Modification de Fantômes de Meridian

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[[Fichier:H5G Ghosts of Meridian reveal.jpg|right|250px]]
[[Fichier:H5G Ghosts of Meridian reveal.jpg|right|250px]]
'''Fantômes de Meridian''' (''Ghosts of Meridian'' en VO) est la cinquième mise à jour de [[Halo 5 : Guardians]]. Elle est sortie le 6 avril. Les premiers détails furent révélés dans le Halo Community Update du 25 mars 2016.
'''Fantômes de Meridian''' (''Ghosts of Meridian'' en VO) est la cinquième mise à jour de [[Halo 5 : Guardians]]. Elle est prévue pour le 6 avril.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-the-road-ahead Halo Waypoint: Community Update - The Road Ahead]</ref> Les premiers détails furent révélés dans le Halo Community Update du 25 mars 2016.


{{#ev:youtube|FxU5y0XgIBM|500|center}}


==Contenu==
==Contenu==
Cette mise à jour apporta la carte [[Zone de combat]] [[Skirmish at Darkstar]] et la carte [[Arène]] [[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]]. Elle apporta également 33 [[REQ Card]]s dont celles du Scorpion et Mantis [[HWS|Hannibal]], les variantes de l'[[Éradicateur]] et du [[marteau antigravité]], ainsi que les variantes d'armures Dynast et Mark V Alpha Reflex.
Cette mise à jour apporta la carte [[Zone de combat]] [[Skirmish at Darkstar (Multijoueur de Halo 5 : Guardians)|Skirmish at Darkstar]] et la carte [[Arène]] [[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]]. Elle apporta également 37 REQ Cards dont celles du Scorpion et Mantis [[Hannibal Weapon Systems|Hannibal]], les variantes de l'[[Éradicateur]] et du [[marteau antigravité]], ainsi que les variantes d'armures Dynast et Mark V Alpha Reflex.




Ligne 20 : Ligne 19 :
*Armure et casque [[Dynast]] Lilioc (rare)
*Armure et casque [[Dynast]] Lilioc (rare)
*Armure et casque [[Dynast]] Cincindel (spéciale)
*Armure et casque [[Dynast]] Cincindel (spéciale)
*Visière [[Glacier (visière)|Glacier]] (spéciale)
*Visière Glacier (spéciale)
*Armure et casque [[Mjolnir Mark IV|Mark IV]] GEN1 Arcadia (légendaire, mythique)
*Armure et casque [[Mjolnir Mark IV|Mark IV]] GEN1 Arcadia (légendaire, mythique)
*Armure et casque [[Mjolnir Mark V|Mark V]] Alpha Reflex (légendaire, mythique)
*Armure et casque [[Mjolnir Mark V|Mark V]] Alpha Reflex (légendaire, mythique)
Ligne 32 : Ligne 31 :
*[[Emblème]] Money 8S (légendaire)
*[[Emblème]] Money 8S (légendaire)


