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{{WIP|Hawk}}
==Tech==
==Tech==
===Magnum===
===Magnum===
M6 Personal Defense Weapon System
<gallery>
<gallery>
Fichier:HR-Magnum (Way-Profile left).jpg|Profile left.
Fichier:HR-Magnum (Way-Profile left).jpg|Profile left.
Ligne 9 : Ligne 10 :
Fichier:HR-Magnum (Way-Top & bottom).jpg|Top/Bottom.
Fichier:HR-Magnum (Way-Top & bottom).jpg|Top/Bottom.
</gallery>
</gallery>
M6 Personal Defense Weapon System


The sidearms which fall into the M6 PDWS series represent, without a doubt, the most prominent handguns among all of the UNSC’s Armed Forces, local law enforcement, and even human criminals. Developed and produced by Misriah Armory, the M6 series is a recoil-operated, magazine-fed selection of sidearms with an incredibly large array of variants and customizations, all of which are officially issued in three different finishes: hard chrome, black polymer, and electroless nickel.
The sidearms which fall into the M6 PDWS series represent, without a doubt, the most prominent handguns among all of the UNSC’s Armed Forces, local law enforcement, and even human criminals. Developed and produced by Misriah Armory, the M6 series is a recoil-operated, magazine-fed selection of sidearms with an incredibly large array of variants and customizations, all of which are officially issued in three different finishes: hard chrome, black polymer, and electroless nickel.
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===Assault Rifle===
===Assault Rifle===
MA1-MA5 Individual Combat Weapon Systems
<gallery>
<gallery>
Fichier:HR-Fusil d'assaut (Way-Profile).jpg|Profile.
Fichier:HR-Fusil d'assaut (Way-Profile).jpg|Profile.
Ligne 65 : Ligne 66 :
Fichier:HR-Fusil d'assaut (Way-Profile - top & bottom).jpg|Profile/Top and bottom.
Fichier:HR-Fusil d'assaut (Way-Profile - top & bottom).jpg|Profile/Top and bottom.
</gallery>
</gallery>
MA1-MA5 Individual Combat Weapon Systems


The term “Assault Rifle” is colloquially used throughout the UNSC Armed Forces to describe an array of Individual Combat Weapon Systems with the model prefix “MA.” It is the most commonly associated sidearm of the Army, Navy, and Marines; it is instantly recognizable due to its accentuated and bulky shroud, its practical but heavy design, and its overall efficiency across a wide spectrum of combat scenarios.<br />
The term “Assault Rifle” is colloquially used throughout the UNSC Armed Forces to describe an array of Individual Combat Weapon Systems with the model prefix “MA.” It is the most commonly associated sidearm of the Army, Navy, and Marines; it is instantly recognizable due to its accentuated and bulky shroud, its practical but heavy design, and its overall efficiency across a wide spectrum of combat scenarios.<br />
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-MA2B : peu utilisé, sauf par les Forces spéciales de l'UNSC, avec munitions de calibres .390.
-MA2B : peu utilisé, sauf par les Forces spéciales de l'UNSC, avec munitions de calibres .390.
-MA3A : production arrêtée, mais très présente sur le marché noir et dans les organisations terroristes.
-MA3A : production arrêtée, mais très présente sur le marché noir et dans les organisations terroristes.
-MA37 : en production continue depuis 2437, toujours l'arme préférée de l'Armée de l'UNSC.
-MA37 : en production continue depuis 2437, toujours l'arme préférées de l'Armée de l'UNSC.
-MA5B : efficace à courte distance, utilisée par les Marines et la Navy de l'UNSC, avec 60 munitions par magasin.
-MA5B : efficace à courte distance, utilisée par les Marines et la Navy de l'UNSC, avec 60 munitions par magasin.
-MA5C : efficace à moyenne distance, utilisée par les Marines et la Navy de l'UNSC, avec 32 munitions par magasin.
-MA5C : efficace à moyenne distance, utilisée par les Marines et la Navy de l'UNSC, avec 32 munitions par magasin.
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Pendant des décennies, l'utilisation et l'équipement du M392 étaient très répandus dans les forces armées de l'UNSC, mais avec l'avènement du fusil de combat BR55 (et notamment sa version à canon lourd en 2548), il a été supplanté dans pratiquement tout les corps de l'armée. Pourtant, l'Armée de l'UNSC continue de s'appuyer principalement sur le DMR, qu'il a utilisé pendant les derniers conflits de la guerre, sur des planètes comme Nouvelle Jérusalem, Tribute, Reach, et plus tard la Terre.
Pendant des décennies, l'utilisation et l'équipement du M392 étaient très répandus dans les forces armées de l'UNSC, mais avec l'avènement du fusil de combat BR55 (et notamment sa version à canon lourd en 2548), il a été supplanté dans pratiquement tout les corps de l'armée. Pourtant, l'Armée de l'UNSC continue de s'appuyer principalement sur le DMR, qu'il a utilisé pendant les derniers conflits de la guerre, sur des planètes comme Nouvelle Jérusalem, Tribute, Reach, et plus tard la Terre.
{{Collapse-end}}
{{Collapse-end}}
===Grenade Launcher===
<gallery>
Fichier:HR-Lance grenades (Way-Profile).png|Profile.
Fichier:HR-Lance grenades (Way-Top).png|Top.
Fichier:HR-Lance grenades (Way-Bottom).png|Bottom.
Fichier:HR-Lance grenades (Way-Barrel).png|Barrel.
Fichier:HR-Lance grenades (Way-Grip).png|Grip.
Fichier:HR-Lance grenades (Way-Sight).png|Sight.
</gallery>
The M319 is a single-shot, break-action grenade launcher which fires a 40mm high-explosive, dual-purpose grenade. In standard firing mode, the grenade will detonate on contact with the target, creating a concussive impact which is almost always lethal. In its alternate firing mode, the grenade launches but its detonation contents remain inert until the user releases the trigger. This feature allows the weapon’s operator to fire and detonate the grenade strategically, through indirect fire, or simply remote discharge.
With its first line released in 2263 by Misriah Armory, the M319 Grenade Launcher still holds a surprising amount of sway within the UNSC Army. Historically, this has been attributed to its simple design and its resilience in the field, even in difficult environmental conditions.
Though it was wildly effective during the early years of the rebellion, its contemporary import was made even more evident during the battles against the Covenant. Despite the fact that the aliens’ higher-ranking units sport energy shielding, the M319 could be used with incredible results against the unshielded lower-ranked infantry such as Unggoy, Kig-yar, and even some Jiralhanae detachments. For these reasons, it is likely that this weapon will continue to be used by deployed UNSC Army troops.




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===Frag Grenade===
===Fragmentation Grenade===
M9 High Explosive-Dual Purpose Antipersonnel Grenade
Indisponible
 
<gallery>
Fichier:HR-Grenade frag (Way-Angled).jpg|Angled.
Fichier:HR-Grenade frag (Way-Front & back).jpg|Front & back.
Fichier:HR-Grenade frag (Way-Left and right).jpg|Left and right.
Fichier:HR-Grenade frag (Way-Top and bottom).jpg|Top and bottom.
</gallery>
 
Largely unchanged for centuries, the M9 HE-DP Antipersonnel Grenade is the standard fragmentary explosive used by all branches of the UNSC. Its vaguely spherical design, its digital timer fuse and its magnetic latching transportability have all contributed to the prominence of its use in the field.
 
In addition to its other attributes, the M9 is yet another example of UNSC matériel enhanced and up-sized for use by augmented soldiers, namely the SPARTAN-II and classified SPARTAN-III personnel. While standard infantry uses a variant roughly 9.4 centimeters (3.7 inches) in diameter, Spartans have been known to use grenades at up to 21.1 centimeters (8.3 inches), which contain significantly more filler thereby creating a larger area of effect.
 
The standard M9 fragmentation grenade is filled with approximately 190 grams (6.7 ounces) of ComL, a generally stable mixture which is extremely destructive when primed and detonated. When detonation does occur, the grenade’s steel casing, segmented into projectiles, is launched in predetermined directions and with expectedly efficient results. While the killing radius of the standard fragmentation grenade is roughly five meters (16 feet), anyone within 15 meters (49.2 feet) is susceptible to injury, or worse.




