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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="fr">
	<id>https://wiki.halo.fr/index.php?action=history&amp;feed=atom&amp;title=Forerunner_City</id>
	<title>Forerunner City - Historique des versions</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.halo.fr/index.php?action=history&amp;feed=atom&amp;title=Forerunner_City"/>
	<link rel="alternate" type="text/html" href="https://wiki.halo.fr/index.php?title=Forerunner_City&amp;action=history"/>
	<updated>2026-04-28T16:58:21Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.halo.fr/index.php?title=Forerunner_City&amp;diff=348375&amp;oldid=prev</id>
		<title>Lunaramethyst : Page redirigée vers Cartes et niveaux supprimés de Halo 3#Niveaux de campagne</title>
		<link rel="alternate" type="text/html" href="https://wiki.halo.fr/index.php?title=Forerunner_City&amp;diff=348375&amp;oldid=prev"/>
		<updated>2024-06-23T09:49:46Z</updated>

		<summary type="html">&lt;p&gt;Page redirigée vers &lt;a href=&quot;/Cartes_et_niveaux_supprim%C3%A9s_de_Halo_3#Niveaux_de_campagne&quot; title=&quot;Cartes et niveaux supprimés de Halo 3&quot;&gt;Cartes et niveaux supprimés de Halo 3#Niveaux de campagne&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 23 juin 2024 à 11:49&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner city concept 1.jpg|thumb|Concept repris dans [[Halo Legends : Origines]].]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECTION &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cartes &lt;/ins&gt;et &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;niveaux supprimés &lt;/ins&gt;de Halo 3#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Niveaux &lt;/ins&gt;de &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campagne&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Forerunner City&#039;&#039;&#039; (parfois appelé &#039;&#039;The Lost City&#039;&#039; d&#039;après le nom d&#039;un album de screenshots) est un niveau abandonné de [[Halo 3]], initialement conçu par [[Paul Russel]]. Le niveau contenait des habitations [[forerunner]], &lt;/del&gt;et &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Russel cherchait à raconter la vie de tous les jours des Forerunners à travers son architecture.&amp;lt;ref&amp;gt;Twitter - Paul Russel [https://web.archive.org/web/20201030082902/https://twitter.com/Dr_Abominable/status/732118079027613696 1], [https://web.archive.org/web/20201030082230/https://twitter.com/Dr_Abominable/status/732107105474252800 2] (Archives), {{citer|&#039;&#039;I had a lot of ideas for the discarded forerunner city. In terms of creating spaces that had cultural function, tried to imply Forerunner daily life through architecture. What their values were. How function and form worked, probably the most interesting thing I took on, because it wasn&#039;t just cool shapes with mysterious purpose. Telling a story&#039;&#039;}}&amp;lt;/ref&amp;gt; [[Vic DeLeon]] travailla sur les détails &lt;/del&gt;de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&#039;environnement en 2005,&amp;lt;ref&amp;gt;[https://twitter.com/vicdeleon/status/1250139051476144128 Twitter - Vic DeLeon], {{citer|&#039;&#039;So here&#039;s three shots taken in-game wayyy back in 2005 running a version of the #&lt;/del&gt;Halo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.5-&lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine. The idea was to design an abandoned Forerunner &quot;living space&quot; with courtyard, and fallen into disrepair. @Dr_Abominable [Paul Russel] made the original structures and I modified, added entropy. We called it Forerunner Condo. I called it Cuesta Verde phase 4. The fiction behind it was a supposed housing complex for Forerunner scientists living on the ring. Maybe for the Librarian&#039;s team? I don&#039;t really remember. [...] I spent roughly three weeks working on both this and a test for Tsavo Township (which was put on hold) until I was moved over to making multiplayer maps for the Halo2 DLC.