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| [[Fichier:H5G Ghosts of Meridian reveal.jpg|right|250px]] | | [[Fichier:H5G Ghosts of Meridian reveal.jpg|right|250px]] |
| '''Fantômes de Meridian''' (''Ghosts of Meridian'' en VO) est la cinquième mise à jour de [[Halo 5 : Guardians]]. Elle est sortie le 6 avril. Les premiers détails furent révélés dans le Halo Community Update du 25 mars 2016. | | '''Ghosts of Meridian''' est la cinquième mise à jour de [[Halo 5 : Guardians]]. Elle est prévue pour début avril.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-the-road-ahead Halo Waypoint: Community Update - The Road Ahead]</ref> Les premiers détails furent révélés dans le Halo Community Update du 25 mars 2016. |
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| {{#ev:youtube|FxU5y0XgIBM|500|center}}
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| ==Contenu== | | ==Contenu== |
| Cette mise à jour apporta la carte [[Zone de combat]] [[Skirmish at Darkstar]] et la carte [[Arène]] [[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]]. Elle apporta également 33 [[REQ Card]]s dont celles du Scorpion et Mantis [[HWS|Hannibal]], les variantes de l'[[Éradicateur]] et du [[marteau antigravité]], ainsi que les variantes d'armures Dynast et Mark V Alpha Reflex. | | Cette mise à jour apporta la carte [[Zone de combat]] [[Skirmish at Darkstar (Multijoueur de Halo 5 : Guardians)|Skirmish at Darkstar]] et la carte [[Arène]] [[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]]. Elle apporta également 37 REQ Cards dont celles du Scorpion et Mantis [[Hannibal Weapon Systems|Hannibal]], les variantes de l'[[Éradicateur]] et du [[marteau antigravité]], ainsi que les variantes d'armures Dynast et Mark V Alpha Reflex. |
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| *Armure et casque [[Dynast]] Lilioc (rare) | | *Armure et casque [[Dynast]] Lilioc (rare) |
| *Armure et casque [[Dynast]] Cincindel (spéciale) | | *Armure et casque [[Dynast]] Cincindel (spéciale) |
| *Visière [[Glacier (visière)|Glacier]] (spéciale) | | *Visière Glacier (spéciale) |
| *Armure et casque [[Mjolnir Mark IV|Mark IV]] GEN1 Arcadia (légendaire, mythique) | | *Armure et casque [[Mjolnir Mark IV|Mark IV]] GEN1 Arcadia (légendaire, mythique) |
| *Armure et casque [[Mjolnir Mark V|Mark V]] Alpha Reflex (légendaire, mythique) | | *Armure et casque [[Mjolnir Mark V|Mark V]] Alpha Reflex (légendaire, mythique) |
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| *[[Emblème]] Money 8S (légendaire) | | *[[Emblème]] Money 8S (légendaire) |
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| ==Correctifs==
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| {{Collapse|showtext=Voir (VO)}}
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| ;New features and updates:
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| *New Warzone map added: Skirmish at Darkstar
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| *New Arena map added: Tyrant
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| *Weather effects added to Forge
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| *New sound effects added to Forge
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| *Spartan Company members will now appear in the Active Roster
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| *April 14 – 18: Warzone Firefight Beta playlist goes live.