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===Warthog===
===Warthog===
M12 Force Application Vehicle
<gallery>
<gallery>
Fichier:HR-Warthog LRV (Way 01).png|Warthog 1.
Fichier:HR-Warthog LRV (Way 01).png
Fichier:HR-Warthog LRV (Way 02).png|Warthog 2.
Fichier:HR-Warthog LRV (Way 02).png
Fichier:HR-Warthog Gauss (Way 01).png|Gauss Warthog 1.
Fichier:HR-Warthog Gauss (Way 01).png
Fichier:HR-Warthog Gauss (Way 02).png|Gauss Warthog 2.
Fichier:HR-Warthog Gauss (Way 02).png
Fichier:HR-Warthog lance-roquettes (Way 01).png|Rocket Warthog 1.
Fichier:HR-Warthog lance-roquettes (Way 01).png
Fichier:HR-Warthog lance-roquettes (Way 02).png|Rocket Warthog 2.
Fichier:HR-Warthog lance-roquettes (Way 02).png
</gallery>
</gallery>
M12 Force Application Vehicle


Perhaps the most recognizable piece of hardware in all of the UNSC, the M12 FAV is extremely versatile in both maneuverability and offensive functionality. Typically carrying one driver, one passenger, and a rear gunner (though variants may differ), the Warthog excels at scouting and reconnaissance, while still remaining effective at applying direct force to enemy infantry and armor.<br />
Perhaps the most recognizable piece of hardware in all of the UNSC, the M12 FAV is extremely versatile in both maneuverability and offensive functionality. Typically carrying one driver, one passenger, and a rear gunner (though variants may differ), the Warthog excels at scouting and reconnaissance, while still remaining effective at applying direct force to enemy infantry and armor.<br />
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===Mongoose===
===Mongoose===
M274 Ultra-Light All-Terrain Vehicle
M274 Ultra-Light All-Terrain Vehicle
<gallery>
Fichier:HR-Mangouste (Way-Angled front).jpg|Angled front.
Fichier:HR-Mangouste (Way-Angled rear).jpg|Angled rear.
Fichier:HR-Mangouste (Way-Top rear).jpg|Top rear.
Fichier:HR-Mangouste (Way-Bottom rear).jpg|Bottom rear.
Fichier:HR-Mangouste (Way-Top).jpg|Top.
Fichier:HR-Mangouste (Way-Bottom).jpg|Bottom.
Fichier:HR-Mangouste (Way-Profile right).jpg|Profile right.
Fichier:HR-Mangouste (Way-Profile left).jpg|Profile left.
Fichier:HR-Mangouste (Way-Front & rear).jpg|Front and rear.
</gallery>


In the UNSC's fleet of ground vehicles, the M274 ULATV, or Mongoose, is fairly unique in that it bears no formal armament. The Mongoose is usually deployed for transportation of personnel or cargo across relatively short distances and is particulary useful in areas where the terrain is varied and otherwise unnavigable by traditional vehicles.
In the UNSC's fleet of ground vehicles, the M274 ULATV, or Mongoose, is fairly unique in that it bears no formal armament. The Mongoose is usually deployed for transportation of personnel or cargo across relatively short distances and is particulary useful in areas where the terrain is varied and otherwise unnavigable by traditional vehicles.
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===Wolverine===
===Wolverine===
M9 Wolverine MAAT
<gallery>
<gallery>
Fichier:HW-Wolverine concept (Way-Maximum firepower).png|Maximum firepower.
Fichier:HW-Wolverine concept (Way-Maximum firepower).png|Maximum firepower.
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Fichier:HW-Wolverine concept (Way-Field variants).png|Field variants.
Fichier:HW-Wolverine concept (Way-Field variants).png|Field variants.
</gallery>
</gallery>
M9 Wolverine MAAT


The Wolverine Main Anti-Aircraft Tank (official designation: M9 Wolverine) is somewhat of an enigma within the UNSC in that it is not used as a “tank” in the standard hard-hitting, hard-armored tradition. Its classification is based chiefly on the vehicle’s historical development alongside the Main Battle Tanks currently employed by the UNSC—but only with regard to its general architecture and framework. When reviewing the actual arsenal employed by the Wolverine, one can quickly see why such a classification is vestigial, though relevant on the battlefields on which it is deployed.<br />
The Wolverine Main Anti-Aircraft Tank (official designation: M9 Wolverine) is somewhat of an enigma within the UNSC in that it is not used as a “tank” in the standard hard-hitting, hard-armored tradition. Its classification is based chiefly on the vehicle’s historical development alongside the Main Battle Tanks currently employed by the UNSC—but only with regard to its general architecture and framework. When reviewing the actual arsenal employed by the Wolverine, one can quickly see why such a classification is vestigial, though relevant on the battlefields on which it is deployed.<br />
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===Prototype===
===Prototype===
The highlt-classified result of dual projects HRUNTING and YGGDRASIL.
<gallery>
<gallery>
Fichier:HL-Prototype Mark I (Way-Heavy weapons).png|Heavy weapons.
Fichier:HL-Prototype Mark I (Way-Heavy weapons).png|Heavy weapons.
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Fichier:HL-Prototype Mark I (Way-Face off).png|Face off.
Fichier:HL-Prototype Mark I (Way-Face off).png|Face off.
</gallery>
</gallery>
The highlt-classified result of dual projects HRUNTING and YGGDRASIL.


Under the direction of Vice Admiral Danforth Whitcomb, the Office of Naval Intelligence created a number of classified codename projects during the early-to-mid 26th century, including the more publicly-known SPARTAN-II and MJOLNIR programs. Another such program—known simultaneously as HRUNTING and YGGDRASIL—was a nuclear-powered armor defense system which could be operated by a standard UNSC Marine.<br />
Under the direction of Vice Admiral Danforth Whitcomb, the Office of Naval Intelligence created a number of classified codename projects during the early-to-mid 26th century, including the more publicly-known SPARTAN-II and MJOLNIR programs. Another such program—known simultaneously as HRUNTING and YGGDRASIL—was a nuclear-powered armor defense system which could be operated by a standard UNSC Marine.<br />
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===Falcon===
===Falcon===
UH-144/Primary air-to-ground support/transport VTOL
<gallery>
<gallery>
Fichier:HR-Falcon (Way-Pilot cabin).jpg|Pilot cabin.
Fichier:HR-Falcon (Way-Pilot cabin).jpg|Pilot cabin.
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Fichier:HR-Falcon (Way-Rear).jpg|Rear.
Fichier:HR-Falcon (Way-Rear).jpg|Rear.
</gallery>
</gallery>
UH-144/Primary air-to-ground support/transport VTOL


Within the UNSC, there is no shortage of vertical take-off and landing craft—after all, they’re agile, versatile, and effective when appropriately leveraged. But unlike the heavy D77-TC Pelican, the beastly AC-220 Vulture gunship, the nimble AV-14 Hornet, or the swift AV-22 Sparrowhawk, the UH-144 Falcon is exceptionally discrete, while remaining incredibly effective.
Within the UNSC, there is no shortage of vertical take-off and landing craft—after all, they’re agile, versatile, and effective when appropriately leveraged. But unlike the heavy D77-TC Pelican, the beastly AC-220 Vulture gunship, the nimble AV-14 Hornet, or the swift AV-22 Sparrowhawk, the UH-144 Falcon is exceptionally discrete, while remaining incredibly effective.
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===NMPD Pelican===
===NMPD Pelican===
D77 Civilian Pelican New Mombasa Police Department
<gallery>
<gallery>
Fichier:HODST-NMPD Pelican (Way-Design).png|Design: Chassis remains similar to military variant.
Fichier:HODST-NMPD Pelican (Way-Design).png|Design: Chassis remains similar to military variant.
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Fichier:HODST-NMPD Pelican (Way-Surveillance systems).png|Surveillance systems: Employed during riots or other emergencies.
Fichier:HODST-NMPD Pelican (Way-Surveillance systems).png|Surveillance systems: Employed during riots or other emergencies.
</gallery>
</gallery>
D77 Civilian Pelican New Mombasa Police Department


If one could trace back the intermingling of the civilian sector with the United Nations Space Command, they would likely find themselves during the throes of the Interplanetary War hundreds of years before the war with the Covenant. This earlier conflict sowed the seeds for such materiel compromises in the 26th century as the D77C-NMPD, the New Mombasa Police Department’s Pelican dropship.
If one could trace back the intermingling of the civilian sector with the United Nations Space Command, they would likely find themselves during the throes of the Interplanetary War hundreds of years before the war with the Covenant. This earlier conflict sowed the seeds for such materiel compromises in the 26th century as the D77C-NMPD, the New Mombasa Police Department’s Pelican dropship.
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===Vulture===
===Vulture===
AC-220 Vulture Gunship
<gallery>
<gallery>
Fichier:HW-Vautour concept (Way-Robust arsenal).png|Robust arsenal.
Fichier:HW-Vautour concept (Way-Robust arsenal).png|Robust arsenal.
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Fichier:HW-Vautour (Way-Early prototype).png|Early prototype.
Fichier:HW-Vautour (Way-Early prototype).png|Early prototype.
</gallery>
</gallery>
AC-220 Vulture Gunship


Easily the largest in its class, the AC-220 Vulture gunship is the preferred aerial combat vehicle of the UNSC during protracted air-and-ground engagements, particularly when addressing a heavily-fortified enemy stronghold. Its contemporary, tank-like design was conceived in 2498 to curtail the spreading rebellion in the Outer Colonies—although its core attributes have been present since the AC-47, AC-130, and AC-163 five hundred years earlier.
Easily the largest in its class, the AC-220 Vulture gunship is the preferred aerial combat vehicle of the UNSC during protracted air-and-ground engagements, particularly when addressing a heavily-fortified enemy stronghold. Its contemporary, tank-like design was conceived in 2498 to curtail the spreading rebellion in the Outer Colonies—although its core attributes have been present since the AC-47, AC-130, and AC-163 five hundred years earlier.
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===Sabre===
===Sabre===
YSS-1000
<gallery>
<gallery>
Fichier:HR-Sabre (Way-Profile).png|Profile.
Fichier:HR-Sabre (Way-Profile).png|Profile.
Ligne 453 : Ligne 412 :
Fichier:HR-Sabre (Way-Angled).png|Angled.
Fichier:HR-Sabre (Way-Angled).png|Angled.
</gallery>
</gallery>
YSS-1000