&#039;&#039;}}&amp;lt;/ref&amp;gt; avant que le niveau ne soit abandonné. Selon Russel, le niveau était devenu trop vaste,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Picasa - Paul Russel &amp;gt; Halo3: The Lost City] (Archive)&amp;lt;/ref&amp;gt; et une interview attribuée au level designer Dan Miller indique que [[Bungie]] considérait que le niveau révélait trop de détails autour des Forerunners.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20211016230709/https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post-47803018 NeoGAF] (Archive)&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dans les outils &lt;/del&gt;de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[mod&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de [[Halo : The Master Chief Collection]], on trouve le nom de niveau &amp;lt;code&amp;gt;100_forecity&amp;lt;/code&amp;gt;, qui possède le même numéro que le niveau [[L&#039;Alliance Covenante (niveau de Halo 3)|L&#039;Alliance Covenante]], désigné &amp;lt;code&amp;gt;100_citadel&amp;lt;/code&amp;gt;. On trouve également un autre nom de niveau inutilisé appelé &amp;lt;code&amp;gt;090_alpine&amp;lt;/code&amp;gt;, donc le numéro suggère qu&#039;il devait se trouver avant &amp;lt;code&amp;gt;100_forecity&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;100_citadel&amp;lt;/code&amp;gt;. L&#039;Alliance Covenante possédant à la fois des paysages alpins et des structures forerunner, il est supposé qu&#039;il s&#039;agit d&#039;une fusion des deux niveaux abandonnés. Cette hypothèse est soutenue par le Dan Miller.&amp;lt;ref&amp;gt;[https://twitter.com/dmiller360/status/1498175220737196032 Twitter - Dan Miller], {{citer|&#039;&#039;Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.&#039;&#039;}}&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Certaines formes peuvent être retrouvées dans la [[Citadelle (Forerunner)|Citadelle]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Early level 1.jpg|Concepts de [[Paul Russel]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Early level 2.jpg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner city concept 2.jpg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner city concept 3.jpg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner City Concept 1 (Vic DeLeon).jpg|Concepts de [[Vic DeLeon]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner City Concept 2 (Vic DeLeon).jpg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fichier:H3 Forerunner City Concept 3 (Vic DeLeon).jpg&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Sources==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Niveaux de H3}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lunaramethyst</name></author>
	</entry>
	<entry>
		<id>https://wiki.halo.fr/index.php?title=Forerunner_City&amp;diff=337841&amp;oldid=prev</id>
		<title>Lunaramethyst : Page créée avec « Concept repris dans [[Halo Legends : Origines.]] &#039;&#039;&#039;Forerunner City&#039;&#039;&#039; (parfois appelé &#039;&#039;The Lost City&#039;&#039; d&#039;après le no… »</title>
		<link rel="alternate" type="text/html" href="https://wiki.halo.fr/index.php?title=Forerunner_City&amp;diff=337841&amp;oldid=prev"/>
		<updated>2023-04-22T16:19:55Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &lt;a href=&quot;/Fichier:H3_Forerunner_city_concept_1.jpg&quot; title=&quot;Fichier:H3 Forerunner city concept 1.jpg&quot;&gt;thumb|Concept repris dans [[Halo Legends : Origines&lt;/a&gt;.]] &amp;#039;&amp;#039;&amp;#039;Forerunner City&amp;#039;&amp;#039;&amp;#039; (parfois appelé &amp;#039;&amp;#039;The Lost City&amp;#039;&amp;#039; d&amp;#039;après le no… »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Fichier:H3 Forerunner city concept 1.jpg|thumb|Concept repris dans [[Halo Legends : Origines]].]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forerunner City&amp;#039;&amp;#039;&amp;#039; (parfois appelé &amp;#039;&amp;#039;The Lost City&amp;#039;&amp;#039; d&amp;#039;après le nom d&amp;#039;un album de screenshots) est un niveau abandonné de [[Halo 3]], initialement conçu par [[Paul Russel]]. Le niveau contenait des habitations [[forerunner]], et Russel cherchait à raconter la vie de tous les jours des Forerunners à travers son architecture.