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| ;Multiplayer:
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| *Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
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| *Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
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| *Favorited friends now appear at the top of Active Roster
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| *Fixed issue where players that a join a match in progress did not have full REQ Energy to start
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| *Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
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| *Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
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| *Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
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| *SWAT DMRs added to the SWAT playlist
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| *Fixed an issue that caused the Event Feed to not display at the end of a round or match
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| *SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
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| *Gravity Hammer is now the starting weapon in Grifball
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| *Reduced Boss Takedown damage requirement from 10% to 1%
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| *Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
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| *Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
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| *Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
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| *Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games
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| ;Sandbox:
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| *Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
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| *Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
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| *Mantis armor has been increased
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| *Reduced the explosion radius of the Whiplash
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| *Needler projectiles now do damage to Wraith and Scorpion weak points
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| *Fixed an issue where Rail Gun aiming light can be seen through geometry
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| *Fixed server crashes surrounding picking up powerups
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| *Fixed a bug that made picking up powerups impossible
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| *With Speed Boost activated, Spartan Charging now kills upon impact
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| *Hydra Launcher now only locks onto the torso of enemy Spartans
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| *Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
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| *Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
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| *Slightly reduced bloom for the Halo: CE Pistol
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| *Improved readability of shields popping immediately after they begin to recharge
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| *Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
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| *Fixed a bug that did not allow Ball holders to pick up grenades
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| *Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster
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| ;Forge:
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| New & Updated Features:
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| *Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
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| *Sound Effects added to extras menu
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| *Starting energy can now be adjusted on weapon
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| *Starting energy and clips can now be adjusted for weapons on weapon pads
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| New Assets:
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| *props> cover> style> plated>
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| **Cover: Plated [3x12x12; forge]
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| **Cover: Plated [3x12x12; torque]
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| **Cover: Plated [3x12x16; forge]
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| **Cover: Plated [3x12x16; torque]
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| **Cover: Plated [3x16x8; forge]
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| **Cover: Plated [3x16x8; torque]
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| **Cover: Plated [3x16x12; forge]
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| **Cover: Plated [3x16x12; torque]
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| **Cover: Plated [4x12x4.5; forge]
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| **Cover: Plated [4x12x4.5; torque]
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| **Cover: Plated [5x16x12; forge]
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| **Cover: Plated [5x16x12; torque]
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| *natural> trees> fulls>
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| **Tree: Full [34x36x44; acacia; glacier]
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| **Tree: Full [38x40x52; acacia; glacier]
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| **Tree: Full [42x46x44; acacia; glacier]
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| **Tree: Full [55x52x70; acacia; glacier]
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| **Tree: Full [72x70x72; acacia; glacier]
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| **Tree: Full [60x70x94; acacia; glacier]
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| **Tree: Full [75x95x95; acacia; glacier]
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| *natural> plants> ivy>
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| **Plant: Ivy [10x10; glacier]
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| **Plant: Ivy [20x20; glacier]
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| **Plant: Ivy [10x10; glacier; top]
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| **Plant: Ivy [20x10; glacier; top]
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| *natural> plants> bushes>
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| **Plant: Bush [4x4x3; glacier]
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| **Plant: Bush [8x8x6; glacier]
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| **Plant: Bush [8x8x8; glacier]
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| **Plant: Bush [16x16x16; glacier]
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| *natural> plants> grass>
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| **Plant: Grass [2x3; glacier]
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| **Plant: Grass [4x6; glacier]
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| **Plant: Grass [6x6; glacier]
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| *natural> trees> fulls>
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| **Tree: Full [34x36x44; acacia; alpine]
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| **Tree: Full [38x40x52; acacia; alpine]
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| **Tree: Full [42x46x44; acacia; alpine]
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| **Tree: Full [55x52x70; acacia; alpine]
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| **Tree: Full [72x70x72; acacia; alpine]
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| **Tree: Full [60x70x94; acacia; alpine]
