Halo : Ground Command/Transcriptions
Cet article accueille les transcriptions des descriptions sur les fiches d'unités de Halo : Ground Command.
ANTI-AIR WRAITH - TYPE 52 ANTI-AIRCRAFT ARTILLERY[modifier]
Encountered late in the Covenant War, the Anti-Air Wraith is fitted with six rapid-fire plasma flak cannons that proved highly effective in countering UNSC light attack aircraft. Though ONI analysts presumed the vehicle was a dedicated air defence vehicle, the Covenant often deployed AA Wraiths as a direct assault vehicle against UNSC forces in urban areas.
The AA Wraith is effective against both ground and air targets, though it is particularly deadly against the latter.
ELITE MINOR - OVERSEER BASE[modifier]
Young Sangheili warriors are ever-hungry for glory and accumulation of battle honours that will enable them to advance in the bloody meritocracy of the Covenant. It[sic] as Minors that the warrior's battle lust is tempered by the realities of war and they learn the merits of teamwork, though these lessons are hard-earned by impetuous and overconfident recruits' eager to show their worth. Those Minors who show an affinity for leadership are placed in command of lower-caste Covenant forces, while those with more bravery than skill are kept under the watchful eye of experienced Sangheili officers.
A lifetime of training and preparation has prepared the Elite Minors for the coming storm of blood and plasma. They are found in a variety of roles on the battlefield, from leading Grunts to operating combat vehicles. Their Minor ranks are indicated by blue armour.
ELITE OFFICER - WARHOST OBEDIENTIARY[modifier]
Sangheili who advance in rank among the ground troops are seasoned and battle-hardened soldiers first, officers (by human reckoning) second. They lead by personal example, exhorting their comrades to press the attack from the front lines while displaying the martial qualities that the Sangheili perceive as invaluable for their commanders. Combat losses among these veterans are high, but there is also much honor to be won for family and clan while carrying out the Prophets' orders to exterminate humanity. The promise of honour and glory ensures that there is no shortage of Sangheili looking to prove their worth on the Great Journey's path. Sangheili that survive and temper their enthusiasm for violence are promoted to the host of Obedientaries, taking on missions that require both cunning and courage in equal measure. The Sangheili term for these acolytes roughly translates as "lesser chosen" or "charged with glory," but among humans they are known as simply "Officer" or "Majors."
Though they organise and direct lesser Elites and thralls, an Obedientiary is just as hungry for battle honour as an unblooded warrior. Were it not for their ornamental combat harnesses in veteran colours and skill with plasma rifle and energy sword it would be almost impossible for a human to differentiate between warrior and leader among the Elites by superficial observation. Unlike the UNSC, who expect officers to take on a more dispassionate role on the battlefield, Covenant field commanders close with and engage the enemy alongside the troops; an approach to warfare that is reflected in Majors possessing high firepower and deadly close combat capabilities in comparison to human command units. The Covenant leadership style is stark in its simplicity, but undeniably effective on the battlefield.
ELITE ULTRA UNIT - EVOCATI[modifier]
The Evocati, or "Ultras" as human forces know them, are veteran warriors who have demonstrated the highest standards of military proficiency, teamwork, honor, and devotion to the Covenant. These Sangheili display exemplary martial aptitude but lack the inclination or desire to follow the path of leadership and mentoring. Instead, they find the apex of their warrior career as an Ultra, crowned with glory and guaranteed a position of honor and respect in their family archives and record vaults of High Charity. Few remain at this pinnacle for long, and Sangheili promoted to Ultra are expected to take up honorable posts as seneschals, tread the path of political warfare as a Councillor, or return to their Ministry to train the next generation of warriors.
Ultras are among the deadliest Sangheili infantry available to the Covenant warhost commander, their alabaster combat harnesses marking them as combat specialists able to execute missions for which failure is not an option and defeat unthinkable. Their high cost is justified by their firepower and ability to deploy from low orbit to the battlefield using insertion pods before charging into enemy lines.
ELITE ULTRA OFFICER - EVOCATI DELEGATUS[modifier]
Ultras rarely answer to the warhost commander to which they are attached, though some degree of cooperation and synchronisation is necessary to achieve their mutual goals. Ultras elect delegates from among their ranks to take on this responsibility before each deployment, and swear binding oaths to obey their commands until all objectives are completed. These Ultra "officers" hold no official leadership position in the Covenant hierarchy and are not Obedientaries, but they are acknowledged as subject matter experts in the art of war and wield real authority on the battlefield. In human terms they are equivalent to a Warrant Officer, selected for talents and knowledge which complement the tactical objectives at-hand.