<poem>Highly-classified—to the extent that three prior administrations adamantly denied its existence—the Sabre program offers the UNSC’s best option for swift, versatile, and lethal planetary defense. Developed for fighter combat against enemy forces in orbit above Inner Colony worlds, the YSS-1000 or "Sabre" is extensively equipped with a heavy arsenal, a cabin for two operators, and the ability to be launched from a planet’s surface without the use of asynchronous linear-induction, traditional nuclear technology, or other conventional means of off-world transit.
<poem>Highly-classified—to the extent that three prior administrations adamantly denied its existence—the Sabre program offers the UNSC’s best option for swift, versatile, and lethal planetary defense. Developed for fighter combat against enemy forces in orbit above Inner Colony worlds, the YSS-1000 or "Sabre" is extensively equipped with a heavy arsenal, a cabin for two operators, and the ability to be launched from a planet’s surface without the use of asynchronous linear-induction, traditional nuclear technology, or other conventional means of off-world transit.
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===Booster Frame===
===Booster Frame===
Open Frame 92 / Extra-Vehicular Activity
Indisponible
 
 
Open Frame 92 / Extra-Vehicular Activity
 
Propulsion:
 
<poem>2 x Nuclear Fusion Primary
2 x Nuclear Fusion Secondary
6 x Recursive Thrusters</poem>
 
Arms:
 
<poem>M92 Principle Gauss Cannon
2 x 80mm Ball-Mounted Rotart Cannons
12 x MITV Pods
M41 ELAAGat - Extended Light Anti-Aircraft Gun firing gas-jacketed armor piercing depleted uranium rounds.*</poem>
 
Defensive Systems:
 
Shield Technology - REDACTED<br>
Chaff/Plasma Countermeasures
 
The pressurized atmospheric contents of the shells ensure an explosive percussion in a vacuum or other challenging environment.
The Booster Frame is a heavily-armed, open-frame incursive vehicle specifically intended for deep space use and close-quarters environments. Its weapon loadout is designed primarily for "Distrupt/Overwhelm/Adapt" - a technique employed to deal with the twin problems of field-effect shielding and armor plating. When used in concert, the combination of EMP, explosive and projectile force can make surgical incisions in large-scale, otherwise impenetrable defenses.
 
There are only two officially recorded missions where the Booster Frame's use has been logged.
 
As evidenced by its open cockpit design, it was developed alongside the MJOLNIR project and in tandem with the research done on EVA technology or "Extra-vehicular Activity" following the Summa Deep Space Incident. It was specifically engineered for use by augmented SPARTAN-II units and is only usefully operable in zero/low-G and zero/low-atmosphere environments. It has no aerodynamic properties beyond its basic mass and thrust quotient. Booster Frames are deployed directly into vacuum through a specialized hydraulic winch system which extends from a ventral bay on a select number of modified UNSC warships and undisclosed ONI special service vehicles.
 
OF92/EVA was developed by the Office of Naval Intelligence in conjunction with Naval Special Operations and the University of Seongnam. As with many ONI projects, both the analysis and eventual materiel response were heavily classified. Because their overall cost clashes with their expendable nature, ONI and the UNSC have no plans for widespread application or production. In fact, it is technically classified by the Naval shipping and logistics organization as Aircraft Ammunition rather than Aircraft.




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12 x Capsules MITV
12 x Capsules MITV
M41 ELAAGat - Fusil antiaérien extrêmement léger tirant des salvers d'uranium appauvri entourées de gaz et antichar*.</poem>
M41 ELAAGat - Fusil antiaérien extrêmement léger tirant des salvers d'uranium appauvri entourées de gaz et antichar*.</poem>


Système de défense :  
Système de défense :  


Technologie protective - RÉDIGÉ<br>
<poem>Technologie protective - RÉDIGÉ
Contre-mesures à leurre/plasma
Contre-mesures à leurre/plasma</poem>


*Le contenu atmosphérique pressurisé des obus garantit une percussion explosive dans un environnement de vide ou d'autres environnements difficiles.
*Le contenu atmosphérique pressurisé des obus garantit une percussion explosive dans un environnement de vide ou d'autres environnements difficiles.
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===Drop Pod===
===Drop Pod===
A method of troop deployment.
<gallery>
<gallery>
Fichier:HODST-Drop pod (Way-Overview).png|SOEIV: The angular yet blunt design of a standard SOEIV.
Fichier:HODST-Drop pod (Way-Overview).png|SOEIV: The angular yet blunt design of a standard SOEIV.
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Fichier:H2-Drop pods over Delta Halo.png|Delta Halo: ODSTs dropping to the surface of Delta Halo.
Fichier:H2-Drop pods over Delta Halo.png|Delta Halo: ODSTs dropping to the surface of Delta Halo.
</gallery>
</gallery>
A method of troop deployment.


The Single-Occupant Exoatmospheric Insertion Vehicle, or SOEIV, commonly referred to as a drop pod, is a variant of the Human Entry Vehicle, a method of troop deployment from very high altitudes or in many cases from space. Drop pods are most commonly used by Orbital Drop Shock Troopers (ODSTs), although conventional Marines and even Spartans have been known to use them in certain circumstances.
The Single-Occupant Exoatmospheric Insertion Vehicle, or SOEIV, commonly referred to as a drop pod, is a variant of the Human Entry Vehicle, a method of troop deployment from very high altitudes or in many cases from space. Drop pods are most commonly used by Orbital Drop Shock Troopers (ODSTs), although conventional Marines and even Spartans have been known to use them in certain circumstances.
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===UNSC The Heart of Midlothian===
===UNSC The Heart of Midlothian===
A significant UNSC warship during the conflict with the Covenant.
<gallery>
<gallery>
Fichier:EVO-The Heart of Midlothian (Way-The Heart of Midlothian).png|The Heart of Midlothian: A powerful UNSC destroyer.
Fichier:EVO-The Heart of Midlothian (Way-The Heart of Midlothian).png|The Heart of Midlothian: A powerful UNSC destroyer.
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Fichier:EVO-The Heart of Midlothian (Way-DD-366).png|DD-366: Midlothians{{sic|Midlothian's}} ship serial number.
Fichier:EVO-The Heart of Midlothian (Way-DD-366).png|DD-366: Midlothians{{sic|Midlothian's}} ship serial number.
</gallery>
</gallery>
A significant UNSC warship during the conflict with the Covenant.


''The Heart of Midlothian'' was a UNSC destroyer which participated in a number of engagements throughout the Covenant War—the final being a fateful journey to the remote colony of Algolis.
''The Heart of Midlothian'' was a UNSC destroyer which participated in a number of engagements throughout the Covenant War—the final being a fateful journey to the remote colony of Algolis.
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A detailed look at the infamous Covenant ship.
A detailed look at the infamous Covenant ship.


<gallery>
Indisponible
Fichier:HR-Croiseur CCS (Way 01).png|Shape: The amphibious architecture of the battlecruiser.
Fichier:HR-Croiseur CCS (Way 02).png|Armor: A cruisers' energy shields reinforce their armor.
Fichier:HR-Croiseur CCS (Way 03).png|Undercarriage: Ship's undercarriage reveals its intricate design.
Fichier:HR-Croiseur CCS (Way 04).png|Architecture: The origin of the cruiser's design is a mystery.
Fichier:HR-Croiseur CCS (Way 05).png|Bow: Up close, the vessel remains a daunting sight.
Fichier:HR-Croiseur CCS (Way 06).png|Stern: The aft of the vessel holds its propulsion system.
Fichier:HR-Croiseur CCS (Way 07).png|Retribution: The Fleet of Retribution heads to the Sol System.
Fichier:HR-Croiseur CCS (Way 08).png|Profile: The battlecruiser’s profile is elegant and sleek.
Fichier:HR-Croiseur CCS (Way 09).png|Gravity Lift: When lowered, this platform becomes a gravity lift.
Fichier:HR-Croiseur CCS (Way 10).png|Contrast: A cruiser near the much larger assault carrier.
Fichier:HR-Croiseur CCS (Way 11).png|Bay Doors: Two of the four hangar bay doors on a cruiser.
Fichier:HR-Croiseur CCS (Way 12).png|Fins: Part of the ship's immediately recognizable design.
</gallery>
 
Since the very beginning, the Covenant's primary mode of intergalactic transportation has consistently been the battlecruiser. Unlike the larger assault carriers or the more aggressive destroyers, the battlecruiser serves a role somewhere in between—a fully weaponized warship with the ability to apply meaningful military deployment. This must be central to the reason it is frequently utilized, easily surpassing the numbers of any other known Covenant vessel.
 
Nearly two kilometers from stem to stern, the standard battlecruiser follows the typical architecture of a Covenant ship—a sleek amphibious design with sweeping contours and perfect symmetry. Along its undercarriage are four hangar bays aft of a large circular platform which can be detached and lowered onto a planet's surface. The ship then generates a vertical gravity beam between the ground and the vessel for surface-to-air conveyance of infantry, supplies, and assets. Within the ship, various bays consist of engineering, medical, armory, barracks, and religious facilities, all compartmentalized and interconnected by a network of narrow corridors and lifts. Buried deep within the vessel's heart is the command deck, a large room with a centralized bridge platform typically occupied by only the highest-ranking officers.
 
A considerable amount of intel on Covenant battlecruisers was discovered in September 2552 within a CCS-class ship that was infiltrated and captured by UNSC forces just above an alien ringworld known as Halo. The Master Chief and a handful of Marines assaulted the Truth and Reconciliation as it ferried troops and supplies between the ship and ground, eventually stealing their way inside the vessel and recovering Captain Jacob Keyes, who had been captured by the Covenant.
 
