/03/2014|Last week]], we announced that the Proving Ground playlist was on the way. The new playlist will feature BR-start gameplay, an increased variety of power weapons, the removal of Personal Ordnance and Armor Abilities, and the addition of the Motion Tracker. The settings are similar to Legendary Slayer BRs, and will allow for fast-paced, precision weapon gameplay. We'll be keeping a close eye on player feedback regarding relevant settings, the map pool, and more... Which reminds me! We should talk about maps.


The following maps will be available in the Proving Ground playlist at launch:
The following maps will be available in the Proving Ground playlist at launch:
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*Vertigo
*Vertigo


You'll notice the above list includes a new map that you may not be familiar with: Orion. Designed for both Slayer and Extraction, this Forge Island map was designed by community Forger [https://www.halowaypoint.com/en-us/players/secretschnitzel/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 SecretSchnitzel]. Take a peek at the below screenshots to get an idea of the playspace:
You'll notice the above list includes a new map that you may not be familiar with: Orion. Designed for both Slayer and Extraction, this Forge Island map was designed by community Forger SecretSchnitzel. Take a peek at the below screenshots to get an idea of the playspace:
 
[[Fichier:Screengrab-01-HB-12-03-14.jpg|550px|centré]]
 
[[Fichier:Screengrab-02-HB-12-03-14.jpg|550px|centré]]


[[Fichier:Screengrab-03-HB-12-03-14.jpg|550px|centré]]
Once the playlist launches, head over to the War Games Feedback section and let us know what you think.


Once the playlist launches, head over to the [https://forums.halowaypoint.com/yaf_topics25_War-Games-Feedback.aspx War Games Feedback] section and let us know what you think.


'''Community Choice: Proving Ground''' :
'''Community Choice: Proving Ground''' :
[[Fichier:Résultat-vote-mode-de-jeu-12-03-14.jpg|600px|centré]]


In last week's Community Choice Poll, we asked which objective game type you wanted to see included in Proving Ground at launch. Extraction was the decisive victor, grabbing over 50 percent of your votes. Because we are designing the playlist from scratch (including maps, weapon placement, and game types) the design, build, and test time required to get this playlist to you by Monday required that we launch with one Slayer game type and objective game type of your choosing. That said, we do have plans to introduce more objective game types to the playlist in the near future, and at launch, both Slayer and Extraction will be playable on all 10 maps.  
In last week's Community Choice Poll, we asked which objective game type you wanted to see included in Proving Ground at launch. Extraction was the decisive victor, grabbing over 50 percent of your votes. Because we are designing the playlist from scratch (including maps, weapon placement, and game types) the design, build, and test time required to get this playlist to you by Monday required that we launch with one Slayer game type and objective game type of your choosing. That said, we do have plans to introduce more objective game types to the playlist in the near future, and at launch, both Slayer and Extraction will be playable on all 10 maps.  
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'''Extraction playlist''' :
'''Extraction playlist''' :
[[Fichier:Mode-Extraction-01.jpg|600px|centré]]


If you've been missing Extraction in Halo 4 Matchmaking, this weekly update is about to get even better. Extraction is our featured rotational playlist from March 17 to March 31, so if you're all about initiating Extraction processes and defending beacons (no, not bacon, stop it) then grab some friends and hop into the playlist while it's available.
If you've been missing Extraction in Halo 4 Matchmaking, this weekly update is about to get even better. Extraction is our featured rotational playlist from March 17 to March 31, so if you're all about initiating Extraction processes and defending beacons (no, not bacon, stop it) then grab some friends and hop into the playlist while it's available.
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== Come work on Halo: Environment Artist ==  
== Come work on Halo: Environment Artist ==  


[[Fichier:343-industries-HB-29-01-14.jpg|600px|centré]]
 


Back in January, we profiled our then open Franchise Writer position and received many résumés from passionate fans.The last "Open Position" feature received a great response, so we figured it'd be nice to shed some light on a new position in the studio. An [http://www.microsoft-careers.com/job/Redmond-Environment-Artist-Devices-&-Studios-Microsoft-Studios-343-Industries-Halo-%28858291%29-Job-WA-98052/28136800/ Environment Artist] role is currently available.  
Back in January, we profiled our then open Franchise Writer position and received many résumés from passionate fans.The last "Open Position" feature received a great response, so we figured it'd be nice to shed some light on a new position in the studio. An [http://www.microsoft-careers.com/job/Redmond-Environment-Artist-Devices-&-Studios-Microsoft-Studios-343-Industries-Halo-%28858291%29-Job-WA-98052/28136800/ Environment Artist] role is currently available.  
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It was really the talent pool that 343 was establishing. When I was brought on board, it seemed like 343 was grabbing artists from all sorts of studios to create this giant all-star team. I was and am a big fan of Sparth and his work, and it's incredible that he's now our art director. This was really something that I never imagined happening. I knew I had to go for it, and I got it. It was definitely the talent. They were putting together an amazing team and I had to get in.
It was really the talent pool that 343 was establishing. When I was brought on board, it seemed like 343 was grabbing artists from all sorts of studios to create this giant all-star team. I was and am a big fan of Sparth and his work, and it's incredible that he's now our art director. This was really something that I never imagined happening. I knew I had to go for it, and I got it. It was definitely the talent. They were putting together an amazing team and I had to get in.


