Modification de Chronique:Halo Bulletin 12/03/2014

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=== Original ===
=== Original ===
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[[Halo Bulletin 05/03/2014|Last week]], we announced that the Proving Ground playlist was on the way. The new playlist will feature BR-start gameplay, an increased variety of power weapons, the removal of Personal Ordnance and Armor Abilities, and the addition of the Motion Tracker. The settings are similar to Legendary Slayer BRs, and will allow for fast-paced, precision weapon gameplay. We'll be keeping a close eye on player feedback regarding relevant settings, the map pool, and more... Which reminds me! We should talk about maps.
[[Halo Bulletin 2014 /9|Last week]], we announced that the Proving Ground playlist was on the way. The new playlist will feature BR-start gameplay, an increased variety of power weapons, the removal of Personal Ordnance and Armor Abilities, and the addition of the Motion Tracker. The settings are similar to Legendary Slayer BRs, and will allow for fast-paced, precision weapon gameplay. We'll be keeping a close eye on player feedback regarding relevant settings, the map pool, and more... Which reminds me! We should talk about maps.


The following maps will be available in the Proving Ground playlist at launch:
The following maps will be available in the Proving Ground playlist at launch:
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It was really the talent pool that 343 was establishing. When I was brought on board, it seemed like 343 was grabbing artists from all sorts of studios to create this giant all-star team. I was and am a big fan of Sparth and his work, and it's incredible that he's now our art director. This was really something that I never imagined happening. I knew I had to go for it, and I got it. It was definitely the talent. They were putting together an amazing team and I had to get in.
It was really the talent pool that 343 was establishing. When I was brought on board, it seemed like 343 was grabbing artists from all sorts of studios to create this giant all-star team. I was and am a big fan of Sparth and his work, and it's incredible that he's now our art director. This was really something that I never imagined happening. I knew I had to go for it, and I got it. It was definitely the talent. They were putting together an amazing team and I had to get in.


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'''''What is the best part about working on the environment art team?'''''  
'''''What is the best part about working on the environment art team?'''''  
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Bravo
Bravo
 
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==Source==
*[http://halo.bungie.org/halobulletins/138 Halo.Bungie.org]
 


{{Halo Bulletin}}
{{Halo Bulletin}}

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