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| **Tree: Full [75x95x95; acacia; alpine]
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| *natural> plants> ivy>
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| **Plant: Ivy [10x10; alpine]
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| **Plant: Ivy [20x20; alpine]
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| **Plant: Ivy [10x10; alpine; top]
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| **Plant: Ivy [20x10; alpine; top]
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| *gameplay> shields> type> two-way>
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| **Shield: Two-Way [8x48]
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| **Shield: Two-Way [16x48]
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| **Shield: Two-Way [24x48]
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| **Shield: Two-Way [32x48]
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| **Shield: Two-Way [48x48]
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| **Shield: Two-Way [64x24]
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| **Shield: Two-Way [64x48]
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| *gameplay> gravity-vols> type> invisible>
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| **Gravity Volume [8x8x16; invisible]
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| **Gravity Volume [16x16x32; invisible]
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| **Gravity Volume [32x32x64; invisible]
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| **Gravity Volume [64x64x128; invisible]
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| **Gravity Volume [128x128x256; invisible]
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| **Gravity Volume [128x256x128; invisible]
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| **Gravity Volume [256x256x256; invisible]
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| *gameplay> gravity-vols> type> visible>
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| **Gravity Volume [8x8x16; visible]
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| **Gravity Volume [16x16x32; visible]
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| **Gravity Volume [32x32x64; visible]
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| **Gravity Volume [64x64x128; visible]
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| **Gravity Volume [128x128x256; visible]
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| **Gravity Volume [128x256x128; visible]
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| **Gravity Volume [256x256x256; visible]
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| *gameplay> shields> type> one-way>
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| **Shield: One-Way [8x24]
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| **Shield: One-Way [8x48]
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| **Shield: One-Way [16x24]
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| **Shield: One-Way [16x48]
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| **Shield: One-Way [24x24]
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| **Shield: One-Way [24x48]
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| **Shield: One-Way [32x24]
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| **Shield: One-Way [32x48]
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| **Shield: One-Way [48x24]
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| **Shield: One-Way [48x48]
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| **Shield: One-Way [64x24]
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| **Shield: One-Way [64x48]
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| *gameplay> shields> type> emitters>
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| **Shield [3x3x24; emitter]
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| **Shield [3x3x48; emitter]
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| *gameplay> shields> type> generators>
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| **Shield [4x4x48; generator]
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| *gameplay> shields> type> corners>
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| **Shield [8x8x48; generator; corner]
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| *structures> accents> doors>
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| **Accent: Door [2x14x17; forge]
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| **Accent: Door [2x14x17; torque]
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| *primitives> rings>
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| **Ring: 16' [56x56x8; half]
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| **Ring: 16' [56x56x8; quarter]
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| **Ring: 16' [56x56x8; eighth]
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| **Ring: 16' [56x56x16; half]
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| **Ring: 16' [56x56x16; quarter]
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| **Ring: 16' [56x56x16; eighth]
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| **Ring: 16' [56x56x20; half]
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| **Ring: 16' [56x56x20; quarter]
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| **Ring: 16' [56x56x20; eighth]
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| **Ring: 16' [64x64x20; half]
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| **Ring: 16' [64x64x20; quarter]
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| **Ring: 16' [64x64x20; eighth]
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| *natural> plants> grass>
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| **Plant: Grass [2x3; alpine]
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| **Plant: Grass [4x6; alpine]
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| **Plant: Grass [6x6; alpine]
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| *natural> plants> bushes>
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| **Plant: Bush [4x4x3; alpine]
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| **Plant: Bush [8x8x6; alpine]
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| **Plant: Bush [8x8x8; alpine]
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| **Plant: Bush [16x16x16; alpine]
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| *props> exploding>
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| **Fusion Barrel [Forerunner; 3x3x4; red; exploding]
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| **Fusion Barrel [Forerunner; 3x3x4; blue; exploding]
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| *props> construction> canisters>
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| **Canister [8x2x4; stand]
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| **Canister [18x2x4; stand]
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| **Canister [9x46x9; single]
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| *props> urban> vending>
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| **Soda Can [1x1x1.5; forge; a]
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| **Soda Can [1x1x1.5; forge; b]
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| *props> holograms>
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| **Hologram [7x5x12; station; blue]
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| **Hologram [7x5x12; station; red]
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| *extras> sounds> alarm>
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| **Sound: Alarm [small]
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| **Sound: Alarm [medium]
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| **Sound: Alarm [large]
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| *extras> sounds> urban>
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| **Sound: Urban [traffic]
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| **Sound: Urban [construction]