The Ultras are a brotherhood of warriors born, devoted to skill in arms and little else. Those who lead do so from the front, energy blade clenched in hand and plasma grenades primed.
ELITE ZEALOT - WARHOST LEADER[modifier]
Zealots are ruthless and cruel enforcers of the Prophet's orthodoxy. Only the most cunning and bloodthirsty warriors are selected for service as a Zealot, and few of those ever openly serve outside the walls of their cloistered chapterhouses and monastery fortresses. Zealots serve the Way and the Path to the exclusion of all else, and their word is law on military campaigns. Zealots do not simply command. They are war priests and dervishes who wield both military and religious authority within the Covenant hierarchy, and their order is held in awe by many within the Covenant. Directing their armies with a mix of fear and inspiration, warhosts under the command of a Zealot must perform their sworn oaths or face the lethal consequences of breaking faith.
The Zealot is a force commander and apostle of the Prophets who leads Covenant forces in times of war. They are valuable for their leadership abilities, but take note that they are extremely formidable combatants in their own right and should always be at the front lines of any battle. Their rank is indicated by maroon armour.
SCOUT GHOST - TYPE 32 RAPID ATTACK VEHICLE[modifier]
Floating on a cushion of gravitic energy, the Ghost is a one-man all-terrain bike with a ubiquitous presence in all Covenant military actions. When piloted by the Grunts the Ghost is best employed as a scout, sent far behind enemy lines to track and hinder an adversary's movement. Particularly daring Grunts will directly engage enemy infantry and light combat vehicles, and they occasionally even survive to learn the wisdom of waiting for backup.
The Scout Ghost's speed and armament favours rapid strikes, and it excels at 'hit and run' attacks, attacking vulnerable UNSC forces before disengaging at high speed once damage has been done!
JACKAL ASSAULT - SHOCK UNIT[modifier]
The Jackals are a fractious species who serve the Covenant out of a well-developed sense of self preservation and opportunism rather than any particular religious fervor. Were they to cooperate, the Kig-Yar could be a deadly threat to the Prophets, but blood feuds and other internal rivalries continue to undermine long-term gains. Nevertheless, while their matriarchs plot and scheme, Jackals selected to fill the Prophets' endless tithes as foot soldiers are always on the lookout for information and resources that could be of benefit to kith and kin once the Covenant's attention turns elsewhere.
The Jackal Assault units are tough to dislodge from a location if they can position themselves to make use of Shield Wall. They can also shield Grunts and other infantry by advancing in the front lines, then adjust position to allow clear lanes of advance and fire.
JACKAL MARKSMEN - SCOUT-EXECUTORS UNIT[modifier]
"Jackal" is the human nickname for the diverse Kig-Yar species, who are often encountered in scouting and sniper roles among the Covenant ground forces. Loyal only to their families and matriarchs, the Kig-Yar serve the Covenant for their own ends, with service to the Great Journey a distant consideration. Those with demonstrably superior dexterity and a controlled bloodlust are elevated from the ranks of shock infantry to serve as scout-executors, ranging throughout the war zone to eliminate impediments to the War Host's advance. These ruthless assassins have no rules of engagement, no laws of war they must adhere to, only targets of opportunity.
Jackal Marksmen are mid-range snipers armed with anti-infantry Needle Rifles. They are best kept in cover, but advancing with the rest of their War Host in order to cover them with shots at long range. These units are also quite efficient at removing heroes and commanders with Aimed Shot, so don't be afraid to be aggressive with their placement if it means getting a bead on high-value targets!
PHANTOM - TYPE 52 TROOP CARRIER[modifier]
The Phantom's sleek silhouette and sinuous design is imprinted in the minds of most UNSC military veterans. Agile and heavily armed, the Phantom is a versatile assault dropship used to ferry troops, armoured vehicles, and pre-fabricated fortifications from staging areas and carriers directly to the battlefield. Each Phantom is armed with a heavy plasma cannon turret installed on an armature located beneath the cockpit and two smaller plasma cannon door-guns on the sides.
The Phantom is able to perform a variety of missions, including supply drop, combat deployment, combat air patrol, reinforcement, and ground attack. The gravity slings on the Phantom's belly allow it to grapple and ferry one large vehicle, such as a Wraith, or two smaller vehicles, such as the Ghost.
SERAPH - TYPE 31 EXOATMOSPHERIC STRIKE FIGHTER[modifier]
The Seraph is a nimble, lightly shielded, single-operator fighter typically piloted by Sangheili or Jiralhanae. One of the primary air-and-space assault strikecraft in the Covenant arsenal, Seraphs are deployed at the vanguard of Covenant invasions and occupations to provide fighter escort for capital ships and dropships. Seraphs can also carry out strikes against planetside targets, organise reconnaissance and defense pickets, and engage in large-scale orbital combat against both enemy capital ships and enemy fighters. Whilst human pilots are often very skilled, the technological superiority of the Seraph when compared to human fighters is undeniable.
