Modification de Chronique:Halo Bulletin 11/09/2013
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What is looming on the horizon for the studio is both exciting and daunting. We're working on projects that you know about (the TV show and Halo Xbox One) and others that you don't (insert absolutely zero clues here). Our team has blossomed from a few dozen to a few hundred, and it continues to grow at a healthy pace as new people are hired to make sure every team has more than enough resources to do their job, and do it well. | What is looming on the horizon for the studio is both exciting and daunting. We're working on projects that you know about (the TV show and Halo Xbox One) and others that you don't (insert absolutely zero clues here). Our team has blossomed from a few dozen to a few hundred, and it continues to grow at a healthy pace as new people are hired to make sure every team has more than enough resources to do their job, and do it well. | ||
[[Fichier: | [[Fichier:Halo Xbox One-Trailer 04.jpg|center|500px]] | ||
As a small part of our team shifts solely into sustain mode, we, as a studio, are looking steadfastly toward the future. We're extremely excited about the Xbox One, and the wheels of the next installment in the franchise are spinning at a lightning fast speed. Focusing on the future also includes nurturing the current experience, so we're in the process of tightening up Halo 4 multiplayer to ensure your online games contain more headshots and good times than you could ever hope to handle. | As a small part of our team shifts solely into sustain mode, we, as a studio, are looking steadfastly toward the future. We're extremely excited about the Xbox One, and the wheels of the next installment in the franchise are spinning at a lightning fast speed. Focusing on the future also includes nurturing the current experience, so we're in the process of tightening up Halo 4 multiplayer to ensure your online games contain more headshots and good times than you could ever hope to handle. |