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| *extras> sounds> crowd>
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| **Sound: Crowd [walla]
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| **Sound: Crowd [cheer; small]
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| **Sound: Crowd [cheer; large]
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| **Sound: Crowd [cheer; chant]
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| **Sound: Crowd [boos]
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| *extras> sounds> nature>
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| **Sound: Nature [ledge; debris]
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| **Sound: Nature [wind; gust]
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| **Sound: Nature [wood; groans]
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| **Sound: Nature [lava; small]
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| **Sound: Nature [lava; medium]
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| *extras> sounds> water>
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| **Sound: Water [drips; slow]
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| **Sound: Water [drips; fast]
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| **Sound: Water [bubbles; thick]
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| **Sound: Water [bubbles; fast]
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| **Sound: Water [wall; light]
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| **Sound: Water [wall; heavy]
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| **Sound: Water [rain; window]
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| **Sound: Water [river; small]
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| **Sound: Water [river; medium]
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| **Sound: Water [river; large]
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| **Sound: Water [waterfall; small]
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| **Sound: Water [waterfall; medium]
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| **Sound: Water [waterfall; large]
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| **Sound: Water [waves; laps]
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| **Sound: Water [waves; ocean]
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| **Sound: Water [underwater]
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| *extras> sounds> animals>
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| **Sound: Animal [cat; fight]
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| **Sound: Animal [piggy; grunts]
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| **Sound: Animal [piggy; startled]
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| **Sound: Animal [piggy; angry]
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| **Sound: Animal [whale; calls]
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| *extras> sounds> covenant>
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| **Sound: Covenant [chant]
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| *extras> sounds> horror>
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| **Sound: Horror [stinger]
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| **Sound: Horror [movements; forest]
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| **Sound: Horror [movements; cave]
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| **Sound: Horror [scream; distant]
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| **Sound: Horror [impacts; distant]
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| **Sound: Horror [ghost; moan]
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| **Sound: Horror [ghost; goofy]
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| *extras> blockers> type> vehicle>
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| **Blocker: Vehicle [1x1]
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| **Blocker: Vehicle [1x2]
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| **Blocker: Vehicle [2x2]
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| **Blocker: Vehicle [2x4]
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| **Blocker: Vehicle [4x4]
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| **Blocker: Vehicle [4x8]
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| **Blocker: Vehicle [8x8]
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| **Blocker: Vehicle [8x16]
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| **Blocker: Vehicle [16x16]
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| **Blocker: Vehicle [16x32]
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| **Blocker: Vehicle [32x32]
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| **Blocker: Vehicle [32x64]
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| **Blocker: Vehicle [64x64]
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| **Blocker: Vehicle [64x128]
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| **Blocker: Vehicle [128x128]
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| Bug fixes, Tweaks, & Cleanup:
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| *Fixed issues where objects would become almost completely black when placed under certain conditions
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| *Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
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| *Fixed a bug where objects would randomly rotate when opening the objects property menu
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| *Objects moved via scripting will respect, “Reset Object Position” commands
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| *Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
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| *Fixed Magnets for Wall 2x64x4 base variant
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| *Fixed various object LOD (level of detail) issues
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| *Grav volumes:
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| **Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
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| **Fixed magnets on some grav volumes
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| *Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
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| *Fixed an issue with Phased/Fixed crates despawning incorrectly
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| *Crates despawned via scripting now correctly respawn on “Respawn All Objects”
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| *Locked objects can no longer be accidentally deleted
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| *Fixed an issue that caused FX to stop working after the first round in round based game types
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| *Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
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| *Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
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| *Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
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| *One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
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| *All objects in props>exploding now do consistent damage when destroyed
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| *Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed
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| {{Collapse-end}}
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| ==Galerie== | | ==Galerie== |
| <gallery> | | <center><gallery> |
| Fichier:H5G Ghosts of Meridian preview.jpg|Preview. | | Fichier:H5G Ghosts of Meridian preview.jpg|Preview. |
| Fichier:H5G Ghosts of Meridian Key Art Horizontal.jpg|Key art.
| | Fichier:H5G Dynast (render).png|Armure Dynast. |
| Fichier:H5G Ghosts of Meridian REQ Key Art.jpg
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| Fichier:H5G-Tyrant 01.jpg|[[Tyrant (Multijoueur de Halo 5 : Guardians)|Tyrant]].