Only months later, the Prophet of Regret would lay siege to Earth with a small fleet composed of two assault carriers and thirteen battlecruisers—the latter of which were eventually tasked with the weighty responsibility of maintaining the Covenant's war effort after the humans had quickly destroyed one of the assault carriers and forced the other to retreat. These battlecruisers kept the UNSC's naval presence occupied in space, while deploying a bevy of expeditionary and reconnaissance forces planetside—a coordinated effort to locate a significant religious artifact.
 
Throughout the war, the Covenant battlecruiser has repeatedly proven to be a stalwart and vital element to their space efforts, having given them a numeric, strategic, and technological advantage. While humanity will likely always associate the battlecruiser with horror and dread, it was ironically the Elite-led Fleet of Retribution, an armada of eight battlecruisers, that ultimately halted the Covenant's swath of devastation and ended the war high above the Forerunner installation known as the Ark.




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===UNSC Say My Name===
===UNSC Say My Name===
<gallery>
<gallery>
Fichier:H2-Constitution flotte humaine (Station Le Caire).png|Human fleet: One of eight cruisers within Earth's fleet...
Fichier:H2-Constitution flotte humaine (Station Le Caire).png
Fichier:HODST-UNSC Say My Name (briefing room).png|Game plan: Briefing table lies adjacent to deployment bays...
Fichier:HODST-UNSC Say My Name (briefing room).png
Fichier:HODST-UNSC Say My Name (drop bay 01).png|Still: Despite the war, its interior remains still...
Fichier:HODST-UNSC Say My Name (drop bay 01).png
Fichier:HODST-UNSC Say My Name (drop bay 02).png|Deployment: ODSTs were to converge on Regret's carrier...
Fichier:HODST-UNSC Say My Name (drop bay 02).png
Fichier:HODST-UNSC Chioglossa (FFG-127).jpg|UNSC Navy lies shattered above Earth...
Fichier:HODST-UNSC Chioglossa (FFG-127).jpg
</gallery>
</gallery>


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===Gauss Technology===
===Gauss Technology===
Magnetic acceleration in combat.
Magnetic acceleration in combat.
<gallery>
Fichier:H3-Gauss Technology 01 (Way-Gauss Hog).png|Gauss Hog: The lethal M68 mounted on the back of a Warthog
Fichier:H3-Gauss Technology 02 (Way-The final assault).png|The final assault: Part of the final efforts against the Covenant.
Fichier:HODST-Gauss Technology 03 (Way-M68).png|M68: M68 Asynchronous Linear-Induction Motor
Fichier:H3-Gauss Technology 04 (Way-Prow).png|Prow: Cannons lie on the bow of frigates and cruisers
Fichier:H3-Gauss Technology 05 (Way-The Siege of Voi).png|The Siege of Voi: The largest display of MAC weaponry on Earth
Fichier:H3-Gauss Technology 06 (Way-Intimidation).png|Intimidation: The firing of a MAC has always been intimidating.
Fichier:H2-Gauss Technology 07 (Way-Cairo Station).png|Cairo Station: One of the defensive platforms orbiting Earth
Fichier:H2-Gauss Technology 08 (Way-MAC).png|Magnetic Accelerator Cannon: The MAC rests perpendicular to the platform
Fichier:H2-Gauss Technology 09 (Way-Battle cluster).png|Battle cluster: Cairo, Malta, and Athens were equipped with MACs
Fichier:H2-Gauss Technology 10 (Way-OWP Array).png|Orbital Weapon Platform Array: Cairo made first contact during the invasion
Fichier:HL-Gauss Technology 11 (Way-Booster Frame).png|Booster Frame: Booster Frames are equipped with Gauss technology
Fichier:HW-Gauss Technology 12 (Way-SP42 Cobra).png|SP42 Cobra: M66 Gauss cannons fire when the Cobra is mobile
</gallery>


Though Karl Friedrich Gauss is an unlikely subject of conversation in the corps, every UNSC soldier knows the basic principles of magnetic induction which the scientist pioneered. While complicated in detail, the central values behind such technology are fairly simple. Triggering magnetic energy currents in sequential order can exponentially accelerate an object, hurling it at an impressively violent speed. In scientific jargon, this process is called "asynchronous linear induction."
Though Karl Friedrich Gauss is an unlikely subject of conversation in the corps, every UNSC soldier knows the basic principles of magnetic induction which the scientist pioneered. While complicated in detail, the central values behind such technology are fairly simple. Triggering magnetic energy currents in sequential order can exponentially accelerate an object, hurling it at an impressively violent speed. In scientific jargon, this process is called "asynchronous linear induction."
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Visual reconnaissance technologie for field operations.
Visual reconnaissance technologie for field operations.


<gallery>
Indisponible
Fichier:HODST-VISR (Way 01).png|Enemies outlined in red.
Fichier:HODST-Mombasa Streets 07 (1st Person VISR).jpg|Allies outlined in green.
Fichier:HODST-VISR (Way 02).png|Smart-Linked sight in VISR.
</gallery>
 
When Project: MJOLNIR launched, ONI was forced to mitigate the substantial losses it incurred during the development and real-world production of its armor technology. Because of MJOLNIR’s embedded fusion reactors, each suit of armor costs significantly more than any other comparative item within the ONI's Special Operations budget—estimated to be somewhere near the cost of a standard warship.
For this reason, the UNSC was committed to the widespread application of a variety of individual technologies derived directly from MJOLNIR, specifically for functional use within the military. The Visual Intelligence System Reconnaissance Class, or VISR, is one of these, now used by a wide spectrum of Special Operations personnel. Unlike the variant used by SPARTAN-II super-soldiers, there is no neural interface prerequisite to the VISR. Despite this, it operates in a very similar manner to the heads-up display incorporated into the Mark V and Mark VI suites of MJOLNIR software.
 
At its core, VISR is a standard HUD that offers real-time tactical information about the wearer's health, ammunition count, and mission objectives. In addition to this, VISR can store a considerable amount of data for later review, including custom mission intel, navigational layouts, and audio files to assist the user operating behind enemy lines. The most obvious alteration to the existing MJOLNIR version, however, is the ability to view in low-light mode, highlighting allies, enemies, and points of interest with a brightly lit wire silhouette.




Ligne 809 : Ligne 694 :


===Modular Dispersal Technology===
===Modular Dispersal Technology===
An ancient technology repurposed.
<gallery>
<gallery>
Fichier:HL-Modular dispersal technology (Way-Decision).png|Decision: The commander decides to scuttle the aft section.
Fichier:HL-Modular dispersal technology (Way-Decision).png|Decision: The commander decides to scuttle the aft section.
Ligne 817 : Ligne 700 :
Fichier:HL-Modular dispersal technology (Way-Design).png|Design: Modular Dispersal Technology conceptualized.
Fichier:HL-Modular dispersal technology (Way-Design).png|Design: Modular Dispersal Technology conceptualized.
</gallery>
</gallery>
An ancient technology repurposed.


Unlike humanity, whose technological breakthroughs were achieved through exploration and iteration, the Prophets and Elites leveraged found Forerunner artifacts for many of their own advances. Reverse engineering these relics allowed the Covenant to progress in a variety of areas from general materiel technology to extremely precise Slipstream space manipulation. But on occasion, these artificial technical advancements would reveal the Covenant’s misunderstanding and general ignorance of the Forerunners’ intended use of those relics found by the Covenant.
Unlike humanity, whose technological breakthroughs were achieved through exploration and iteration, the Prophets and Elites leveraged found Forerunner artifacts for many of their own advances. Reverse engineering these relics allowed the Covenant to progress in a variety of areas from general materiel technology to extremely precise Slipstream space manipulation. But on occasion, these artificial technical advancements would reveal the Covenant’s misunderstanding and general ignorance of the Forerunners’ intended use of those relics found by the Covenant.
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===The Covenant on Reach===
===The Covenant on Reach===
A look at the conglomerate of alien species laying siege to the planet of Reach.
Indisponible
 
The Covenant is a broad and expansive empire of races, governed by a singular military goal: the recovery of Forerunner artifacts. Although the arrival of the Covenant at a human planet - and the bloodbath that always followed - has become almost routine to mankind, the aliens' discovery of Reach is both shocking and ominous. Reach, the UNSC's key military stronghold, is the last line of defense against the Covenant's merciless march of destruction towards humanity's homeworld: Earth.




