Modification de Chronique:Halo Bulletin 06/12/2012

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==6 décembre==
==6 décembre==
===Original===
===Original===
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<toggledisplay hidetext=]Masquer[>
[[Fichier:HB Winterborder 2012.jpg|center|700px]]
[[Fichier:HB Winterborder 2012.jpg|center|700px]]


====Halo 4 Infinity Challenge====
====Halo 4 Infinity Challenge====
[[Fichier:HB-Halo 4 Infinity Challenge logo.jpg|center|600px]]
 
[[Fichier:Halo-infinity-logo HB2014 n49.jpg|center|600px]]


While Monday has a reputation for being the worst day of the week, that perception is about to change because on December 17, we're joining forces with Virgin Gaming and Xbox 360 to bring you the chance to win a UNSC-themed truck and/or a cameo in a future Halo game. Officially called the Halo 4 Infinity Challenge, this tournament will give you a shot at winning a real life vehicle (you virtual vehicles can suck it!) and one of more than 2,800 total prizes. What exactly will it take to score some sweet Halo swag? Why, I thought you'd never ask!
While Monday has a reputation for being the worst day of the week, that perception is about to change because on December 17, we're joining forces with Virgin Gaming and Xbox 360 to bring you the chance to win a UNSC-themed truck and/or a cameo in a future Halo game. Officially called the Halo 4 Infinity Challenge, this tournament will give you a shot at winning a real life vehicle (you virtual vehicles can suck it!) and one of more than 2,800 total prizes. What exactly will it take to score some sweet Halo swag? Why, I thought you'd never ask!
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====UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor Truck====
====UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor Truck====
[[Fichier:HB-Halo 4 Infinity Challenge Raptor truck 01.jpg|center|600px]]


[[Fichier:HB-Halo 4 Infinity Challenge Raptor truck 02.jpg|center|600px]]
 
[[Fichier:Halo4 raptor truck HB2012 n48.jpg|center|600px]]
 
[[Fichier:Halo4 raptor truck front HB2012 n48.jpg|center|600px]]


Yes, I created an entire section just to show off two pictures of the UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor truck one of the Halo 4 Infinity Challenge grand prize winners will get. Why? Because I happen to think it's that awesome. So there. Moving on...
Yes, I created an entire section just to show off two pictures of the UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor truck one of the Halo 4 Infinity Challenge grand prize winners will get. Why? Because I happen to think it's that awesome. So there. Moving on...
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====Spartan Ops Season 1 Continues in January====
====Spartan Ops Season 1 Continues in January====
[[Fichier:HB-Halo 4 Spartan & Prometheen Knight.jpg|center|600px]]
 
[[Fichier:Chief et chevalier promothen HB2012 n48.jpg|center|600px]]


Comprised of three brand new Halo 4 Multiplayer maps (Wreckage, Harvest and Shatter), the Crimson Map Pack will launch on December 10. A mere seven days after that, the Halo 4 Infinity Challenge officially begins. To give you adequate time to enjoy both, Spartan Ops will go on a mid-season break starting December 10. Fret not, though, because your entire Spartan Ops timeline will still be both accessible and playable. On top of that, we will also be featuring a Best of Spartan Ops compilation next week, made up of the following chapters:
Comprised of three brand new Halo 4 Multiplayer maps (Wreckage, Harvest and Shatter), the Crimson Map Pack will launch on December 10. A mere seven days after that, the Halo 4 Infinity Challenge officially begins. To give you adequate time to enjoy both, Spartan Ops will go on a mid-season break starting December 10. Fret not, though, because your entire Spartan Ops timeline will still be both accessible and playable. On top of that, we will also be featuring a Best of Spartan Ops compilation next week, made up of the following chapters:
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====Next Week's Matchmaking Playlist Update====
====Next Week's Matchmaking Playlist Update====
[[Fichier:H4-Harvest 14.jpg|center|600px]]
 
[[Fichier:Matchmaking update HB2012 n48.jpg|center|600px]]


There's only one thing to say after last week's Matchmaking playlist update: We got a new King! Since Team Regicide has performed spectacularly (TWtQS), it's sticking around for another week. So is SWAT, of course. Unfortunately that means one playlist has to say goodbye. Actually, it just has to say "See you later" because it will undoubtedly be back. Leaving temporarily is King of the Hill (wipes away a single tear) and taking its place is Crimson DLC. Before we dip into the specifics of that particular playlist, let's go over the rather short list of other things included in last Monday's update.
There's only one thing to say after last week's Matchmaking playlist update: We got a new King! Since Team Regicide has performed spectacularly (TWtQS), it's sticking around for another week. So is SWAT, of course. Unfortunately that means one playlist has to say goodbye. Actually, it just has to say "See you later" because it will undoubtedly be back. Leaving temporarily is King of the Hill (wipes away a single tear) and taking its place is Crimson DLC. Before we dip into the specifics of that particular playlist, let's go over the rather short list of other things included in last Monday's update.
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====Art of Halo 4 Dossier====
====Art of Halo 4 Dossier====
[[Fichier:HB-John Liberto.jpg|center|600px]]
 
[[Fichier:John wallin liberto HB2012 n48.jpg|center|600px]]
 