==Correctifs==
{{Collapse|showtext=Voir (VO)}}
;New features and updates:
*New Warzone map added: Skirmish at Darkstar
*New Arena map added: Tyrant
*Weather effects added to Forge
*New sound effects added to Forge
*Spartan Company members will now appear in the Active Roster
*April 14 – 18: Warzone Firefight Beta playlist goes live.
;Multiplayer:
*Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
*Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
*Favorited friends now appear at the top of Active Roster
*Fixed issue where players that a join a match in progress did not have full REQ Energy to start
*Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
*Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
*Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
*SWAT DMRs added to the SWAT playlist
*Fixed an issue that caused the Event Feed to not display at the end of a round or match
*SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
*Gravity Hammer is now the starting weapon in Grifball
*Reduced Boss Takedown damage requirement from 10% to 1%
*Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
*Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
*Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
*Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games
;Sandbox:
*Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
*Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
*Mantis armor has been increased
*Reduced the explosion radius of the Whiplash
*Needler projectiles now do damage to Wraith and Scorpion weak points
*Fixed an issue where Rail Gun aiming light can be seen through geometry
*Fixed server crashes surrounding picking up powerups
*Fixed a bug that made picking up powerups impossible
*With Speed Boost activated, Spartan Charging now kills upon impact
*Hydra Launcher now only locks onto the torso of enemy Spartans
*Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
*Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
*Slightly reduced bloom for the Halo: CE Pistol
*Improved readability of shields popping immediately after they begin to recharge
*Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
*Fixed a bug that did not allow Ball holders to pick up grenades
*Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster
;Forge:
New & Updated Features:
*Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
*Sound Effects added to extras menu
*Starting energy can now be adjusted on weapon
*Starting energy and clips can now be adjusted for weapons on weapon pads
New Assets:
*props> cover> style> plated>
**Cover: Plated [3x12x12; forge]
**Cover: Plated [3x12x12; torque]
**Cover: Plated [3x12x16; forge]
**Cover: Plated [3x12x16; torque]
**Cover: Plated [3x16x8; forge]
**Cover: Plated [3x16x8; torque]
**Cover: Plated [3x16x12; forge]
**Cover: Plated [3x16x12; torque]
**Cover: Plated [4x12x4.5; forge]
**Cover: Plated [4x12x4.5; torque]
**Cover: Plated [5x16x12; forge]
**Cover: Plated [5x16x12; torque]
*natural> trees> fulls>
**Tree: Full [34x36x44; acacia; glacier]
**Tree: Full [38x40x52; acacia; glacier]
**Tree: Full [42x46x44; acacia; glacier]
**Tree: Full [55x52x70; acacia; glacier]
**Tree: Full [72x70x72; acacia; glacier]
**Tree: Full [60x70x94; acacia; glacier]
**Tree: Full [75x95x95; acacia; glacier]
*natural> plants> ivy>
**Plant: Ivy [10x10; glacier]
**Plant: Ivy [20x20; glacier]
**Plant: Ivy [10x10; glacier; top]
**Plant: Ivy [20x10; glacier; top]
*natural> plants> bushes>
**Plant: Bush [4x4x3; glacier]
**Plant: Bush [8x8x6; glacier]
**Plant: Bush [8x8x8; glacier]
**Plant: Bush [16x16x16; glacier]
*natural> plants> grass>
**Plant: Grass [2x3; glacier]
**Plant: Grass [4x6; glacier]
**Plant: Grass [6x6; glacier]
*natural> trees> fulls>
**Tree: Full [34x36x44; acacia; alpine]
**Tree: Full [38x40x52; acacia; alpine]
**Tree: Full [42x46x44; acacia; alpine]
**Tree: Full [55x52x70; acacia; alpine]
**Tree: Full [72x70x72; acacia; alpine]
**Tree: Full [60x70x94; acacia; alpine]
**Tree: Full [75x95x95; acacia; alpine]
*natural> plants> ivy>
**Plant: Ivy [10x10; alpine]
**Plant: Ivy [20x20; alpine]
**Plant: Ivy [10x10; alpine; top]
**Plant: Ivy [20x10; alpine; top]
*gameplay> shields> type> two-way>
**Shield: Two-Way [8x48]
**Shield: Two-Way [16x48]
**Shield: Two-Way [24x48]
**Shield: Two-Way [32x48]
**Shield: Two-Way [48x48]
**Shield: Two-Way [64x24]
**Shield: Two-Way [64x48]
*gameplay> gravity-vols> type> invisible>
**Gravity Volume [8x8x16; invisible]
**Gravity Volume [16x16x32; invisible]
**Gravity Volume [32x32x64; invisible]
**Gravity Volume [64x64x128; invisible]
**Gravity Volume [128x128x256; invisible]
**Gravity Volume [128x256x128; invisible]
**Gravity Volume [256x256x256; invisible]
*gameplay> gravity-vols> type> visible>
**Gravity Volume [8x8x16; visible]
**Gravity Volume [16x16x32; visible]
**Gravity Volume [32x32x64; visible]
**Gravity Volume [64x64x128; visible]
**Gravity Volume [128x128x256; visible]
**Gravity Volume [128x256x128; visible]
**Gravity Volume [256x256x256; visible]
*gameplay> shields> type> one-way>