Ligne 859 : Ligne 742 :


===Spike Rifle===
===Spike Rifle===
Type-25 Carbine
<gallery>
<gallery>
Fichier:HR-Spiker (Way-Profile).jpg|Profile.
Fichier:HR-Spiker (Way-Profile).jpg|Profile.
Ligne 868 : Ligne 749 :
Fichier:HR-Spiker (Way-Sight).jpg|Sight.
Fichier:HR-Spiker (Way-Sight).jpg|Sight.
</gallery>
</gallery>
Type-25 Carbine


Unlike most species within the Covenant, the Jiralhanae were allowed to incorporate their own ordnance into the vast armament that the Sangheili had been honing for centuries. While it’s unknown how exactly this came about, it has become customary (though not exclusory)—since their induction—for Jiralhanae troops to primarily use Jiralhanae weapons, with several having even been enhanced through preexisting Covenant technology.
Unlike most species within the Covenant, the Jiralhanae were allowed to incorporate their own ordnance into the vast armament that the Sangheili had been honing for centuries. While it’s unknown how exactly this came about, it has become customary (though not exclusory)—since their induction—for Jiralhanae troops to primarily use Jiralhanae weapons, with several having even been enhanced through preexisting Covenant technology.
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===Gravity Hammer===
===Gravity Hammer===
Type-2 Energy Weapon/Hammer
<gallery>
<gallery>
Fichier:HR-Marteau antigravité (Way-Gravity Hammer).jpg|Gravity Hammer.
Fichier:HR-Marteau antigravité (Way-Gravity Hammer).jpg|Gravity Hammer.
Ligne 885 : Ligne 766 :
Fichier:HR-Marteau antigravité (Way-Blade).jpg|Blade.
Fichier:HR-Marteau antigravité (Way-Blade).jpg|Blade.
</gallery>
</gallery>
Type-2 Energy Weapon/Hammer


At the center of the Jiralhanae’s armament of brutal and horrific weaponry lies the Gravity Hammer, a two-meter-long device built for extremely close-range melee combat. In the Jiralhanae culture, it served dual purposes as a weapon as well as a defining ceremonial vestige of clan leadership, and is thus typically wielded by a chieftain or other high-ranking member. The hammer would be relinquished only when the leader was overthrown in combat, whereupon the winner would take the new leadership mantle along with the hammer.
At the center of the Jiralhanae’s armament of brutal and horrific weaponry lies the Gravity Hammer, a two-meter-long device built for extremely close-range melee combat. In the Jiralhanae culture, it served dual purposes as a weapon as well as a defining ceremonial vestige of clan leadership, and is thus typically wielded by a chieftain or other high-ranking member. The hammer would be relinquished only when the leader was overthrown in combat, whereupon the winner would take the new leadership mantle along with the hammer.
The weapon’s design is simple and unsurprisingly violent: it is without a doubt a war hammer, its head composed of a heavy base on one end and a razor-sharp blade on the other. Both are extremely effective at either crushing or dismembering any unfortunate opponents who find themselves within range. Inside the head itself lies another component: a short-range gravity drive, which was integrated not long after the Jiralhanae’s conversion into the Covenant in 2492. This device can effectively displace gravity at the user’s discretion in targeted locations—though conventional manipulation of the weapon typically eliminates the need for such extraordinary use.
The weapon’s design is simple and unsurprisingly violent: it is without a doubt a war hammer, its head composed of a heavy base on one end and a razor-sharp blade on the other. Both are extremely effective at either crushing or dismembering any unfortunate opponents who find themselves within range. Inside the head itself lies another component: a short-range gravity drive, which was integrated not long after the Jiralhanae’s conversion into the Covenant in 2492. This device can effectively displace gravity at the user’s discretion in targeted locations—though conventional manipulation of the weapon typically eliminates the need for such extraordinary use.
Not all Gravity Hammers function or look identical. Some have been aesthetically-tailored to the use of specific clans, families, or packs. For example, a hammer like the Fist of Rukt, which is one of the more infamous weapons of recent Jiralhanae heritage, carries its own customized design, as well as the legacy of the blood it’s spilled.
Not all Gravity Hammers function or look identical. Some have been aesthetically-tailored to the use of specific clans, families, or packs. For example, a hammer like the Fist of Rukt, which is one of the more infamous weapons of recent Jiralhanae heritage, carries its own customized design, as well as the legacy of the blood it’s spilled.
===Energy Sword===
<gallery>
Fichier:HR-Épée à énergie (Way-Profile).png|Profile.
Fichier:HR-Épée à énergie (Way-Top & bottom).png|Top/Bottom.
Fichier:HR-Épée à énergie (Way-Handle).png|Handle.
Fichier:HR-Épée à énergie (Way-Front and blade).png|Front and blade.
</gallery>
The close-combat weapon most frequently fielded by the Covenant is a single-handed, double-bladed energy weapon formally called the Type-1 Energy Weapon/Sword. The weapon is physically composed of a grooved hilt which generates, through a magnetic field, twin blades of superheated, shaped plasma. While the blades are not pure energy in the strictest sense, their overall effect is indistinguishable and just as terrifying.
The Energy Sword originates from an ancient Sangheili weapon referred to as a "curveblade," historically used for hunting and close-quarters combat. The sword was originally crafted from hardened resin found in trees which lined the coastal territories of Sanghelios, but as they began carefully exploring Forerunner technology, the weapon was refined over time, eventually taking its current state.
Interestingly, outside of the Covenant proper’s military training, the Sangheili have a rigid system of rules when it comes to sword-wielders in their culture. Only aristocratic nobles may choose to wield swords. By making that choice, however, they are no longer allowed to marry, though they may breed with any female they choose, whether married or unmarried. This ensures that the genetic material which result in sword-wielding traits are properly transmitted to each subsequent generation.




Ligne 922 : Ligne 790 :
===Concussion Rifle===
===Concussion Rifle===
<gallery>
<gallery>
Fichier:HR-Fusil à concussion (Way-Profile).jpg|Profile.
Fichier:HR-Fusil à concussion (Way-Profile).jpg
Fichier:HR-Fusil à concussion (Way-Back).jpg|Back.
Fichier:HR-Fusil à concussion (Way-Back).jpg
Fichier:HR-Fusil à concussion (Way-Bottom).jpg|Bottom.
Fichier:HR-Fusil à concussion (Way-Bottom).jpg
Fichier:HR-Fusil à concussion (Way-Front).jpg|Front.
Fichier:HR-Fusil à concussion (Way-Front).jpg
Fichier:HR-Fusil à concussion (Way-Housing).jpg|Housing.
Fichier:HR-Fusil à concussion (Way-Housing).jpg
Fichier:HR-Fusil à concussion (Way-Stock).jpg|Stock.
Fichier:HR-Fusil à concussion (Way-Stock).jpg
Fichier:HR-Fusil à concussion (Way-Top).jpg|Top.
Fichier:HR-Fusil à concussion (Way-Top).jpg
</gallery>
</gallery>


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===Fuel Rod Gun===
===Fuel Rod Gun===
<gallery>
Fichier:HR-Canon à combustible (Way-Profile).jpg|Profile.
Fichier:HR-Canon à combustible (Way-Stock and shoulder mount).jpg|Stock and shoulder mount.
Fichier:HR-Canon à combustible (Way-Barrel and sight).jpg|Barrel and sight.
Fichier:HR-Canon à combustible (Way-Loading chamber and grip).jpg|Loading chamber and grip.
Fichier:HR-Canon à combustible (Way-Top and bottom).jpg|Top and bottom.
</gallery>
Available in a variety of shapes and sizes, the Covenant’s Type-33 Light Anti-Armor Weapon, frequently referred to as the “Fuel Rod Gun,” is a recoil-operated, shoulder-mounted, anti-personnel/anti-armor munitions launcher used by infantry and other groundside forces. The Covenant deploy a number of launchers in the field, but the Fuel Rod Gun is, without a doubt, the most commonly used, typically attributed to the fact that many Unggoy have been trained to operate it.
Available in a variety of shapes and sizes, the Covenant’s Type-33 Light Anti-Armor Weapon, frequently referred to as the “Fuel Rod Gun,” is a recoil-operated, shoulder-mounted, anti-personnel/anti-armor munitions launcher used by infantry and other groundside forces. The Covenant deploy a number of launchers in the field, but the Fuel Rod Gun is, without a doubt, the most commonly used, typically attributed to the fact that many Unggoy have been trained to operate it.
The T-31 Fuel Rod Gun is a rare breed in that, as with only a handful of other Covenant weapons, it uses ballistic rounds rather than directed energy or superheated plasma. These 38mm rounds, colloquially referred to as “fuel rods,” contain a stable, yet radioactive composition that is primed and synchronously launched down the weapon’s barrel. Once the rod leaves the weapon, it continues in a parabolic arc similar to that of a grenade launcher or other mass launching weapons, hitting targets accurately at up to 165 meters (541 feet), detonating upon impact.
The T-31 Fuel Rod Gun is a rare breed in that, as with only a handful of other Covenant weapons, it uses ballistic rounds rather than directed energy or superheated plasma. These 38mm rounds, colloquially referred to as “fuel rods,” contain a stable, yet radioactive composition that is primed and synchronously launched down the weapon’s barrel. Once the rod leaves the weapon, it continues in a parabolic arc similar to that of a grenade launcher or other mass launching weapons, hitting targets accurately at up to 165 meters (541 feet), detonating upon impact.
While much of the Covenant matériel witnessed in battle is named and designated for the year it was first observed by the UNSC, there are several exceptions, the most notable of those is, in fact, the Fuel Rod Gun. The T-33 LAAW was believed to be first observed during the ground conflict on Harvest in early 2531, only to be properly catalogued by the Office of Naval Intelligence in 2533, over two full years later.
While much of the Covenant matériel witnessed in battle is named and designated for the year it was first observed by the UNSC, there are several exceptions, the most notable of those is, in fact, the Fuel Rod Gun. The T-33 LAAW was believed to be first observed during the ground conflict on Harvest in early 2531, only to be properly catalogued by the Office of Naval Intelligence in 2533, over two full years later.
===Plasma Launcher===
<gallery>
Fichier:HR-Lance plasma (Way-Profile).jpg|Profile.
Fichier:HR-Lance plasma (Way-Rear Angle).jpg|Rear Angle.
Fichier:HR-Lance plasma (Way-Front Angle).jpg|Front Angle.
Fichier:HR-Lance plasma (Way-Top & Bottom).jpg|Top and Bottom.
Fichier:HR-Lance plasma (Way-Front & Back).jpg|Front and Back.
Fichier:HR-Lance plasma (Way-Stock).jpg|Stock.
</gallery>
Type-52 Guided Munitions Launcher/Explosive
Furthering the same technology incorporated into the Plasma Grenade, the Covenant’s Plasma Launcher is a shoulder-mounted munitions cannon which fires up to four bolts of latent plasma which actively and persistently track a target’s heat signature. Upon making contact, the bolts detonate with violently explosive and typically lethal results.
The T-52 Guided Munitions Launcher/Explosive is 108.8 centimeters (42.8 inches long), making it one of the larger infantry weapons employed by the Covenant. It is composed of a centralized, rotating launch chamber, a large, ablative shroud-wrapped barrel and a contoured mount for the operator’s shoulder. At the top of the launcher’s housing is an optics system which offers 2.5x zoom capability, smart-linked to the operator’s heads-up display.
The Plasma Launcher fires in two modes: the first and primary being burst, when the weapon is primed and propels four charged bolts at a subject in quick succession and the second being semi-automatic, where the operator carefully releases a single bolt, allowing the weapon to conserve ammunition, especially when engaged with numerous soft targets, like infantry. This versatility and the ammunition’s ability to actively track a target make it an indispensible part of the Covenant frontline.