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| Fichier:H5G-Skirmish at Darkstar 01.png|[[Skirmish at Darkstar]].
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| Fichier:H5G-REQ Cards Mark IV GEN1 Arcadia.jpg|[[Mark IV]] GEN1 Arcadia.
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| Fichier:H5G-REQ Cards Mark V Alpha Reflex.jpg|[[Mark V]] Alpha Reflex.
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| Fichier:H5G Dynast (render).png|Armure [[Dynast]]. | |
| Fichier:H5G Dynast back (render).png | | Fichier:H5G Dynast back (render).png |
| Fichier:H5G Hannibal Scorpion (render).png|[[Scorpion]] Hannibal. | | Fichier:H5G Hannibal Scorpion (render).png|Scorpion Hannibal. |
| Fichier:H5G Hannibal Mantis (render).png|[[Mantis]] Hannibal. | | Fichier:H5G Hannibal Mantis (render).png|Mantis Hannibal. |
| Fichier:H5G-Tartarus' Gavel (render).png|[[Marteau antigravité]] Tartarus' Gavel. | | Fichier:H5G-Tartarus' Gavel (render).png|Marteau antigrav Tartarus' Gavel. |
| Fichier:H5G-Marteau antigrav Grinder (render).png|Marteau antigrav Grinder. | | Fichier:H5G-Marteau antigrav Grinder (render).png|Marteau antigrav Grinder. |
| Fichier:H5G-Marteau antigrav Corpse Maker (render).png|Marteau antigrav Corpse Maker. | | Fichier:H5G-Marteau antigrav Corpse Maker (render).png|Marteau antigrav Corpse Maker. |
| Fichier:H5G-Éradicateur Song of Peace (render).png|[[Éradicateur]] Song of Peace. | | Fichier:H5G-Éradicateur Song of Peace (render).png|Éradicateur Song of Peace. |
| Fichier:H5G-Éradicateur Razor's Edge (render).png|Éradicateur Razor's Edge. | | Fichier:H5G-Éradicateur Razor's Edge (render).png|Éradicateur Razor's Edge. |
| Fichier:H5G-DMR Blue Steel (render).png|Livrée Blue Steel pour DMR. | | Fichier:H5G-DMR Blue Steel (render).png|DMR Blue Steel. |
| Fichier:H5G-Emblème Money 8S.png|Emblème Money 8S. | | Fichier:H5G-Emblème Money 8S.png|Emblème Money 8S. |
| Fichier:H5G-Emblem Steaktacular.png|Emblème Steaktacular. | | Fichier:H5G-Emblem Steaktacular.png|Emblème Steaktacular. |
| </gallery> | | </gallery></center> |
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| ==Sources== | | ==Sources== |
| *[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-the-road-ahead Halo Waypoint: Community Update - The Road Ahead]
| | <references /> |
| *[https://www.halowaypoint.com/en-us/community/blog-posts/community-battlegrounds Halo Waypoint: Community Update - Community Battlegrounds] | | *[https://www.halowaypoint.com/en-us/community/blog-posts/community-battlegrounds Halo Community Update - Community Battlegrounds] |
| *[https://www.halowaypoint.com/en-us/community/blog-posts/meridian-awaits Halo Waypoint: Community Update - Meridian Awaits]
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| *[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/ghosts-of-meridian Halo Waypoint - Ghosts of Meridian]
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| {{Modèle:DLC}} | | {{Mises à jour de H5G}} |