&amp;lt;ref&amp;gt;Twitter - Paul Russel [https://web.archive.org/web/20201030082902/https://twitter.com/Dr_Abominable/status/732118079027613696 1], [https://web.archive.org/web/20201030082230/https://twitter.com/Dr_Abominable/status/732107105474252800 2] (Archives), {{citer|&amp;#039;&amp;#039;I had a lot of ideas for the discarded forerunner city. In terms of creating spaces that had cultural function, tried to imply Forerunner daily life through architecture. What their values were. How function and form worked, probably the most interesting thing I took on, because it wasn&amp;#039;t just cool shapes with mysterious purpose. Telling a story&amp;#039;&amp;#039;}}&amp;lt;/ref&amp;gt; [[Vic DeLeon]] travailla sur les détails de l&amp;#039;environnement en 2005,&amp;lt;ref&amp;gt;[https://twitter.com/vicdeleon/status/1250139051476144128 Twitter - Vic DeLeon], {{citer|&amp;#039;&amp;#039;So here&amp;#039;s three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner &amp;quot;living space&amp;quot; with courtyard, and fallen into disrepair. @Dr_Abominable [Paul Russel] made the original structures and I modified, added entropy. We called it Forerunner Condo. I called it Cuesta Verde phase 4. The fiction behind it was a supposed housing complex for Forerunner scientists living on the ring. Maybe for the Librarian&amp;#039;s team? I don&amp;#039;t really remember. [...] I spent roughly three weeks working on both this and a test for Tsavo Township (which was put on hold) until I was moved over to making multiplayer maps for the Halo2 DLC.&amp;#039;&amp;#039;}}&amp;lt;/ref&amp;gt; avant que le niveau ne soit abandonné. Selon Russel, le niveau était devenu trop vaste,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Picasa - Paul Russel &amp;gt; Halo3: The Lost City] (Archive)&amp;lt;/ref&amp;gt; et une interview attribuée au level designer Dan Miller indique que [[Bungie]] considérait que le niveau révélait trop de détails autour des Forerunners.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20211016230709/https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018 NeoGAF] (Archive)&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Dans les outils de [[mod]] de [[Halo : The Master Chief Collection]], on trouve le nom de niveau &amp;lt;code&amp;gt;100_forecity&amp;lt;/code&amp;gt;, qui possède le même numéro que le niveau [[L&amp;#039;Alliance Covenante (niveau de Halo 3)|L&amp;#039;Alliance Covenante]], désigné &amp;lt;code&amp;gt;100_citadel&amp;lt;/code&amp;gt;. On trouve également un autre nom de niveau inutilisé appelé &amp;lt;code&amp;gt;090_alpine&amp;lt;/code&amp;gt;, donc le numéro suggère qu&amp;#039;il devait se trouver avant &amp;lt;code&amp;gt;100_forecity&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;100_citadel&amp;lt;/code&amp;gt;. L&amp;#039;Alliance Covenante possédant à la fois des paysages alpins et des structures forerunner, il est supposé qu&amp;#039;il s&amp;#039;agit d&amp;#039;une fusion des deux niveaux abandonnés. Cette hypothèse est soutenue par le Dan Miller.&amp;lt;ref&amp;gt;[https://twitter.com/dmiller360/status/1498175220737196032 Twitter - Dan Miller], {{citer|&amp;#039;&amp;#039;Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.&amp;#039;&amp;#039;}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Certaines formes peuvent être retrouvées dans la [[Citadelle (Forerunner)|Citadelle]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fichier:H3 Early level 1.jpg|Concepts de [[Paul Russel]].&lt;br /&gt;
Fichier:H3 Early level 2.jpg&lt;br /&gt;
Fichier:H3 Forerunner city concept 2.jpg&lt;br /&gt;
Fichier:H3 Forerunner city concept 3.jpg&lt;br /&gt;
Fichier:H3 Forerunner City Concept 1 (Vic DeLeon).jpg|Concepts de [[Vic DeLeon]].&lt;br /&gt;
Fichier:H3 Forerunner City Concept 2 (Vic DeLeon).jpg&lt;br /&gt;
Fichier:H3 Forerunner City Concept 3 (Vic DeLeon).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Niveaux de H3}}&lt;/div&gt;</summary>
		<author><name>Lunaramethyst</name></author>
	</entry>
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