===Plasma Cannon===
===Plasma Cannon===
<gallery>
<gallery>
Fichier:HR-Canon à plasma (Way-Profile).jpg|Profile.
Fichier:HR-Canon à plasma (Way-Profile).jpg
Fichier:HR-Canon à plasma (Way-Top).jpg|Top.
Fichier:HR-Canon à plasma (Way-Top).jpg
Fichier:HR-Canon à plasma (Way-Bottom).jpg|Bottom.
Fichier:HR-Canon à plasma (Way-Bottom).jpg
Fichier:HR-Canon à plasma (Way-Front angled).jpg|Front angled.
Fichier:HR-Canon à plasma (Way-Front angled).jpg
Fichier:HR-Canon à plasma (Way-Back angled).jpg|Back angled.
Fichier:HR-Canon à plasma (Way-Back angled).jpg
Fichier:HR-Canon à plasma (Way-Front and back).jpg|Front and back.
Fichier:HR-Canon à plasma (Way-Front and back).jpg
</gallery>
</gallery>


Ligne 994 : Ligne 835 :
Contemporarily, the T-52 Plasma Cannon is the most pervasive of Covenant stationary turrets, being deployed predominantly in areas where the T-26 Shade cannot be, or simply where swift, transportability takes precedence over heavier firepower. The weapon is composed of a large rear housing system, a coil set buried deep within its internal components and a circuit emitter at its nose, allowing the primed plasma to be fired at an extraordinarily fast muzzle velocity.
Contemporarily, the T-52 Plasma Cannon is the most pervasive of Covenant stationary turrets, being deployed predominantly in areas where the T-26 Shade cannot be, or simply where swift, transportability takes precedence over heavier firepower. The weapon is composed of a large rear housing system, a coil set buried deep within its internal components and a circuit emitter at its nose, allowing the primed plasma to be fired at an extraordinarily fast muzzle velocity.
Plasma Cannons are often, though not always, manned by Unggoy, due to their ease of control and light energy shielding, which protect the diminutive aliens' comparatively slight size. Another attribute of the T-52 DESW is its modular, copper-colored cooling units which are the cannon’s primary maintenance need, something easily repaired and replaced by Unggoy units.
Plasma Cannons are often, though not always, manned by Unggoy, due to their ease of control and light energy shielding, which protect the diminutive aliens' comparatively slight size. Another attribute of the T-52 DESW is its modular, copper-colored cooling units which are the cannon’s primary maintenance need, something easily repaired and replaced by Unggoy units.
===Plasma Grenade===
<gallery>
Fichier:HR-Grenade à plasma (Way-Front).jpg|Front.
Fichier:HR-Grenade à plasma (Way-Back).jpg|Back.
Fichier:HR-Grenade à plasma (Way-Top & Bottom).jpg|Top and Bottom.
Fichier:HR-Grenade à plasma (Way-Right & Left).jpg|Right and Left.
Fichier:HR-Grenade à plasma (Way-Bottom Right & Left).jpg|Bottom Right and Left.
Fichier:HR-Grenade à plasma (Way-Top Right & Left).jpg|Top Right and Left.
</gallery>
Type-1 Antipersonnel Grenade
The Plasma Grenade is easily the most recognizable of the Covenant’s antipersonnel grenades, fielded by just about every unit and always found in large numbers. Covenant records indicate that it has been in production, largely unchanged, for centuries and its functionality remains impressively effective.
The grenade’s design is relatively simple, though well beyond humanity’s existing technology. Upon priming the grenade, it is quickly engulfed in a white-blue flame as latent plasma forms around it. The grenade is then thrown at a target, typically one emitting a notable heat signature. When striking the target, the plasma bonds the grenade to the subject’s mass until it detonates.
The bonded explosion is lethal against unshielded infantry and, for the most part, against shielded infantry as well. When a single grenade detonates near others, the explosion can create a chain reaction from all of the grenades, generating a significantly larger killing radius. This raw, violent efficiency, married to the grenade’s unique abilities adhesive, make it an unparalleled munition for the Covenant frontlines.




===Ghost===
===Ghost===
Type-32 Rapid Attack Vehicle
<gallery>
<gallery>
Fichier:HR-Ghost render (Way-Chassis).jpg|Chassis.
Fichier:HR-Ghost render (Way-Chassis).jpg|Chassis.
Ligne 1 026 : Ligne 846 :
Fichier:HR-Ghost render (Way-Full cell).jpg|Full cell.
Fichier:HR-Ghost render (Way-Full cell).jpg|Full cell.
</gallery>
</gallery>
Type-32 Rapid Attack Vehicle


Perhaps the most commonly used vehicle in the Covenant arsenal is the Type-32 RAV or Ghost, an incredibly swift and agile single-pilot craft with an armament well-suited for assaulting opposing infantry and, when necessary, even fortified enemy positions. The craft’s most prominent use, however, has been that of reconnaissance, allowing the front line of any Covenant military incursion to have quick and solid intel with low risk to the accompanying forces.
Perhaps the most commonly used vehicle in the Covenant arsenal is the Type-32 RAV or Ghost, an incredibly swift and agile single-pilot craft with an armament well-suited for assaulting opposing infantry and, when necessary, even fortified enemy positions. The craft’s most prominent use, however, has been that of reconnaissance, allowing the front line of any Covenant military incursion to have quick and solid intel with low risk to the accompanying forces.
Ligne 1 047 : Ligne 869 :


===Revenant===
===Revenant===
Type-48 Light Assault Gun Carriage
<gallery>
<gallery>
Fichier:HR-Revenant (Way-Top & bottom).png|Top/Bottom.
Fichier:HR-Revenant (Way-Top & bottom).png|Top/Bottom.
Ligne 1 057 : Ligne 877 :
Fichier:HR-Revenant (Way-Armor).png|Armor.
Fichier:HR-Revenant (Way-Armor).png|Armor.
</gallery>
</gallery>
Type-48 Light Assault Gun Carriage


The Covenant command an array of vehicles custom-tailored for a variety of combat situations, hammered into existence through centuries of war and bloodshed. For some time, the T-32 RAV Ghost has been predominantly used for swift attacks and reconnaissance while the T-26 AGC Wraith has run the gamut of heavy ground assault types—but the role found in between has been somewhat difficult to fill. The T-52 ISV Prowler, operated exclusively by the Jiralhanae and the T-46 ISV Spectre, which saw intermittent use in recent years, were both attempts at a solution; but neither held popular favor.
The Covenant command an array of vehicles custom-tailored for a variety of combat situations, hammered into existence through centuries of war and bloodshed. For some time, the T-32 RAV Ghost has been predominantly used for swift attacks and reconnaissance while the T-26 AGC Wraith has run the gamut of heavy ground assault types—but the role found in between has been somewhat difficult to fill. The T-52 ISV Prowler, operated exclusively by the Jiralhanae and the T-46 ISV Spectre, which saw intermittent use in recent years, were both attempts at a solution; but neither held popular favor.
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===Scarab===
===Scarab===
Type-47 Ultra-Heavy Assault Platform
<gallery>
<gallery>
Fichier:HR-Scarab (Way-Top & bottom).png|Top/Bottom.
Fichier:HR-Scarab (Way-Top & bottom).png|Top/Bottom.
Ligne 1 096 : Ligne 916 :
Fichier:HR-Scarab (Way-Leg).png|Leg.
Fichier:HR-Scarab (Way-Leg).png|Leg.
</gallery>
</gallery>
Type-47 Ultra-Heavy Assault Platform


No other Covenant vehicle can manage to strike the same level of fear in an opponent as the T-47 UHAP Scarab—a heavily-fortified and incredibly dexterous mobile platform capable of carrying substantial numbers of enemy infantry while still providing impressive levels of firepower. The Scarab was originally designed for excavation purposes on widely varied terrain, its maneuverability coupled with its primary weapon, an ultra-heavy focus cannon, made it especially useful for uncovering artifacts of worth.
No other Covenant vehicle can manage to strike the same level of fear in an opponent as the T-47 UHAP Scarab—a heavily-fortified and incredibly dexterous mobile platform capable of carrying substantial numbers of enemy infantry while still providing impressive levels of firepower. The Scarab was originally designed for excavation purposes on widely varied terrain, its maneuverability coupled with its primary weapon, an ultra-heavy focus cannon, made it especially useful for uncovering artifacts of worth.
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===Spirit===
===Spirit===
T-28 TC/Primary Troop Carrier
<gallery>
<gallery>
Fichier:HR-Spirit (Way-Top & bottom).jpg|Top/Bottom
Fichier:HR-Spirit (Way-Top & bottom).jpg|Top/Bottom
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</gallery>
</gallery>


The ability to effectively invade an opposing force’s occupied territory is fundamental to the success of the Covenant military’s modus operandi. For such purposes, they have a wide variety of troop deployment options available: gravity-manipulated lifts from capital ships, teleportation spires for large-scale, surgical infiltrations, and specialized drop pods for Elite combatants are some of the more exotic—but such methods are not always the most practical for the duration of a protracted military campaign.
T-28 TC/Primary Troop Carrier


Enter primary troop carriers, of which the Covenant have two predominant versions: the T-52 Phantom and the T-28 Spirit. Heavily-armored and capable of carrying up to thirty passengers, the Spirit is one of the most common Covenant vessels seen in combat. Though it lacks the local gravity lift of the Phantom, its armored carapace has historically provided better protection for its troops—they are never exposed prior to deployment.
Indisponible
 
Below its aft armature, where the pilot’s cabin is situated, is a heavy plasma cannon which can offer extensive suppressive fire when the ship is engaged in a deployment action. And similar to the Phantom, the Spirit can deploy vehicles into combat—either two smaller craft or a single, heavy one.
 