**Shield: One-Way [8x24]
**Shield: One-Way [8x48]
**Shield: One-Way [16x24]
**Shield: One-Way [16x48]
**Shield: One-Way [24x24]
**Shield: One-Way [24x48]
**Shield: One-Way [32x24]
**Shield: One-Way [32x48]
**Shield: One-Way [48x24]
**Shield: One-Way [48x48]
**Shield: One-Way [64x24]
**Shield: One-Way [64x48]
*gameplay> shields> type> emitters>
**Shield [3x3x24; emitter]
**Shield [3x3x48; emitter]
*gameplay> shields> type> generators>
**Shield [4x4x48; generator]
*gameplay> shields> type> corners>
**Shield [8x8x48; generator; corner]
*structures> accents> doors>
**Accent: Door [2x14x17; forge]
**Accent: Door [2x14x17; torque]
*primitives> rings>
**Ring: 16' [56x56x8; half]
**Ring: 16' [56x56x8; quarter]
**Ring: 16' [56x56x8; eighth]
**Ring: 16' [56x56x16; half]
**Ring: 16' [56x56x16; quarter]
**Ring: 16' [56x56x16; eighth]
**Ring: 16' [56x56x20; half]
**Ring: 16' [56x56x20; quarter]
**Ring: 16' [56x56x20; eighth]
**Ring: 16' [64x64x20; half]
**Ring: 16' [64x64x20; quarter]
**Ring: 16' [64x64x20; eighth]
*natural> plants> grass>
**Plant: Grass [2x3; alpine]
**Plant: Grass [4x6; alpine]
**Plant: Grass [6x6; alpine]
*natural> plants> bushes>
**Plant: Bush [4x4x3; alpine]
**Plant: Bush [8x8x6; alpine]
**Plant: Bush [8x8x8; alpine]
**Plant: Bush [16x16x16; alpine]
*props> exploding>
**Fusion Barrel [Forerunner; 3x3x4; red; exploding]
**Fusion Barrel [Forerunner; 3x3x4; blue; exploding]
*props> construction> canisters>
**Canister [8x2x4; stand]
**Canister [18x2x4; stand]
**Canister [9x46x9; single]
*props> urban> vending>
**Soda Can [1x1x1.5; forge; a]
**Soda Can [1x1x1.5; forge; b]
*props> holograms>
**Hologram [7x5x12; station; blue]
**Hologram [7x5x12; station; red]
*extras> sounds> alarm>
**Sound: Alarm [small]
**Sound: Alarm [medium]
**Sound: Alarm [large]
*extras> sounds> urban>
**Sound: Urban [traffic]
**Sound: Urban [construction]
*extras> sounds> crowd>
**Sound: Crowd [walla]
**Sound: Crowd [cheer; small]
**Sound: Crowd [cheer; large]
**Sound: Crowd [cheer; chant]
**Sound: Crowd [boos]
*extras> sounds> nature>
**Sound: Nature [ledge; debris]
**Sound: Nature [wind; gust]
**Sound: Nature [wood; groans]
**Sound: Nature [lava; small]
**Sound: Nature [lava; medium]
*extras> sounds> water>
**Sound: Water [drips; slow]
**Sound: Water [drips; fast]
**Sound: Water [bubbles; thick]
**Sound: Water [bubbles; fast]
**Sound: Water [wall; light]
**Sound: Water [wall; heavy]
**Sound: Water [rain; window]
**Sound: Water [river; small]
**Sound: Water [river; medium]
**Sound: Water [river; large]
**Sound: Water [waterfall; small]
**Sound: Water [waterfall; medium]
**Sound: Water [waterfall; large]
**Sound: Water [waves; laps]
**Sound: Water [waves; ocean]
**Sound: Water [underwater]
*extras> sounds> animals>
**Sound: Animal [cat; fight]
**Sound: Animal [piggy; grunts]
**Sound: Animal [piggy; startled]
**Sound: Animal [piggy; angry]
**Sound: Animal [whale; calls]
*extras> sounds> covenant>
**Sound: Covenant [chant]
*extras> sounds> horror>
**Sound: Horror [stinger]
**Sound: Horror [movements; forest]
**Sound: Horror [movements; cave]
**Sound: Horror [scream; distant]
**Sound: Horror [impacts; distant]
**Sound: Horror [ghost; moan]
**Sound: Horror [ghost; goofy]
*extras> blockers> type> vehicle>
**Blocker: Vehicle [1x1]
**Blocker: Vehicle [1x2]
**Blocker: Vehicle [2x2]
**Blocker: Vehicle [2x4]
**Blocker: Vehicle [4x4]
**Blocker: Vehicle [4x8]
**Blocker: Vehicle [8x8]
**Blocker: Vehicle [8x16]
**Blocker: Vehicle [16x16]
**Blocker: Vehicle [16x32]
**Blocker: Vehicle [32x32]
**Blocker: Vehicle [32x64]
**Blocker: Vehicle [64x64]
**Blocker: Vehicle [64x128]
**Blocker: Vehicle [128x128]
Bug fixes, Tweaks, & Cleanup:
*Fixed issues where objects would become almost completely black when placed under certain conditions
*Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
*Fixed a bug where objects would randomly rotate when opening the objects property menu
*Objects moved via scripting will respect, “Reset Object Position” commands
*Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
*Fixed Magnets for Wall 2x64x4 base variant
*Fixed various object LOD (level of detail) issues
*Grav volumes:
**Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
**Fixed magnets on some grav volumes
*Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
*Fixed an issue with Phased/Fixed crates despawning incorrectly
*Crates despawned via scripting now correctly respawn on “Respawn All Objects”
*Locked objects can no longer be accidentally deleted
*Fixed an issue that caused FX to stop working after the first round in round based game types
*Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
*Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
*Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
*One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
*All objects in props>exploding now do consistent damage when destroyed
*Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed
{{Collapse-end}}


