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Le [[Recomposeur]], par [[Sparth]], dans la map Complex.<ref>https://www.artstation.com/artwork/halo-4-mp-complex</ref><ref>[[Halo Bulletin 2012 /46]]</ref>
== Description ==
''This is one of the interiors we designed for the multiplayer level named "Complex", a map Derrick Hammond was taking care of with his team. "Complex" is mostly an exterior map, but you still have several areas like in the main building where you will find moodier atmospheres with less direct natural light. This concept was done for the main room where the UNSC has been studying a large Forerunner monolith, very reminiscent of the Atrium monolith from the campaign "Composer" mission, but in smaller proportions. The image clearly shows a lot of opening, suggesting multiple levels, so we had to definitely simplify a lot of it once it was modeled. The final 3D result is having more vertical walls without the opening you see in the concepts, but the atmosphere and general detailing remained the same.''<ref>[[Halo Bulletin 21/11/2012]]</ref>


{{Fichier
|Source=[http://sparth.tumblr.com/post/37219568472/halo-4-concept-art-posting-these-four-pieces-in-a Tumblr - Sparth] / [[Halo Bulletin 21/11/2012]] / [https://www.artstation.com/artwork/halo-4-mp-complex ArtStation.com]
|Média=Halo 4
|Créateur=[[Sparth]]
}}[[Catégorie:Carte]][[Catégorie:Création-Développement]]


==Sources==
== Conditions d'utilisation ==
<references />
{{Copyright}}

Version actuelle datée du 31 octobre 2020 à 17:40

Description[modifier]

This is one of the interiors we designed for the multiplayer level named "Complex", a map Derrick Hammond was taking care of with his team. "Complex" is mostly an exterior map, but you still have several areas like in the main building where you will find moodier atmospheres with less direct natural light. This concept was done for the main room where the UNSC has been studying a large Forerunner monolith, very reminiscent of the Atrium monolith from the campaign "Composer" mission, but in smaller proportions. The image clearly shows a lot of opening, suggesting multiple levels, so we had to definitely simplify a lot of it once it was modeled. The final 3D result is having more vertical walls without the opening you see in the concepts, but the atmosphere and general detailing remained the same.[1]


Source du fichier :

Tumblr - Sparth / Halo Bulletin 21/11/2012 / ArtStation.com

Média : Halo 4
Créateur : Sparth

Conditions d'utilisation[modifier]

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Ce fichier représente un matériau placé sous copyright par Microsoft Corporation, ou à défaut son ou ses créateur(s). Il est utilisé sur ce Wiki dans le cadre du Fair use, dans un but encyclopédique non commercial.

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