Modification de Ensemble Studios/Interview de Graeme Devine par Halo.fr

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==Studio & Development==
==Studio & Development==
'''In what kind of things Bungie help you in the development of the game?'''<br>
'''In what kind of things Bungie help you in the development of the game?'''<br>
Bungie helped a lot with the story development of the game and gave us a lot of feedback on the game at various times throughout the game development.
Bungie helped a lot with the story development of the game and gave us a lot of feedback on the game at various times throughout the game development.
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==Game (Campaign)==
==Game (Campaign)==
'''Have you planned a public beta for Halo Wars? If it's the case, do we will can participate?'''<br>
'''Have you planned a public beta for Halo Wars? If it's the case, do we will can participate?'''<br>
We’ve been focusing on our daily internal playtests and using that feedback loop and that allows us extremely fast iteration and testing of features.  At this point that kind of internal turnaround and feedback is still very useful to us so we’ve not looked beyond that.
We’ve been focusing on our daily internal playtests and using that feedback loop and that allows us extremely fast iteration and testing of features.  At this point that kind of internal turnaround and feedback is still very useful to us so we’ve not looked beyond that.
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That was all Ensemble. We worked hard at wondering what a colony would feel like under attack from the Covenant. We wrote blogs of newscasters, information sheets from the government on what to do and that set a lot of the mood for the team. I think we have a really good vibe there, maybe it is a little darker, but it’s still Halo.
That was all Ensemble. We worked hard at wondering what a colony would feel like under attack from the Covenant. We wrote blogs of newscasters, information sheets from the government on what to do and that set a lot of the mood for the team. I think we have a really good vibe there, maybe it is a little darker, but it’s still Halo.
{{Clear}}
{{Clear}}
[[Fichier:HW-Older Screenshot 04 (Alt).jpg|droite|300px]]
[[Fichier:HW-Older Screenshot 04 (Alt).jpg|droite|300px]]
'''On a recent screenshot we can see a fight between Covenants and Humans, as usual… But we can see a Halo in the background, 20 years before the human discovery of the first ring. Just one thing, what the heck?'''<br>
'''On a recent screenshot we can see a fight between Covenants and Humans, as usual… But we can see a Halo in the background, 20 years before the human discovery of the first ring. Just one thing, what the heck?'''<br>
Yup. Wait and see.
Yup. Wait and see.
{{Clear}}
{{Clear}}
==Game (Multiplayer)==


==Game (Multiplayer)==
'''What will be the maximal number of players in an online play?'''<br>
'''What will be the maximal number of players in an online play?'''<br>
We’re still working on this.
We’re still working on this.
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You can play against the AI in skirmish mode. That’s a large component of the game.
You can play against the AI in skirmish mode. That’s a large component of the game.


'''Thanks for this interview'''
'''[https://web.archive.org/web/20080413005605/http://forums.halo.fr:80/viewtopic.php?p=315181 Thanks for this interview]'''
 
==Source==
*[https://web.archive.org/web/20080413005605/http://forums.halo.fr:80/viewtopic.php?p=315181 Halo.fr - Interview Graeme Divine <nowiki>[Ensemble Studios]</nowiki>] (archive)
 
 
[[Catégorie:Créateur-Développeur]]

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