Modification de Chronique:BWU 22/10/2010

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This is one of those weeks. We're not exactly dark, but we're definitely more dimly lit than you've become accustomed to. I'm sure you understand. Here's an image filled with explosions to hold you over in case you came looking for tons of revelations:
This is one of those weeks. We're not exactly dark, but we're definitely more dimly lit than you've become accustomed to. I'm sure you understand. Here's an image filled with explosions to hold you over in case you came looking for tons of revelations:


[[Fichier:BWU HR Boo-yah.jpg|center|link=https://web.archive.org/web/20101125124944/http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7103551]]
[[Fichier:BWU HR Boo-yah.jpg|center|url=https://web.archive.org/web/20101125124944/http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7103551]]
<center><small>Boo-yah!</small></center>
<center><small>Boo-yah!</small></center>


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===Take a Synthy Tour of Tempest!===
===Take a Synthy Tour of Tempest!===
[Élément indisponible]
 
[Média indisponible]


Okay, so maybe I was totally wrong about this week's update. Bam! Hopefully, this Photosynth of Tempest ties you over until next week. Now, let's get some housekeeping out of the way.
Okay, so maybe I was totally wrong about this week's update. Bam! Hopefully, this Photosynth of Tempest ties you over until next week. Now, let's get some housekeeping out of the way.
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On the playlist front, we're currently testing out some totally radar-less Arena action. Aside from the obvious impact this will have on the playlist as a whole, it will also sound the death knell for the Active Camo Armor Ability in this particular playlist format, as there's literally no downside to getting your cloak on when radar isn't in play.
On the playlist front, we're currently testing out some totally radar-less Arena action. Aside from the obvious impact this will have on the playlist as a whole, it will also sound the death knell for the Active Camo Armor Ability in this particular playlist format, as there's literally no downside to getting your cloak on when radar isn't in play.


[[Fichier:BWU HR He's right behind you.jpg|center|link=https://web.archive.org/web/20101125124944/http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6664009]]
[[Fichier:BWU HR He's right behind you.jpg|center|url=https://web.archive.org/web/20101125124944/http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6664009]]
<center><small>He's right behind you!</small></center>
<center><small>He's right behind you!</small></center>


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====More Like Forgecrapular!====
====More Like Forgecrapular!====
To aid you in your quest, Carney tells me he's nearly finished hammering out the curriculum for the first semester of his official Design 101 correspondence course. Personally, I've been hammering through some of the hundreds of Forgetacular submissions we've already been blessed with, and I have some words of wisdom I'd love to hammer home myself. While we wait for Carney to deliver the real goods, check out my crash course!
To aid you in your quest, Carney tells me he's nearly finished hammering out the curriculum for the first semester of his official Design 101 correspondence course. Personally, I've been hammering through some of the hundreds of Forgetacular submissions we've already been blessed with, and I have some words of wisdom I'd love to hammer home myself. While we wait for Carney to deliver the real goods, check out my crash course!


====Forge Design .01====
====Forge Design .01====
[[Fichier:BWU HR Upgrades Cones.jpg|center]]
[[Fichier:BWU HR Upgrades Cones.jpg|center]]
<center><smallUpgrades</small></center>
<center><smallUpgrades</small></center>


====Mo Money, Mo Problems====
====Mo Money, Mo Problems====
First things first, you are not required to utilize the entire budget when you set out to build your sweet new map. This is not how you win Forge. In fact, if you've whittled down all the credits in your Forge wallet to make an amazing Race map, and you don't have enough bucks left to splurge on a single solitary Mongoose, you just might have yourself a little bit of a problem. If I can't race on your race map, you lose! You should resolve this minor error before you submit your map, speed racer.
First things first, you are not required to utilize the entire budget when you set out to build your sweet new map. This is not how you win Forge. In fact, if you've whittled down all the credits in your Forge wallet to make an amazing Race map, and you don't have enough bucks left to splurge on a single solitary Mongoose, you just might have yourself a little bit of a problem. If I can't race on your race map, you lose! You should resolve this minor error before you submit your map, speed racer.