The Seraph is a versatile multi-role fighter which supports Covenant forces during the invasion of Reach. Its Heavy Plasma Cannons allow the fighter to engage and destroy both air and ground targets. With a Build rating of 3, Covenant Commanders may deploy two Seraphs in a Battle Group.
WRAITH - TYPE 26 ASSAULT GUN CARRIAGE[modifier]
The Wraith is a large, heavily armored Covenant tank armed with a deadly plasma mortar for long-range bombardment. Though it appears bulky and slow at first glance, with its boosted gravity drive the Wraith is capable of charging forward in impressive bursts of speed.
The plasma mortar has a minimum range, so keep the Wraith screened with other units!
HUNTERS - MGALEKGOLO BATTLE CONGREGATION[modifier]
Hunter is the human name for the combat form of an eel-like alien species known as Lekgolo. In Hunter form — known as Mgalekgolo — hundreds of Lekgolo are tightly bound in an armoured shell to create a gestalt intelligence; larger masses of the aliens are used to control the great Covenant war engines, such as the Scarab. Mgalekgolo are fairly intelligent and have an impressive capacity for tactics, though by nature they disregard the presence of other Covenant when engaging in combat and are unmoved by casualties among their putative allies.
Hunters are deployed as bonded pairs on the battlefield - each forming one half of an independent colony. The death of one Hunter will drive its surviving partner into a berserk rage, so combined fire is recommended. Nevertheless, Hunters are hard to take down - each Hunter carries a slab of battleplate to use as a shield and is armed with a massive fuel rod assault cannon.
LONGSWORD - C709 STRIKE FIGHTER[modifier]
The Longsword is a multi-purpose military spaceplane used by the UNSC Navy as both an exoatmospheric interceptor and as a terrestrial bomber. Its internal ordnance bay can be configured with multiple weapon loadouts, allowing it to be the final answer to Insurrection threats and Covenant incursions. C709 Longswords deployed to Reach are stationed on every major defense platform in low geosynchronous orbit above the planet, where they engage Covenant warships and strikecraft. On strike missions to the surface they are often deployed alongside smaller C712 Longsword and B-65 Shortsword bombers to annihilate large concentrations of armoured vehicles and heavy dropships.
Longswords deployed to the surface of Reach operate in a ground-attack role, as their atmospheric maneuverability is unexceptional. Rapid-Fire Coilguns do give the Longsword a limited anti-air capability, but its Missile Pod loadout is devoted to tank-busting! With a Build rating of 3, UNSC Commanders may deploy two longswords in a Battle Group.
ODST AIR ASSAULT UNIT - SPECIAL PURPOSE FORCE[modifier]
Nicknamed "Helljumpers," Orbital Drop Shock Troopers (ODST) are the rapid reaction force of the UNSC Marine Corps, and are best known for their capability to deploy from orbit in meteoric descents using individual drop pods. Every ODST team's loadout is tailored for a specific mission and task, and each operator is proficient with a wide range of weapons, sensors, and mobility systems optimised for hazardous and difficult environments. Operations in the dense, vertically integrated urban centres and rugged, undeveloped frontiers of Earth's colonial holdings are particularly challenging, and specialised ODST teams can drop in carrying jump-jet packs that allow them to more easily navigate three-dimensional jungles of metal, rock, and vegetation. These ODSTs proved their worth in the defense of Reach, securing evacuation areas in New Alexandria and harassing Covenant forces in the rugged mountains outside Manassas to the last round of ammo and final drop of thruster fuel.
ODST Air Assault units have[sic] deployed from their pods or dropships and equipped jet packs that allow quick thruster-assisted travel via a series of bounding jumps (or "bounces" in Marine slang) that can clear buildings and terrain. Full flight (albeit clumsy and slow) is possible, but not tactically useful. Make use of the jet pack to cut off enemy troops, disengage to move behind cover, and quickly secure objectives.
ODST AIR ASSAULT OFFICER - TEAM LEADER[modifier]
ODST officers lead from the front and command their troops with acts of bravery and combat proficiency, for Helljumpers are not impressed by authority wielded without competence, nor are they cowed by threats of administrative punishment. Leaders who can wrangle these men and women are a rare breed and highly valued, yet the utter lethality of their missions mean the life expectancy for ODST officers is demoralisingly short. Though they accept the grim statistics, ODSTs are immensely proud of the fact that most of their officers rose from within the ranks, inspired by the heroism and sacrifice of officers who came before, and willing to serve despite the odds.