[[Fichier:H4-Exile 03.jpg|600px|centré]]
 


'''''What is the best part about working on the environment art team?'''''  
'''''What is the best part about working on the environment art team?'''''  
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Working on the Mammoth was really incredible. Being the largest land vehicle we had ever created, the Mammoth fell on the environment art side because it was really a moving environment. Being able to create a moving vehicle was the coolest opportunity. It also became a Mega Bloks set, so it was pretty special to give it to my kid and say "Dad made this!"
Working on the Mammoth was really incredible. Being the largest land vehicle we had ever created, the Mammoth fell on the environment art side because it was really a moving environment. Being able to create a moving vehicle was the coolest opportunity. It also became a Mega Bloks set, so it was pretty special to give it to my kid and say "Dad made this!"
[[Fichier:Mammoth-H4.jpg|600px|centré]]


'''''What is the biggest challenge of working as an environment artist?'''''  
'''''What is the biggest challenge of working as an environment artist?'''''  
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== Screenshot Spotlight: Majestic ==  
== Screenshot Spotlight: Majestic ==  


Last week, we turned the spotlight on [https://www.halowaypoint.com/en-us/universe/detail/1ca55f36-6805-4b5b-ab4a-d937f11be4ad/screenshot-spotlight-fotus FOTUS]. This week, we decided to go with a rather majestic map. Take a gander at the following Skyline screenshots, and maybe even find inspiration to make your own.  
Last week, we turned the spotlight on FOTUS. This week, we decided to go with a rather majestic map. Take a gander at the following Skyline screenshots, and maybe even find inspiration to make your own.  


For your chance at being in the next spotlight, take a screenshot featuring fire and then tag it with "Fire" and "Halo Waypoint", and maybe, just maybe, yours will be featured in the next Halo Bulletin!
For your chance at being in the next spotlight, take a screenshot featuring fire and then tag it with "Fire" and "Halo Waypoint", and maybe, just maybe, yours will be featured in the next Halo Bulletin!


<center>[[Fichier:Capture-d'écran-01-HB-12-03-14.jpg|250px|Really.... by OOENRIQUE]][[Fichier:Capture-d'écran-02-HB-12-03-14.jpg|250px|Regicide by RYUU KATSURO]][[Fichier:Capture-d'écran-03-HB-12-03-14.jpg|250px|Jaded by VINDICTIVUS]][[Fichier:Capture-d'écran-04-HB-12-03-14.jpg|250px|Mirror Me by GOTHIC LUCY]]</center>
 
<center>[[Fichier:Capture-d'écran-05-HB-12-03-14.jpg|250px|Dat Tarp by FONIAX]][[Fichier:Capture-d'écran-06-HB-12-03-14.jpg|250px|Everyone knows this about me by AMMY WOLF]][[Fichier:Capture-d'écran-07-HB-12-03-14.jpg|250px|Romeo 17 by RECEPTOR 17]][[Fichier:Capture-d'écran-08-HB-12-03-14.jpg|250px|Chief by BLUNTSAFIDDY]]</center>
<center>[[Fichier:Capture-d'écran-09-HB-12-03-14.jpg|250px|Assassin Theme 2 by GHOSTLY PANCAKE]][[Fichier:Capture-d'écran-10-HB-12-03-14.jpg|250px|Fog & Horizon by SKANYK]][[Fichier:Capture-d'écran-11-HB-12-03-14.jpg|250px|Dissipate by IAPOTHECY]][[Fichier:Capture-d'écran-12-HB-12-03-14.jpg|250px|Shadow of Intent by FREEFROMFOXDIE]]</center>
And with that, this week's Bulletin comes to a close.  
And with that, this week's Bulletin comes to a close.  


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Bravo
Bravo
 
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==Source==
*[http://halo.bungie.org/halobulletins/138 Halo.Bungie.org]
 


{{Halo Bulletin}}
{{Halo Bulletin}}

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