====Objectify My Love====
====Objectify My Love====
On a related note, you should also be paying close attention to "object density" as you build your masterpiece. Though the Forge will allow you to phase several objects into one another, it is not recommended that you stack as many objects as possible into a small amount of real estate simply for aesthetic effect. You can and will go overboard.
On a related note, you should also be paying close attention to "object density" as you build your masterpiece. Though the Forge will allow you to phase several objects into one another, it is not recommended that you stack as many objects as possible into a small amount of real estate simply for aesthetic effect. You can and will go overboard.


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====Eye of the Beholder====
====Eye of the Beholder====
Of course, that doesn't mean you should pay no mind to how your map looks, especially when thinking about how players will orient themselves. It's a good idea to use existing visual cues to allow players to ground themselves quickly on your map. Atom is a great example. Each side features distinct "Team" colors, both red and blue, to help your eye pick up on your spawning location instantly. It also uses colors in other key spaces to highlight areas of interest to great and inexpensive effect. The map itself is nestled in the Quarry, giving Atom a rock face on three sides and a distinct open view on the fourth.
Of course, that doesn't mean you should pay no mind to how your map looks, especially when thinking about how players will orient themselves. It's a good idea to use existing visual cues to allow players to ground themselves quickly on your map. Atom is a great example. Each side features distinct "Team" colors, both red and blue, to help your eye pick up on your spawning location instantly. It also uses colors in other key spaces to highlight areas of interest to great and inexpensive effect. The map itself is nestled in the Quarry, giving Atom a rock face on three sides and a distinct open view on the fourth.


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====And the Sky is Grey====
====And the Sky is Grey====
One sure fire way to keep your players dazed and confused is to stuff them inside a giant grey box that offers little in the way of visual distinction.
One sure fire way to keep your players dazed and confused is to stuff them inside a giant grey box that offers little in the way of visual distinction.


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While the Forge palette relies heavily on the metallic Forerunner aesthetic, Forge World itself offers plenty of scenery that stands in stark contrast. Utilize it free of charge.
While the Forge palette relies heavily on the metallic Forerunner aesthetic, Forge World itself offers plenty of scenery that stands in stark contrast. Utilize it free of charge.


[[Fichier:BWU HR Camera 1.jpg|center]]
[[Fichier:BWU HR Camera.jpg|center]]
<center><small>Camera 1</small></center>
<center><small>Camera 1</small></center>


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Of course, if you're making stuff like this…
Of course, if you're making stuff like this…


[[Fichier:BWU HR Mount Rushmore.jpg|center]]
[[Fichier:BWU HR Mont Rushmore.jpg|center]]


…or this…
…or this…
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====Nobody Puts Baby in a Box!====
====Nobody Puts Baby in a Box!====
But maybe you should. The Coliseum might seem small, but trust me, it's really big! And the walls each feature distinct elements that make them stand out from one another.
But maybe you should. The Coliseum might seem small, but trust me, it's really big! And the walls each feature distinct elements that make them stand out from one another.


[[Fichier:BWU HR Scorpion in Coliseum 0.jpg|center]]
[[Fichier:BWU HR Scorpion.jpg|center]]
<center><small>Up close, the Scorpion looks like a sizable threat.</small></center>
<center><small>Up close, the Scorpion looks like a sizable threat.</small></center>


[[Fichier:BWU HR Scorpion in Coliseum 1.jpg|center]]
[[Fichier:BWU HR Scorpion in Coliseum.jpg|center]]
<center><small>But it actually fits easily within the Coliseum walls.</small></center>
<center><small>But it actually fits easily within the Coliseum walls.</small></center>


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{{#ev:youtube|fXlBVGqHAN4|500}}
{{#ev:youtube|fXlBVGqHAN4|500}}


When good Rod goes wrong.
When good Rod goes wrong.
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==Source==
==Source==
*[https://web.archive.org/web/20101125124944/http://www.bungie.net/news/content.aspx?type=topnews&cid=29398 Bungie.net - Bungie Weekly Update: 10/22/2010] (archive)
*[https://web.archive.org/web/20101125124944/http://www.bungie.net/news/content.aspx?type=topnews&cid=29398 Bungie.net - Bungie Weekly Update: 10/22/10] (archive)




{{BWU}}
{{BWU}}

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