==Galerie==
==Galerie==
<gallery>
<center><gallery>
Fichier:H5G Ghosts of Meridian preview.jpg|Preview.
Fichier:H5G Ghosts of Meridian preview.jpg|Preview.
Fichier:H5G Ghosts of Meridian Key Art Horizontal.jpg|Key art.
Fichier:H5G Dynast (render).png|Armure Dynast.
Fichier:H5G Ghosts of Meridian REQ Key Art.jpg
Fichier:H5G-Tyrant 01.jpg|[[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]].
Fichier:H5G-Skirmish at Darkstar 01.png|[[Skirmish at Darkstar]].
Fichier:H5G-REQ Cards Mark IV GEN1 Arcadia.jpg|[[Mark IV]] GEN1 Arcadia.
Fichier:H5G-REQ Cards Mark V Alpha Reflex.jpg|[[Mark V]] Alpha Reflex.
Fichier:H5G Dynast (render).png|Armure [[Dynast]].
Fichier:H5G Dynast back (render).png
Fichier:H5G Dynast back (render).png
Fichier:H5G Hannibal Scorpion (render).png|[[Scorpion]] Hannibal.
Fichier:H5G Hannibal Scorpion (render).png|Scorpion Hannibal.
Fichier:H5G Hannibal Mantis (render).png|[[Mantis]] Hannibal.
Fichier:H5G Hannibal Mantis (render).png|Mantis Hannibal.
Fichier:H5G-Tartarus' Gavel (render).png|[[Marteau antigravité]] Tartarus' Gavel.
Fichier:H5G-Tartarus' Gavel (render).png|Marteau antigrav Tartarus' Gavel.
Fichier:H5G-Marteau antigrav Grinder (render).png|Marteau antigrav Grinder.
Fichier:H5G-Marteau antigrav Grinder (render).png|Marteau antigrav Grinder.
Fichier:H5G-Marteau antigrav Corpse Maker (render).png|Marteau antigrav Corpse Maker.
Fichier:H5G-Marteau antigrav Corpse Maker (render).png|Marteau antigrav Corpse Maker.
Fichier:H5G-Éradicateur Song of Peace (render).png|[[Éradicateur]] Song of Peace.
Fichier:H5G-Éradicateur Song of Peace (render).png|Éradicateur Song of Peace.
Fichier:H5G-Éradicateur Razor's Edge (render).png|Éradicateur Razor's Edge.
Fichier:H5G-Éradicateur Razor's Edge (render).png|Éradicateur Razor's Edge.
Fichier:H5G-DMR Blue Steel (render).png|Livrée Blue Steel pour DMR.
Fichier:H5G-DMR Blue Steel (render).png|DMR Blue Steel.
Fichier:H5G-Emblème Money 8S.png|Emblème Money 8S.
Fichier:H5G-Emblème Money 8S.png|Emblème Money 8S.
Fichier:H5G-Emblem Steaktacular.png|Emblème Steaktacular.
Fichier:H5G-Emblem Steaktacular.png|Emblème Steaktacular.
</gallery>
</gallery></center>
 


==Sources==
==Sources==
*[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-the-road-ahead Halo Waypoint: Community Update - The Road Ahead]
<references />
*[https://www.halowaypoint.com/en-us/community/blog-posts/community-battlegrounds Halo Waypoint: Community Update - Community Battlegrounds]
*[https://www.halowaypoint.com/en-us/community/blog-posts/community-battlegrounds Halo Community Update - Community Battlegrounds]
*[https://www.halowaypoint.com/en-us/community/blog-posts/meridian-awaits Halo Waypoint: Community Update - Meridian Awaits]
*[https://www.halowaypoint.com/en-us/community/blog-posts/meridian-awaits Halo Waypoint: Community Update - Meridian Awaits]
*[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/ghosts-of-meridian Halo Waypoint - Ghosts of Meridian]


{{Modèle:DLC}}
 
{{Mises à jour de H5G}}

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