Despite the size and unique shape of the Spirit, the Covenant have used it well over the course of the war—its deft maneuverability and fortification make it a critical asset to the Covenant’s war machine and a powerful force against the UNSC resistance.




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{{Collapse-end}}
{{Collapse-end}}


===Phantom===
<gallery>
Fichier:HR-Phantom (Way-Front Profile).jpg|Front Profile.
Fichier:HR-Phantom (Way-Left Profile).jpg|Left Profile.
Fichier:HR-Phantom (Way-Angle Top).jpg|Angle Top.
Fichier:HR-Phantom (Way-Angle Bottom).jpg|Angle Bottom.
Fichier:HR-Phantom (Way-Top & Bottom).jpg|Top and Bottom.
Fichier:HR-Phantom (Way-Front & Back).jpg|Front and Back.
</gallery>
Type-52 Troop Carrier
The Phantom is one of the Covenant’s primary methods of infantry transportation and deployment in both atmospheric and exoatmospheric environments. The T-52 Troop Carrier is composed of a circular central hull with a closed operator cabin in the fore and a pair of twin turbines set into the craft’s outer edges, which contour up and back into the shape of aerodynamic fins. On both sides lie open bay doors and below a ventral gravity lift, all three allowing swift and relatively painless infantry deployment in nearly any terrain type.
Slightly larger than the UNSC’s Pelican from nose to tail, the Phantom is capable of transporting up to 30 passengers, a number which is contingent, however, on personnel size. While it is wider than the Covenant’s more traditional Spirit dropship, the Phantom is significantly more maneuverable, particularly in tightly-cropped environments like narrow gorges, caverns or even the urban warrens of a human cityscape.
Though they are rarely deployed in a gunship role, Phantom’s tote an impressive armament, with a single heavy plasma cannon located underneath its nose and twin, flanking T-52 DESW (Directed Energy Support Weapons) propped in the dropship’s open bay doors. In addition to this, the Phantom can utilize its gravity lift for towing purposes, carrying a variety of vehicles into the battle including the Covenant’s heavy mortar tanks, the T-26 Wraith, which bring even more firepower to the fight.




==Locations==
==Locations==
===Algolis===
===Algolis===
A look at the colonie and research world of Algolis.
<gallery>
<gallery>
Fichier:HL-Algolis (Way-UNSC Weapons Research Facility).png|UNSC Weapons Research Facility (''Lieu de recherche en armement de l'UNSC'').
Fichier:HL-Algolis (Way-UNSC Weapons Research Facility).png|UNSC Weapons Research Facility (''Lieu de recherche en armement de l'UNSC'').
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===Shield World===
===Shield World===
A Forerunner shelter from the firing of the Halo Array.
<gallery>
<gallery>
Fichier:HW-Monde bouclier 0459 (Way-Arrival).png|Arrival.
Fichier:HW-Monde bouclier 0459 (Way-Arrival).png|Arrival.
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===Arcadia===
===Arcadia===
A critical outer colony early in the war with the Covenant.
<gallery>
<gallery>
Fichier:HW-Arcadia (Way).png|Arcadia.
Fichier:HW-Arcadia (Way).png|Arcadia.
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===Space Tether===
===Space Tether===
The mechanics and purpose of the orbital space elevator.
<gallery>
<gallery>
Fichier:H3-Ascenseur orbital 01.png|Foundation: Reinforced mount holds the tether securely.  
Fichier:H3-Ascenseur orbital 01.png|Foundation : Reinforced mount holds the tether securely.  
Fichier:H3-Ascenseur orbital 02.png|Tether: The tether stretches thousands of kilometers.
Fichier:H3-Ascenseur orbital 02.png|Tether : The tether stretches thousands of kilometers.
Fichier:H3-Ascenseur orbital (Way-Remains).png|Remains: New Mombasa's tether strewn across the savanna.
Fichier:H3-Ascenseur orbital (Way-Remains).png|Remains : New Mombasa's tether strewn across the savanna.
Fichier:H3-Ascenseur orbital 03.png|Orbital: An empty bay within an orbital station.
Fichier:H3-Ascenseur orbital 03.png|Orbital : An empty bay within an orbital station.
Fichier:H3-Ascenseur orbital 04.png|View: High above Quito, Ecuador.
Fichier:H3-Ascenseur orbital 04.png|View : High above Quito, Ecuador.
Fichier:H3-Ascenseur orbital (Way-Communication).png|Communication: A series of consoles monitor the tether.
Fichier:H3-Ascenseur orbital (Way-Communication).png|Communication : A series of consoles monitor the tether.
</gallery>
</gallery>


