Modification de Chronique:BWU 13/08/2010

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''Note: Typically, when you see a large number associated with a single object, it's a group tally. For example, you can't use 100 of each and every block simultaneously. When you place a 1x1, the tally for all objects in that category will decrement by one.''
''Note: Typically, when you see a large number associated with a single object, it's a group tally. For example, you can't use 100 of each and every block simultaneously. When you place a 1x1, the tally for all objects in that category will decrement by one.''


[[Fichier:BWU HR Forge menu Structure.jpg|center]]
[[Fichier:BWU HR Forge Menu Structure1.jpg|center]]


[[Fichier:BWU HR Forge menu Blocks 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Blocks1.jpg|center]]


[[Fichier:BWU HR Forge menu Blocks 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Blocks2.jpg|center]]


[[Fichier:BWU HR Forge menu Blocks 3.jpg|center]]
[[Fichier:BWU HR Forge Menu Blocks3.jpg|center]]


[[Fichier:BWU HR Forge menu Blocks 4.jpg|center]]
[[Fichier:BWU HR Forge Menu Blocks4.jpg|center]]


[[Fichier:BWU HR Forge menu Bridges, plats 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Bridges plats1.jpg|center]]


[[Fichier:BWU HR Forge menu Bridges, plats 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Bridges plats2.jpg|center]]


[[Fichier:BWU HR Forge menu Bridges, plats 3.jpg|center]]
[[Fichier:BWU HR Forge Menu Bridges plats3.jpg|center]]


[[Fichier:BWU HR Forge menu Buildings 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Buildings1.jpg|center]]


[[Fichier:BWU HR Forge menu Buildings 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Buildings2.jpg|center]]


[[Fichier:BWU HR Forge menu Decorative 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Decorative1.jpg|center]]


[[Fichier:BWU HR Forge menu Decorative 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Decorative2.jpg|center]]


[[Fichier:BWU HR Forge menu Doors, win, walls 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Doors win walls1.jpg|center]]


[[Fichier:BWU HR Forge menu Doors, win, walls 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Doors win walls2.jpg|center]]


[[Fichier:BWU HR Forge menu Inclines 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Inclines1.jpg|center]]


[[Fichier:BWU HR Forge menu Inclines 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Inclines2.jpg|center]]


[[Fichier:BWU HR Forge menu Natural.jpg|center]]
[[Fichier:BWU HR Forge Menu Natural.jpg|center]]


[[Fichier:BWU HR Forge menu Spawning.jpg|center]]
[[Fichier:BWU HR Forge Menu Spawning.jpg|center]]


[[Fichier:BWU HR Forge menu Gadgets 1.jpg|center]]
[[Fichier:BWU HR Forge Menu Gadgets1.jpg|center]]


[[Fichier:BWU HR Forge menu Gadgets 2.jpg|center]]
[[Fichier:BWU HR Forge Menu Gadgets2.jpg|center]]


[[Fichier:BWU HR Forge menu Scenery.jpg|center]]
[[Fichier:BWU HR Forge Menu Scenery.jpg|center]]


===Next Stop, Space!===
===Next Stop, Space!===
A few curious forum-goers requested that we show off a custom version of Noble Six in a campaign cinematic. Almost as if they didn't believe we'd really swap out the default character model with a hot, custom Armory injection. Well, how 'bout now?
A few curious forum-goers requested that we show off a custom version of Noble Six in a campaign cinematic. Almost as if they didn't believe we'd really swap out the default character model with a hot, custom Armory injection. Well, how 'bout now?


[[Fichier:BWU HR LNoS EOD.jpg|center]]
[[Fichier:BWU HR Longue nuit de réconfort EOD.jpg|center]]
<center>''Aren't you a little short for a...never mind.''</center>
<center>''Aren't you a little short for a...never mind.''</center>


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Not too sure about all the Spartan up-skirt action in that last shot, but that should seal the deal if you didn't believe our cinematics team would really make it happen. Plus, it gave me an excuse to spend some more time flying around in space. Win, win.
Not too sure about all the Spartan up-skirt action in that last shot, but that should seal the deal if you didn't believe our cinematics team would really make it happen. Plus, it gave me an excuse to spend some more time flying around in space. Win, win.


===Came From Behind===
===Came From Behind===
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What's a landmine? Should be obvious, right? A small, metal platter with a flashing red bulb perched on top like a violent, blood-soaked maraschino cherry on a death-dealing sundae. You'd have to be some kind of moran not to instantly know you need to steer clear.
What's a landmine? Should be obvious, right? A small, metal platter with a flashing red bulb perched on top like a violent, blood-soaked maraschino cherry on a death-dealing sundae. You'd have to be some kind of moran not to instantly know you need to steer clear.


