Chronique:Canon Fodder - Log of War

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BY GRIMBROTHER ONE - 02/01/2017

ISSUE 97

Greetings fellow lore-lovers! Thanks much for joining us again for another installation of your favorite fiction feature. Last issue, we unleashed a torrent of awesome art and accompanying background info as a deeper dive into many of the units available in the fast-approaching Halo Wars 2. Today, we take a look at a feature in the aforementioned RTS experience that regular readers of these particular pages will no doubt be intrigued by. Plus, we’ve extracted more awesome tabletop details from one of our BFFs (best fiction friend, obviously), Kenneth Peters – including some Deep Link-style lore for one of my personal favorite Sangheili ranks. And if that wasn’t enough, we’ve got some more behind-the-scenes Q&A with more of the folks behind Halo: Tales from Slipspace. So yeah, should be fun. Ready?


Phoenix Log

One of my favorite unsung features in Halo Wars 2 is something that lore-leaning Halo fans have asked about for quite some time. Aside from a (admittedly really cool) Kinect-centric Library feature included with 2011’s Halo: Combat Evolved Anniversary, there hasn’t often been much in the way of a more comprehensive “codex”-style destination within a Halo game, which makes the new Phoenix Logs feature something I’m personally pretty stoked about.

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Similar to its predecessor’s collectible Black Boxes, which unlocked Timeline entries in the game’s menu, the Halo Wars 2 Phoenix Logs are accessible from the game’s campaign menu and contain codex entries that are unlocked by both feats of completion as well as collection. These entries cover a pretty wide swath of units, characters, and other yummy universe-related tidbits. You’ll learn everything from details on function to yet-unrevealed backstory bits, so get ready to jump in and start collecting them all!

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Feet first into helmets! Waits…

Back when we unveiled the Monitor’s Bounty content release for Halo 5: Guardians, we also teased an additional salvo of highly requested items slated for early this year – a collection of classic Mjolnir helmets with which to adorn your personal Spartan with, all fully compatible with the latest GEN2 platform. With the availability of these delightful domes fast approaching, we thought it would be fun to showcase the lore behind the lids. So, here we go!

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MARK V DELTA

MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.

MILITARY POLICE

Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.

RECON [GEN1]

ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.

EVA [GEN1]

Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.

SECURITY [GEN1]

SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.

OPERATOR [GEN1]

Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers.

EOD

The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.

CQB

Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.

PILOT

Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.



One more into the breach

Last week we covered some of the recent releases for Halo: Ground Command, and now we get to show off a sneak peek at upcoming products that we can’t wait to get into the hands of collectors and gamers.

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Halo at Adepticon 2017

Adepticon is one of the largest wargaming conventions in North America, and this year it takes place in March. Of special interest for Halo fans is the Halo: Fleet Battles engagement on Mar. 23, and the Halo: Ground Command event on Mar. 26, so be sure to drop by and check that out! We provided some extra goodies for the winners and participants (shown here), so thank event staff Josh Linde, Doug Ummel, and Vincent Gregory for reaching out to us at the studio! And a huge special thanks to Spartan Games for supporting this tournament and players!

For information about Adepticon, how to register, and hotel information go to www.Adepticon.org

For information on the Halo events at Adepticon 2017, check out the event organizers at http://thewaygate.blogspot.com/

To find out what other cool events Spartan Games is supporting at Adepticon, check out http://www.spartangames.co.uk/adepticon-2017

Last stands and bloody assaults

This week we get to show off two units that haven’t been released yet, the vicious Elite Ultras and the specialist jet pack troopers of the ODST Air Assault teams! Ultras – one of my absolute favorite alien units in all of the Halo universe – were among the first Elites you encounter during the Halo: Reach campaign, and who can forget jumping between New Alexandria skyscrapers with the Bullfrogs? To celebrate the upcoming release of each of these awesome entities, let's take a look at some sweet new deeper fiction. Plus, if you haven't gotten around to picking up Halo Mythos yet (what are you waiting for?!), you might not have yet blessed your poor deprived eyeballs with this incredible piece of art from artist Leonid Kozienko. I love it so much – quintessential Halo if you ask me!

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Plus Ultra!

Sangheili Ultras are skilled veterans used to execute high-priority missions for the Covenant. Their distinctive coloration and exotic armor design from Halo: Reach leaves a strong impact and makes them one of the most iconic enemy types in the Covenant. They are particularly striking on the tabletop, and the fact that they are all armed with Concussion Rifles will certainly put UNSC opponents on the backfoot!

The Ultras are in the top five list of favorite Halo units, and getting the chance to work on a miniature representation of them was very exciting. Despite their somewhat diminutive size (though they tower over the ODSTS) our franchise concern was always to ensure that the Ultras kept aggressive, almost feline combat poses and that they convey a sense of subtle menace on the tabletop. As you can see, they nailed it. And Spartan even went the extra mile to create a 3d insertion pod!