It's time for another art spotlight, this time with a rather talented man by the name of John Wallin Liberto. Marathon, the predecessor to Halo created by Bungie in the late 90's, inspired John to start with digital painting, which later led him into the gaming industry. As an aviator and gadget freak, aerospace technology is what motivates him the most when creating sci-fi art for Halo, but he also turns to nature's design when in need of inspiration. During his career, he has worked on projects such as Gears of War, Battlefield, Dust 514 and Army of Two as a freelance concept artist, and movies such as Big Fish and Harry Potter 3 as a digital matte painter. His current title is Senior Concept Artist, but I just call him Awesome for short. Enjoy the following snapshot of his work, each piece of which is accompanied by a description, penned by John himself.
It's time for another art spotlight, this time with a rather talented man by the name of John Wallin Liberto. Marathon, the predecessor to Halo created by Bungie in the late 90's, inspired John to start with digital painting, which later led him into the gaming industry. As an aviator and gadget freak, aerospace technology is what motivates him the most when creating sci-fi art for Halo, but he also turns to nature's design when in need of inspiration. During his career, he has worked on projects such as Gears of War, Battlefield, Dust 514 and Army of Two as a freelance concept artist, and movies such as Big Fish and Harry Potter 3 as a digital matte painter. His current title is Senior Concept Artist, but I just call him Awesome for short. Enjoy the following snapshot of his work, each piece of which is accompanied by a description, penned by John himself.




[[Fichier:H4-Cortana Cryo Room concept (John Liberto).jpg|center|600px]]
[[Fichier:Cortana-Cryo room (concept-art by John Liberto).jpg|center|600px]]


Forward Unto Dawn Cryo Room: This is one of the first concepts I had the honor to make, working closely with Art Director Kenneth Scott. We did many variants of this room until we decided to go further with the design, breaking up repetitive forms and objects leading the player into the corridor of the Forward Unto Dawn, as well as mystical, overhanging tech-objects in the ceiling.
Forward Unto Dawn Cryo Room: This is one of the first concepts I had the honor to make, working closely with Art Director Kenneth Scott. We did many variants of this room until we decided to go further with the design, breaking up repetitive forms and objects leading the player into the corridor of the Forward Unto Dawn, as well as mystical, overhanging tech-objects in the ceiling.


[[Fichier:H4-Spires 03 concept (John Liberto).jpg|center|600px]]
[[Fichier:Spires 03 (concept-art by John Liberto).jpg|center|600px]]


Spire Vista: One of the most important concepts is the first time you get to see the Forerunner spires within Requiem. We had to figure out how the light within the planet would affect the landscape, as well as the ceiling itself. It needed to be a magical moment, with clouds covering parts of the ceiling but at the same time not too menacing. The clouds are affected by the floating spires that sometimes even touch the surface.
Spire Vista: One of the most important concepts is the first time you get to see the Forerunner spires within Requiem. We had to figure out how the light within the planet would affect the landscape, as well as the ceiling itself. It needed to be a magical moment, with clouds covering parts of the ceiling but at the same time not too menacing. The clouds are affected by the floating spires that sometimes even touch the surface.


[[Fichier:H4-Concept UNSC Infinity (John Liberto 03).png|center|600px]]
[[Fichier:H4-UNSC Infinity above Earth (concept-cut).jpg|center|600px]]


The UNSC Infinity: When designing the UNSC Infinity, there were two ways of defining the scale of such a huge ship during the concept stage: Interpret details by just hinting at them with simple brush strokes, or really get in there and define every bit of it. Knowing the 3D and texture artists would need as much help as possible, I chose to really try to define as much as I could. The original file is 12,000 pixels wide and depicts the Infinity orbiting Earth with other smaller ships.
The UNSC Infinity: When designing the UNSC Infinity, there were two ways of defining the scale of such a huge ship during the concept stage: Interpret details by just hinting at them with simple brush strokes, or really get in there and define every bit of it. Knowing the 3D and texture artists would need as much help as possible, I chose to really try to define as much as I could. The original file is 12,000 pixels wide and depicts the Infinity orbiting Earth with other smaller ships.
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The nose of the Infinity is cluttered with antennas and discs, giving a striking similarity to the barnacles and lumps on the nose of a Humpback Whale, an animal that symbolizes scale in our world.
The nose of the Infinity is cluttered with antennas and discs, giving a striking similarity to the barnacles and lumps on the nose of a Humpback Whale, an animal that symbolizes scale in our world.


[[Fichier:H4-UNSC Infinity Corridor concept (John Liberto).jpg|center|600px]]
[[Fichier:UNSC Infinity-Corridor (concept-art by John Liberto).jpg|center|600px]]


Infinity Interior: When the Infinity crashes into Requiem, it's a partly damaged, dark area. We tried to play with the light to create dramatic silhouettes of tech objects, giving the corridors a dynamic feel and breaking any repetitiveness by lighting parts of it and keeping some areas darker.
Infinity Interior: When the Infinity crashes into Requiem, it's a partly damaged, dark area. We tried to play with the light to create dramatic silhouettes of tech objects, giving the corridors a dynamic feel and breaking any repetitiveness by lighting parts of it and keeping some areas darker.


[[Fichier:H4-Major vs Prométhéen (John Liberto).jpg.jpg|center|600px]]
[[Fichier:MC prometheen.jpg|center|600px]]


Chief vs. Knight: This is one of many promotional images done for various magazine covers such as Game Informer and Xbox Magazine, showing close combat between the Master Chief and a Promethean Knight. Playing with multiple light sources, the light from the sun as well as the light coming from the Knight's sword and glowing details, I tried to get a lot of focus on Chief's armor and visor.
Chief vs. Knight: This is one of many promotional images done for various magazine covers such as Game Informer and Xbox Magazine, showing close combat between the Master Chief and a Promethean Knight. Playing with multiple light sources, the light from the sun as well as the light coming from the Knight's sword and glowing details, I tried to get a lot of focus on Chief's armor and visor.
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bs angel
bs angel


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==Source==
Source : [http://halo.bungie.org/halobulletins/78 HBO]
*[http://halo.bungie.org/halobulletins/78 Halo.Bungie.Org]




{{Halo Bulletin}}
{{Halo Bulletin}}

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