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Plus de deux siècles et demi avant la guerre avec les Covenants, l'humanité se mit à construire sur Terre, le premier ascenseur spatial en orbite de la ville côtière de Nouvelle Mombasa. Ce fut le premier des six autres ascenseurs disséminées à la surface de la planète. L'ascenseur spatial en orbite finit par devenir un moyen usuel et peu cher de voyager en dehors de l'atmosphère permettant ainsi à l'UNSC et aux entités institutionnelles privées d'envoyer d'importants volumes de matériel et de personnel dans l'espace à des prix relativement bas. Généralement appelés les "élévateurs spatiaux," les ascenseurs spatiaux en orbite varient en taille et en forme mais ils sont généralement fabriqués dans le même matériaux brut. Assemblés en un composite complexe de nanofibres, ces ingrédients forment une série d'énormes cordes et cercles larges de plusieurs centaines de mètres. Ils sont attachés à un ensemble d'ancres fixées dans le sol et plus grandes que la plupart des bâtiments qui maintiennent la structure des ascenseurs en place alors que la Terre tourne sur elle-même. Le sommet de l'ascenseur, communément appelé l'"orbite" ou le "terminus," est ensuite tendu au maximum par l'inertie rotationnelle de la Terre et glisse en orbite géosynchrone à des milliers de kilomètres au-dessus de la planète. Alors que la Terre possède six ascenseurs, de nombreuses planètes des colonies extérieures en ont bien plus car les humains comptent beaucoup sur la production et l'expédition de ressources agricoles et richesses minérales de mondes lointains. Avant l'invasion covenante, la colonie agricole d'Harvest, par exemple, comptait sept ascenseurs alors que des mondes riches en minéraux en avaient jusqu'à neuf. Parmi les six ascenseurs terriens, seuls quatre restèrent intacts à la fin de l'année 2552. Le 20 octobre 2552, un incident connu sous le nom de l'événement de l'hyperespace de Nouvelle Mombasa déchira l'ascenseur de la ville et éparpilla ses restes dans l'espace jusqu'en Afrique de l'Est. Quelques semaines plus tard, un événement indépendant eut lieu le 3 novembre 2552 à La Havane à Cuba et provoqua la destruction de ce qu'on appelait alors l'Ascenseur séculaire en orbite.
Plus de deux siècles et demi avant la guerre avec les Covenants, l'humanité se mit à construire sur Terre, le premier ascenseur spatial en orbite de la ville côtière de Nouvelle Mombasa. Ce fut le premier des six autres ascenseurs disséminées à la surface de la planète. L'ascenseur spatial en orbite finit par devenir un moyen usuel et peu cher de voyager en dehors de l'atmosphère permettant ainsi à l'UNSC et aux entités institutionnelles privées d'envoyer d'importants volumes de matériel et de personnel dans l'espace à des prix relativement bas. Généralement appelés les "élévateurs spatiaux," les ascenseurs spatiaux en orbite varient en taille et en forme mais ils sont généralement fabriqués dans le même matériaux brut. Assemblés en un composite complexe de nanofibres, ces ingrédients forment une série d'énormes cordes et cercles larges de plusieurs centaines de mètres. Ils sont attachés à un ensemble d'ancres fixées dans le sol et plus grandes que la plupart des bâtiments qui maintiennent la structure des ascenseurs en place alors que la Terre tourne sur elle-même. Le sommet de l'ascenseur, communément appelé l'"orbite" ou le "terminus," est ensuite tendu au maximum par l'inertie rotationnelle de la Terre et glisse en orbite géosynchrone à des milliers de kilomètres au-dessus de la planète. Alors que la Terre possède six ascenseurs, de nombreuses planètes des colonies extérieures en ont bien plus car les humains comptent beaucoup sur la production et l'expédition de ressources agricoles et richesses minérales de mondes lointains. Avant l'invasion covenante, la colonie agricole d'Harvest, par exemple, comptait sept ascenseurs alors que des mondes riches en minéraux en avaient jusqu'à neuf. Parmi les six ascenseurs terriens, seuls quatre restèrent intacts à la fin de l'année 2552. Le 20 octobre 2552, un incident connu sous le nom de l'événement de l'hyperespace de Nouvelle Mombasa déchira l'ascenseur de la ville et éparpilla ses restes dans l'espace jusqu'en Afrique de l'Est. Quelques semaines plus tard, un événement indépendant eut lieu le 3 novembre 2552 à La Havane à Cuba et provoqua la destruction de ce qu'on appelait alors l'Ascenseur séculaire en orbite.
{{Collapse-end}}
{{Collapse-end}}
===Visegrad at Dawn===
A critical relay outpost on the planet Reach goes offline.
<center>{{#ev:youtube|7jBKWASbgts|800}}</center>
On July 24, 2552, a communication relay fifty klicks from Visegrad has gone offline, cutting off the planet Reach from the rest of the UNSC. Though local insurgents are considered the likely culprits, the truth is far more horrific than anyone could have imagined.
===Welcome to Reach===
Intel on the planet Reach—humanitys chief military stronghold and shipyard.
<center>{{#ev:youtube|oSnbJjU_3rs|800}}</center>
Apart from Earth, the planet of Reach is humanity’s most important world. Here’s everything you need to know before your feet hit the ground.
==Halo 101==
===Timeline===
The key events in the grand chronology of the Halo Universe.
<gallery>
Fichier:HL-100,000 BCE (Way-Timeline).png|The firing of the Halo Array: 100,000 BCE.
Fichier:HL-2291 CE (Way-Timeline).png|Invention of the Shaw-Fujikawa Translight Engine: 2291 CE.
Fichier:HL-2362 CE (Way-Timeline).png|Human colonization begins: 2362 CE.
Fichier:HL-2390 CE - 2490 CE (Way-Timeline).png|Colonization surges throughout the galaxy: 2390 CE - 2490 CE.
Fichier:HL-2478 CE (Way-Timeline).png|The seeds of dissension: 2478 CE.
Fichier:HL-2494 CE (Way-Timeline).png|Insurrection and its repercussions: 2494 CE.
Fichier:HL-2525 CE (Way-Timeline).png|The new threat: 2525 CE.
Fichier:HL-2525 CE - 2535 CE (Way-Timeline).png|Outer Colonies obliterated: 2525 CE - 2535 CE.
Fichier:HL-2535 CE - 2552 CE (Way-Timeline).png|The Siege of the Inner Colonies: 2535 CE - 2552{{sic|2552 CE}}.
Fichier:HL-2552 CE (Way-Timeline).png|The discovery of Halo: 2552 CE.
Fichier:HL-2553 CE (Way-Timeline).png|The end of the war: 2553 CE.
</gallery>
===Heroes and Villains===
A look at central characters in the Halo Universe.
<gallery>
Fichier:H3-John 117 (Way-Heroes and Villains).png|Master Chief Petty Officer John-117.
Fichier:H3-Cortana (Way-Heroes and Villains).png|Cortana.
Fichier:HCE-Jacob Keyes (Way-Heroes and Villains).png|Captain Jacob Keyes.
Fichier:HL-Avery Johnson (Way-Heroes and Villains).png|Staff Sergeant Avery Johnson.
Fichier:H3-Miranda Keyes (Way-Heroes and Villains).png|Commander Miranda Keyes.
Fichier:H3-Terrence Hood (Way-Heroes and Villains).png|Fleet Admiral Lord Terrence Hood.
Fichier:HL-Thel 'Vadam (Way-Heroes and Villains).png|Arbiter Thel 'Vadam.
Fichier:H3-Rtas 'Vadum (Way-Heroes and Villains).png|Shipmaster Rtas 'Vadum.
Fichier:H2-Truth, Regret and Mercy (Way-Heroes and Villains).png|The Prophets of Truth, Regret and Mercy.
Fichier:H2-Tartarus (Way-Heroes and Villains).png|Tartarus, Chieftain of the Brutes.
Fichier:HL-Forerunners (Way-Heroes and Villains).png|The Forerunners.
Fichier:H3-Guilty Spark (Way-Heroes and Villains).png|343 Guilty Spark.
Fichier:HL-Gravemind (Way-Heroes and Villains).png|The Gravemind and the Flood.
</gallery>
While the characters of Halo are great in number, at their core, they represent very simple ideals—ideals which resonate with all of us. This is perhaps why the saga of Halo is so gripping and relevant, despite being firmly set half a millennium in the future.
There are heroes and villains, allies and enemies, bystanders and opportunists, prey and predator—all of whose decisions and actions form the tapestry of the Halo saga. And though things like majestic vistas, emotive sonatas, and frenetic Multiplayer modes are more readily lauded, the story and its players are where the heart and soul of Halo lie.
===The Basics===
A brief overview of the story of Halo.
[[Fichier:H3-Halo and Ark (Way-The Forerunners).png|center]]
====The Forerunners====
The discovery of the Floods.
[[Fichier:H3-Halo and Ark (Way-The Forerunners).png|center]]
Long before Humanity shed its own terrestrial bonds, an ancient race known as the Forerunners had already mastered the heavens. Using their advanced technology, they took it upon themselves to protect all life in the galaxy. But when a threat emerged from the blackness beyond their stars, the Forerunners were caught off guard.
The Flood, a parasitic species which could only spread through the infection of sentient beings, had already rooted itself on a variety of worlds within the Milky Way. By the time the Forerunners took action, it was too late; the Flood had already surpassed any efforts at containment.
====The Array====
A catastrophic last-ditch effort.
[[Fichier:H2-Delta Halo (Way-The Array).png|center]]
Indisponible
====Humanity's Plight====
Insurrection and the SPARTAN-II project.
[[Fichier:HCE-Longswords (Way-Humanity's Plight).png|center]]
<poem>One hundred thousand years later, mankind did finally turn to the stars. But even after developing the technology of Slipspace travel—which allowed them to colonize distant worlds—they refused to learn from their primitive nature, still choosing to fight amongst themselves. A powerful governing body known as the United Nations Space Command (UNSC) came down hard on the insurrectionist factions, but there seemed to be nothing which could halt the mounting tide of violence.
It was then that an agency referred to as the Office of Naval Intelligence (ONI) commissioned the SPARTAN-II project. This extreme measure sanctioned the abduction of young children who would be genetically engineered into the most advanced super-soldiers their race had ever seen. And for a time, this solution worked flawlessly; the Spartans meted out swift judgment against any who resisted the UNSC.</poem>
====The Covenant====
The newfound threat.
[[Fichier:H3-Covenant Cruiser (Way-The Covenant).png|center]]
<poem>In 2525 CE, all of that changed.
The colony of Harvest was obliterated by an unknown force, a force which would later reveal itself to be the Covenant. This alliance of alien species believed that humanity was a stain which needed to be wiped from the galaxy, and they committed themselves to this belief without any question or remorse.</poem>
The Covenant were consumed with mankind's destruction, crushing every human population they could find. But despite being greatly outnumbered, the Spartans engaged the alien enemy in groundside conflicts, frustrating the Covenant’s advancement every step of the way. Nevertheless, each terrestrial victory ultimately proved insignificant, because the Covenant dominated space battles without contest.
Still, it wasn't until the alien forces attacked the planet of Reach, on the veritable doorstep of Earth, that the legendary Spartans fell. Humanity found itself standing on the brink of extinction.
====Halo====
The discovery of Halo.
[[Fichier:HCE-Pillar of Autumn (Way-Halo).png|center]]
Indisponible
====The Ark and aftermath====
The final battle against the Covenant.
[[Fichier:H3-Battle of the Ark (Way-The Ark and aftermath).png|center]]
Indisponible
==Events==
===Lost With All Hands===
The Halo Wars story retold.
<center>{{#ev:youtube|J37lUnCYjvw|800}}</center>
===Visegrad at Dawn===
A critical relay outpost on the planet Reach goes offline.
<center>{{#ev:youtube|7jBKWASbgts|800}}</center>
===The Arbiter Part 1===
A look at the legendary role of the Arbiter.
Indisponible
===The Arbiter Part 2===
A look at the legendary role of the Arbiter.
Indisponible
===The Arbiter Part 3===
A look at the legendary role of the Arbiter.
Indisponible
===The Long Road to Home===
A look at the story in between Halo 2 and Halo 3.
<center>{{#ev:youtube|8K3hG76Ctmo|800}}</center>
===Assault on the Stars 1===
Noble Team sets their sights on the Covenant supercarrier, Long Night of Solace.
<center>{{#ev:youtube|QdySU6Cvhu0|800}}</center>
===Assault on the Stars 2===
Noble launches into space, setting into motion Operation: UPPER CUT.
<center>{{#ev:youtube|GilfNmSVIR4|800}}</center>
===Assault on the Stars 3===
After defending Anchor 9 from a Covenant assault, Noble Six returns the favor to a nearby corvette.
<center>{{#ev:youtube|7BahLjHbQGw|800}}</center>
===Ten Twenty===
The events on and around October 20, 2552.
<center>{{#ev:youtube|fJPfmIcUkGs|800}}</center>

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