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Elit Ultra Unit – Evocati

The Evocati, or “Ultras” as human forces know them, are veteran warriors who have demonstrated the highest standards of military proficiency, teamwork, honor, and devotion to the Covenant. These Sangheili display exemplary martial aptitude but lack the inclination or desire to follow the path of leadership and mentoring. Instead, they find the apex of their warrior career as an Ultra, crowned with glory and guaranteed a position of honor and respect in their family archives and record vaults of High Charity. Few remain at this pinnacle for long, and Sangheili promoted to Ultra are expected to take up honorable posts as seneschals, tread the path of political warfare as a Councillor, or return to their Ministry to train the next generation of warriors.

Ultras are among the deadliest Sangheili infantry available to the Covenant warhost commander, their alabaster combat harnesses marking them as combat specialists able to execute missions for which failure is not an option and defeat unthinkable. Their high cost is justified by their firepower and ability to deploy from low orbit to the battlefield using insertion pods before charging into enemy lines. Carefully consider how and where you will deploy Ultras, or risk drawing the Supreme Commander’s ire if they are expended needlessly.

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Elite Ultra Officer – Evocati Delegatus

Ultras rarely answer to the warhost commander to which they are attached, though some degree of cooperation and synchronization is necessary to achieve their mutual goals. Ultras elect delegates from among their ranks to take on this responsibility before each deployment, and swear binding oaths to obey their commands until all objectives are completed. These Ultra “officers” hold no official leadership position in the Covenant hierarchy and are not Obedientaries, but they are acknowledged as subject matter experts in the art of war and wield real authority on the battlefield. In human terms, they are equivalent to a Warrant Officer, selected for talents and knowledge which complement the tactical objectives at-hand.

The Ultras are a brotherhood of warriors born, devoted to skill in arms and little else. Those who lead do so from the front, energy blade clenched in hand and plasma grenades primed.

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Prepare to bounce!

ODST Special Purpose Forces are deployed where their additional training and equipment allows them to tackle unique and challenging environments. The ODST urban warfare specialists known as the Bullfrogs were one such team, deployed to the surface of Reach to conduct raids and direct action strikes in the concrete and metal jungles of New Alexandria, attacking unsuspecting Covenant forces from the skies with the use of jet packs.

We’re picky when it comes to ODSTs, and our Consumer Products team eyeballed every buckle and boot to ensure consistency with the Bullfrogs you see in Halo: Reach.

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ODST Air Assault Unit – Special Purpose Force

Nicknamed “Helljumpers,” Orbital Drop Shock Troopers (ODST) are the rapid reaction force of  the UNSC Marine Corps, and are best known for their capability to deploy from orbit in meteoric descents using individual drop pods. Every ODST team’s loadout is tailored for a specific mission and task, and each operator is proficient with a wide range of weapons, sensors, and mobility systems optimized for hazardous and difficult environments. Operations in the dense, vertically integrated urban centers and rugged, undeveloped frontiers of Earth’s colonial holdings are particularly challenging, and specialized ODST teams can drop in carrying jump-jet packs that allow them to more easily navigate three-dimensional jungles of metal, rock, and vegetation. These ODSTs proved their worth in the defense of Reach, securing evacuation areas in New Alexandria and harassing Covenant forces in the rugged mountains outside Manassas to the last round of ammo and final drop of thruster fuel.

ODST Air Assault units have deployed from their pods or dropships and equipped jet packs that allow quick thruster-assisted travel via a series of bounding jumps (or “bounces” in Marine slang) that can clear buildings and terrain features. Full flight (albeit clumsy and slow) is possible, but not tactically useful. Make use of the jet pack to cut off enemy troops, disengage to move behind cover, and quickly secure objectives.

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ODST Air Assault Officier – Team Leader

ODST officers lead from the front and command their troops with acts of bravery and combat proficiency, for Helljumpers are not impressed by authority wielded without competence, nor are they cowed by threats of administrative punishment. Leaders who can wrangle these men and women are a rare breed and highly valued, yet the utter lethality of their missions mean the life expectancy for ODST officers is demoralizingly short. Though they accept the grim statistics, ODSTs are immensely proud of the fact that most of their officers rose from within the ranks, inspired by the heroism and sacrifice of officers who came before, and willing to serve despite the odds.

ODST Air Assault Officers are veterans of the long war against the Covenant, and they remain utterly committed to defeating the Covenant and saving as many human lives as possible, even as Reach burns. They stiffen the resolve of the already-formidable ODST Air Assault unit, as well as add additional firepower.



Wild Horses (pt2)

Phew! Dazza lotta stuff. We’ll be back at least one more time before the game launches, so stay tuned for more delicious details as humanity’s return to the Ark approaches. See you then!

Until next time… Live well, play Halo, and never negotiate with a Brute in a tie.

Grim


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