[[Fichier:BWU HR Mine 1.jpg|center]]
[[Fichier:BWU HR Mine3.jpg|center]]


[[Fichier:BWU HR Mine 2.jpg|center]]
[[Fichier:BWU HR Mine1.jpg|center]]


[[Fichier:BWU HR Mine 3.jpg|center]]
[[Fichier:BWU HR Mine2.jpg|center]]


Get a brain! Anyway, you can place landmines in Forge if you want to add some hazardous happenstance to your multiplayer experience, but in Race, they're an integral and multifaceted part of the overall experience.
Get a brain! Anyway, you can place landmines in Forge if you want to add some hazardous happenstance to your multiplayer experience, but in Race, they're an integral and multifaceted part of the overall experience.


===Space Race, Cont'd===
===Space Race, Cont'd===
<center>[[Fichier:BWU HR Race Explosion 1.jpg]]
 
<center>[[Fichier:BWU HR Race Explosion.jpg]]


If you're into tomfoolery, you can elect to plow into them headfirst, as I am often wont to do.
If you're into tomfoolery, you can elect to plow into them headfirst, as I am often wont to do.


[[Fichier:BWU HR Race Explosion 2.jpg]]
[[Fichier:BWU HR Race Explosion2.jpg]]


(Which, by the way, might make for some sweet screenshots if that's your thing.)
(Which, by the way, might make for some sweet screenshots if that's your thing.)
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If you get close enough without making direct contact, you'll prime the landmine for an imminent explosion. If another racer is in hot pursuit, it might just blow up right in their face as you put the hammer down and head off into the sunset. It's kinda like a green turtle shell, only there's way less animal cruelty and absolutely no psychotropic drugs involved (oversized, wild mushrooms are bad, m'kay).
If you get close enough without making direct contact, you'll prime the landmine for an imminent explosion. If another racer is in hot pursuit, it might just blow up right in their face as you put the hammer down and head off into the sunset. It's kinda like a green turtle shell, only there's way less animal cruelty and absolutely no psychotropic drugs involved (oversized, wild mushrooms are bad, m'kay).


[[Fichier:BWU HR Race Close call.jpg|center]]
[[Fichier:BWU HR Race Close call2.jpg|center]]


Derek informs me that we can also customize some other aspects of Race to make it an even better experience overall. For example, if you do meet your maker, or spend too much time out of bounds, the game will respawn you on the back of your Mongoose, facing in the right direction.
Derek informs me that we can also customize some other aspects of Race to make it an even better experience overall. For example, if you do meet your maker, or spend too much time out of bounds, the game will respawn you on the back of your Mongoose, facing in the right direction.
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Where was I? Oh, yeah. Forge FX.
Where was I? Oh, yeah. Forge FX.


[[Fichier:BWU HR FX menu 1.jpg|center]]
[[Fichier:BWU HR FX Menu1.jpg|center]]


Here's the list of all available options aspiring filmmakers, community cartographers, or overzealous people who just want me to vomit out my eyeballs will now have at their disposal. As you can see, some of our tried and true effects are returning from the Halo 3 darkroom, and some are brand spankin' new. Let's break 'em all down.
Here's the list of all available options aspiring filmmakers, community cartographers, or overzealous people who just want me to vomit out my eyeballs will now have at their disposal. As you can see, some of our tried and true effects are returning from the Halo 3 darkroom, and some are brand spankin' new. Let's break 'em all down.
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Oops, missed one.
Oops, missed one.


<center>[[Fichier:BWU HR FX menu 2.jpg]]
<center>[[Fichier:BWU HR FX Menu2.jpg]]


There we go.
There we go.
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Whoa. Hey, Nova. Be right back. Gotta get some aspirin. If you have your television's picture unfortunately set to "Vivid" or "Dynamic," you can probably catch a tan from this effect.
Whoa. Hey, Nova. Be right back. Gotta get some aspirin. If you have your television's picture unfortunately set to "Vivid" or "Dynamic," you can probably catch a tan from this effect.


[[Fichier:BWU HR FX Olde Timey.jpg]]
[[Fichier:BWU HR FX Old timey.jpg]]


Back in my day, the Olde Timey effect was all static, but this new and improved version adds some post processing degradation that simulates the visual imperfections found in well aged 35mm celluloid.
Back in my day, the Olde Timey effect was all static, but this new and improved version adds some post processing degradation that simulates the visual imperfections found in well aged 35mm celluloid.
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Orange. Subtle, yet soothing. Think twilight, without all the glittering, oversexed vampires.
Orange. Subtle, yet soothing. Think twilight, without all the glittering, oversexed vampires.


[[Fichier:BWU HR FX Pen and Ink.jpg]]
[[Fichier:BWU HR FX Pen And Ink.jpg]]


Pen and Ink. It's like a Rorschach Test. Pretty sure I see Pizza the Hut on the left hand side of this shot.
Pen and Ink. It's like a Rorschach Test. Pretty sure I see Pizza the Hut on the left hand side of this shot.

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