ODST Air Assault Officers are veterans of the long war against the Covenant, and they remain utterly committed to defeating the Covenant and saving as many human lives as possible, even as Reach burns. They stiffen the resolve of the already-formidable ODST Air Assault unit, as well as add additional firepower to the Unit[sic].
PELICAN - D77-TROOP CARRIER[modifier]
UNSC Army personnel were typically shuttled to combat zones in conventional air transports, but the ubiquitous D77 Pelican was also employed for raids and long-range strikes. Pelicans provide the commander significant strategic mobility, as they can deploy troops and vehicles to any point on Reach within hours, then remain on station to provide fire support with ANVIL missile launchers and its autocannon
Pelicans are the workhorse dropship of the UNSC, and is able to perform most aerial support missions. The cargo clamp on the back of the Pelican can carry most UNSC armoured vehicles, up to and including Scorpion main battle tanks.
RECON TEAM - UNSC ARMY SNIPER TEAM[modifier]
All UNSC snipers receive similar training and equipment, but their method of employment varies by service and unit. Army snipers are arranged into specialised reconnaissance units at the battalion level, and are scouts and forward observers first, snipers second. Though they provide valuable anti-infantry and anti-vehicle capabilities to the teams they work with, the recon unit's primary job is defined as augmenting the main strategic effort of their task force by placing sensors and extending the UNSC battlenet into enemy territory.
The Recon Team work best when dug into cover with good fields of fire on enemy infantry units.
Scorpion - M808 Main Battle Tank[modifier]
The Scorpion's design is the template for all contemporary UNSC main battle tanks, with a heavily armored hull inset within four independently articulated bogies fitted with adaptive track segments. Considered by many to be the preeminent armored vehicle of the UNSC, the Scorpion holds an extraordinary track record of success across dozens of planets and hundreds of battlefields dating back to the beginning of human interstellar colonization. Due to its affordability, simplicity, and versatility, the Scorpion's functional uses are numerous and wildly varied.
Sixty-six tons of heavy metal mayhem. Engage armored targets with the cannon while the gunner on the pintle-mounted machine gun helps to clear infantry.
SUN DEVIL - M80812 AIR DEFENSE SYSTEM[modifier]
Built on a slightly modified Scorpion tank hull, the Sun Devil uses a full-rotation turret fitted with two twin-linked 40mm autocannons. Ostensibly an anti-aircraft vehicle, the Sun Devil was used in anti-personnel role throughout the insurrection years, and proved to be very effective in clearing Covenant light infantry from contested points.
Though it can be used against ground targets, the Sun Bevil's threat tracking and targeting system makes it very effective against Covenant flyers, such as the Banshee.
WARTHOG - M12 FORCE APPLICATION VEHICLE[modifier]
The M12 Warthog is a large four-wheel drive all-terrain utility vehicle. Although some Warthogs are used solely for transportation, most are armed and have a multi-mission capability. The standard Warthog offers two seats (driver, side passenger) and a cargo bed for carrying equipment or a turret-mounted weapon system. Variants of the Warthog have been in service with BSC forces for over two centuries.
The most common Warthog platform is the M12 light Reconnaissance Vehicle (LRV) fitted with a pneumatically powered, 360-degree rotation multipurpose M46 Vulcan Machine Gun. Other major variants include: M12R 'Rocket Hog' Light Anti-Armour Vehicle (LAAV) fitted with a M79 Multiple Launch Rocket System, M12G 'Gauss Hog' armed with a devastating M68 Gauss Cannon, and the M831 'Troop Hog' with additional bench seating.
The Warthog is an adaptable vehicle, and each variant has a specific niche on the battlefield. The classic Warthog LRV is never a bad choice.
GAUSS WARTHOG - M12G1 LIGHT ANTI-ARMOUR VEHICLE[modifier]
As the Covenant War progressed, the M12G1 gradually transitioned into the primary anti-tank vehicle of the UNSC, replacing tanks in many armoured units as combat losses exceeded new production.
The long range and devastating anti-tank power of the Gauss Cannon will make the Gauss Warthog a priority target of enemy forces. It hits hard, but the Gauss Warthog is a glass cannon. Make sure you give the enemy more than one Warthog to shoot at!
ROCKET WARTHOG - M12R LIGHT ANTI-AIRCRAFT VEHICLE[modifier]
Ostensibly an anti-aircraft vehicle, the M12R found a valuable niche as a fire support vehicle by employing its M79 Multiple Launch Rocket System (MLRS) against any and all targets of opportunity.
It's a Warthog with rockets and it is awesome.